Ready Check: Dealing with a weak healer
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Welcome back, raiders. Last week, we talked about how to handle a low DPS player within a raid. The article focused more on the way that players attempt to deflect attention from any issues that they might be having; while that's useful information, there are other sides as well. This week, we will be focusing on healers. Much as with DPS, there are no weak roles within a raid. Everyone has to perform up to par in order to succeed; furthermore, just like DPSers, healers can get equally defensive when approached about a problem.
Join me as we explore many of the ways in which a healer can attempt to deflect proper blame against them and ways in which you can help them improve. Remember, a raid leader's strongest tool is information.
Knowing how to pick out the problem
First, you always need to identify that there is a problem, without a doubt. While DPS have meters which can easily track performance, dealing with healers is slightly more difficult. Even though healing meters do exist and have become more sophisticated as time goes on, they never tell the whole story. Raw HPS is a rather meaningless statistic for healers, despite its being the metric used by many popular tracking sites.
As an example, our raid healers like to have their fun just as much as anyone else; similarly, they also like to flex their healing muscles. Primarily, our biggest offenders are a holy paladin and a restoration druid. On real fights, their head is in the game, but on the more toss-away encounters, they'll find any way they can to push themselves. On Occu'thar, for example, they'll both stand inside the void zones on the ground in order to give themselves targets to heal. Doing this skyrockets their healing output on the meters, but overall this healing is meaningless.
This is part of what makes healing so difficult to pin down. The first key that you want to look for is if people are dying. When you have people dropping off when they shouldn't be, talk to who was assigned to heal those targets and look at why those players died. Were they out of range? Were they standing in something they shouldn't be?
When you have a consistent death problem and you suspect that it's a healer that is at fault, the way to go about pinpointing the problem is to change up healer assignments. If the general raid is dying when they shouldn't, don't just mindlessly toss more healers at the problem; instead, change who is healing. If the deaths follow the healer, chances are that they're the issue.
Also, talk to your other healers. Healers notice everything, and they're like the gossipy blondes of high school. If someone is slacking in the healing department, they'll pick up on it, and they will let you know. Meters may not be able to tell you when you have a problem, but other healers certainly can -- and boy, will they be quick to point it out if you bring it up.
Don't blame the spec!
This comes up quite often for healers just as much for DPSers. It doesn't help that many of the top raiding guilds can also perpetuate these feelings. When confronted with weak healing, it isn't uncommon for a healer to try and shift the blame onto their spec instead of themselves.
First, I want to address the concept of the weak healing spec. The entire thing is a myth. Are all healing specs equal? No, just as with any other part of the game, the minute mechanics of the game tend to favor certain specs or healing styles more than others. Yet healing imbalances as they exist now don't show up in the average raid. To a top-tier guild (which would get nothing out of this), minor differences can make the difference for a world-first kill; to every other guild out there, it just isn't going to make a difference.
That being said, not every spec works for every situation -- and let's not forget that healers also have the phenomenon of specs within specs, making it even more complicated. If you have a healer who just can't keep up with the raid's healing needs and believes that spec is to blame, then work with the player to identify ways in which he can tweak his spec in order to reach where he needs to be. A fire mage is a fire mage, but a holy paladin isn't just a holy paladin. There are mastery holy paladins and there are haste holy paladins, each with his own strengths and weaknesses. Restoration druids have more raid-centric builds and more tank-focused ones.
Many players may not realize this. Often times, healing guides can be fairly generalized for players that aren't heavily invested into the game, which can end up with their taking a spec that attempts to do it all yet ends up being slightly weaker in everything. If healers think it's their spec that's to blame, then help them fix it. It is never the spec's fault, but sometimes it can be the player's understanding of how to set up the spec.
It really isn't the boss's fault
Encounters can make or break healing styles far more viciously than they do for DPS. There are extremes wherein certain healing types just don't work out all that well. As mentioned above, it may be a question that a slight spec swap is all that the player needs in order to improve his healing output, but don't fall into believing that a certain encounter's mechanics are actually causing poor performance.
