WoW Rookie: Understanding item levels and gear decisions
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Last week, I talked about a handful of tips intended to be helpful to folks leveling up and getting started in the game. These aren't tips really suited for folks who rock out with advanced tools, nuanced spreadsheets, and extensive experience. I was aiming at people who largely play the game in-game and rarely visit outside websites. (Yes, I know, it's not like WoW Insider is piped into the Dungeon Journal, but we're trying.)
One of my tips was that item level counts. Rightly so, commenters pointed out the huge gaping flaws in the statement. A lot more goes into your gear choices than just item level or even quality color. And while my advice is true, going simply by item level is so simplistic as to almost be misleading. So let's talk a tad more about why I say item level counts and how you can use that as a rough guide to making basic gear choices.
Caveat reador: if you're at the point you're deciding between two endgame items at 378 item level, you've left the realm of simply going by item level. Even some 359 items trump 378. But at the point you're rocking endgame raids, you've probably got a grip on looking up your character stats.
All about item level
Item levels weren't always visible in game. They were this odd, Force-like presence that bound itemization together. You could only view the item level of gear using a mod or third-party web site. This is because item levels were essentially a back-end function, a way of letting the designers know how many stats an item could have.
Rarity played a role also, of course. Blue, green, purple, or that weird legendary color could assign additional itemization points to a piece of gear. Because this itemization system was obfuscated, players spent ages deciphering and breaking down how pieces of gear compared to one another.
The last thing you should know is that primary stats like strength and stamina weren't always the same for gear of the same item level. Stats were all over the board, and the whole mess could be pretty confusing.
Now in Cataclysm, things are more straightforward. Gear of the same type -- meaning plate, leather, and so on -- have the same primary stat allocation. The means if you see a piece of plate with intelligence and stamina, it will have the same amount of intelligence and stamina as any other plate drop with the same stats.
In general, most classes and most specs care about their primary stats more than any other stat. These stats are strength, intelligence, agility, stamina, and spirit. There are exceptions here and there, but what it boils down to is if this is the right stat and the right type of gear, then you want the highest item level.
PVP gear doesn't count
This is where things get super-ugly, unfortunately. In the same way that you have your gear has primary stats, your gear has secondary stats. These includes stats like mastery, haste, dodge, and so on. These secondary stats are where your gear choices come from. Do you want more haste or more hit rating? That's what makes gear interesting, trying to decide between these secondary stats.
PVP gear has a secondary stat called resilience. It is very important in PVP because it mitigates the damage you take from other players. However, resilience is very expensive in terms of itemization, and it does absolutely nothing whatsoever in PVE.
Therefore, PVP gear is almost never as good as PVE gear, outside of huge ilevel differences. Maybe you'll get more bang out of your ilevel 378 PVP piece than an ilevel 328 piece, but it's still not likely.
So if you're questioning whether to wear a PVP piece for PVE purposes, chance are you should just avoid it.
Stick with the stuff your class likes
The next point in working with item level is that you need to stick with the gear and primary stats your class and spec like. It should go without saying that strength won't do a priest any good, but let's just say it to be sure.
Secondary stats make a huge difference in your performance, obviously. But for the purpose of this column, let's stick with the primaries. Hit up your local class columnist for more refined secondary stat explanations as appropriate.
Here are the basics of who uses which gear:
Visit the WoW Rookie Guide for links to everything you need to get started as a new player, from how to control your character and camera angles when you're just starting out, to learning how to tank, getting up to speed for heroics and even how to win Tol Barad.
Last week, I talked about a handful of tips intended to be helpful to folks leveling up and getting started in the game. These aren't tips really suited for folks who rock out with advanced tools, nuanced spreadsheets, and extensive experience. I was aiming at people who largely play the game in-game and rarely visit outside websites. (Yes, I know, it's not like WoW Insider is piped into the Dungeon Journal, but we're trying.)
One of my tips was that item level counts. Rightly so, commenters pointed out the huge gaping flaws in the statement. A lot more goes into your gear choices than just item level or even quality color. And while my advice is true, going simply by item level is so simplistic as to almost be misleading. So let's talk a tad more about why I say item level counts and how you can use that as a rough guide to making basic gear choices.
