Ready Check: Dealing with a weak healer
Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop.
Welcome back, raiders. Last week, we talked about how to handle a low DPS player within a raid. The article focused more on the way that players attempt to deflect attention from any issues that they might be having; while that's useful information, there are other sides as well. This week, we will be focusing on healers. Much as with DPS, there are no weak roles within a raid. Everyone has to perform up to par in order to succeed; furthermore, just like DPSers, healers can get equally defensive when approached about a problem.
Join me as we explore many of the ways in which a healer can attempt to deflect proper blame against them and ways in which you can help them improve. Remember, a raid leader's strongest tool is information.
Knowing how to pick out the problem
First, you always need to identify that there is a problem, without a doubt. While DPS have meters which can easily track performance, dealing with healers is slightly more difficult. Even though healing meters do exist and have become more sophisticated as time goes on, they never tell the whole story. Raw HPS is a rather meaningless statistic for healers, despite its being the metric used by many popular tracking sites.
As an example, our raid healers like to have their fun just as much as anyone else; similarly, they also like to flex their healing muscles. Primarily, our biggest offenders are a holy paladin and a restoration druid. On real fights, their head is in the game, but on the more toss-away encounters, they'll find any way they can to push themselves. On Occu'thar, for example, they'll both stand inside the void zones on the ground in order to give themselves targets to heal. Doing this skyrockets their healing output on the meters, but overall this healing is meaningless.
This is part of what makes healing so difficult to pin down. The first key that you want to look for is if people are dying. When you have people dropping off when they shouldn't be, talk to who was assigned to heal those targets and look at why those players died. Were they out of range? Were they standing in something they shouldn't be?
When you have a consistent death problem and you suspect that it's a healer that is at fault, the way to go about pinpointing the problem is to change up healer assignments. If the general raid is dying when they shouldn't, don't just mindlessly toss more healers at the problem; instead, change who is healing. If the deaths follow the healer, chances are that they're the issue.
Also, talk to your other healers. Healers notice everything, and they're like the gossipy blondes of high school. If someone is slacking in the healing department, they'll pick up on it, and they will let you know. Meters may not be able to tell you when you have a problem, but other healers certainly can -- and boy, will they be quick to point it out if you bring it up.
Don't blame the spec!
This comes up quite often for healers just as much for DPSers. It doesn't help that many of the top raiding guilds can also perpetuate these feelings. When confronted with weak healing, it isn't uncommon for a healer to try and shift the blame onto their spec instead of themselves.
First, I want to address the concept of the weak healing spec. The entire thing is a myth. Are all healing specs equal? No, just as with any other part of the game, the minute mechanics of the game tend to favor certain specs or healing styles more than others. Yet healing imbalances as they exist now don't show up in the average raid. To a top-tier guild (which would get nothing out of this), minor differences can make the difference for a world-first kill; to every other guild out there, it just isn't going to make a difference.
That being said, not every spec works for every situation -- and let's not forget that healers also have the phenomenon of specs within specs, making it even more complicated. If you have a healer who just can't keep up with the raid's healing needs and believes that spec is to blame, then work with the player to identify ways in which he can tweak his spec in order to reach where he needs to be. A fire mage is a fire mage, but a holy paladin isn't just a holy paladin. There are mastery holy paladins and there are haste holy paladins, each with his own strengths and weaknesses. Restoration druids have more raid-centric builds and more tank-focused ones.
Many players may not realize this. Often times, healing guides can be fairly generalized for players that aren't heavily invested into the game, which can end up with their taking a spec that attempts to do it all yet ends up being slightly weaker in everything. If healers think it's their spec that's to blame, then help them fix it. It is never the spec's fault, but sometimes it can be the player's understanding of how to set up the spec.
It really isn't the boss's fault
Encounters can make or break healing styles far more viciously than they do for DPS. There are extremes wherein certain healing types just don't work out all that well. As mentioned above, it may be a question that a slight spec swap is all that the player needs in order to improve his healing output, but don't fall into believing that a certain encounter's mechanics are actually causing poor performance.
