WoW Rookie: Understanding item levels and gear decisions
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Last week, I talked about a handful of tips intended to be helpful to folks leveling up and getting started in the game. These aren't tips really suited for folks who rock out with advanced tools, nuanced spreadsheets, and extensive experience. I was aiming at people who largely play the game in-game and rarely visit outside websites. (Yes, I know, it's not like WoW Insider is piped into the Dungeon Journal, but we're trying.)
One of my tips was that item level counts. Rightly so, commenters pointed out the huge gaping flaws in the statement. A lot more goes into your gear choices than just item level or even quality color. And while my advice is true, going simply by item level is so simplistic as to almost be misleading. So let's talk a tad more about why I say item level counts and how you can use that as a rough guide to making basic gear choices.
Caveat reador: if you're at the point you're deciding between two endgame items at 378 item level, you've left the realm of simply going by item level. Even some 359 items trump 378. But at the point you're rocking endgame raids, you've probably got a grip on looking up your character stats.
All about item level
Item levels weren't always visible in game. They were this odd, Force-like presence that bound itemization together. You could only view the item level of gear using a mod or third-party web site. This is because item levels were essentially a back-end function, a way of letting the designers know how many stats an item could have.
Rarity played a role also, of course. Blue, green, purple, or that weird legendary color could assign additional itemization points to a piece of gear. Because this itemization system was obfuscated, players spent ages deciphering and breaking down how pieces of gear compared to one another.
The last thing you should know is that primary stats like strength and stamina weren't always the same for gear of the same item level. Stats were all over the board, and the whole mess could be pretty confusing.
Now in Cataclysm, things are more straightforward. Gear of the same type -- meaning plate, leather, and so on -- have the same primary stat allocation. The means if you see a piece of plate with intelligence and stamina, it will have the same amount of intelligence and stamina as any other plate drop with the same stats.
In general, most classes and most specs care about their primary stats more than any other stat. These stats are strength, intelligence, agility, stamina, and spirit. There are exceptions here and there, but what it boils down to is if this is the right stat and the right type of gear, then you want the highest item level.
PVP gear doesn't count
This is where things get super-ugly, unfortunately. In the same way that you have your gear has primary stats, your gear has secondary stats. These includes stats like mastery, haste, dodge, and so on. These secondary stats are where your gear choices come from. Do you want more haste or more hit rating? That's what makes gear interesting, trying to decide between these secondary stats.
PVP gear has a secondary stat called resilience. It is very important in PVP because it mitigates the damage you take from other players. However, resilience is very expensive in terms of itemization, and it does absolutely nothing whatsoever in PVE.
Therefore, PVP gear is almost never as good as PVE gear, outside of huge ilevel differences. Maybe you'll get more bang out of your ilevel 378 PVP piece than an ilevel 328 piece, but it's still not likely.
So if you're questioning whether to wear a PVP piece for PVE purposes, chance are you should just avoid it.
Stick with the stuff your class likes
The next point in working with item level is that you need to stick with the gear and primary stats your class and spec like. It should go without saying that strength won't do a priest any good, but let's just say it to be sure.
Secondary stats make a huge difference in your performance, obviously. But for the purpose of this column, let's stick with the primaries. Hit up your local class columnist for more refined secondary stat explanations as appropriate.
Here are the basics of who uses which gear:
Visit the WoW Rookie Guide for links to everything you need to get started as a new player, from how to control your character and camera angles when you're just starting out, to learning how to tank, getting up to speed for heroics and even how to win Tol Barad.
Last week, I talked about a handful of tips intended to be helpful to folks leveling up and getting started in the game. These aren't tips really suited for folks who rock out with advanced tools, nuanced spreadsheets, and extensive experience. I was aiming at people who largely play the game in-game and rarely visit outside websites. (Yes, I know, it's not like WoW Insider is piped into the Dungeon Journal, but we're trying.)
One of my tips was that item level counts. Rightly so, commenters pointed out the huge gaping flaws in the statement. A lot more goes into your gear choices than just item level or even quality color. And while my advice is true, going simply by item level is so simplistic as to almost be misleading. So let's talk a tad more about why I say item level counts and how you can use that as a rough guide to making basic gear choices.
Caveat reador: if you're at the point you're deciding between two endgame items at 378 item level, you've left the realm of simply going by item level. Even some 359 items trump 378. But at the point you're rocking endgame raids, you've probably got a grip on looking up your character stats.
All about item level
Item levels weren't always visible in game. They were this odd, Force-like presence that bound itemization together. You could only view the item level of gear using a mod or third-party web site. This is because item levels were essentially a back-end function, a way of letting the designers know how many stats an item could have.
Rarity played a role also, of course. Blue, green, purple, or that weird legendary color could assign additional itemization points to a piece of gear. Because this itemization system was obfuscated, players spent ages deciphering and breaking down how pieces of gear compared to one another.
