WoW Rookie: Understanding item levels and gear decisions
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Last week, I talked about a handful of tips intended to be helpful to folks leveling up and getting started in the game. These aren't tips really suited for folks who rock out with advanced tools, nuanced spreadsheets, and extensive experience. I was aiming at people who largely play the game in-game and rarely visit outside websites. (Yes, I know, it's not like WoW Insider is piped into the Dungeon Journal, but we're trying.)
One of my tips was that item level counts. Rightly so, commenters pointed out the huge gaping flaws in the statement. A lot more goes into your gear choices than just item level or even quality color. And while my advice is true, going simply by item level is so simplistic as to almost be misleading. So let's talk a tad more about why I say item level counts and how you can use that as a rough guide to making basic gear choices.
Caveat reador: if you're at the point you're deciding between two endgame items at 378 item level, you've left the realm of simply going by item level. Even some 359 items trump 378. But at the point you're rocking endgame raids, you've probably got a grip on looking up your character stats.
All about item level
Item levels weren't always visible in game. They were this odd, Force-like presence that bound itemization together. You could only view the item level of gear using a mod or third-party web site. This is because item levels were essentially a back-end function, a way of letting the designers know how many stats an item could have.
Rarity played a role also, of course. Blue, green, purple, or that weird legendary color could assign additional itemization points to a piece of gear. Because this itemization system was obfuscated, players spent ages deciphering and breaking down how pieces of gear compared to one another.
The last thing you should know is that primary stats like strength and stamina weren't always the same for gear of the same item level. Stats were all over the board, and the whole mess could be pretty confusing.
Now in Cataclysm, things are more straightforward. Gear of the same type -- meaning plate, leather, and so on -- have the same primary stat allocation. The means if you see a piece of plate with intelligence and stamina, it will have the same amount of intelligence and stamina as any other plate drop with the same stats.
In general, most classes and most specs care about their primary stats more than any other stat. These stats are strength, intelligence, agility, stamina, and spirit. There are exceptions here and there, but what it boils down to is if this is the right stat and the right type of gear, then you want the highest item level.
PVP gear doesn't count
This is where things get super-ugly, unfortunately. In the same way that you have your gear has primary stats, your gear has secondary stats. These includes stats like mastery, haste, dodge, and so on. These secondary stats are where your gear choices come from. Do you want more haste or more hit rating? That's what makes gear interesting, trying to decide between these secondary stats.
PVP gear has a secondary stat called resilience. It is very important in PVP because it mitigates the damage you take from other players. However, resilience is very expensive in terms of itemization, and it does absolutely nothing whatsoever in PVE.
Therefore, PVP gear is almost never as good as PVE gear, outside of huge ilevel differences. Maybe you'll get more bang out of your ilevel 378 PVP piece than an ilevel 328 piece, but it's still not likely.
So if you're questioning whether to wear a PVP piece for PVE purposes, chance are you should just avoid it.
Stick with the stuff your class likes
The next point in working with item level is that you need to stick with the gear and primary stats your class and spec like. It should go without saying that strength won't do a priest any good, but let's just say it to be sure.
Secondary stats make a huge difference in your performance, obviously. But for the purpose of this column, let's stick with the primaries. Hit up your local class columnist for more refined secondary stat explanations as appropriate.
Here are the basics of who uses which gear:
Visit the WoW Rookie Guide for links to everything you need to get started as a new player, from how to control your character and camera angles when you're just starting out, to learning how to tank, getting up to speed for heroics and even how to win Tol Barad.
Last week, I talked about a handful of tips intended to be helpful to folks leveling up and getting started in the game. These aren't tips really suited for folks who rock out with advanced tools, nuanced spreadsheets, and extensive experience. I was aiming at people who largely play the game in-game and rarely visit outside websites. (Yes, I know, it's not like WoW Insider is piped into the Dungeon Journal, but we're trying.)