Healers are different than other players in that they don't have the same indicators or the pleasure of planning that others do when it comes to working inside of an encounter. A DPSer only has to worry about keeping the boss in range, and being NPCs, bosses have prescribed methods of movement that can be predicted. Players don't work the same way. It's easy for a stray DPSer to jump out of range of heals, which can wind up with them dying, or worse, with the healer attempting to run after him, which causes other deaths.
An encounter will never be the reason that a healer is weak, but it can magnify the effect of a weak healer. Always be on the lookout for contributing factors that could also be causing player death. Is your placement setup all wrong? Perhaps it'd be better if you had people group or spread more. Maybe you need better positioning in order to keep healer movement down to a minimum as well as DPS -- something that I find is often ignored. Again, an encounter will never be the root cause of your healing issues, but the way you are tossing your face against it could be making matters worse.
Dealing with snipers
Heal sniping is a big issue that cannot be tolerated in Cataclysm-style raids, particularly in heroics. Having a healer stray off their assigned targets can easily lead to a snowball of effects. It causes them to expend more mana than they need to be, it wastes another healer's mana, and it puts the assigned group's health at risk. Fingering snipers is very tricky to do, but others within your healing squad will quickly be able to point out when it happens.
In this case, you can find yourself in an awkward position, particularly if people aren't actually dying. Wait, people aren't dying and there's a problem? Yes. Even if people manage to stay alive, that doesn't make the matter of one healer's sniping the heals of another. Even if you always continue to make progress, you are sitting on a ticking time bomb. All it takes is a single encounter that pressures healers to cause a breakdown, a single change to healing design to break all the dominoes. Not just that, it often causes frustration within the healing team that can cause drama or collapse the healing team as a whole.
There are no solutions to this behavior because it is simply inexcusable. Testing for it is rather simple, the best being to assign the suspect to tank healing then see how many non-tank targets they heal. Dealing with it can be tricky. These healers generally won't back down because the evidence is on their side -- their healing output is spectacular, better than all the other healers -- yet that is the exact same thing which damns them. Healers should all be within the same average, assuming that everyone is pulling equal weight. If one healer is super-high, others low but the low ones have high overhealing, you have a sniper.
All you can do is straight-up tell your sniper to quit it or get out. Healers must work as a team; this type of behavior is not supportive of that team.
Absorbs are heals, too
Even since discipline became a real healing spec in Wrath, the issue of absorbs has become something of a touchy subject for healers. Originally, absorbs couldn't be tracked by any of the methods that we use to track healer data because the game itself didn't capture the information. We see this with a few other healing effects as well, even today, but most of these invisible problems have been corrected.
Both damage healed and damage absorbed is tracked by parsing tools, and they will paint the entire picture for you. Don't let someone use this dead trick on you. Their ability is being properly tracked; the numbers don't lie, and even if they did, deaths don't.
Knowing your comfort areas
One legitimate excuse that I have seen from players is how comfortable they are with certain assignments. I once played with a priest who could not tank heal for the life of him. It didn't matter what you told him, how you helped him, or what assignment you gave him; he simply could not tank heal. He didn't like it; it wasn't within his comfort zone, so putting him to the task was always too much for him to handle, resulting in many tank deaths.
If you see this issue, where players just have trouble in a specific assignment, it doesn't always mean that they're terrible players. Sometimes they really just aren't comfortable performing that role. You can generally pick out these situations when a player only has issues on those assignments. In the priest's example, on a tank, his healing was always terrible and resulted in deaths. When placed on the raid, his healing was flawless, keeping up with every other healer in the field, and no one under his care ever died unless that person messed up.
There are going to be times where you can't be hard set on certain healers working in specific standard roles. Some players just don't function that way. It would be a shame to deny yourself useful raiders simply because the position that they are pushed into isn't one that fits them.
Ready Check shares all the strategies and inside information you need to take your raiding to the next level. Be sure to look up our strategy guides to Cataclysm's 5-man instances, and for more healer-centric advice, visit Raid Rx.