Caveat reador: if you're at the point you're deciding between two endgame items at 378 item level, you've left the realm of simply going by item level. Even some 359 items trump 378. But at the point you're rocking endgame raids, you've probably got a grip on looking up your character stats.
All about item level
Item levels weren't always visible in game. They were this odd, Force-like presence that bound itemization together. You could only view the item level of gear using a mod or third-party web site. This is because item levels were essentially a back-end function, a way of letting the designers know how many stats an item could have.
Rarity played a role also, of course. Blue, green, purple, or that weird legendary color could assign additional itemization points to a piece of gear. Because this itemization system was obfuscated, players spent ages deciphering and breaking down how pieces of gear compared to one another.
The last thing you should know is that primary stats like strength and stamina weren't always the same for gear of the same item level. Stats were all over the board, and the whole mess could be pretty confusing.
Now in Cataclysm, things are more straightforward. Gear of the same type -- meaning plate, leather, and so on -- have the same primary stat allocation. The means if you see a piece of plate with intelligence and stamina, it will have the same amount of intelligence and stamina as any other plate drop with the same stats.
In general, most classes and most specs care about their primary stats more than any other stat. These stats are strength, intelligence, agility, stamina, and spirit. There are exceptions here and there, but what it boils down to is if this is the right stat and the right type of gear, then you want the highest item level.
PVP gear doesn't countThis is where things get super-ugly, unfortunately. In the same way that you have your gear has primary stats, your gear has secondary stats. These includes stats like mastery, haste, dodge, and so on. These secondary stats are where your gear choices come from. Do you want more haste or more hit rating? That's what makes gear interesting, trying to decide between these secondary stats.
PVP gear has a secondary stat called resilience. It is very important in PVP because it mitigates the damage you take from other players. However, resilience is very expensive in terms of itemization, and it does absolutely nothing whatsoever in PVE.
Therefore, PVP gear is almost never as good as PVE gear, outside of huge ilevel differences. Maybe you'll get more bang out of your ilevel 378 PVP piece than an ilevel 328 piece, but it's still not likely.
So if you're questioning whether to wear a PVP piece for PVE purposes, chance are you should just avoid it.
Stick with the stuff your class likes
The next point in working with item level is that you need to stick with the gear and primary stats your class and spec like. It should go without saying that strength won't do a priest any good, but let's just say it to be sure.
Secondary stats make a huge difference in your performance, obviously. But for the purpose of this column, let's stick with the primaries. Hit up your local class columnist for more refined secondary stat explanations as appropriate.
Here are the basics of who uses which gear:
- Paladin, death knight, and warrior tanks and DPS Strength plate
- Paladin healers Intelligence plate
- Cloth casters Cloth gear
- Enhancement shaman and hunters Agility mail
- Restoration and elemental shaman Intelligence mail
- Feral druids and rogues Agility leather
- Restoration and balance druid Intelligence leather
Filed under: WoW Rookie







Reader Comments (Page 2 of 3)
Emil Sep 1st 2011 9:47AM
Exactly, I am absolutely positive that PvP gear with ilvl (371 or 384, there is no 378 ilvl PvP gear besides weapons) is on par if not better then the JP gear(ilvl 359), simply the difference between the primary stats is enough to offset the loss of one of the secondary stats.
I am not advocating the use of pvp gear in raids, but a well geared S10 player can do more damage/heals then a JP geared player.
DracoSuave Sep 1st 2011 11:05AM
Resilience uses up points that go towards haste, mastery, hit, etc, and cannot be reforged into anything useful.
1) If you are not at the right hit/expertise-caps for the content you are running, then resilience is already doing a ton of damage to your dps. This is true whether you're a rogue who isn't yellow-capped or a warlock who isn't spell-capped.
2) Let's compare some items. Chromie Chestplate's ilvl 308, with 309 stam, 212 int, 142 spirit, 142 mastery. Spirit on mail for dps might as well say hit. BT Glad Mail Armor (ilvl 352) has 480 stam, 260 int (+80 int, total 340 int), 173 crit, and 213 resilience being all smelly. 140 int is a swing right? Crit's about 1/4 int's value, hitspirt's 4/5s, and mastery's about 1/2. So the first piece has an effective int value before reforging of roughly 400. The second item has an effective int of a little over 300.
