Ready Check: Dealing with a weak healer
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Welcome back, raiders. Last week, we talked about how to handle a low DPS player within a raid. The article focused more on the way that players attempt to deflect attention from any issues that they might be having; while that's useful information, there are other sides as well. This week, we will be focusing on healers. Much as with DPS, there are no weak roles within a raid. Everyone has to perform up to par in order to succeed; furthermore, just like DPSers, healers can get equally defensive when approached about a problem.
Join me as we explore many of the ways in which a healer can attempt to deflect proper blame against them and ways in which you can help them improve. Remember, a raid leader's strongest tool is information.
Knowing how to pick out the problem
First, you always need to identify that there is a problem, without a doubt. While DPS have meters which can easily track performance, dealing with healers is slightly more difficult. Even though healing meters do exist and have become more sophisticated as time goes on, they never tell the whole story. Raw HPS is a rather meaningless statistic for healers, despite its being the metric used by many popular tracking sites.
As an example, our raid healers like to have their fun just as much as anyone else; similarly, they also like to flex their healing muscles. Primarily, our biggest offenders are a holy paladin and a restoration druid. On real fights, their head is in the game, but on the more toss-away encounters, they'll find any way they can to push themselves. On Occu'thar, for example, they'll both stand inside the void zones on the ground in order to give themselves targets to heal. Doing this skyrockets their healing output on the meters, but overall this healing is meaningless.
This is part of what makes healing so difficult to pin down. The first key that you want to look for is if people are dying. When you have people dropping off when they shouldn't be, talk to who was assigned to heal those targets and look at why those players died. Were they out of range? Were they standing in something they shouldn't be?
When you have a consistent death problem and you suspect that it's a healer that is at fault, the way to go about pinpointing the problem is to change up healer assignments. If the general raid is dying when they shouldn't, don't just mindlessly toss more healers at the problem; instead, change who is healing. If the deaths follow the healer, chances are that they're the issue.
Also, talk to your other healers. Healers notice everything, and they're like the gossipy blondes of high school. If someone is slacking in the healing department, they'll pick up on it, and they will let you know. Meters may not be able to tell you when you have a problem, but other healers certainly can -- and boy, will they be quick to point it out if you bring it up.
Don't blame the spec!
This comes up quite often for healers just as much for DPSers. It doesn't help that many of the top raiding guilds can also perpetuate these feelings. When confronted with weak healing, it isn't uncommon for a healer to try and shift the blame onto their spec instead of themselves.
First, I want to address the concept of the weak healing spec. The entire thing is a myth. Are all healing specs equal? No, just as with any other part of the game, the minute mechanics of the game tend to favor certain specs or healing styles more than others. Yet healing imbalances as they exist now don't show up in the average raid. To a top-tier guild (which would get nothing out of this), minor differences can make the difference for a world-first kill; to every other guild out there, it just isn't going to make a difference.
That being said, not every spec works for every situation -- and let's not forget that healers also have the phenomenon of specs within specs, making it even more complicated. If you have a healer who just can't keep up with the raid's healing needs and believes that spec is to blame, then work with the player to identify ways in which he can tweak his spec in order to reach where he needs to be. A fire mage is a fire mage, but a holy paladin isn't just a holy paladin. There are mastery holy paladins and there are haste holy paladins, each with his own strengths and weaknesses. Restoration druids have more raid-centric builds and more tank-focused ones.
Many players may not realize this. Often times, healing guides can be fairly generalized for players that aren't heavily invested into the game, which can end up with their taking a spec that attempts to do it all yet ends up being slightly weaker in everything. If healers think it's their spec that's to blame, then help them fix it. It is never the spec's fault, but sometimes it can be the player's understanding of how to set up the spec.
It really isn't the boss's fault
Encounters can make or break healing styles far more viciously than they do for DPS. There are extremes wherein certain healing types just don't work out all that well. As mentioned above, it may be a question that a slight spec swap is all that the player needs in order to improve his healing output, but don't fall into believing that a certain encounter's mechanics are actually causing poor performance.