Welcome back, raiders. Last week, we talked about how to handle a low DPS player within a raid. The article focused more on the way that players attempt to deflect attention from any issues that they might be having; while that's useful information, there are other sides as well. This week, we will be focusing on healers. Much as with DPS, there are no weak roles within a raid. Everyone has to perform up to par in order to succeed; furthermore, just like DPSers, healers can get equally defensive when approached about a problem.
Join me as we explore many of the ways in which a healer can attempt to deflect proper blame against them and ways in which you can help them improve. Remember, a raid leader's strongest tool is information.
Knowing how to pick out the problem
First, you always need to identify that there is a problem, without a doubt. While DPS have meters which can easily track performance, dealing with healers is slightly more difficult. Even though healing meters do exist and have become more sophisticated as time goes on, they never tell the whole story. Raw HPS is a rather meaningless statistic for healers, despite its being the metric used by many popular tracking sites.
As an example, our raid healers like to have their fun just as much as anyone else; similarly, they also like to flex their healing muscles. Primarily, our biggest offenders are a holy paladin and a restoration druid. On real fights, their head is in the game, but on the more toss-away encounters, they'll find any way they can to push themselves. On Occu'thar, for example, they'll both stand inside the void zones on the ground in order to give themselves targets to heal. Doing this skyrockets their healing output on the meters, but overall this healing is meaningless.
This is part of what makes healing so difficult to pin down. The first key that you want to look for is if people are dying. When you have people dropping off when they shouldn't be, talk to who was assigned to heal those targets and look at why those players died. Were they out of range? Were they standing in something they shouldn't be?
When you have a consistent death problem and you suspect that it's a healer that is at fault, the way to go about pinpointing the problem is to change up healer assignments. If the general raid is dying when they shouldn't, don't just mindlessly toss more healers at the problem; instead, change who is healing. If the deaths follow the healer, chances are that they're the issue.
Also, talk to your other healers. Healers notice everything, and they're like the gossipy blondes of high school. If someone is slacking in the healing department, they'll pick up on it, and they will let you know. Meters may not be able to tell you when you have a problem, but other healers certainly can -- and boy, will they be quick to point it out if you bring it up.
Don't blame the spec!
This comes up quite often for healers just as much for DPSers. It doesn't help that many of the top raiding guilds can also perpetuate these feelings. When confronted with weak healing, it isn't uncommon for a healer to try and shift the blame onto their spec instead of themselves.
First, I want to address the concept of the weak healing spec. The entire thing is a myth. Are all healing specs equal? No, just as with any other part of the game, the minute mechanics of the game tend to favor certain specs or healing styles more than others. Yet healing imbalances as they exist now don't show up in the average raid. To a top-tier guild (which would get nothing out of this), minor differences can make the difference for a world-first kill; to every other guild out there, it just isn't going to make a difference.
That being said, not every spec works for every situation -- and let's not forget that healers also have the phenomenon of specs within specs, making it even more complicated. If you have a healer who just can't keep up with the raid's healing needs and believes that spec is to blame, then work with the player to identify ways in which he can tweak his spec in order to reach where he needs to be. A fire mage is a fire mage, but a holy paladin isn't just a holy paladin. There are mastery holy paladins and there are haste holy paladins, each with his own strengths and weaknesses. Restoration druids have more raid-centric builds and more tank-focused ones.
Many players may not realize this. Often times, healing guides can be fairly generalized for players that aren't heavily invested into the game, which can end up with their taking a spec that attempts to do it all yet ends up being slightly weaker in everything. If healers think it's their spec that's to blame, then help them fix it. It is never the spec's fault, but sometimes it can be the player's understanding of how to set up the spec.

Encounters can make or break healing styles far more viciously than they do for DPS. There are extremes wherein certain healing types just don't work out all that well. As mentioned above, it may be a question that a slight spec swap is all that the player needs in order to improve his healing output, but don't fall into believing that a certain encounter's mechanics are actually causing poor performance.