Healers are different than other players in that they don't have the same indicators or the pleasure of planning that others do when it comes to working inside of an encounter. A DPSer only has to worry about keeping the boss in range, and being NPCs, bosses have prescribed methods of movement that can be predicted. Players don't work the same way. It's easy for a stray DPSer to jump out of range of heals, which can wind up with them dying, or worse, with the healer attempting to run after him, which causes other deaths.
An encounter will never be the reason that a healer is weak, but it can magnify the effect of a weak healer. Always be on the lookout for contributing factors that could also be causing player death. Is your placement setup all wrong? Perhaps it'd be better if you had people group or spread more. Maybe you need better positioning in order to keep healer movement down to a minimum as well as DPS -- something that I find is often ignored. Again, an encounter will never be the root cause of your healing issues, but the way you are tossing your face against it could be making matters worse.
Dealing with snipers
Heal sniping is a big issue that cannot be tolerated in Cataclysm-style raids, particularly in heroics. Having a healer stray off their assigned targets can easily lead to a snowball of effects. It causes them to expend more mana than they need to be, it wastes another healer's mana, and it puts the assigned group's health at risk. Fingering snipers is very tricky to do, but others within your healing squad will quickly be able to point out when it happens.
In this case, you can find yourself in an awkward position, particularly if people aren't actually dying. Wait, people aren't dying and there's a problem? Yes. Even if people manage to stay alive, that doesn't make the matter of one healer's sniping the heals of another. Even if you always continue to make progress, you are sitting on a ticking time bomb. All it takes is a single encounter that pressures healers to cause a breakdown, a single change to healing design to break all the dominoes. Not just that, it often causes frustration within the healing team that can cause drama or collapse the healing team as a whole.
There are no solutions to this behavior because it is simply inexcusable. Testing for it is rather simple, the best being to assign the suspect to tank healing then see how many non-tank targets they heal. Dealing with it can be tricky. These healers generally won't back down because the evidence is on their side -- their healing output is spectacular, better than all the other healers -- yet that is the exact same thing which damns them. Healers should all be within the same average, assuming that everyone is pulling equal weight. If one healer is super-high, others low but the low ones have high overhealing, you have a sniper.
All you can do is straight-up tell your sniper to quit it or get out. Healers must work as a team; this type of behavior is not supportive of that team.
Absorbs are heals, too
Even since discipline became a real healing spec in Wrath, the issue of absorbs has become something of a touchy subject for healers. Originally, absorbs couldn't be tracked by any of the methods that we use to track healer data because the game itself didn't capture the information. We see this with a few other healing effects as well, even today, but most of these invisible problems have been corrected.
Both damage healed and damage absorbed is tracked by parsing tools, and they will paint the entire picture for you. Don't let someone use this dead trick on you. Their ability is being properly tracked; the numbers don't lie, and even if they did, deaths don't.
Knowing your comfort areas
One legitimate excuse that I have seen from players is how comfortable they are with certain assignments. I once played with a priest who could not tank heal for the life of him. It didn't matter what you told him, how you helped him, or what assignment you gave him; he simply could not tank heal. He didn't like it; it wasn't within his comfort zone, so putting him to the task was always too much for him to handle, resulting in many tank deaths.
If you see this issue, where players just have trouble in a specific assignment, it doesn't always mean that they're terrible players. Sometimes they really just aren't comfortable performing that role. You can generally pick out these situations when a player only has issues on those assignments. In the priest's example, on a tank, his healing was always terrible and resulted in deaths. When placed on the raid, his healing was flawless, keeping up with every other healer in the field, and no one under his care ever died unless that person messed up.
There are going to be times where you can't be hard set on certain healers working in specific standard roles. Some players just don't function that way. It would be a shame to deny yourself useful raiders simply because the position that they are pushed into isn't one that fits them.