Healers are different than other players in that they don't have the same indicators or the pleasure of planning that others do when it comes to working inside of an encounter. A DPSer only has to worry about keeping the boss in range, and being NPCs, bosses have prescribed methods of movement that can be predicted. Players don't work the same way. It's easy for a stray DPSer to jump out of range of heals, which can wind up with them dying, or worse, with the healer attempting to run after him, which causes other deaths.
An encounter will never be the reason that a healer is weak, but it can magnify the effect of a weak healer. Always be on the lookout for contributing factors that could also be causing player death. Is your placement setup all wrong? Perhaps it'd be better if you had people group or spread more. Maybe you need better positioning in order to keep healer movement down to a minimum as well as DPS -- something that I find is often ignored. Again, an encounter will never be the root cause of your healing issues, but the way you are tossing your face against it could be making matters worse.
Dealing with snipers
Heal sniping is a big issue that cannot be tolerated in Cataclysm-style raids, particularly in heroics. Having a healer stray off their assigned targets can easily lead to a snowball of effects. It causes them to expend more mana than they need to be, it wastes another healer's mana, and it puts the assigned group's health at risk. Fingering snipers is very tricky to do, but others within your healing squad will quickly be able to point out when it happens.
In this case, you can find yourself in an awkward position, particularly if people aren't actually dying. Wait, people aren't dying and there's a problem? Yes. Even if people manage to stay alive, that doesn't make the matter of one healer's sniping the heals of another. Even if you always continue to make progress, you are sitting on a ticking time bomb. All it takes is a single encounter that pressures healers to cause a breakdown, a single change to healing design to break all the dominoes. Not just that, it often causes frustration within the healing team that can cause drama or collapse the healing team as a whole.
There are no solutions to this behavior because it is simply inexcusable. Testing for it is rather simple, the best being to assign the suspect to tank healing then see how many non-tank targets they heal. Dealing with it can be tricky. These healers generally won't back down because the evidence is on their side -- their healing output is spectacular, better than all the other healers -- yet that is the exact same thing which damns them. Healers should all be within the same average, assuming that everyone is pulling equal weight. If one healer is super-high, others low but the low ones have high overhealing, you have a sniper.
All you can do is straight-up tell your sniper to quit it or get out. Healers must work as a team; this type of behavior is not supportive of that team.
Absorbs are heals, too
Even since discipline became a real healing spec in Wrath, the issue of absorbs has become something of a touchy subject for healers. Originally, absorbs couldn't be tracked by any of the methods that we use to track healer data because the game itself didn't capture the information. We see this with a few other healing effects as well, even today, but most of these invisible problems have been corrected.
Both damage healed and damage absorbed is tracked by parsing tools, and they will paint the entire picture for you. Don't let someone use this dead trick on you. Their ability is being properly tracked; the numbers don't lie, and even if they did, deaths don't.
Knowing your comfort areas
One legitimate excuse that I have seen from players is how comfortable they are with certain assignments. I once played with a priest who could not tank heal for the life of him. It didn't matter what you told him, how you helped him, or what assignment you gave him; he simply could not tank heal. He didn't like it; it wasn't within his comfort zone, so putting him to the task was always too much for him to handle, resulting in many tank deaths.
If you see this issue, where players just have trouble in a specific assignment, it doesn't always mean that they're terrible players. Sometimes they really just aren't comfortable performing that role. You can generally pick out these situations when a player only has issues on those assignments. In the priest's example, on a tank, his healing was always terrible and resulted in deaths. When placed on the raid, his healing was flawless, keeping up with every other healer in the field, and no one under his care ever died unless that person messed up.
There are going to be times where you can't be hard set on certain healers working in specific standard roles. Some players just don't function that way. It would be a shame to deny yourself useful raiders simply because the position that they are pushed into isn't one that fits them.