3) That stinky resilience sitting there is giving you less options when it comes to reforging and making your hit/spirit exactly 17%. Too many resilience pieces, and you actually are sabotaging the -potential- to reforge to cap, and now you're stuck with hit gemming and enchants. One gear mistake leads to another!
And that's if this is DPS gear. If it's healing gear, you better not be bitching if you go OOM, because it's no one's fault but your own.
Some classes can get away with going resilience gear, but those classes have to have secondary stats that are the poop. And they have to be hit-capped. No character's gearing can afford resilience on their gear if they can't manage the hit-cap.
Puntable Sep 1st 2011 11:05AM
A piece of pvp gear is about equal to a piece of pve gear 2 tiers lower. For example, a 371 pvp is about equal to a 346 pve. For me to even consider wearing a 371 pvp, I would have to be replacing a pve 333 or lower.
YES PVP GEAR REALLY IS THAT BAD FOR PVE. Some people have such a hard time realizing it.
DracoSuave Sep 1st 2011 11:15AM
Only two tiers, Puntable?
For ele shamans, as pointed above, Season 9 arena gear < A blue you get from a normal level 81 dungeon. That's a LOT more than two tiers.
The numbers don't lie. The only thing that ilvl is improving are the chances you'll be pissing off four/nine/twenty-four other players who have to carry you through content just so you can pass on gear you desperately need because you think your resilience gear isn't the reason you can't dps down the adds that can wipe groups.
noel mcleod Sep 1st 2011 11:35AM
I like to PvP. I leveled three toons with just PvP, and the formula is pretty simple. Resilience = zero, nada, nothing for PvE. Would you still EQUIP that item if it had ONLY the other stats?
Sometimes.
Compared to other items in your inventory (keep in mind I pretty much have a full set of Vicious on all my 85's ...). Quite often the answer is YES. Insidious Staff vs Vicious Gladiators? No, I go with the PvE staff. But the Vicious Gladiator's Silk Cowl - with a second piece, plus Gems and enchants - is a +500 intellect bonus vs an ungemmed ilvl 325 at maybe +225 int that I'm not gonna spend the enchant money on? When I have enough JPs to waste on the "blue" cowl or otherwise get a better one, fine ... but until then there is no doubt that where I am coming from the the PvP piece is my best choice. Not everyone raids or has the playtime to run troll heroics, but BGs take very little time and no one gets mad if you drop AV or IoC in the middle (heck, they don't even notice except once when I was the main tank on Drek and had to drop ...).
There is NO right answer and the best thing for you is not necessarily the best thing for everyone. When you're a new 85 and just gearing up without a lot of gold, PvP gear can fill in for the time being. Once you start to run heroics, most of it should be replaced with 33/346 ilvl PvE gear or better.
I recently asked a healer in a random reg if he was still in his PvP gear? He said "no, I'm a new 85 and this is what I got". He did fine, it certainly helped that I was overgeared as a tank. Lot's of people would have looked at the mishmash of PvP and greens/blues and said no way ...
Puntable Sep 1st 2011 11:40AM
I should have probably said "at least" two tiers. You math looks correct and I agree with you. My point is that nobody should consider replacing a piece of pve gear with a piece of pvp gear unless it is at least 3 tiers higher. I consider anything below 346 to be leveling gear and not an actual "tier".
Looking at it another way, you could say that the only time I would consider wearing a piece of 371 pvp is if I was wearing a crappy leveing green, and couldn't get anything for that slot from a regular dungeon or rep vendor.
Nyold Sep 1st 2011 9:49AM
Or even just for heroics so that:
1. You pass the minimum iLevel requirement to get into dungeon finder or troll heroics until you find better loot from there
2. You are not a complete dead weight to your group
Nyold Sep 1st 2011 9:49AM
bah reply fail
Hoofio Sep 1st 2011 10:12AM
What is that cool looking weapon ??
/starting to go mogging-mad :o
paulmewis Sep 1st 2011 1:11PM
http://www.wowhead.com/item=70080
Amaxe Sep 1st 2011 10:22AM
Of course a WoW Rookie who can't get better than ilevel 333 or 346 might find the stats on a PvP item to be an improvement. They are more of a fill in the gap item however.
mgallen13 Sep 1st 2011 10:35AM
http://www.wowhead.com/item=70080
Reforged Heartless dropped by Hex Lord Malacrass in Zal Aman
Hoofio Sep 1st 2011 11:38AM
aah thanks.