Healers are different than other players in that they don't have the same indicators or the pleasure of planning that others do when it comes to working inside of an encounter. A DPSer only has to worry about keeping the boss in range, and being NPCs, bosses have prescribed methods of movement that can be predicted. Players don't work the same way. It's easy for a stray DPSer to jump out of range of heals, which can wind up with them dying, or worse, with the healer attempting to run after him, which causes other deaths.
An encounter will never be the reason that a healer is weak, but it can magnify the effect of a weak healer. Always be on the lookout for contributing factors that could also be causing player death. Is your placement setup all wrong? Perhaps it'd be better if you had people group or spread more. Maybe you need better positioning in order to keep healer movement down to a minimum as well as DPS -- something that I find is often ignored. Again, an encounter will never be the root cause of your healing issues, but the way you are tossing your face against it could be making matters worse.
Dealing with snipers
Heal sniping is a big issue that cannot be tolerated in Cataclysm-style raids, particularly in heroics. Having a healer stray off their assigned targets can easily lead to a snowball of effects. It causes them to expend more mana than they need to be, it wastes another healer's mana, and it puts the assigned group's health at risk. Fingering snipers is very tricky to do, but others within your healing squad will quickly be able to point out when it happens.
In this case, you can find yourself in an awkward position, particularly if people aren't actually dying. Wait, people aren't dying and there's a problem? Yes. Even if people manage to stay alive, that doesn't make the matter of one healer's sniping the heals of another. Even if you always continue to make progress, you are sitting on a ticking time bomb. All it takes is a single encounter that pressures healers to cause a breakdown, a single change to healing design to break all the dominoes. Not just that, it often causes frustration within the healing team that can cause drama or collapse the healing team as a whole.
There are no solutions to this behavior because it is simply inexcusable. Testing for it is rather simple, the best being to assign the suspect to tank healing then see how many non-tank targets they heal. Dealing with it can be tricky. These healers generally won't back down because the evidence is on their side -- their healing output is spectacular, better than all the other healers -- yet that is the exact same thing which damns them. Healers should all be within the same average, assuming that everyone is pulling equal weight. If one healer is super-high, others low but the low ones have high overhealing, you have a sniper.
All you can do is straight-up tell your sniper to quit it or get out. Healers must work as a team; this type of behavior is not supportive of that team.
Absorbs are heals, too
Even since discipline became a real healing spec in Wrath, the issue of absorbs has become something of a touchy subject for healers. Originally, absorbs couldn't be tracked by any of the methods that we use to track healer data because the game itself didn't capture the information. We see this with a few other healing effects as well, even today, but most of these invisible problems have been corrected.
Both damage healed and damage absorbed is tracked by parsing tools, and they will paint the entire picture for you. Don't let someone use this dead trick on you. Their ability is being properly tracked; the numbers don't lie, and even if they did, deaths don't.
Knowing your comfort areas
One legitimate excuse that I have seen from players is how comfortable they are with certain assignments. I once played with a priest who could not tank heal for the life of him. It didn't matter what you told him, how you helped him, or what assignment you gave him; he simply could not tank heal. He didn't like it; it wasn't within his comfort zone, so putting him to the task was always too much for him to handle, resulting in many tank deaths.
If you see this issue, where players just have trouble in a specific assignment, it doesn't always mean that they're terrible players. Sometimes they really just aren't comfortable performing that role. You can generally pick out these situations when a player only has issues on those assignments. In the priest's example, on a tank, his healing was always terrible and resulted in deaths. When placed on the raid, his healing was flawless, keeping up with every other healer in the field, and no one under his care ever died unless that person messed up.
There are going to be times where you can't be hard set on certain healers working in specific standard roles. Some players just don't function that way. It would be a shame to deny yourself useful raiders simply because the position that they are pushed into isn't one that fits them.
Ready Check shares all the strategies and inside information you need to take your raiding to the next level. Be sure to look up our strategy guides to Cataclysm's 5-man instances, and for more healer-centric advice, visit Raid Rx.