Ready Check shares all the strategies and inside information you need to take your raiding to the next level. Be sure to look up our strategy guides to Cataclysm's 5-man instances, and for more healer-centric advice, visit Raid Rx.
Welcome back, raiders. Last week, we talked about how to handle a low DPS player within a raid. The article focused more on the way that players attempt to deflect attention from any issues that they might be having; while that's useful information, there are other sides as well. This week, we will be focusing on healers. Much as with DPS, there are no weak roles within a raid. Everyone has to perform up to par in order to succeed; furthermore, just like DPSers, healers can get equally defensive when approached about a problem.
Join me as we explore many of the ways in which a healer can attempt to deflect proper blame against them and ways in which you can help them improve. Remember, a raid leader's strongest tool is information.
Knowing how to pick out the problem
First, you always need to identify that there is a problem, without a doubt. While DPS have meters which can easily track performance, dealing with healers is slightly more difficult. Even though healing meters do exist and have become more sophisticated as time goes on, they never tell the whole story. Raw HPS is a rather meaningless statistic for healers, despite its being the metric used by many popular tracking sites.
As an example, our raid healers like to have their fun just as much as anyone else; similarly, they also like to flex their healing muscles. Primarily, our biggest offenders are a holy paladin and a restoration druid. On real fights, their head is in the game, but on the more toss-away encounters, they'll find any way they can to push themselves. On Occu'thar, for example, they'll both stand inside the void zones on the ground in order to give themselves targets to heal. Doing this skyrockets their healing output on the meters, but overall this healing is meaningless.
This is part of what makes healing so difficult to pin down. The first key that you want to look for is if people are dying. When you have people dropping off when they shouldn't be, talk to who was assigned to heal those targets and look at why those players died. Were they out of range? Were they standing in something they shouldn't be?
When you have a consistent death problem and you suspect that it's a healer that is at fault, the way to go about pinpointing the problem is to change up healer assignments. If the general raid is dying when they shouldn't, don't just mindlessly toss more healers at the problem; instead, change who is healing. If the deaths follow the healer, chances are that they're the issue.
Also, talk to your other healers. Healers notice everything, and they're like the gossipy blondes of high school. If someone is slacking in the healing department, they'll pick up on it, and they will let you know. Meters may not be able to tell you when you have a problem, but other healers certainly can -- and boy, will they be quick to point it out if you bring it up.
Don't blame the spec!
This comes up quite often for healers just as much for DPSers. It doesn't help that many of the top raiding guilds can also perpetuate these feelings. When confronted with weak healing, it isn't uncommon for a healer to try and shift the blame onto their spec instead of themselves.
First, I want to address the concept of the weak healing spec. The entire thing is a myth. Are all healing specs equal? No, just as with any other part of the game, the minute mechanics of the game tend to favor certain specs or healing styles more than others. Yet healing imbalances as they exist now don't show up in the average raid. To a top-tier guild (which would get nothing out of this), minor differences can make the difference for a world-first kill; to every other guild out there, it just isn't going to make a difference.
That being said, not every spec works for every situation -- and let's not forget that healers also have the phenomenon of specs within specs, making it even more complicated. If you have a healer who just can't keep up with the raid's healing needs and believes that spec is to blame, then work with the player to identify ways in which he can tweak his spec in order to reach where he needs to be. A fire mage is a fire mage, but a holy paladin isn't just a holy paladin. There are mastery holy paladins and there are haste holy paladins, each with his own strengths and weaknesses. Restoration druids have more raid-centric builds and more tank-focused ones.
Many players may not realize this. Often times, healing guides can be fairly generalized for players that aren't heavily invested into the game, which can end up with their taking a spec that attempts to do it all yet ends up being slightly weaker in everything. If healers think it's their spec that's to blame, then help them fix it. It is never the spec's fault, but sometimes it can be the player's understanding of how to set up the spec.

