Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
9-02-2011 @ 3:39PM
moir.scott said...
Well, it is a zero-sum game. There is going to be X damage done over Y period of time. If you healers can generate X+1 of healing over Y time, you win.
The teamwork thing and healing assignments are what get you into harder fights where the demand changes during the fight.. its light at some phases, its an insane rush during others. The healing team needs to know when to dip down into those reserves and when not to.