The last thing you should know is that primary stats like strength and stamina weren't always the same for gear of the same item level. Stats were all over the board, and the whole mess could be pretty confusing.
Now in Cataclysm, things are more straightforward. Gear of the same type -- meaning plate, leather, and so on -- have the same primary stat allocation. The means if you see a piece of plate with intelligence and stamina, it will have the same amount of intelligence and stamina as any other plate drop with the same stats.
In general, most classes and most specs care about their primary stats more than any other stat. These stats are strength, intelligence, agility, stamina, and spirit. There are exceptions here and there, but what it boils down to is if this is the right stat and the right type of gear, then you want the highest item level.
PVP gear doesn't countThis is where things get super-ugly, unfortunately. In the same way that you have your gear has primary stats, your gear has secondary stats. These includes stats like mastery, haste, dodge, and so on. These secondary stats are where your gear choices come from. Do you want more haste or more hit rating? That's what makes gear interesting, trying to decide between these secondary stats.
PVP gear has a secondary stat called resilience. It is very important in PVP because it mitigates the damage you take from other players. However, resilience is very expensive in terms of itemization, and it does absolutely nothing whatsoever in PVE.
Therefore, PVP gear is almost never as good as PVE gear, outside of huge ilevel differences. Maybe you'll get more bang out of your ilevel 378 PVP piece than an ilevel 328 piece, but it's still not likely.
So if you're questioning whether to wear a PVP piece for PVE purposes, chance are you should just avoid it.
Stick with the stuff your class likes
The next point in working with item level is that you need to stick with the gear and primary stats your class and spec like. It should go without saying that strength won't do a priest any good, but let's just say it to be sure.
Secondary stats make a huge difference in your performance, obviously. But for the purpose of this column, let's stick with the primaries. Hit up your local class columnist for more refined secondary stat explanations as appropriate.
Here are the basics of who uses which gear:
- Paladin, death knight, and warrior tanks and DPS Strength plate
- Paladin healers Intelligence plate
- Cloth casters Cloth gear
- Enhancement shaman and hunters Agility mail
- Restoration and elemental shaman Intelligence mail
- Feral druids and rogues Agility leather
- Restoration and balance druid Intelligence leather
Filed under: WoW Rookie







Reader Comments (Page 1 of 3)
Shealtiel Sep 1st 2011 9:09AM
It's probably worth mentioning that weapons might be an exception for melee classes when it comes to PvP gear. For most melee classes, one of the few things that trumps your primary stat (i.e. Strength or Agility) is weapon damage/DPS. If you're sporting an ilvl 378 PvP weapon, its probably better than any 346 PvE weapon--and probably better than any 359 PvE weapon, too.
Of course, if you're sporting an ilvl 378 PvP weapon, you're probably not coming to WoW Rookie to understand item level better....
Xayíde Sep 1st 2011 1:49PM
That also applies to caster weapons, although to a smaller degree. The amount of Spell Power in higher item level weapons is a lot higher and that often makes up for the resilience taking up the item's budget.
David Sweeten Sep 1st 2011 7:09PM
Ya. Weapons for the melee for sure. But really it pays to run the numbers and see. I put Vicious (level 371) rogue shoulders against Cariden Epaulettes (level 346) using the values from AskMrRobot for a level 85 combat rogue. Red agil gem in the 371 and a orange agil/haste gem in the 346. The I came up with a value of 1044.75 for the 346 and 1099.85 for the 371 pvp piece. So I'm just saying, check. You won't know till you do. And at the lower levels some of the old pvp gear BLOWS away other gear. (The low level stuff from WG and AB.)
WrecklessMEDIC Sep 15th 2011 11:35PM
Agreed. I run my combat rogue with a mix of 384 Ruthless and 371 Viscious gear during dungeons and my DPS is significantly higher than with my boring 346 JP gear. PvP gear can do very well for melee DPS at least. But for healers and tanks I'd say it was a bad idea to use resilience gear.
Wolfrunner Sep 1st 2011 9:22AM
I should point out that Spirit counts as a primary stat and that if you are a caster DPS, chances are you do not want Spirit. Or at least, I avoid Spirit on my mage.
I'm right to do that right?
Oznla Sep 1st 2011 9:30AM
You are right if you are competing with it for a priest at the same level. HOWEVER, I'm leveling (yet another) warlock through Northrend right now, and cloth gear WITHOUT spirit is pretty hard to come by at the low 70s at least. For instance, the frostweave set made from tailoring is all +spirit, but since the +int on it is way better than quest drops that is what she is wearing. I feel bad, but maybe this is a hangover from pre-Cata days when spirit was useful to the pure dps clothies.
