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8-31-2011 @ 8:47PM
Suggestion from a DK tank who's been tanking with blood since DK's came out:Nerf DS (but only a bit) and add a smaller heal/shield to HS - and BS, for those times when you don't want to cleave a CC'd mob. Make the overall heal/shield effect similar to what a DK would get by playing a successful game of rune Tetris would get, just without the annoyance.I do like keeping the idea of rewarding a well-timed DS though. Maybe lower the amount of time prior to pushing the button that affects the size of the heal, but increase the scaling?That way, we get consistent heals and shields from a normal rotation without the annoying rune hoarding, plus more ability to bounce back from spikes.Additionally, I'm really loving the idea of never having to apply diseases "the old-fashioned way" again.
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