Ready Check shares all the strategies and inside information you need to take your raiding to the next level. Be sure to look up our strategy guides to Cataclysm's 5-man instances, and for more healer-centric advice, visit Raid Rx.
Welcome back, raiders. Last week, we talked about how to handle a low DPS player within a raid. The article focused more on the way that players attempt to deflect attention from any issues that they might be having; while that's useful information, there are other sides as well. This week, we will be focusing on healers. Much as with DPS, there are no weak roles within a raid. Everyone has to perform up to par in order to succeed; furthermore, just like DPSers, healers can get equally defensive when approached about a problem.
Join me as we explore many of the ways in which a healer can attempt to deflect proper blame against them and ways in which you can help them improve. Remember, a raid leader's strongest tool is information.
Knowing how to pick out the problem
First, you always need to identify that there is a problem, without a doubt. While DPS have meters which can easily track performance, dealing with healers is slightly more difficult. Even though healing meters do exist and have become more sophisticated as time goes on, they never tell the whole story. Raw HPS is a rather meaningless statistic for healers, despite its being the metric used by many popular tracking sites.
As an example, our raid healers like to have their fun just as much as anyone else; similarly, they also like to flex their healing muscles. Primarily, our biggest offenders are a holy paladin and a restoration druid. On real fights, their head is in the game, but on the more toss-away encounters, they'll find any way they can to push themselves. On Occu'thar, for example, they'll both stand inside the void zones on the ground in order to give themselves targets to heal. Doing this skyrockets their healing output on the meters, but overall this healing is meaningless.
This is part of what makes healing so difficult to pin down. The first key that you want to look for is if people are dying. When you have people dropping off when they shouldn't be, talk to who was assigned to heal those targets and look at why those players died. Were they out of range? Were they standing in something they shouldn't be?
When you have a consistent death problem and you suspect that it's a healer that is at fault, the way to go about pinpointing the problem is to change up healer assignments. If the general raid is dying when they shouldn't, don't just mindlessly toss more healers at the problem; instead, change who is healing. If the deaths follow the healer, chances are that they're the issue.
Also, talk to your other healers. Healers notice everything, and they're like the gossipy blondes of high school. If someone is slacking in the healing department, they'll pick up on it, and they will let you know. Meters may not be able to tell you when you have a problem, but other healers certainly can -- and boy, will they be quick to point it out if you bring it up.
Don't blame the spec!
This comes up quite often for healers just as much for DPSers. It doesn't help that many of the top raiding guilds can also perpetuate these feelings. When confronted with weak healing, it isn't uncommon for a healer to try and shift the blame onto their spec instead of themselves.
First, I want to address the concept of the weak healing spec. The entire thing is a myth. Are all healing specs equal? No, just as with any other part of the game, the minute mechanics of the game tend to favor certain specs or healing styles more than others. Yet healing imbalances as they exist now don't show up in the average raid. To a top-tier guild (which would get nothing out of this), minor differences can make the difference for a world-first kill; to every other guild out there, it just isn't going to make a difference.
That being said, not every spec works for every situation -- and let's not forget that healers also have the phenomenon of specs within specs, making it even more complicated. If you have a healer who just can't keep up with the raid's healing needs and believes that spec is to blame, then work with the player to identify ways in which he can tweak his spec in order to reach where he needs to be. A fire mage is a fire mage, but a holy paladin isn't just a holy paladin. There are mastery holy paladins and there are haste holy paladins, each with his own strengths and weaknesses. Restoration druids have more raid-centric builds and more tank-focused ones.
Many players may not realize this. Often times, healing guides can be fairly generalized for players that aren't heavily invested into the game, which can end up with their taking a spec that attempts to do it all yet ends up being slightly weaker in everything. If healers think it's their spec that's to blame, then help them fix it. It is never the spec's fault, but sometimes it can be the player's understanding of how to set up the spec.

