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9-02-2011 @ 3:11PM
You have to always think of the two things married, they're replacing the threat ceiling gameplay with active mitigation gameplay. Taken by itself, yeah the threat change has made tanking more boring, but it can't be analysed simply like that, they needed to take something out to replace it with something better. I wouldn't want to have to still worry about multi target threat while managing more complex active mitigation mechanics.Threat has become passe, especially in light of such ingrained player behavior fighting against it (both from a tank side and a DPS side). Its time to replace it with something more compelling.
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