Encounters can make or break healing styles far more viciously than they do for DPS. There are extremes wherein certain healing types just don't work out all that well. As mentioned above, it may be a question that a slight spec swap is all that the player needs in order to improve his healing output, but don't fall into believing that a certain encounter's mechanics are actually causing poor performance.
Healers are different than other players in that they don't have the same indicators or the pleasure of planning that others do when it comes to working inside of an encounter. A DPSer only has to worry about keeping the boss in range, and being NPCs, bosses have prescribed methods of movement that can be predicted. Players don't work the same way. It's easy for a stray DPSer to jump out of range of heals, which can wind up with them dying, or worse, with the healer attempting to run after him, which causes other deaths.
An encounter will never be the reason that a healer is weak, but it can magnify the effect of a weak healer. Always be on the lookout for contributing factors that could also be causing player death. Is your placement setup all wrong? Perhaps it'd be better if you had people group or spread more. Maybe you need better positioning in order to keep healer movement down to a minimum as well as DPS -- something that I find is often ignored. Again, an encounter will never be the root cause of your healing issues, but the way you are tossing your face against it could be making matters worse.
Dealing with snipers
Heal sniping is a big issue that cannot be tolerated in Cataclysm-style raids, particularly in heroics. Having a healer stray off their assigned targets can easily lead to a snowball of effects. It causes them to expend more mana than they need to be, it wastes another healer's mana, and it puts the assigned group's health at risk. Fingering snipers is very tricky to do, but others within your healing squad will quickly be able to point out when it happens.
In this case, you can find yourself in an awkward position, particularly if people aren't actually dying. Wait, people aren't dying and there's a problem? Yes. Even if people manage to stay alive, that doesn't make the matter of one healer's sniping the heals of another. Even if you always continue to make progress, you are sitting on a ticking time bomb. All it takes is a single encounter that pressures healers to cause a breakdown, a single change to healing design to break all the dominoes. Not just that, it often causes frustration within the healing team that can cause drama or collapse the healing team as a whole.
There are no solutions to this behavior because it is simply inexcusable. Testing for it is rather simple, the best being to assign the suspect to tank healing then see how many non-tank targets they heal. Dealing with it can be tricky. These healers generally won't back down because the evidence is on their side -- their healing output is spectacular, better than all the other healers -- yet that is the exact same thing which damns them. Healers should all be within the same average, assuming that everyone is pulling equal weight. If one healer is super-high, others low but the low ones have high overhealing, you have a sniper.
All you can do is straight-up tell your sniper to quit it or get out. Healers must work as a team; this type of behavior is not supportive of that team.
Absorbs are heals, too
Even since discipline became a real healing spec in Wrath, the issue of absorbs has become something of a touchy subject for healers. Originally, absorbs couldn't be tracked by any of the methods that we use to track healer data because the game itself didn't capture the information. We see this with a few other healing effects as well, even today, but most of these invisible problems have been corrected.
Both damage healed and damage absorbed is tracked by parsing tools, and they will paint the entire picture for you. Don't let someone use this dead trick on you. Their ability is being properly tracked; the numbers don't lie, and even if they did, deaths don't.
Knowing your comfort areas
One legitimate excuse that I have seen from players is how comfortable they are with certain assignments. I once played with a priest who could not tank heal for the life of him. It didn't matter what you told him, how you helped him, or what assignment you gave him; he simply could not tank heal. He didn't like it; it wasn't within his comfort zone, so putting him to the task was always too much for him to handle, resulting in many tank deaths.
If you see this issue, where players just have trouble in a specific assignment, it doesn't always mean that they're terrible players. Sometimes they really just aren't comfortable performing that role. You can generally pick out these situations when a player only has issues on those assignments. In the priest's example, on a tank, his healing was always terrible and resulted in deaths. When placed on the raid, his healing was flawless, keeping up with every other healer in the field, and no one under his care ever died unless that person messed up.