Was hoping it was a dagger so my drood could equip it... still, would've mucked with her colour scheme ... Back to good old Nathrezim Mindblade then ;)
John Robinson Sep 1st 2011 10:44AM
"Maybe you'll get more bang out of your ilevel 378 PVP piece than an ilevel 328 piece, but it's still not likely."
First off, the only 378 PVP gear is the S10 Ruthless weaponry, which I doubt any WoW Rookie is going to be in the position to have.
For most the choice is going to be 371 Armor vs their PvE equivalent.
With the exception of tanks I think the quote above is way off the mark. 371 will always be significantly better than 333/346 of the same type. For a number of classes it's even a big step up from 359 (perhaps only the 4 set).
Just as a point of comparison my arcane mage is currently rocking 4 pieces of 384 Ruthless PvP gear (Head, Shoulder, Hands, Chest). Until I get my token set piece from Majordomo or Ragnaros these four bits of 384 are unquestionably better than the 378 (and one 359) tier pieces that I have sitting in my bank waiting.
Quad Sep 1st 2011 11:13AM
What is your current progress in firelands? Do you have any parses to compare against pve geared mages? How many secondary stats are you gimping to reach hit cap?
Puntable Sep 1st 2011 11:19AM
Did you really just say that a 384 pvp set is better than the 378 pve class set with set bonuses? For raiding??? /facepalm
DracoSuave Sep 1st 2011 11:25AM
In this case, it's a bit different than normal because of Arcane's unique relationship with Int above other classes.
Because Int has four or five different ways it scales with arcane (most casters only have two), it devalues non-hit stats to absurd relative lows, where your best stat can possibily be weighted below .25 Intellect. In this case, yeah, you're not giving up a lot in that resilience. Arcane never persues gem slots because of this.
Most classes don't have that luxury, however. At least one secondary stat rates as half or more of their primary's value, and that means that resilience is destroying a LOT of important DPS. And the more of it that's on that piece of gear, the more DPS you're throwing away.
What Arcane can get away with, IF you know what you're doing, is not at all what most others can get away with. And again, arcane only gets away with this if you know what you're doing. Which if you're looking to WoW Rookie for advice... you don't.
If you have no clue what you're doing, avoid resilience avoid avoid. If you DO know what you're doing, no really you still should probably avoid resil.
John Robinson Sep 1st 2011 11:49AM
@Puntable - No, 4S10 is not better than 4T12. Maybe I should have made that clearer. For an arcane mage 4 bits of 384 is better than 3 bits of T12 378 and 1 off piece/T11 359. The 2T12 piece set bonus is complete trash and can effectively be ignored. The 2 and 4S10 set bonuses are absolutely incredible. Although, and we're definitely getting out of the realms of WoW Rookie now, before the T12 Arcane 4 Set bonus was invisibly hotfixed fairly recently I think it would have been a bit 50/50 as to whether 4T12 would be better than 4S10.
As DracoSuave says, it's a pretty unique thing to Arcane and my last paragraph was just meant to be an indicator that it's not always so clear cut that PvE > PvP, even at very close iLvls. And definitely not when there's such a huge jump in ilvl.
@Quad - sorry, no logs or comparison to share here, but Rawr and the like will back up what I said. As for gimping for hit, it doesn't happen. Hit is interesting for Arcane. You get "close enough" with gear, and (depending on what your gear is - there will be math involved) sometimes it's not worth being all "OMG must get 17%!!!" But as mentioned, Arcane is a special case.
Scuac Sep 1st 2011 10:51AM
I have never had any luck getting cloth items with intelligence for my mage. INTELLECT on the other hand...
tmenzel Sep 1st 2011 11:45AM
From the Article:
"...means if you see a piece of plate with intelligence and stamina, it will have the same amount of intelligence and stamina as any other plate drop with the same stats." -- well clearly. If it has the same stats, it will have the same stats. You probably mean "with the same item level."
Also from the article, discussing primary stats:
"These stats are strength, intelligence, agility, stamina, and spirit."
Technically, spirit is a secondary stat (it can be reforged, for example). And so far as I know, spirit is not "primary" for any class. As even as a healer, int will always trump spirit, since int contributes to mana regen as well as spell power.