Filed under: Raiding, Ready Check (Raiding)







Reader Comments (Page 1 of 5)
cptgrudge Sep 2nd 2011 1:20PM
Heal sniping is inexcusable? Beacon of Light is pretty much *designed* for it. 25 man raiding I could see some argument, but 10 man you can't *not* snipe heals, you're just making the other healer(s) work harder by not doing free healing.
Erebos Sep 2nd 2011 1:29PM
Beacon of Light isn't designed to snipe heals, it's designed to let paladins actually be able to heal people other than the tank and not have to worry about a tank's imminent death. But you're right, the way it works is very conducive to sniping.
Antix Sep 2nd 2011 1:30PM
But, as the article states, it causes drama. No one wants to be the low guy. When your healing targets are being sniped, it looks as though you aren't pulling your weight. This could cause other raiders calling you out about it, and could lower the healers self-esteem.
Badgelooter Sep 2nd 2011 1:30PM
Then it' about smart placement of your Beacon. If a pally is overhealing because of beacon, you're right, not much to do. But if someone else could have benefitted from the beacon and they've placed it on a target who won't be taking damage, shame on them.
Durenas Sep 2nd 2011 1:31PM
That's not heal sniping. Heal sniping is going beyond your assigned target, and diverting your attention away from your job. Beacon healing is mostly automatic, and is part of our toolset as paladins.
Tribunal Sep 2nd 2011 1:51PM
Your beacon target is part of your assignment, whether it's spoken or not.
Similarly, helping your fellow healer, especially if you can see they need it, isn't sniping.
If the Resto Druid is supposed to handle "Blank Debuff'" and they're doing fine at it, but suddenly you get two or three "Blank Debuff"s instead of the normal one because DPS was dumb or you were just extraordinarily unlucky (it is possible in some situations, although rare), helping them because you easily can thanks to Beacon isn't sniping. It's being nice and contributing to doing the encounter.
Doing "Blank Debuff" for them every time, regardless of Beacon, would be sniping. Beacon just makes it easier for you to do it without being caught/without slacking on your own jobs/with "an excuse".
Sniping is a grey area in general though... sometimes it does happen, absolutely. But sometimes you can argue you shouldn't have been able to beat the person to it, or it's better to not let the guy die than to assume they'll do it (maybe they sneezed/didn't notice/were being bad/etc) and waiting just increases risk, or that you were just trying to help on a difficult fight... but regardless of that, it's certainly something to keep in mind as a possible explanation, especially when the person's attitude supports it (I've played with a horrendous (to the point of nearly letting his own assignments die constantly) sniper, and his out of raid attitude (somewhat supported or at least not tampered by some literal relations within the guild) made it inherently obvious that it was on purpose and it was to be a smug douche).
Tribunal Sep 2nd 2011 1:52PM
Should probably say
"Doing "Blank Debuff" for them every time, regardless of Beacon or their ability to handle it themselves, would be sniping." ***
Bond Sep 2nd 2011 2:12PM
It is pretty funny to me that advice in this column almost completely contradicts another column ("The Light and How to Swing It: Healing is a zero-sum game" http://wow.joystiq.com/2011/08/28/the-light-and-how-to-swing-it-healing-is-a-zero-sum-game/) published within a week of it, where the columnist said that the only way to improve your healing performance is to push yourself by looking for ways to snipe heal. Perhaps the two authors should throw down in a WoW Insider deathmatch, heal for heal?
To me, the only time you really need to worry about healers off assignments is when your raid is mired in a wipe loop. The harder the fight is for your raid group, the closer healing assignments need to be followed. Tyler's advice is aimed towards raids that are stuck and are looking for some answers. Chase's column is more for raids on farm where the healers need a way to stay engaged. But I think this is exactly the problem with blanket statements like "Heal sniping is a big issue that cannot be tolerated in Cataclysm-style raids ..." In some cases, yes, but in others, no.