One of my tips was that item level counts. Rightly so, commenters pointed out the huge gaping flaws in the statement. A lot more goes into your gear choices than just item level or even quality color. And while my advice is true, going simply by item level is so simplistic as to almost be misleading. So let's talk a tad more about why I say item level counts and how you can use that as a rough guide to making basic gear choices.
Caveat reador: if you're at the point you're deciding between two endgame items at 378 item level, you've left the realm of simply going by item level. Even some 359 items trump 378. But at the point you're rocking endgame raids, you've probably got a grip on looking up your character stats.
All about item level
Item levels weren't always visible in game. They were this odd, Force-like presence that bound itemization together. You could only view the item level of gear using a mod or third-party web site. This is because item levels were essentially a back-end function, a way of letting the designers know how many stats an item could have.
Rarity played a role also, of course. Blue, green, purple, or that weird legendary color could assign additional itemization points to a piece of gear. Because this itemization system was obfuscated, players spent ages deciphering and breaking down how pieces of gear compared to one another.
The last thing you should know is that primary stats like strength and stamina weren't always the same for gear of the same item level. Stats were all over the board, and the whole mess could be pretty confusing.
Now in Cataclysm, things are more straightforward. Gear of the same type -- meaning plate, leather, and so on -- have the same primary stat allocation. The means if you see a piece of plate with intelligence and stamina, it will have the same amount of intelligence and stamina as any other plate drop with the same stats.
In general, most classes and most specs care about their primary stats more than any other stat. These stats are strength, intelligence, agility, stamina, and spirit. There are exceptions here and there, but what it boils down to is if this is the right stat and the right type of gear, then you want the highest item level.
PVP gear doesn't countThis is where things get super-ugly, unfortunately. In the same way that you have your gear has primary stats, your gear has secondary stats. These includes stats like mastery, haste, dodge, and so on. These secondary stats are where your gear choices come from. Do you want more haste or more hit rating? That's what makes gear interesting, trying to decide between these secondary stats.
PVP gear has a secondary stat called resilience. It is very important in PVP because it mitigates the damage you take from other players. However, resilience is very expensive in terms of itemization, and it does absolutely nothing whatsoever in PVE.
Therefore, PVP gear is almost never as good as PVE gear, outside of huge ilevel differences. Maybe you'll get more bang out of your ilevel 378 PVP piece than an ilevel 328 piece, but it's still not likely.
So if you're questioning whether to wear a PVP piece for PVE purposes, chance are you should just avoid it.
Stick with the stuff your class likes
The next point in working with item level is that you need to stick with the gear and primary stats your class and spec like. It should go without saying that strength won't do a priest any good, but let's just say it to be sure.
Secondary stats make a huge difference in your performance, obviously. But for the purpose of this column, let's stick with the primaries. Hit up your local class columnist for more refined secondary stat explanations as appropriate.
Here are the basics of who uses which gear:
- Paladin, death knight, and warrior tanks and DPS Strength plate
- Paladin healers Intelligence plate
- Cloth casters Cloth gear
- Enhancement shaman and hunters Agility mail
- Restoration and elemental shaman Intelligence mail
- Feral druids and rogues Agility leather
- Restoration and balance druid Intelligence leather
Filed under: WoW Rookie







Reader Comments (Page 3 of 3)
treeman10809 Sep 1st 2011 12:00PM
Errr... it's intellect, not intelligence.
Todd Sep 1st 2011 12:08PM
Gear is always a mystery for me, and I've been playing for a while (~2 years). Usually the choice is very easy - if it has more armor value and more of your primary stat, it's probably a good choice.
But things often aren't that cut and dried. For instance, a lot of the time, I get a new piece of gear, and see that the armor value is a HUGE bump, but it has less primary stat value. So (let's say for a mage) do I?
a) Take the new robe that offers +120 to armor but -15 intelligence, or
b) Keep my current robe, keeping my intelligence boost, but maintaining a "squishier than thou" armor rating?