There are going to be times where you can't be hard set on certain healers working in specific standard roles. Some players just don't function that way. It would be a shame to deny yourself useful raiders simply because the position that they are pushed into isn't one that fits them.
Ready Check shares all the strategies and inside information you need to take your raiding to the next level. Be sure to look up our strategy guides to Cataclysm's 5-man instances, and for more healer-centric advice, visit Raid Rx.
Filed under: Raiding, Ready Check (Raiding)
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Reader Comments (Page 3 of 5)
Tyler Caraway Sep 2nd 2011 2:26PM
Occu'thar with five to six healers is very serious business for a guild that's running Firelands hard modes. We should totally punish our healers for having their own fun and seeing how hard they can push their healing instead of sitting around bored because none of us are taking any damage. We could single heal the encounter if we wanted to, so the worst case is that those two healers die. Big deal.
Cross healing is not heal sniping. Tossing a HoT on a tank or raid member is not heal sniping. Heal sniping is when you go out of your way to heal another healers target before they can do it. Paladins were generally most notorious for this in previous expansions because of their strong reliance on Flash of Light. Most other healers had to rely on much longer heals to cast compare to paladins, so it was fairly easily for a paladin to get off a Flash of Light on the target before the heal from another healer would land.
eel5pe Sep 2nd 2011 2:41PM
@Tyler: totally agree with your post about sniping (also as a response to Jasyla in the following post), but if your healers are bored in Occu'thar, I suggest running as few healers as possible. We were 1-healing the old BH boss about 5 weeks into the expac.
tibbelkrunk Sep 2nd 2011 2:42PM
I still don't see how racing to heal people up is a bad thing. If you can afford all that overhealing, then that means you have a large buffer before raid deaths, or could even afford to have a healer switch to DPS if you want.
WeWhoEat Sep 2nd 2011 2:58PM
"Occu'thar with five to six healers is very serious business for a guild that's running Firelands hard modes."
Then it would never be brought up for examination in that situation, the log would never even be clicked on. No one's looking at HPS/Healing done numbers for a fight that a raid's well beyond.
"Cross healing is not heal sniping. Tossing a HoT on a tank or raid member is not heal sniping. Heal sniping is when you go out of your way to heal another healers target before they can do it."
Again, I fail to see a situation where this healing isn't beneficial. If you have your assignment covered and you're not running out of mana, you should be tossing out more heals whereever you see a deficit. You paladin example is a perfectly legitimate practice, this concept of owning a health deficit is completely foreign to me. If someone is worried about having a heal "sniped" then the problem is either A. Raid leadership doesn't know how to evaluate healers and puts too much stock in simple HPS/Healing done numbers or B. the person bent out of shape about the "snipe" doesn't know what raid healing is about and puts too much stock in personal HPS/Healing done numbers
Jasyla Sep 2nd 2011 2:33PM
Please, please abolish the term 'sniping' from your healer vocabulary.
Good healers cross-heal. They respect and ensure that their assignments are taken care of first, and then they help out anywhere else they can. Good healers put out every last bit of healing they can muster. Discouraging this practice, or giving it a negative label like 'sniping' is counter-productive and will hurt healing teams more than anything.
http://www.cannotbetamed.com/2011/08/30/heal-sniping-and-meter-padding/
fireflyoftheearth Sep 2nd 2011 2:45PM
^^ This.
I'm one who doesn't think there is such a thing as heal sniping as much as it's "pissy little brats who think the only good player is the one with the best numbers." Look. In a raid, the healers are a TEAM. If all of them ran around willy-nilly healing whoever the hell they wanted, people would die and internet dragons would go unkilled. The point of being part of a healing team, is, oh, I dunno, healing.
I dunno about the rest of you, but if I were in a guild where the healers are all about big numbers and nothing else, I'd likely find a new guild to call home. Cause I can tell you right now, there's something not right about a guild who "snipes" from each other.
Philster043 Sep 2nd 2011 2:54PM
I approve this message.