It also totally depends on your raid configuration. 25-person with 8 healers on heroic Ragg, you should pretty much always heal the person(s) assigned. 10-person normal Shannox with only 2 heals, both healers have to help each other, and watch their assignment, and move, and keep an eye on mana. But in that case, the definition of what snipe healing is completely different, and what might be inexcusable in a different setting is unavoidable. Hey, if the Ret paladin wants to throw out a couple heals to help someone, I am all for that.
The bottom line is that DPS can usually stop doing damage for a period if the encounter requires movement or some other action outside spamming damage, but a healer cannot just neglect their healing. If they are go OOM, find themselves out of position, or just not pushing the right heal button, that is going to wipe the attempt. Assessing bad healing has to take the circumstances for a healer's choices in consideration, as well as examine the spells they cast (and where, and on whom). It is a problem which unfortunately defies easy analysis and generic advice.
Minstrel Sep 2nd 2011 3:12PM
Heal sniping is largely about intent. Healing outside your assignment is reasonable if your assignment is completely stable and projects to be for as long as you are otherwise occupied and/or healers are falling behind on other assignments. Everything needs to be healed up, someone's mana and GCDs need to be used. In 10-man raids, cross-healing is necessary and unavoidable...a healer who strictly adheres to one assignment and never deviates is almost never going to be pulling his/her weight.
If you're attempting to beat other healers to healing up damage that isn't your assignment and that they have under control, that's explicit heal sniping and there isn't any excuse for it unless it's farm content and your culture is such that good-natured, silly competitions are embraced.
However, you can end up doing accidental heal sniping if you make bad decisions and heal damage that is already being topped up by a cast in progress or existing HoTs. The second is much more forgivable, but it does mean you need to have better healing awareness.
BB Crisp Sep 2nd 2011 4:36PM
I couldn't disagree more with the section on heal sniping. Burning through your mana to fill up every health bar should absolutely be avoided except in the event of an imminent death. Outside of that, however, what else should I be doing if my assigned targets are topped off? I can PoM and if I'm disc I can bubble my target and Smite until my finger breaks, but I'm never going to ignore dropping health pools outside of my assignment. One of the 3 healers in our 10-man raids has almost caught up in gear, but the other priest and I have continued to outgear her by a decent margin since the firelands opened up, not to mention the fact that she didn't have Tier 11 set bonuses to get her started. Asking her to handle any assignment solo would be throwing her into a situation where she simply doesn't have the tools to succeed. You have to help in that environment.
My philosophy is always that healing assignments are open-ended. If you're on a tank and you don't have anything to do, you should be healing any other damaged player within your range. If you're on raid and everybody is healthy, drop extra heals on the tanks. I'm all about efficiency. I never cast flash heal (unless it's a free one), and I don't anticipate damage on targets outside of my own. That goes far beyond the scope of my assignments. But casting heal is cheap and shouldn't be deterred simply because it could possibly lead to overhealing done by another healer. Unless everybody within my range is at full health, if I'm not casting, I'm not doing everything I can to contribute to the success of my raid.
(Granted, this philosophy made Baleroc exceptionally difficult for me to wrap my head around. One of our healers calls out swaps so I can make sure I'm on the right target. Outside of this fight, there should be no exclusive targets so long as you haven't neglected your own.)
Jem Sep 3rd 2011 6:28AM
@ BB Crisp
what you're describing, helping a lesre geared healer with their assignment, isn't what I would call heal sniping. I would call that team work. No healer should ignore someone on low health where they have the capcity to heal them and it won't mean their assignment is compromised. The weaker healer, or the harder task, needs the support of the rest of the team. Otherwise you'll wipe all night because of inflexibility.
I have a healer who is very poorly focused, His assignments die because he cannot manage to just do what he is told. That to me is a problem - healing outside your assignment should never put your assignment at risk. Only caveat I have there is if you are about to lose a tank and you can hold the rest of the fight together if a dps dies, but you have to save the tank. The guy has serious focus issues, but goes on about his healing figures. Makes me want to slap him
Dankie Sep 2nd 2011 1:20PM
All good points, imo, and a well thought out post..... But is that really an appropriate picture with the whisper "I'll dream hearing your sexie softie voice XD" ? >.>;;
Tyler Caraway Sep 2nd 2011 2:19PM
I was a tree darn it!
