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9-02-2011 @ 2:45PM
Sure, I'd be glad to. Essentially I felt that threat was a compelling part of the tank gameplay "package" that gave me a tangible benchmark to achieve outside of just staying alive. I found it enjoyable to provide a decent threat ceiling for the raid and it made me feel like I was contributing more to the raid than just being punched in the face. I also feel like there could have been better changes made to threat outside of jacking modifiers up to 500% and leaving it at that. For example, the proffered early boost to Vengeance generation that we'll be seeing soon would have been a more than adequate fix in my opinion, just by itself. It'd allow you to not have to struggle to get that early lead -- or fight against RNG in that regard -- and then make holding threat then on out not as difficult if you have a rough first thirty seconds. It would still require you to pay attention to threat so that if you slack in your rotation your teammates would catch up, but take out the frustration usually baked into the first thirty seconds when things can go so wrong.
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