Straz Sep 2nd 2011 3:12PM
Discouraging heal sniping is the same thing as encouraging DPS to develop tunnel-vision and stand in the fire. Topping the meters =/= being the best player. You succeed and fail as A TEAM.
loop_not_defined Sep 2nd 2011 3:23PM
fireflyoftheearth: "Cause I can tell you right now, there's something not right about a guild who "snipes" from each other."
Tyler is encouraging guilds to weed out certain bad apples because there's something not right about a healer who "snipes" from others. You might want to revisit your post if you don't actually agree with him, because it sounds like you do.
Arbolamante Sep 2nd 2011 3:25PM
Yes - heck, I'm not even sure what "heal sniping" is. Maybe I just run with a more relaxed group of raiders. Some one up-thread said that healers are team -- you betcha. If they aren't, your raid gets nowhere. Cataclysm has a lot of movement heavy fights, fights that split the healing teams up -- you have to back each other up or else.
loop_not_defined Sep 2nd 2011 4:04PM
Straz: "Discouraging heal sniping is the same thing as encouraging DPS to develop tunnel-vision and stand in the fire. Topping the meters =/= being the best player. You succeed and fail as A TEAM."
Straz, *encouraging* heal sniping (aka topping the meters) is the same thing as encouraging DPS to top the meters. Heal sniping =/= cross healing.
loop_not_defined Sep 2nd 2011 4:09PM
Regarding the blog posted above:
The vast majority of the examples she mentions aren't heal sniping. She should've stuck to examples that *were* and argued those.
isissaurfang Sep 2nd 2011 10:09PM
Sniping is an issue during a mana-intensive encounter.
For example, if you see a large incoming heal from another healer but decide to cast Swiftmend or NS+HT because it's off CD, you cause the other healer (who made a conscious decision to use the large expensive spell) to waste GCD and/or mana. If there is an incoming damage in the next few seconds and the target needs to be healed asap then you absolutely need to do this, but if that is not the case then this is sniping.
I have been in a situation where people who are almost at 100% with HoTs already ticking on them were getting healed by other healers, and those healers ran out of mana later during the final AoE damage phase. If they let HoTs heal to 100%, instead of casting their own healing spell on top of it, they would've had extra mana to spare or even use Volcanic Potion rather than Concentration/Mana potion to buff healing when it is needed the most.
Cross-healing to help other healers out is fine and is actually a good practice as long as you don't cause other healers or yourself to waste mana when mana is tight, or neglect your healing assignment.
As for sniping, if you are intentionally cutting other healer's healing spell off in a progression encounter, then I think you really need to have a good reason for that. If your raid frame does not show incoming heals or other healer's HoTs, this may lead to unintentional sniping but this is easy to fix.
I heard there are people who snipe to top the meter. I haven't met too many of those myself, but if a guild is too meter-focused it will encourage such behavior. It really comes down to the raid leader, the healing lead and the rest of the healing team to foster an environment where healers are totally focused on beating an encounter and playing to the best of their abilities, as opposed to meter padding.
chrissie Sep 3rd 2011 6:00PM
Good healers put out every last bit of USEFUL healing they can muster, IMO.
Take Alysrazor as an example. Assuming it's not a one-shot, as a Disc Priest, I can inflate my numbers enormously on that fight by building up a 50+k Divine Aegis on everyone before the pull. Constant PoH spam before the pull is boring, but I can do it.
If I don't do that, my Resto Druid buddy can pop Tranq during the big initial AoE to inflate HIS numbers. (Obviously he can Tranq even if I do build up shields, but the numbers won't look nearly as pretty.) Tranq won't be needed again until the Burnout phase, and the cooldown will be up by then, so there's no reason for him not to use it.
He cares about the meters, I don't, so he Tranqs and I twiddle my thumbs. Everyone's healed up to full regardless, and we're both still at full mana when the real damage goes out. The job's been done without over-extension of resources; does it really matter how we got there?