Such pictures of me are extremely rare, that's the best you're going to get. Also, yes it is, because I do have a sexie softie voice. And now, you don't get to hear it.
JC_Icefox Sep 2nd 2011 2:26PM
Tyler must've accidentally pulled an image from his 'Chats with Foxie' folder. He really should be more careful.
notsureiftrollface.jpg
jimforbes40 Sep 6th 2011 10:39AM
I'm pretty sure I've seen that picture as an article header before, and pretty much thought exactly the same thing you did!
Tyler Caraway Sep 2nd 2011 2:31PM
It was used as an article header on June....something. I try and label all of them that I use with the date so I can keep track. Probably a Shifting Perspectives.
jlhealy Sep 2nd 2011 1:25PM
"One legitimate excuse that I have seen from players is how comfortable they are with certain assignments. I once played with a priest who could not tank heal for the life of him. It didn't matter what you told him, how you helped him, or what assignment you gave him; he simply could not tank heal. He didn't like it; it wasn't within his comfort zone, so putting him to the task was always too much for him to handle, resulting in many tank deaths."
Good luck for him on Baelroc. Sometimes, you don't have the luxury of being "unable" to do a certain task.
Erebos Sep 2nd 2011 1:27PM
I definitely agree with this. Specifically, the fact that healers will be able to point out who's weak or sniping, and although I didn't really appreciate the "gossipy blondes" analogy, I guess it's true...
Also, you're right that it really is useful to know what roles a person is comfortable healing. I'm usually a raid healer on the three healers I play (priest, shaman, and druid), and so when I got a disc spec on my priest (mainly for heroics, since it's easier to deal with stupid PuGs as disc) and raid leaders asked me to tank heal, I was definitely uncomfortable. I did it fine, and actually enjoy tank healing as disc now (still not really comfortable with it on my other specs, but I've done it on my shaman once or twice), but it's definitely a risk.
Badgelooter Sep 2nd 2011 1:30PM
Good thoughts. Only thing I'd expound on is that raid leaders need to get familiar with heals to an even higher level than they do with tanks or DPS. Knowing what each is capable of allows you to make better choices about assignments for each encounter.
One thing my gulid tries to do is get on vent together and watch new encounters with all our healers. Many of them have raid CDs that can save a wipe, and knowing when to drop them beforehand means you're being proactive, not trying to play catch up. When I'm healing on my shaman, I find that the only times I go OOM are when I didn't adequately anticipate damage (which is sometimes caused by someone standing in the fire too long, but that's another issue). Once that happens, I get stuck making choices about who gets to live (and inevitably, I choose me and the tank).
Healers shouldn't be afraid to pre-cast their cheap heal. I use HW like an autoattack. If my target doesn't need a heal, I cancel the cast with a hop or a little juke to one side or the other. But I've always got one spell or another in progress so that if they do take a big hit when I'm not expecting it, I have a little cushion to work with. Once you've done this for a while, I think you find a rhythm to the incoming damage that lets you know when to precast that big heal and keep your heal targets topped off.
Mycroft Sep 2nd 2011 1:33PM
I keep seeing advice for healers to stick to their healing assignments. Can anyone give me advice on how to successfully introduce the concept of healing assignments to the casual raid I'm in? In the past, the raid leader's just said, "you healers figure that out amongst yourselves", and the other healers give me blank stares, sometimes laughing at the idea and refusing to go along with it. Yeah, no dedicated tank healers, no dedicated raid healers, we seem to just do whatever we want.
One obvious solution would be to find a raid team that's slightly more serious, but I've been friends with these guys for years and would prefer to help them a lot. I myself am not pro enough to know how to advise them and help them out in this regard.
I'm tired of topping the HPS charts as a druid, doing massive overhealing (is that good or bad, and in what contexts?), and would love to do what I can to provide insight and resources to further the raid's progression.