Encounters can make or break healing styles far more viciously than they do for DPS. There are extremes wherein certain healing types just don't work out all that well. As mentioned above, it may be a question that a slight spec swap is all that the player needs in order to improve his healing output, but don't fall into believing that a certain encounter's mechanics are actually causing poor performance.
Healers are different than other players in that they don't have the same indicators or the pleasure of planning that others do when it comes to working inside of an encounter. A DPSer only has to worry about keeping the boss in range, and being NPCs, bosses have prescribed methods of movement that can be predicted. Players don't work the same way. It's easy for a stray DPSer to jump out of range of heals, which can wind up with them dying, or worse, with the healer attempting to run after him, which causes other deaths.
An encounter will never be the reason that a healer is weak, but it can magnify the effect of a weak healer. Always be on the lookout for contributing factors that could also be causing player death. Is your placement setup all wrong? Perhaps it'd be better if you had people group or spread more. Maybe you need better positioning in order to keep healer movement down to a minimum as well as DPS -- something that I find is often ignored. Again, an encounter will never be the root cause of your healing issues, but the way you are tossing your face against it could be making matters worse.
Dealing with snipers
Heal sniping is a big issue that cannot be tolerated in Cataclysm-style raids, particularly in heroics. Having a healer stray off their assigned targets can easily lead to a snowball of effects. It causes them to expend more mana than they need to be, it wastes another healer's mana, and it puts the assigned group's health at risk. Fingering snipers is very tricky to do, but others within your healing squad will quickly be able to point out when it happens.
In this case, you can find yourself in an awkward position, particularly if people aren't actually dying. Wait, people aren't dying and there's a problem? Yes. Even if people manage to stay alive, that doesn't make the matter of one healer's sniping the heals of another. Even if you always continue to make progress, you are sitting on a ticking time bomb. All it takes is a single encounter that pressures healers to cause a breakdown, a single change to healing design to break all the dominoes. Not just that, it often causes frustration within the healing team that can cause drama or collapse the healing team as a whole.
There are no solutions to this behavior because it is simply inexcusable. Testing for it is rather simple, the best being to assign the suspect to tank healing then see how many non-tank targets they heal. Dealing with it can be tricky. These healers generally won't back down because the evidence is on their side -- their healing output is spectacular, better than all the other healers -- yet that is the exact same thing which damns them. Healers should all be within the same average, assuming that everyone is pulling equal weight. If one healer is super-high, others low but the low ones have high overhealing, you have a sniper.
All you can do is straight-up tell your sniper to quit it or get out. Healers must work as a team; this type of behavior is not supportive of that team.
Absorbs are heals, too
Even since discipline became a real healing spec in Wrath, the issue of absorbs has become something of a touchy subject for healers. Originally, absorbs couldn't be tracked by any of the methods that we use to track healer data because the game itself didn't capture the information. We see this with a few other healing effects as well, even today, but most of these invisible problems have been corrected.
Both damage healed and damage absorbed is tracked by parsing tools, and they will paint the entire picture for you. Don't let someone use this dead trick on you. Their ability is being properly tracked; the numbers don't lie, and even if they did, deaths don't.
Knowing your comfort areas
One legitimate excuse that I have seen from players is how comfortable they are with certain assignments. I once played with a priest who could not tank heal for the life of him. It didn't matter what you told him, how you helped him, or what assignment you gave him; he simply could not tank heal. He didn't like it; it wasn't within his comfort zone, so putting him to the task was always too much for him to handle, resulting in many tank deaths.
If you see this issue, where players just have trouble in a specific assignment, it doesn't always mean that they're terrible players. Sometimes they really just aren't comfortable performing that role. You can generally pick out these situations when a player only has issues on those assignments. In the priest's example, on a tank, his healing was always terrible and resulted in deaths. When placed on the raid, his healing was flawless, keeping up with every other healer in the field, and no one under his care ever died unless that person messed up.
There are going to be times where you can't be hard set on certain healers working in specific standard roles. Some players just don't function that way. It would be a shame to deny yourself useful raiders simply because the position that they are pushed into isn't one that fits them.