I could, however, make myself look better and make him look worse if I wanted. I think /that's/ what's called snipe healing, when the heals would have gone out in any case on non-threatening damage, and there's absolutely nothing extra to be gained except gratification of the ego.
Always pushing yourself on the meters can be a good thing to a certain extent. Beyond that, it's silly -- for instance, my Resto Druid buddy apparently had a /cancelaura macro for my shields back in T11. I'm sure it did up his numbers slightly when he used it, but did it in any way make him a better healer than when he refrained from using it?
To me, snipe healing is cross-healing that goes past that extent. I don't think it's particularly productive, but YMMV.
tibbelkrunk Sep 2nd 2011 2:36PM
Re: Heal "Sniping"
Part of what makes a great healer is knowing when they can spare a GCD and some mana to help out on other targets that aren't assigned.
It's not the same as DoT-ing up Nefarian's adds just to pad meters. Any healing that's done is damage that has been taken and needs to be healed.
If you're "sniping" heals from another healer, then either you're going to run out of mana using all those flash heals and cause people to die later on, or you're not going to run out of mana and then know that next time you can do with fewer healers. There should be no drama about "He's stealing my heals!" (If someone wants to come in and snipe my car payments, I'm not going to fuss about it.)
A raid-healing resto druid that isn't keeping up Lifebloom isn't a very good resto druid. No matter what a resto shaman is doing during the Baleroc fight, they better have Earth Shield on the tank. When you have a coordinated healing group, knowing that healers are there to intelligently snipe each others' heals is part of understanding how best to collectively keep a raid group alive through silly amounts of damage.
A healer running out of mana before the end of a fight is a problem. Nobody ever got healed to death, though.
Philster043 Sep 2nd 2011 2:51PM
Honestly, I'm too busy keeping my guys up to notice WTF the other healers are doing. Much less be all gossipy about them.
I also don't know much about the other healing classes - resto druids & shamans and holy paladins - I'm a holy/disc priest - to even really know what they might be doing wrong.
The only times I really notice other healers not pulling their weight is in 10-mans when the healing output seems low.
I do have more difficulty tank-healing than raid healing, but that's because I'm geared to be Holy more than Discipline. Some specs require different statistics to be higher than others.
Philster043 Sep 2nd 2011 2:56PM
As an addendum, I certainly can see what the tank and dps are all doing - kinda impossible not to. I feel like Big Brother sometimes.
Dysmorphia Sep 2nd 2011 2:58PM
Why in the world do you have more than 1 healer on Occu'thar? If you're killing Firelands heroics, you can one-heal 25-man Occu'thar. No wonder your healers are bored to death.
moir.scott Sep 2nd 2011 3:07PM
Some healing specs can heal faster than others. Holy priests can do big heals, but will get cut off by druids and pallys simply because their heals land first. I have played a holy spec in raids and healed 'normally, and came in 3rd or so in the meters and had 18% overheal. In the same raid config I healed my pants off and had 49% overheal.. and had the *same* amount of effective healing land.
On the other side of it, if a disc priest does nothing but bubble everyone and spam Prayer of Healing, they will probably be top of the meters. (By 5k HPS or more) This is because all their damage gets resolved *first*, and the PoH heals and Divine Aegis procs do the rest. Its not the most mana-efficient tactic, but it works.
The bigger deal from this article is the importance of healing assignments. That way no-one is wasting casts. It IS a team effort, and you really kind of want to save the 'panic mode' level of heals for when things are going badly. You don't want to heal that way as your standard approach.
The blog over at officerchat.org had a great set of articles on using WorldofLogs to analyze healer performance.. it had a lot of good *specific* things to look for as trouble signs for each class of healer.
Arbolamante Sep 2nd 2011 3:29PM
Or, the druid drops a HoT that soon after gets effectively nullified by a big direct heal from another class. Whatever - did the boss die before the enrage timer went off? Then it's all good.