Totem Talk: Horde races for elemental shaman
Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Josh Myers once only tackled the hard questions about enhancement but has recently expanded his sphere of responsibility to all shaman DPS specs. (And no, two-handed enhancement is still never coming back.)
I really like Tauren. If I had my way, the Horde would be comprised of six different tribes of Tauren who spent most of their days participating in competitive flower picking and saying "Walk with the Earthmother." Unfortunately, the Herd is not a real faction, and most people aren't Tauren.
While some players make racial choices for game immersion or fun, there are players who choose their character's race for the best performance. A tank might choose Tauren for the 5% base health bonus, a PVPer might choose human for the extra trinket slot, and a healer might choose Blood Elf for the 2-minute cooldown mana return. For Horde elemental shaman, there's a reason to play any of the four available options, but the choice is largely up to your playstyle.
Tauren
Tauren are the superior choice for any Horde class. Tall, dark, handsome, and great with A-1 sauce, Tauren are simply the coolest race in the game. When you add their innate affinity for shamanism (the elevator in Thunder Bluff is a gigantic totem -- you don't get more shaman than that), you come to the realization that there's no reason not to play Tauren. Unless, you know, looking totally awesome 24/7 isn't your idea of a fun gameplay.
The total badassery of our bovine buddies is slightly diminished by the fact that Tauren racials leave something to be desired. War Stomp, a short-duration AOE stun on a 2-minute cooldown, is great for PVP and soloing. Some of its more popular uses allow you a chance to cast a Healing Surge on yourself, interrupt an enemy spell cast while Wind Shear is on cooldown, or buy you time to run away before Earth's Grasp comes off cooldown. Unfortunately, War Stomp's usefulness in PVE content is incredibly limited and does nothing for DPS.
Endurance is a 5% increase to base health, which is about a 2k increase at 85. This might help you if a raid boss sneezes in your direction. Cultivation provides a 15-point increase to herbalism and a speed increase when picking pretty flowers. This is a nice bonus for herbalists, but is somewhat tempered by the fact that many serious raid groups and PVP teams require players to have double crafting professions for the stat bonuses.
Trolls
I have a love/hate relationship with the Darkspear Trolls. I really like their starting area, the picturesque Darkspear Isle. I think Vol'jin should be Warchief of the Horde, and I will be the first to write a letter of thanks to Blizzard when he successfully dethrones Garrosh Hellscream. At the same time, the design of the race itself is wildly culturally appropriative and, to me, somewhat offensive. As a result, I've never managed to get into playing a Troll.
Trolls have a few racials that are utterly wasted for elemental shaman. 1% more crit on bows and throwing weapons is not really helpful when your main form of damage is casting Lightning Bolts. Regeneration is one of (if not the) worst racials in the game. On the flipside, Trolls do get Beast Slaying, which is a 5% damage bonus on a handful of encounters like Beth'tilac or Chimaeron. They also get Da Voodoo Shuffle, which shortens snares by 15%. This is somewhat useful for PVP.
The king of Troll racials is Berserking, a 10-second, 20% haste increase on a 3-minute cooldown. With haste's current position as the top secondary stat for elemental, Berserking is a strong burst DPS cooldown. It can initially be stacked with Elemental Mastery (provided the double haste increases don't bring Lightning Bolt below a 1-second cast time) for some added burst DPS, but due to the way Feedback works, you can't match every Elemental Mastery and Berserking. Ultimately, this racial is the main saving grace for Trolls.
Orcs
Orcs are quite possibly my least favorite Horde race -- or at least, my least favorite of the ones that can be shaman. Female Orcs are the exception, countering the male Orcs' dumb, strong, masculine dude routine by being strong female characters with excellent sass. And pigtails. I also don't totally hate Thrall; he seems like a pretty cool dude. On the other hand, Garrosh Hellscream embodies everything I despise about the Orcish race.
Going by racials, Orcs are a strong contender for elemental shaman. Though there is some debate on it, Command does seem to effect Fire Elemental Totem. For elemental shaman of any gear level, this is a nice bonus. For elemental shaman in Firelands tier gear with a near-permanent Fire Elemental, it's even better. Hardiness is of very limited value in PVE, but decreasing the length of stuns in PVP is always a nice thing.
Blood Fury is the crown jewel of the Orc racial set, providing 584 spellpower for 15 seconds on a 2-minute cooldown. It has considerably better uptime than Berserking, which is up for 1/16th of the fight, while Blood Fury is up 1/8th. On the other hand, the spellpower it gives is not as incredible as the haste bonus from Berserking, which is why it can be up sooner. Orcs end up being a solid choice for both PVE and PVP.