Ready Check shares all the strategies and inside information you need to take your raiding to the next level. Be sure to look up our strategy guides to Cataclysm's 5-man instances, and for more healer-centric advice, visit Raid Rx.
Filed under: Raiding, Ready Check (Raiding)
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Reader Comments (Page 4 of 5)
moir.scott Sep 2nd 2011 3:39PM
Well, it is a zero-sum game. There is going to be X damage done over Y period of time. If you healers can generate X+1 of healing over Y time, you win.
The teamwork thing and healing assignments are what get you into harder fights where the demand changes during the fight.. its light at some phases, its an insane rush during others. The healing team needs to know when to dip down into those reserves and when not to.
loop_not_defined Sep 2nd 2011 11:54PM
(I know this is late)
Arbolamante, if *that* boss dies, simply brushing it off as "no big deal" is encouraging this behaviour...meaning future progression bosses are going to be a lot of stress. So yeah, this one boss died. But will the next? By that time, it's almost too late.
Arbolamante Sep 4th 2011 12:42AM
A fair point loop -- I was thinking more in terms about not worrying about who has the highest hps numbers.
Heather Sep 2nd 2011 3:40PM
Saying that an encounter will never be the reason a healer is weak is foolish, in my opinion. Saying that Druid healers are not weak on Baelroc is just plain wrong. Saying that Shaman healers are not weak on Ragnaros is similarly just as wrong (and this weakness only gets more pronounced in heroics).
And some raid leader is going to read this and utterly tear their Druid healer a new one when the Druid points out that they are weak on the Baelroc encounter, because "Tyler Caraway says no encounter will ever be a reason a healer is weak."
WeWhoEat Sep 2nd 2011 7:11PM
Really? Druids might not have the pally beacon trick but they're way more than capable healing Baelroc.
First of all its a fight that's completely healable with the trinity that all healers have, then throw in a druid's 2 extra low cost instant direct heals (swiftmend and nature's swiftness) that are up every time you need to gain stacks for extra stacking and also throw in the very healthy mana regen ability that's instant and doesn't need to be channeled so you can be more liberal with your stacking, and then the extra plus of OOC procs that allow you to efficiently stack faster too. I'm nearly always the healer that has the higher spark stack in my raid. And lets not forget that tank death in this fight is completely brezzable, so you even have the pseudo equivalent to a tank cooldown which you often don't have the luxury of in many fights. Ask your tanks to swap decimation blades (if you 2 tank it) and your rejuv becomes really effective.
The difference in healer flavors/mechanics vs boss mechanics is always dwarfed by player skill and can nearly always be completely mitigated by strat changes.
Ozonekiller Sep 2nd 2011 3:16PM
Overhealing isn't a bad thing as long as you have enough mana to finish the fight assuming the rest of the raid is not taking un-necessary damage or extending the fight longer than it should be due to DPS or mechanic fails.
It depends on the FIrelands bosses. I have found Shannox to be very healer friendly as long as you watch your feet. IMO Beth'Tilac is a resto druid's fight to be well over the other healers if you are healing on the ground level and using Efflorescence and Wild Growth wisely.
Wow-heroes is the meter we use to see if someone has the gear for Firelands. I personally use AskMrRobot to optimize my toons.
Arbolamante Sep 2nd 2011 3:31PM
"If you watch your feet" being the operative term. And who ever is getting pummeled by the dog can usually use some cross heals.
steve Sep 2nd 2011 3:18PM
I think that a clearer discussion of healing assignments would have been useful, especially considering your strong words about sniping, which you leave completely undefined. For our ten man group, we usually have one healer "assigned" to the main tank, one to the off tank, and one to the raid, but there is going to be a lot of overlap. I want HoTs on my tanks, I want the tank healer using AoE heals for AoE dmg, and I want heals ASAP from anyone if any member of the raid is less than 20% health.
