Ready Check: Dealing with a weak healer
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Welcome back, raiders. Last week, we talked about how to handle a low DPS player within a raid. The article focused more on the way that players attempt to deflect attention from any issues that they might be having; while that's useful information, there are other sides as well. This week, we will be focusing on healers. Much as with DPS, there are no weak roles within a raid. Everyone has to perform up to par in order to succeed; furthermore, just like DPSers, healers can get equally defensive when approached about a problem.
Join me as we explore many of the ways in which a healer can attempt to deflect proper blame against them and ways in which you can help them improve. Remember, a raid leader's strongest tool is information.
Knowing how to pick out the problem
First, you always need to identify that there is a problem, without a doubt. While DPS have meters which can easily track performance, dealing with healers is slightly more difficult. Even though healing meters do exist and have become more sophisticated as time goes on, they never tell the whole story. Raw HPS is a rather meaningless statistic for healers, despite its being the metric used by many popular tracking sites.
As an example, our raid healers like to have their fun just as much as anyone else; similarly, they also like to flex their healing muscles. Primarily, our biggest offenders are a holy paladin and a restoration druid. On real fights, their head is in the game, but on the more toss-away encounters, they'll find any way they can to push themselves. On Occu'thar, for example, they'll both stand inside the void zones on the ground in order to give themselves targets to heal. Doing this skyrockets their healing output on the meters, but overall this healing is meaningless.
This is part of what makes healing so difficult to pin down. The first key that you want to look for is if people are dying. When you have people dropping off when they shouldn't be, talk to who was assigned to heal those targets and look at why those players died. Were they out of range? Were they standing in something they shouldn't be?
When you have a consistent death problem and you suspect that it's a healer that is at fault, the way to go about pinpointing the problem is to change up healer assignments. If the general raid is dying when they shouldn't, don't just mindlessly toss more healers at the problem; instead, change who is healing. If the deaths follow the healer, chances are that they're the issue.
Also, talk to your other healers. Healers notice everything, and they're like the gossipy blondes of high school. If someone is slacking in the healing department, they'll pick up on it, and they will let you know. Meters may not be able to tell you when you have a problem, but other healers certainly can -- and boy, will they be quick to point it out if you bring it up.
Don't blame the spec!
This comes up quite often for healers just as much for DPSers. It doesn't help that many of the top raiding guilds can also perpetuate these feelings. When confronted with weak healing, it isn't uncommon for a healer to try and shift the blame onto their spec instead of themselves.
First, I want to address the concept of the weak healing spec. The entire thing is a myth. Are all healing specs equal? No, just as with any other part of the game, the minute mechanics of the game tend to favor certain specs or healing styles more than others. Yet healing imbalances as they exist now don't show up in the average raid. To a top-tier guild (which would get nothing out of this), minor differences can make the difference for a world-first kill; to every other guild out there, it just isn't going to make a difference.
That being said, not every spec works for every situation -- and let's not forget that healers also have the phenomenon of specs within specs, making it even more complicated. If you have a healer who just can't keep up with the raid's healing needs and believes that spec is to blame, then work with the player to identify ways in which he can tweak his spec in order to reach where he needs to be. A fire mage is a fire mage, but a holy paladin isn't just a holy paladin. There are mastery holy paladins and there are haste holy paladins, each with his own strengths and weaknesses. Restoration druids have more raid-centric builds and more tank-focused ones.
Many players may not realize this. Often times, healing guides can be fairly generalized for players that aren't heavily invested into the game, which can end up with their taking a spec that attempts to do it all yet ends up being slightly weaker in everything. If healers think it's their spec that's to blame, then help them fix it. It is never the spec's fault, but sometimes it can be the player's understanding of how to set up the spec.
It really isn't the boss's fault
Encounters can make or break healing styles far more viciously than they do for DPS. There are extremes wherein certain healing types just don't work out all that well. As mentioned above, it may be a question that a slight spec swap is all that the player needs in order to improve his healing output, but don't fall into believing that a certain encounter's mechanics are actually causing poor performance.
Healers are different than other players in that they don't have the same indicators or the pleasure of planning that others do when it comes to working inside of an encounter. A DPSer only has to worry about keeping the boss in range, and being NPCs, bosses have prescribed methods of movement that can be predicted. Players don't work the same way. It's easy for a stray DPSer to jump out of range of heals, which can wind up with them dying, or worse, with the healer attempting to run after him, which causes other deaths.