Goblin
Since I'm a lifelong resident of New Jersey, you might think a race of small, green-skinned Sn00ki wannabes would make me want to be one. I don't. While I'm a huge fan of the majority of Blizzard's pop culture comedy, my own experiences with leveling in Kezan was that Jersey Shore was one pop culture mainstay that Blizzard should have left to Gawker. Fortunately, Kezan is over quickly, and you can spend the rest of your toon's life with voices off, allowing you to somewhat forget your six levels spent as The Situation's Mini-Me.
Goblins make up for their faux Staten Island accents by having some of the best racials in the game. Better Living Through Chemistry, a small alchemy bonus, Best Deals Anywhere, a price reduction on every vendor good in the game, and Pack Hobgoblin are all nice quality of life perks. Time is Money is the best passive racial for elemental shaman, giving a permanent 1% spell haste. This is a slightly smaller benefit than Troll's Berserking, which popped on cooldown equates to 1.11% spell haste. However, it's possible to miss Berserking coming off cooldown by a few seconds, suddenly need to move while it's up, or something else that might cause you to lose the benefit. Time is Money has no similar drawback.
The other main racial of Goblins is Rocket Jump, which allows you to jump forward 15 meters on a 2-minute cooldown. The main function of this is as an incredible PVP ability that allows you to escape a hairy situation. However, it also has its uses on every movement fight in the game, either helping you compensate for a slow reaction or helping you to proactively move into a position that makes DPSing the boss easier, saving you time on moving. Combined with Time is Money, Goblins are a solid contender for the top elemental shaman race.
Show your totemic mastery by reading Totem Talk: Elemental. Let's get down to business with a heart-to-heart on fixing the fire elemental problem, and then join us for a discussion of best practices for elemental shaman.
I really like Tauren. If I had my way, the Horde would be comprised of six different tribes of Tauren who spent most of their days participating in competitive flower picking and saying "Walk with the Earthmother." Unfortunately, the Herd is not a real faction, and most people aren't Tauren.
While some players make racial choices for game immersion or fun, there are players who choose their character's race for the best performance. A tank might choose Tauren for the 5% base health bonus, a PVPer might choose human for the extra trinket slot, and a healer might choose Blood Elf for the 2-minute cooldown mana return. For Horde elemental shaman, there's a reason to play any of the four available options, but the choice is largely up to your playstyle.
Tauren
Tauren are the superior choice for any Horde class. Tall, dark, handsome, and great with A-1 sauce, Tauren are simply the coolest race in the game. When you add their innate affinity for shamanism (the elevator in Thunder Bluff is a gigantic totem -- you don't get more shaman than that), you come to the realization that there's no reason not to play Tauren. Unless, you know, looking totally awesome 24/7 isn't your idea of a fun gameplay.
The total badassery of our bovine buddies is slightly diminished by the fact that Tauren racials leave something to be desired. War Stomp, a short-duration AOE stun on a 2-minute cooldown, is great for PVP and soloing. Some of its more popular uses allow you a chance to cast a Healing Surge on yourself, interrupt an enemy spell cast while Wind Shear is on cooldown, or buy you time to run away before Earth's Grasp comes off cooldown. Unfortunately, War Stomp's usefulness in PVE content is incredibly limited and does nothing for DPS.
Endurance is a 5% increase to base health, which is about a 2k increase at 85. This might help you if a raid boss sneezes in your direction. Cultivation provides a 15-point increase to herbalism and a speed increase when picking pretty flowers. This is a nice bonus for herbalists, but is somewhat tempered by the fact that many serious raid groups and PVP teams require players to have double crafting professions for the stat bonuses.
Trolls
I have a love/hate relationship with the Darkspear Trolls. I really like their starting area, the picturesque Darkspear Isle. I think Vol'jin should be Warchief of the Horde, and I will be the first to write a letter of thanks to Blizzard when he successfully dethrones Garrosh Hellscream. At the same time, the design of the race itself is wildly culturally appropriative and, to me, somewhat offensive. As a result, I've never managed to get into playing a Troll.

The king of Troll racials is Berserking, a 10-second, 20% haste increase on a 3-minute cooldown. With haste's current position as the top secondary stat for elemental, Berserking is a strong burst DPS cooldown. It can initially be stacked with Elemental Mastery (provided the double haste increases don't bring Lightning Bolt below a 1-second cast time) for some added burst DPS, but due to the way Feedback works, you can't match every Elemental Mastery and Berserking. Ultimately, this racial is the main saving grace for Trolls.
Orcs
Orcs are quite possibly my least favorite Horde race -- or at least, my least favorite of the ones that can be shaman. Female Orcs are the exception, countering the male Orcs' dumb, strong, masculine dude routine by being strong female characters with excellent sass. And pigtails. I also don't totally hate Thrall; he seems like a pretty cool dude. On the other hand, Garrosh Hellscream embodies everything I despise about the Orcish race.
