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8-31-2011 @ 6:46PM
Make each core tank ability have 100% chance to hit and problem solved (meaning Death Strike, Shield Slam, Crusader Strike, and Mangle). Then change all tank masteries to work off of that ability, like DK have atm with DS. Seems a lot more simple than what GC is implying.
8-31-2011 @ 10:35PM
I don't mind needing to hit. I would not at all mind stacking some hit rating and expertise like we used to do. Just because we tank doesn't mean we don't like to smack things in the face.If, for example, Holy Shield used 1/2/3 Holy Power and lasted X/Y/Z seconds depending on how much Holy Power used, and if there was a similar functionality for Judgements of the Just, we would make sure we were getting enough HoPo to keep both up full time, with some left over for the odd WoG (with no cooldown).That change alone would force me to reach hit and expertise caps. The more I hit, the more consistent my rotation can be, the more frequently I could use WoG, and the less frequently I get caught with my defensive pants down.I just made Hit and Expertise relevant for Paladins in an active mitigation model that many Paladins would actually like. They should hire me.
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