An encounter will never be the reason that a healer is weak, but it can magnify the effect of a weak healer. Always be on the lookout for contributing factors that could also be causing player death. Is your placement setup all wrong? Perhaps it'd be better if you had people group or spread more. Maybe you need better positioning in order to keep healer movement down to a minimum as well as DPS -- something that I find is often ignored. Again, an encounter will never be the root cause of your healing issues, but the way you are tossing your face against it could be making matters worse.
Dealing with snipers
Heal sniping is a big issue that cannot be tolerated in Cataclysm-style raids, particularly in heroics. Having a healer stray off their assigned targets can easily lead to a snowball of effects. It causes them to expend more mana than they need to be, it wastes another healer's mana, and it puts the assigned group's health at risk. Fingering snipers is very tricky to do, but others within your healing squad will quickly be able to point out when it happens.
In this case, you can find yourself in an awkward position, particularly if people aren't actually dying. Wait, people aren't dying and there's a problem? Yes. Even if people manage to stay alive, that doesn't make the matter of one healer's sniping the heals of another. Even if you always continue to make progress, you are sitting on a ticking time bomb. All it takes is a single encounter that pressures healers to cause a breakdown, a single change to healing design to break all the dominoes. Not just that, it often causes frustration within the healing team that can cause drama or collapse the healing team as a whole.
There are no solutions to this behavior because it is simply inexcusable. Testing for it is rather simple, the best being to assign the suspect to tank healing then see how many non-tank targets they heal. Dealing with it can be tricky. These healers generally won't back down because the evidence is on their side -- their healing output is spectacular, better than all the other healers -- yet that is the exact same thing which damns them. Healers should all be within the same average, assuming that everyone is pulling equal weight. If one healer is super-high, others low but the low ones have high overhealing, you have a sniper.
All you can do is straight-up tell your sniper to quit it or get out. Healers must work as a team; this type of behavior is not supportive of that team.
Absorbs are heals, too
Even since discipline became a real healing spec in Wrath, the issue of absorbs has become something of a touchy subject for healers. Originally, absorbs couldn't be tracked by any of the methods that we use to track healer data because the game itself didn't capture the information. We see this with a few other healing effects as well, even today, but most of these invisible problems have been corrected.
Both damage healed and damage absorbed is tracked by parsing tools, and they will paint the entire picture for you. Don't let someone use this dead trick on you. Their ability is being properly tracked; the numbers don't lie, and even if they did, deaths don't.
Knowing your comfort areas
One legitimate excuse that I have seen from players is how comfortable they are with certain assignments. I once played with a priest who could not tank heal for the life of him. It didn't matter what you told him, how you helped him, or what assignment you gave him; he simply could not tank heal. He didn't like it; it wasn't within his comfort zone, so putting him to the task was always too much for him to handle, resulting in many tank deaths.
If you see this issue, where players just have trouble in a specific assignment, it doesn't always mean that they're terrible players. Sometimes they really just aren't comfortable performing that role. You can generally pick out these situations when a player only has issues on those assignments. In the priest's example, on a tank, his healing was always terrible and resulted in deaths. When placed on the raid, his healing was flawless, keeping up with every other healer in the field, and no one under his care ever died unless that person messed up.
There are going to be times where you can't be hard set on certain healers working in specific standard roles. Some players just don't function that way. It would be a shame to deny yourself useful raiders simply because the position that they are pushed into isn't one that fits them.
Ready Check shares all the strategies and inside information you need to take your raiding to the next level. Be sure to look up our strategy guides to Cataclysm's 5-man instances, and for more healer-centric advice, visit Raid Rx.
Welcome back, raiders. Last week, we talked about how to handle a low DPS player within a raid. The article focused more on the way that players attempt to deflect attention from any issues that they might be having; while that's useful information, there are other sides as well. This week, we will be focusing on healers. Much as with DPS, there are no weak roles within a raid. Everyone has to perform up to par in order to succeed; furthermore, just like DPSers, healers can get equally defensive when approached about a problem.
Join me as we explore many of the ways in which a healer can attempt to deflect proper blame against them and ways in which you can help them improve. Remember, a raid leader's strongest tool is information.
Knowing how to pick out the problem
First, you always need to identify that there is a problem, without a doubt. While DPS have meters which can easily track performance, dealing with healers is slightly more difficult. Even though healing meters do exist and have become more sophisticated as time goes on, they never tell the whole story. Raw HPS is a rather meaningless statistic for healers, despite its being the metric used by many popular tracking sites.
