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9-02-2011 @ 3:23PM
I'm a bit on the fence about this. It seems that making Holy Shield require holy power makes sense, but I'm not a big fan of having my tanking cooldowns require a charge up period. It also means that if you miss with Crusader Strike and Avenger's Shield (when Grand Crusader Procs) you can't rely on a fully charged Holy Shield to protect you for at least another CS cooldown. Do I think that Holy Power and Holy Shield could be tied in together in a useful way? Yes. To be honest I think it could be something like Inquisition where the duration is altered by the amount of holy power, not the strength of the shield. If you only need protection from a short burst of a single attack, one or two holy power would be all you need. If you need to survive a longer chain of attacks then you can save up a full three holy power.This also leads me to another point, holy power in general needs a bit of tweaking. You have to generate a full three holy power to make anything that uses holy power worth using at all. But why not make it logical in certain situations to use it at one or two holy power. A thought that just came to me would be to make the amount of holy power adjust the various strengths/duration of Holy Shield. At one Holy Power, the shield would be it's strongest, but only last a few seconds. At three Holy Power it's a bit weaker in terms of damage reduction, but it lasts much much longer, lending to softening sustained damage. It would be the ultimate tool in my opinion giving you flexibility in the way the ability is used. The only issue would be predicting and building the holy power and conserving it. Though if you need the sustained reductions, three CD's probably won't kill you and you could wait a second to use the ability. But if you were at two or three and needed to only have one and needed it fast, a few GCD's might be disastrous. Something that could use various quantities of Holy Power might work. Expend a charge and gain something in return.Anywho, just thinking out loud.
9-02-2011 @ 5:12PM
Baek,I think that is a really great idea. Possibly the best one I've heard in a long time. Might I suggest you post it on an official forum so that it has a chance of happening in game. I am 100% with you on that Holy power needs tweaking. The ramp-up time to 3 stacks is retardedly slow (in truth I find the whole holy power system to be literally retarded), that is barring the good favor of the RNG gods. 18sec to get to 3 holy power has got to be the slowest ramp-up to a special attack/ability of any class. My main idea for lowering the time was to make it so that more things have a chance to activate the Avg Shield proc, and the proc would allow you to gain holy power off of your next use, which would be far nicer than 'you must use it in the next 10sec or it's useless to you' that it is right now. Often I find it procs right at the worst time to try to use it, but maybe it's just my bad luck. The way it sits now they might as well scrap the Holy Power put WoG and SotR on a shared 18sec CD that has a proced refresh, it wouldn't really change much. In fact, I might find that to be more 'compelling game play' than the annoyance we have in the current system.
9-03-2011 @ 12:01AM
AS will always give a holy power when GC procs. Personally I think they could have fixed things with 2 changes. 1: remove diminishing returns on tanking stats. Sorry, but a single role having to do advanced calculus to know what they are getting is stupid. 2: add threat stats to every piece of tanking gear. Lower the tanking stats and use the points for threat stats. #1 allows #2 to happen with little loss to survivability. #2 means we could work on our DPS. That makes more threat and that means we could raise that ceiling. A tank should make something so mad it tries to kill them and survive the attempt. It used to be one could be good at both and the mark of skill was being goo at both. Thanks to the castration of healers, giving up the survivability is a danger. Sorry, but I have been healing a lot. The current model with tanks is close enough to Wrath that it is horrible. I fail to heal a tank back up to full and the next few seconds he will be dead. As a tank this sucks a lot. I would much rather there were 3 stats on every piece of gear and one was hit or expertise. I am getting sick of sitting on my hands for 3-4 rotations thanks to a 9% chance to miss is somehow 5 of 6 crusader strikes.
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