It is possible that the extra INT means I can kill things faster, and thus can be a little low on armor since bad things won't live to reach me so often. However, this is not the kind of game where nothing ever reaches you, so having a little more bulletproof in my vest would be nice, even if it costs me some INT?
Oy vay, I need Advil...
Puntable Sep 1st 2011 12:58PM
I'm glad you mentioned armor value. When my girlfriend was new she picked armor by what had the higher armor value. I had to break her of that habit. Rookies see armor value as the first stat listed, so they think it must be important. In reality, everyone should completely ignore armor value. It used to be an important stat for tanks, but they changed it so armor value directly scales with item level in all cases (except for a few trinkets). Always ignore armor value. Don't even look at it.
Todd Sep 1st 2011 12:10PM
(Just saw other comments) Ummmm...., in Minnesota, we spell Intellect differently. It looks like "Intelligence". Yeah, that's the ticket.
steve Sep 1st 2011 12:18PM
My rule of thumb while leveling is that your primary stat is worth double your useful secondary stats. (resilience, dodge and parry are useless for non-tanks.) So that dirt cheap lvl 70 pvp gear with a ton of extra intellect is going to be better than quest greens so long as you aren't dropping twice as much of a secondary stat.
At lvl 85 you can do some research and assign more precise values to your stats. Hit capping is obviously very important for dps classes. Mastery is hugely important for tanks. But in some cases pvp gear can give you the most of your primary stat AND the most of hit/exp/mastery. If you check out the failsafe gear guide at maintankadin, there is a strong argument that SOME pvp pieces with tons of stamina and mastery on them are actually BiS (best available) for paladin tanks.
Dan Sep 1st 2011 12:49PM
I agree this is a good guideline, though I'd be a bit more conservative and say primary stat gains should be 2.5 or even 3 times the secondary stats you'd lose from equipping PvP gear.
That being said, also keep in mind there are a number of slots that are extremely difficult to replace (I'm looking at you, tier heads and shoulders we STILL need a token for and can't buy for JP) that I'd be willing to fill with high-end PvP gear; in every other case, though, I'd try to get reputation/BoE/Molten Front gear first.
And also, for those saying honor is much easier to get than JP - this is true, but don't forget you can convert honor to JP if necessary. Best of both worlds =)
Dan Sep 1st 2011 1:21PM
One more thing, though: what Steve and I are saying is fine for DPS, but tanks and healers should treat lightly here: in addition to mastery, dodge and (except for bear tanks) parry are just as, if not more important, than mastery, and healers starting out need a lot of spirit. While leveling, it's not that important, though; I've quested through all of Northrend in just 70 PvP gear multiple times with no problems.
On a somewhat related note, whatever your role, class or spec is, if you're just starting out at 85 do plenty of research on stat/gear options for your class before you hop into a heroic, PvP gear or not. The WoW forums and elitistjerks.com are good places to start (don't be put off by the name of the latter, it's a VERY good site for reliable, easy to understand class advice)
Dan Sep 1st 2011 1:42PM
*I meant the secondary stat loss you'd get from equipping PvP gear should be less than 2.5 or 3 times the primary stat gain...Steve said it in a much less confusing way. Geez, my brain is all over the place today, haha.
tmenzel Sep 1st 2011 12:53PM
Todd:
If you're playing a mage, your armor is made of paper regardless. Nothing you can do will change that. The simple answer to your query is, don't look at the armor value at all. There's no amount of armor (realistically available on cloth pieces) that's worth even one point of int.
Furthermore, your job in any group (quest group, 5-man instance, 10 or 25-man raid) is to dish out damage. The better you are at that, the more likely your group is to succeed. You should basically never be taking direct damage where your armor value would be relevant. Certainly you'll take some incidental damage, but your tools are Frost Nova, Blink, Ice Block, and Invisibility. Never armor value.
datgrl Sep 1st 2011 1:05PM
And you can 'shift-click' and item to compare stats on what you are currently wearing.