As an example, our raid healers like to have their fun just as much as anyone else; similarly, they also like to flex their healing muscles. Primarily, our biggest offenders are a holy paladin and a restoration druid. On real fights, their head is in the game, but on the more toss-away encounters, they'll find any way they can to push themselves. On Occu'thar, for example, they'll both stand inside the void zones on the ground in order to give themselves targets to heal. Doing this skyrockets their healing output on the meters, but overall this healing is meaningless.
This is part of what makes healing so difficult to pin down. The first key that you want to look for is if people are dying. When you have people dropping off when they shouldn't be, talk to who was assigned to heal those targets and look at why those players died. Were they out of range? Were they standing in something they shouldn't be?
When you have a consistent death problem and you suspect that it's a healer that is at fault, the way to go about pinpointing the problem is to change up healer assignments. If the general raid is dying when they shouldn't, don't just mindlessly toss more healers at the problem; instead, change who is healing. If the deaths follow the healer, chances are that they're the issue.
Also, talk to your other healers. Healers notice everything, and they're like the gossipy blondes of high school. If someone is slacking in the healing department, they'll pick up on it, and they will let you know. Meters may not be able to tell you when you have a problem, but other healers certainly can -- and boy, will they be quick to point it out if you bring it up.
Don't blame the spec!
This comes up quite often for healers just as much for DPSers. It doesn't help that many of the top raiding guilds can also perpetuate these feelings. When confronted with weak healing, it isn't uncommon for a healer to try and shift the blame onto their spec instead of themselves.
First, I want to address the concept of the weak healing spec. The entire thing is a myth. Are all healing specs equal? No, just as with any other part of the game, the minute mechanics of the game tend to favor certain specs or healing styles more than others. Yet healing imbalances as they exist now don't show up in the average raid. To a top-tier guild (which would get nothing out of this), minor differences can make the difference for a world-first kill; to every other guild out there, it just isn't going to make a difference.
That being said, not every spec works for every situation -- and let's not forget that healers also have the phenomenon of specs within specs, making it even more complicated. If you have a healer who just can't keep up with the raid's healing needs and believes that spec is to blame, then work with the player to identify ways in which he can tweak his spec in order to reach where he needs to be. A fire mage is a fire mage, but a holy paladin isn't just a holy paladin. There are mastery holy paladins and there are haste holy paladins, each with his own strengths and weaknesses. Restoration druids have more raid-centric builds and more tank-focused ones.
Many players may not realize this. Often times, healing guides can be fairly generalized for players that aren't heavily invested into the game, which can end up with their taking a spec that attempts to do it all yet ends up being slightly weaker in everything. If healers think it's their spec that's to blame, then help them fix it. It is never the spec's fault, but sometimes it can be the player's understanding of how to set up the spec.

Encounters can make or break healing styles far more viciously than they do for DPS. There are extremes wherein certain healing types just don't work out all that well. As mentioned above, it may be a question that a slight spec swap is all that the player needs in order to improve his healing output, but don't fall into believing that a certain encounter's mechanics are actually causing poor performance.
Healers are different than other players in that they don't have the same indicators or the pleasure of planning that others do when it comes to working inside of an encounter. A DPSer only has to worry about keeping the boss in range, and being NPCs, bosses have prescribed methods of movement that can be predicted. Players don't work the same way. It's easy for a stray DPSer to jump out of range of heals, which can wind up with them dying, or worse, with the healer attempting to run after him, which causes other deaths.
An encounter will never be the reason that a healer is weak, but it can magnify the effect of a weak healer. Always be on the lookout for contributing factors that could also be causing player death. Is your placement setup all wrong? Perhaps it'd be better if you had people group or spread more. Maybe you need better positioning in order to keep healer movement down to a minimum as well as DPS -- something that I find is often ignored. Again, an encounter will never be the root cause of your healing issues, but the way you are tossing your face against it could be making matters worse.
Dealing with snipers
Heal sniping is a big issue that cannot be tolerated in Cataclysm-style raids, particularly in heroics. Having a healer stray off their assigned targets can easily lead to a snowball of effects. It causes them to expend more mana than they need to be, it wastes another healer's mana, and it puts the assigned group's health at risk. Fingering snipers is very tricky to do, but others within your healing squad will quickly be able to point out when it happens.