Oznla Sep 1st 2011 9:38AM
*with a priest for it* WTB edit button
Saeadame Sep 1st 2011 10:07AM
Spirit is technically only a "primary stat" for healers, since for the hybrid caster dps spirit = hit, which is a secondary stat, and for warlocks and mages spirit does nothing at all. But the above commenter is right, which levelling it's fairly difficult to find gear without spirit. As a courtesy if you are a caster dps, if your healer uses the kind of armour that dropped you should definitely let them have first shot at it, even if it's also the kind of armour you use.
Saeadame Sep 1st 2011 10:16AM
**if it has spirit on it (that was somewhat unclear, sorry)
Minstrel Sep 1st 2011 11:49AM
I would argue that spirit isn't really considered a primary stat, now, for any class. It's still listed with the primary stats on your character sheet, but I think that's more of a legacy thing. I'd say Blizzard has made spirit a secondary stat, with two pieces of evidence to support that: one is that it converts to another secondary stat (hit rating) for healer/dps hybrid classes and the second is that it can be reforged, which Blizzard has said is for secondary stats not primary stats.
My understanding is that intelligence, agility, strength and stamina are the primary stats, with the first three being made so good that they are far and away the best stat for every non-tanking class, and stamina is necessary, to greater and lesser extents, for every class.
Dan Sep 1st 2011 12:28PM
To be more concise:
Shadow priests, restoration druids, and elemental shaman have a talent that converts spirit to hit. Holy paladins do too, but most only put one point in that talent since hit is only needed for Judgements.
Mages and warlocks USED to benefit from spirit back in Wrath; now, however, it's useless for both of them.
On that note, I'll add one last thing that is a pet peeve of mine on my priest main: PLEASE warlocks and mages: if you see a cloth piece with spirit and there's a priest in the group, do NOT roll on it - it's not good for you, and you'll make a priest happy =)
Dan Sep 1st 2011 12:30PM
*Balance druids, not restoration druids. WTB edit button.
Apple Sep 1st 2011 12:52PM
Also, Spirit isn't counted in the primary stat item budget; item levels being equal, a piece of intellect/spirit priest gear from a cataclysm zone will have the same amount of intellect as a pure intellect piece itemized for mages and warlocks. That missing "oomph" gets moved into secondary stats.
Observe!
http://www.wowhead.com/item=60244
http://www.wowhead.com/item=60259
Spirit is an odd duck. In the interest of user-friendliness, I wouldn't be at all surprised if Blizzard made it a fully secondary stat in a future client update.
Liyly Sep 1st 2011 1:29PM
Yes Wolfrunner, not all cloth gear is appropriate for all cloth-wearers.
Warlocks and mages should not get +spirit gear, as spirit since Cataclysm has become a healing or hybrid class stat.
And, to echo a few others, int = intellect, not intelligence.
Hal Sep 1st 2011 9:27AM
It's worth pointing out that stepping outside your class gear-type is frequently necessary while leveling. There's not much intelligence plate, for example, until you start getting into Outland or even Northrend content. Intelligence mail or leather can also be somewhat rare in those cases. If you have to grab some cloth gear while leveling your Holy Paladin or Balance Druid, it's only temporary, and makes you more effective than wearing Strength or Agility gear.
Boobah Sep 1st 2011 4:22PM
Since the 4.0 revamp, there's plenty of all sorts of gear to be found from questgivers. Still, if you're mostly dungeoneering, most of those boss drop tables are pretty much the same as they were at launch, and remarkably short on non-cloth intellect gear.
lantern314 Sep 1st 2011 9:25AM
The choice that always confuses me is do I choose a piece with +8 agility or the one with +6 agility and +6 stamina for my subtlety rogue?
Melfina Sep 1st 2011 10:10AM
I'd go with the higher agility, but if you die quite a bit or you pvp frequently, the stamina (giving you more health) may be worth it.
gstetina86 Sep 1st 2011 9:30AM
I wonder why some people done open there character tab and just scroll over the ratings. they are a hell of alot easier to understand now then back in the day. and it tells you, spirit, your a rogue, dont use it idiot! well not in that many words. but you get the gist, just taking a few seconds to read the information already given will help you.
Nyold Sep 1st 2011 9:31AM
I'm actually surprised when you said stay off PVP gear even when it's 378 vs 328. For example, if in your chest slot, you have level 318 greens, and you have access to level 339 crafted PVP chest from AH, then why not? It's got more stamina and more of your primary stat (+50 Intelligence for example). It has less of haste/crit/mastery, but does it really offset the dps / healing performance by that much?
Also, before you say "just buy 346 / 359 etc with JP", I say:
1. Sometimes you have other slots to spend your JP on and you've exhausted all your points, but there's this upgrade available for cheap at the AH.
2. Sometimes you don't have enough JP for whatever reason but the nice guild crafter has put all these PVP items in the bank.