TACMAN Sep 1st 2011 1:49PM
What? Really? PVE is all that better than PVP? OK, I'll admit to only having maybe 1.5 years under my belt, but my warrior spent his entire life in PVE gear until 85, using every good drop, quest and dungeon he could manage to secure and his DPS was so pathetic he wasn't worth playing. Then I knuckled down in non-stop BG until I could buy a full PVP set, now he tops the dungeon charts, second only to exceptionally geared hunters and mages ...and I'm fine with that. Without that set he couldn't even run troll dungeons for better gear, and I don't have the time for raiding. I understand the problem with resilience, but in that set he's a murder machine on mobs, and steals aggro without even trying ...all he has to do is show up in a casual Grim Batol PUG and the tank couldn't steal the mobs back off me if his life depended on it. If I find some PVE with better stats, then I'll wear it, but i refuse to pay 10,000 gold for it ...so until then I'm only in gladiator gear.
Boobah Sep 1st 2011 4:23PM
Yes, the commentariat here is saying that, aside from your PVP weapons, the gear you're seeing from any heroics is going to be better, provided it has strength on it and no parry or dodge.
DracoSuave Sep 1st 2011 6:19PM
Basically, 'topping the charts' in a heroic troll pug isn't an indication of your raw dps. But that's neither here nor there.
Basically, I'm assuming you're 2H Fury here, tho obviously correct me if I am wrong. Stat weights for Fury change based on gear, but basically hit (to first cap) and expertise are almost at strength's level (0.8ish), and mastery and crit's considered right about 0.65 points of strength.
So let's say you're NOT hit AND expertise capped. Take that 200 points of resilience on that one head piece you like. Multiply that by 0.8. That's 160 Strength.
That resilience on that piece of gear is costing you 160 points of Strength if you're not capped. If you are capped, don't worry. It's ONLY 130 points of Strength you don't to have because 'PvP gear is good enough.
Let's look at the Season 10 Warrior gear. 5 pieces of that give you 1289 resilience. Set bonuses won't count for this because they don't cost you stats. They do give you 250 Strength. We do count that. That ends up being 587 Strength you LOST to that smelly resilience, on five pieces of gear. That comes to 117 Strength lost per piece of gear (tho obviously not uniformly.) So that 300 strength on your shoulders? Well, that piece is 17% of the strength, which comes up to about 100 strength lost on that piece. So instead, it only has 200 effective Strength.
So I looked for shoulders that have 200 strength, to give you an idea of what your gear is replacing.
A good fit would be the Pauldrons of the High Requiem, which has 205 Strength... and is Item Level 346. That means that gear that drops from any pre-troll heroic dungeon is equivalent (or better) than the top of the line Season 10 PvP Warrior Set... if you have the full Strength bonus from having the entire Season 10 PvP Warrior Set.
When players tell you PvP gear is bad for endgame PvE content, they're absolutely wrong. It's not that it's bad... it's that it's so utterly bad it's worse than Justice Point gea. From last tier. You'd be better off in greens.
Stephanie Sep 1st 2011 1:59PM
Perhaps this will lead to another Wow Rookie column called "When to Hit the Dice or Rolling Etiquette: The Art of Needing"
Brett Porter Sep 1st 2011 4:58PM
I've been playing for a couple years now and am a heavy altoholic. An addon that is pretty unobtrusive but I think is very helpful is called Pawn. It helps those new to WoW in general, as well as those new to a particular class or spec. It helps make decisions while leveling as to if something is a significant side- or upgrade.
I don't really recommend it much for end game gearing, but by then you'll have gotten used to what type of gear you're looking for and what stats you should focus on. It's a very good set of training wheels.
Oznla Sep 1st 2011 8:11PM
I'll add a shoutout to RatingsBuster, also an excellent addon for assessing what will happen to your stats if you swap in a drop or quest reward.