In this case, you can find yourself in an awkward position, particularly if people aren't actually dying. Wait, people aren't dying and there's a problem? Yes. Even if people manage to stay alive, that doesn't make the matter of one healer's sniping the heals of another. Even if you always continue to make progress, you are sitting on a ticking time bomb. All it takes is a single encounter that pressures healers to cause a breakdown, a single change to healing design to break all the dominoes. Not just that, it often causes frustration within the healing team that can cause drama or collapse the healing team as a whole.
There are no solutions to this behavior because it is simply inexcusable. Testing for it is rather simple, the best being to assign the suspect to tank healing then see how many non-tank targets they heal. Dealing with it can be tricky. These healers generally won't back down because the evidence is on their side -- their healing output is spectacular, better than all the other healers -- yet that is the exact same thing which damns them. Healers should all be within the same average, assuming that everyone is pulling equal weight. If one healer is super-high, others low but the low ones have high overhealing, you have a sniper.
All you can do is straight-up tell your sniper to quit it or get out. Healers must work as a team; this type of behavior is not supportive of that team.
Absorbs are heals, too
Even since discipline became a real healing spec in Wrath, the issue of absorbs has become something of a touchy subject for healers. Originally, absorbs couldn't be tracked by any of the methods that we use to track healer data because the game itself didn't capture the information. We see this with a few other healing effects as well, even today, but most of these invisible problems have been corrected.
Both damage healed and damage absorbed is tracked by parsing tools, and they will paint the entire picture for you. Don't let someone use this dead trick on you. Their ability is being properly tracked; the numbers don't lie, and even if they did, deaths don't.
Knowing your comfort areas
One legitimate excuse that I have seen from players is how comfortable they are with certain assignments. I once played with a priest who could not tank heal for the life of him. It didn't matter what you told him, how you helped him, or what assignment you gave him; he simply could not tank heal. He didn't like it; it wasn't within his comfort zone, so putting him to the task was always too much for him to handle, resulting in many tank deaths.
If you see this issue, where players just have trouble in a specific assignment, it doesn't always mean that they're terrible players. Sometimes they really just aren't comfortable performing that role. You can generally pick out these situations when a player only has issues on those assignments. In the priest's example, on a tank, his healing was always terrible and resulted in deaths. When placed on the raid, his healing was flawless, keeping up with every other healer in the field, and no one under his care ever died unless that person messed up.
There are going to be times where you can't be hard set on certain healers working in specific standard roles. Some players just don't function that way. It would be a shame to deny yourself useful raiders simply because the position that they are pushed into isn't one that fits them.
Ready Check shares all the strategies and inside information you need to take your raiding to the next level. Be sure to look up our strategy guides to Cataclysm's 5-man instances, and for more healer-centric advice, visit Raid Rx.
Filed under: Raiding, Ready Check (Raiding)
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Reader Comments (Page 2 of 5)
Apple Sep 2nd 2011 2:07PM
If you think you can benefit from assigning targets, take charge! Before beginning a boss, assign a healer to each tank and put the rest on "raid heals". Your teammates might grumble, but when bosses start dying they will take notice, and you can start doing more involved tactics. Many encounters, particularly ones with healing complexities like Chimaeron/Baleroc or range issues that make it difficult to cover the whole raid, are absolute hell if the healers don't know who is ultimately responsible for whom.
Overhealing is sadly endemic to being a HoT-heavy class. However, anything you can do to heal more efficiently will improve your longevity and make sure you still have some in the tank when it counts.
eel5pe Sep 2nd 2011 2:34PM
First off, as a druid you are generally going to top the healing meters in any fight that involves raid damage because of the efficiency of using HoTs to top people off (unless your other healers are trying to snipe you), and because of the massive heals done by tranquility (if you pop it during periods of severe raid damage, it's not uncommon for it to do 15% of your total healing for a fight). If you're topping the meters on Baleroc then yes, you might have a problem.
Overhealing isn't an issue unless you're going OOM, or if it's indicative of people trying to snipe heals.
As for getting your raid to accept healer assignments this sounds like a basic one to me: the next time your raid leader says for healers to organize heals, be proactive and assign roles. If you wipe, call the person to task who failed at healing their assignment: if the healers have a single competitive bone in their body they'll start following the assignments to make sure that their assignment is done properly next time.
Revynn Sep 2nd 2011 1:39PM
- "Healers notice everything, and they're like the gossipy blondes of high school."