I have run with some bad healers, and here is what I noticed.
(1) Their assigned targets either died or regularly dipped so low that other healers had to try and cover for them, or dps had to self-heal.
(2) They had low HPS combined with one of two additional factors:
(a) They failed to cover their assignment: This means they could have healed more but didn't.
(b) They went OOM. Again, this means that they could have healed more, but didn't.
Sometimes a good healer will have low HPS because their assignment simply wasn't very demanding for that fight. If they managed their mana and fulfilled their assignment, they aren't the problem. Check if they had a lot of overheal. Try expanding their assignment or reducing the overlap or, in some cases "sniping", from other healers.
Sometimes a healer with high HPS will fail in their assignment. Was their assignment too much? Did their assigned target stand in fire or get out of their range? Were they trying to rescue someone other than their assignment? If so, was that actually necessary or were they "heal sniping?"
Ozonekiller Sep 2nd 2011 3:18PM
Overhealing isn't a bad thing as long as you have enough mana to finish the fight assuming the rest of the raid is not taking un-necessary damage or extending the fight longer than it should be due to DPS or mechanic fails.
It depends on the FIrelands bosses. I have found Shannox to be very healer friendly as long as you watch your feet. IMO Beth'Tilac is a resto druid's fight to be well over the other healers if you are healing on the ground level and using Efflorescence and Wild Growth wisely.
Wow-heroes is the meter we use to see if someone has the gear for Firelands. I personally use AskMrRobot to optimize my toons.
Ozonekiller Sep 2nd 2011 3:21PM
Overhealing isn't a bad thing as long as you have enough mana to finish the fight assuming the rest of the raid is not taking un-necessary damage or extending the fight longer than it should be due to DPS or mechanic fails.
It depends on the FIrelands bosses. I have found Shannox to be very healer friendly as long as you watch your feet. IMO Beth'Tilac is a resto druid's fight to be well over the other healers if you are healing on the ground level and using Efflorescence and Wild Growth wisely.
Wow-heroes is the meter we use to see if someone has the gear for Firelands. I personally use AskMrRobot to optimize my toons.
Meg Sep 2nd 2011 3:39PM
I strongly disagree with your always against heal-sniping stance. I'm only against heal-sniping if it is being done at the expense of your priority job. If a tank healer can keep the tank up no problem and add in a few raid heals, more power to them. A little competition is good for everyone, it drives everyone else to strive to be better, which is a good thing in most case. Caveats being the obvious meter whores (no one likes meter whore regardless of if it's heals or dps), and if they are 'sniping' and neglecting their assignment while doing so. Quite frankly, particularly in ten man but also in 25 man, you are going to have to short yourself healers in most heroic modes, and by having a strict 'no sniping' policy your healers may not be prepared for having to take care of everything themselves later on. I've never really understood this issue. Heal sniping isn't the issue; the issue is someone neglecting their assignment.
Muse Sep 2nd 2011 7:08PM
Heal sniping isn't just neglecting your own assignment, it's making it look like the person you're sniping from is neglecting THEIRS. If I'm assigned to raid heals and that's a full time job, and the tank healer is bored enough to have time to snipe me, that means an uneducated raid leader might draw the conclusion that it's me, the raid healer that doesn't have enough to do (or isn't pulling my weight), since the raid healer has the lowest healing done. From this, you can end up with stupid tactics that will lead to more wipes. Or getting kicked from the raid for "underperforming". THAT is the real danger of sniping.
WeWhoEat Sep 2nd 2011 7:22PM
"that means an uneducated raid leader might draw the conclusion that it's me"
That's the problem, not "heal sniping". Anyone that's raided enough to be a raid leader knows that HPS/Healing done isn't anywhere near as clear cut as DPS/Damage done (DPS itself is so clear cut sometimes) for measuring healers. Getting cut on those grounds is a benefit to you, because you don't want to be a part of a raid that allows that leadership. This is precisely the reason there's no such thing as heal sniping, drama even existing over so called "heal sniping" is always a symptom of another problem.
