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9-05-2011 @ 3:00PM
I'm personally in the opinion that 1) Inquisition is a lame Holy Power dump for tanks and 2) Holy Power should have always been about survivability for Protection. In the case of #1, you barely need Inquisition anymore after the first 10 - 30 seconds of using the AoE threat rotation, and unlike Shield of the Righteous, Inquisition's effects are not noticeable; Shield of the Righteous does a big chunk of damage while Inquisition improves everything else slightly. For #2, our DPS spec uses Holy Power to DPS, our healing spec uses Holy Power to heal, so why doesn't our tank spec us Holy Power to mitigate / survive? As we all know, not dying is a tank's REAL job ;-P.Personally, the first think I would like to see for Protection Paladins is a model similar to what Greg Street proposed. Inquisition is left to Retribution, Shield of the Righteous no longer requires Holy Power (but therefore doesn't hit anywhere near as hard as it used to), and Word of Glory, Holy Shield, and MAYBE a third ability are the primary outlet for Holy Power (to be frank, Holy Shield and World of Glory would probably be fine on their own). For Word of Glory, first the ability would need to have no Cooldown. If we're going to be expected to actively use it to mitigate, then the ability needs to actively be active in the first place. In such a word, it might need a tune-down in how much it can heal. I also think that Guarded by the Light could use a tweak or two, but I suppose we'll see. Now, for Holy Shield, it should probably stay similar to what it is now, except drop the base damage blocked down to 30%, maybe add a small bit of the damage reflection back from the TBC glory days. Then use Holy Power charges to determine how long it lasts. And yes, I am aware that 30% is the base number of what a Paladin blocks right now. The reason I suggest 30% as a base is so that Paladins can essentially be backwards Death Knights. Added either to our Mastery or to Holy Shield itself, I think the amount of damage blocked by Holy Shield should scale with Expertise. It makes more sense than Hit; someone with more Expertise in using a shield is going to be better at blocking attacks. They'd be an expert at it, as a matter of fact. I don't like the idea of tying Hit rating to Holy Shield. I shouldn't have to "hit" an oncoming attack. I think tying the mechanic to expertise is not only fair (Paladins now view Expertise as a mitigation stat instead of a threat stat), but themeatically makes more sense than Hit rating.That isn't to say that I'm against Paladin tanks ever needing Hit Rating either. If Blizzard finds a way to do it, cool. Just don't tie it to Holy Shield. I think wanting Crusader Strike and perhaps Shield of the Righteous to hit is a good start. I like the idea of turning Shield of the Righteous into a cooldown (12 - 18 seconds) that generates Holy Power and does something else is a cool one. A short cooldowned attack that makes a charge of Holy Power could be the thing we need to shaken up the 69 Rotation a little bit; perhaps add a cool chance Proc on Shield of the Righteous that immediately copies the last Holy Power attack the Paladin used at the same Holy Power strength; that would make it a button you want to press. In terms of making tanks want more Stats, I think Blizzard did it best with Death Knights and Druids. Neither one of those classes looks at Hit, Expertise (DK) or Crit (Druid) and says "these stats will help me keep threat!" They look at those stats and say "I need these stats to survive." Ultimately, if Blizzard wants Warriors and Paladins to care about stats other than Mastery, then they need to give reasons why we should, and one of the obvious answers, as I showed with my own opinions above, is to tie the effectiveness of Mastery to another stat, in my case, Holy Shield gets more effective as you gain Mastery and Expertise; it will actually work more often and with more Expertise you mitigate more damage.That's my $20 on the topic.
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