Oh snap! O.o
Tyler Caraway Sep 2nd 2011 2:29PM
What?
It's not mean, it's just who they are. Embrace it!
Arbolamante Sep 2nd 2011 3:36PM
I notice everything that's happening to the green bars. On the other hand, I don't necessarily notice much else. If it doesn't involve someone taking damage, I may have no idea. There are elements of some fights I've never actually seen, even if I've done the fight dozens of times, 'cause I didn't need to be looking in that direction to keep everyone alive. I'll switch to a dps alt and I'm all "wait, what, explain that to me again?"
Rob Sep 2nd 2011 1:46PM
This would have been an interesting article to read if it wasn't for that terribly thought-out 'gosspy blonde' joke. Yes, as a healer I do tend to pay attention to a myriad of different aspects of the fight and yes I may point out issues when they arise.
But I am not a gossipy blond just WAITING to be asked so I can dish out all the little problems I noticed, nor do I as a healer or reader appreciate the insinuation that this is what healers (or any class role for that matter) do.
Enderk Sep 2nd 2011 2:21PM
I really don't know why it is that big of a deal that they used the gossipy blonde analogy. I know quite a few healers that ARE exactly like that. They will tell you all of the information as if they have been waiting for hours for you to ask the question. It is true.
@Rob
Just because you aren't this way, and I am not this way, doesn't mean that the analogy doesn't hold true for most, which is what I am sure the article was intending to say. It really was a harmless analogy in my opinion.
Minstrel Sep 2nd 2011 3:26PM
It was just a joke. I play healers of all classes, healing is what I do in the game...I wasn't at all offended, I thought it was funny. I also am not waiting to blame others, in fact I'm usually prone to blaming myself for wipes to an almost irrational extent. However, healers do tend to have the best "group awareness" (that is, what's going on with everyone else in the group) than other raiders of other roles, in my experience, because the group is their responsibility by and large. Tyler made an amusing and mock-insulting analogy to express that. It spices things up a little, IMO.
Arbolamante Sep 2nd 2011 3:39PM
The healer chat channel can be quiet, but if some dps decides he really feels like tanking on this fight, just because, that can stir up a serious hornet's nest. That's when the real "healer sniping" comes out.
dj.clayden Sep 2nd 2011 6:13PM
I would hate to go to a comedy gig with you.
Ozonekiller Sep 2nd 2011 1:52PM
On the subject of meters:
Yeah, the healing done and hps meters are sub-optimal for evaluating healers. But you can tell if there is a problem if you see someone only doing 20% or lower each boss fight. It also depends on the encounter. You can break down the heals in most tracking add-ons to see what spells the healer is using the most to determine problems. For example a druid is casting a high percentage of regrowths instead of nourish.
You can even go so far as to upload your log into WorldOfLogs and set up filters to see the actual timeline of casts and if they are utilizing the procs correctly. Not enough? Use WoL to compare your healer's performance against someone that is successfully downing the content with the same class and spec. WoL's tools are an excellent source of information if you take the time to utilize them.
And yes, we see every time you silly DPS are standing in the bad and make fun of you behind your backs. :>
feathayr Sep 2nd 2011 2:59PM
What do you look for, I know that will have a complex answer, however, what are the fundamental indicators to help understand good healing practices?
I'm a resto druid, and have been told to reduce my overhealing. Reading up on the topic, it seems that is just how druids operate, overhealing is a fact of the way resto healing works, weather healing tank or raid or both. I've had to toss heals on the off tank that frequently drops dangerously low too. The other healers in our 10 group, are a shaman and a priest.
We tried firelands normals, and kept wiping. We are geared in Tier 11, normal gear with some of us wearing some Tier 12 normal pieces. Personally, I think our difficulty is low gear (as in not heroic level tier pieces), thus lower DPS and lower stam overall that makes it difficult. Combined with learning the combat dance strategies, and too much movement, keeps us dead instead of the boss.
Ozonekiller Sep 2nd 2011 3:10PM
Overhealing isn't a bad thing as long as you have enough mana to finish the fight assuming the rest of the raid is not taking un-necessary damage or extending the fight longer than it should be due to DPS or mechanic fails.
It depends on the FIrelands bosses. I have found Shannox to be very healer friendly as long as you watch your feet. IMO Beth'Tilac is a resto druid's fight to be well over the other healers if you are healing on the ground level and using Efflorescence and Wild Growth wisely.