Ozonekiller Sep 2nd 2011 3:43PM
Overhealing isn't a bad thing as long as you have enough mana to finish the fight assuming the rest of the raid is not taking un-necessary damage or extending the fight longer than it should be due to DPS or mechanic fails.
It depends on the FIrelands bosses. I have found Shannox to be very healer friendly as long as you watch your feet. IMO Beth'Tilac is a resto druid's fight to be well over the other healers if you are healing on the ground level and using Efflorescence and Wild Growth wisely.
Wow-heroes is the meter we use to see if someone has the gear for Firelands. I personally use AskMrRobot to optimize my toons.
Ozonekiller Sep 2nd 2011 3:45PM
Overhealing isn't a bad thing as long as you have enough mana to finish the fight assuming the rest of the raid is not taking un-necessary damage or extending the fight longer than it should be due to DPS or mechanic fails.
It depends on the FIrelands bosses. I have found Shannox to be very healer friendly as long as you watch your feet. IMO Beth'Tilac is a resto druid's fight to be well over the other healers if you are healing on the ground level and using Efflorescence and Wild Growth wisely.
Wow-heroes is the meter we use to see if someone has the gear for Firelands. I personally use AskMrRobot to optimize my toons.
Ozonekiller Sep 2nd 2011 3:48PM
Very sorry about the overposts. I found the culprit at least!
Matthew Sep 2nd 2011 4:03PM
I have some nice pictures of Trees Tyler.
One in particular, me as a tree in the passgenger seat being driven to the Dalaran Herbalism trainer. . . .
that was a bad day.
steve Sep 2nd 2011 6:23PM
Last week Chase Christian had a provocative post arguing that healers should work hard at all times to compete with each other to grab a bigger slice of the healing pie. In this way, they would actually be working together for the benefit of the raid, but making sure everyone was topped off as much as humanly possible.
http://wow.joystiq.com/2011/08/28/the-light-and-how-to-swing-it-healing-is-a-zero-sum-game/
He got a lot of negative and positive feedback for that post, somewhat the opposite of today's comments about heal sniping. Perhaps the two of you could work together on a post that reaches some sort of consensus on heal sniping vs. team healing.
Shadda Sep 5th 2011 3:04AM
Wait... My pally's supposed to stand IN the pools for Occu'thar? That's what I've been doing wrong!
I'm very much a nub pally (my main's a hunter) but I like using my holy shock on the dps so that I can have my word of glory ready for the tank. It seems silly for the raid healer to go oom while I'm sitting at 75% mana and the tanks aren't taking damage. Obviously not every healer has that luxury of an instant heal, and if I see that the player isn't going to die and has a heal incoming, I won't do it. It seems to depend on the heal team more than anything. If your team shares targets and you stick to your own, they'll go oom and your heals will be nothing...
isissaurfang Sep 2nd 2011 10:55PM
There are some comments about cross-healing being good when your assigned target does not require healing. It is absolutely right, but you really need to ensure that you are doing your job before helping other healers.
For example, when my guild was working on H Magmaw, we had 3 healers assigned to heal DPS at range and the kiting tank. One particular night myself and a dpriest were having a really difficult time keeping ranged DPS up, even though the 3rd healer (an offspec resto druid) was topping the healing meter by a large margin and was being praised for it. Turned out the 3rd healer was actually healing the raid rather than the assigned targets, while myself and the priest were burning through our mana trying to keep people alive. The difference in the healing done on the assigned targets were a few hundred %, and on a particular target the difference was over 500%. He probably did not think that those ranged DPS required healing and decided to heal the raid instead, but that is only because other healers were carrying the bulk of the weight.
I think this example illustrates that when a player decides it's ok to cross-heal because assigned targets are safe, he/she is not always right. When you have a particular assignment, you need to check who your target received heals from, and ensure that you are doing the most healing on your target.