Wow-heroes is the meter we use to see if someone has the gear for Firelands. I personally use AskMrRobot to optimize my toons.
feathayr Sep 2nd 2011 3:44PM
moir scott pointed out, officerchat.org
http://officerchat.org/2011/06/16/using-world-of-logs-to-analyze-druid-healing/
also, for lead to complete set of article series:
http://officerchat.org/2011/08/02/using-world-of-logs-to-assess-holy-priest-healing/
And, it's rare for me to run OOM, I use my trinket (core of ripeness) when I can (or think about it), maaayyybe innervate once, and very rarely have to drink a mana potion. This after scattering rejuvs about and everything else, even during "long" fights. I seem to get close to mana issues when either we have a lot of us standing in bad stuff, me having to run around a lot avoiding things, and/or the fight seems to just drag on.
matt Sep 2nd 2011 1:50PM
If your heal team is working as a team, there will not be "gossipy blondes". My 10 man team rolls with 3 healers, and the 3 of us stick together. We had a healer that was consistently low but she provided a lot to the raid and we aren't min-maxing hard modes anyway.
You are right about one thing, healers notice everything, and we really do play this game differently. I think that leads to healer solidarity. Its hard to say that healers have to improve or be replaced if the team is taking avoidable dmg. I have never been in a raid where people took NO avoidable dmg. In other words, until you all clean up your fire standing acts, the lady with the low-ish heals and the lobster pots stays.
KPB Sep 2nd 2011 1:51PM
I agree overall but I do have to object somewhat to the it's not the boss/specs fault section. You can't completely ignore the fact that different classes have different spells with different mechanics.
I'll use one example, heavy ae/raid healing while everyone needs to be spread out. This type of situation is absolutely brutal on a resto shaman because all our AE heals require clumping to be effective. Healing rain has a small area that it covers and for Chain heal to bounce well and the max number of times people need to be clumped up together so it can pick the lowest health target not just the only person in range who needs a heal. Clump people up for something like chimareon and a resto shaman will do well but spread them out and it's a pain. By comparison, this is really easy for a resto druid to handle as long as people aren't at risk for an immediate death because they can spread around hots to cover a lot of people and do a high HPS.
Mikkhail Sep 2nd 2011 2:03PM
"Healers notice everything, and they're like the gossipy blondes of high school."
^^^ that quote makes the article ... since I started healing, I notice EVERYTHING ... its really funny actually, I never used to know what half the people in the raid were doing exactly. Now I see everything! (whether I want to or not)
restodr00d Sep 2nd 2011 2:07PM
"Healers notice everything, and they're like the gossipy blondes of high school. "
I might be blonde but I'm not stupid! *snap fingers*
hahahahaha this is so true, I can't tell you how many times I have seen DPS die to something on the floor, call them out and they deny it, the I'll show them the not so known Deads part of recount. So funny.
Cricket Sep 2nd 2011 2:09PM
Something else that may be a sign of a weak healer is someone who is out of mana significantly faster than the rest of the team. While gear is an issue, it may be a sign of using inefficient heals or still using spell priorities from Wrath - a priest that still relies too heavily on Flash Heal or a shaman spamming Chain Heal can be quite detrimental to the raid.
WeWhoEat Sep 2nd 2011 2:13PM
"On Occu'thar, for example, they'll both stand inside the void zones on the ground in order to give themselves targets to heal."
That's as good a reason as I've seen for a raid kick or some kind of serious talking to. The first thing you should always evaluate _any_ raid member on is how much avoidable damage they take. If they are failing on that, you don't even need to look at their DPS, HPS or whatever charts.
Yeah, I seriously disagree on your heal sniping commentary; cross healing needs to be encouraged at pretty much every opportunity or else you're enforcing many more single points of failure in your raid strats. Delivering on your raid assignment is always job #1 and I think that's the point you're trying to make but you better believe that I'm going to be hotting tanks and using nourish on a health depleted tank to keep up harmony when raid healing mana allowing, and you bet that I'm casting wild growth on the raid when it makes sense and I can afford it while tank healing. The only time I would make an exception to cross healing is when you're trying to sus out your healing strat/assignments for an encounter. There you do want to make sure one assignment isn't too overburdened and riding on the coat tails of another assignment.
Heal sniping dosen't exist, its discussion is a symptom of a failed raid environment that is putting too much emphasis on HPS/Total healing done numbers.