Going by racials, Orcs are a strong contender for elemental shaman. Though there is some debate on it, Command does seem to effect Fire Elemental Totem. For elemental shaman of any gear level, this is a nice bonus. For elemental shaman in Firelands tier gear with a near-permanent Fire Elemental, it's even better. Hardiness is of very limited value in PVE, but decreasing the length of stuns in PVP is always a nice thing.

Goblin
Since I'm a lifelong resident of New Jersey, you might think a race of small, green-skinned Sn00ki wannabes would make me want to be one. I don't. While I'm a huge fan of the majority of Blizzard's pop culture comedy, my own experiences with leveling in Kezan was that Jersey Shore was one pop culture mainstay that Blizzard should have left to Gawker. Fortunately, Kezan is over quickly, and you can spend the rest of your toon's life with voices off, allowing you to somewhat forget your six levels spent as The Situation's Mini-Me.
Goblins make up for their faux Staten Island accents by having some of the best racials in the game. Better Living Through Chemistry, a small alchemy bonus, Best Deals Anywhere, a price reduction on every vendor good in the game, and Pack Hobgoblin are all nice quality of life perks. Time is Money is the best passive racial for elemental shaman, giving a permanent 1% spell haste. This is a slightly smaller benefit than Troll's Berserking, which popped on cooldown equates to 1.11% spell haste. However, it's possible to miss Berserking coming off cooldown by a few seconds, suddenly need to move while it's up, or something else that might cause you to lose the benefit. Time is Money has no similar drawback.

Filed under: Shaman, (Shaman) Totem Talk, Cataclysm







Reader Comments (Page 1 of 3)
Franktank Sep 3rd 2011 6:21PM
Maybe it's just me but it's weird seeing a Shaman on a flying carpet.
Crispn Sep 3rd 2011 6:13PM
That's not actually a shaman, everyone knows that a real shaman use lightning shield.
Noyou Sep 3rd 2011 7:59PM
Seriously? The best flying mount in the game, and you can craft it yourself? Anyone looks good on a flying carpet. Not to mention if you are Elemental or Resto, it provides your leg enchant for practically nothing. Sign me up.
Josh Myers Sep 3rd 2011 8:11PM
I think the screenshot is from WoTLK, where elemental shaman did use Water Shield. :P
Crispn Sep 3rd 2011 6:12PM
:( I love Kezan
Cetha Sep 3rd 2011 7:23PM
Me too! Maybe since I have never seen jersey shore and wouldn't know a snooki or a situation if they walked past me on the street, I definitely wasn't feeling any specific references during my multiple play-thrus of the goblin area.
In other news however, yes Tauren shaman are awesome.
snowleopard233 Sep 4th 2011 10:49AM
Yeah me too. I didn't get to so much of a Jersey Shore vibe out of it as much as I did a Grand Theft Auto one, and I'm third generation New Jerseyian and have seen said reviled show several times. The driving around, collecting your money, moving up the ranks of a crime syndicate or shady business, and then taking out your rival; that's all straight out of GTA. There was hardly any of the clubbing, hooking up, or punching of snookis that Jersey Shore is infamous for.
Arrohon Sep 3rd 2011 6:14PM
If it can't be a tauren then it's a blood elf. That's my method for horde characters.
Noyou Sep 3rd 2011 8:00PM
I love the lumberjack look on the belf who then accents it with moon boots. If that's not a win, nothing is.
Jeremy Sep 3rd 2011 9:12PM
@Noyou... please tell me you are not missing the whole Back to the Future reference in the pic above?! If you are or do not know what i'm talking about, please, stop what you are doing and go rent the trilogy right now.
Why are you still here?
Philster043 Sep 3rd 2011 6:16PM
Funny thing, but I still see far more Tauren druids than shamans and a lot more Troll shamans than druids (well, the latter is a bit understandable, the latter didn't come along until recently).
Noyou Sep 3rd 2011 8:03PM
After going thru the the list of racials, I'd prolly go with Goblin. The 1% melee or spell haste is perfect for a hybrid class. Of course there is no way you will get be to go thru the Goblin starting area again. I tried. Half way thru /delete. /roll forsaken. I wanted to see their lore anyway :p
Collapse Sep 3rd 2011 6:19PM
May I say:
I'm 100% with you regarding tauren shamanic handsomeness. i played a shaman tauren for the last 6 years, and I chose this combination a bit randomly. So may i say that Tauren+shaman is the "natural" race/class combination from my point of view.
Goblins as shamans is just an heresy. where the hell did they learn and got the wisdom and time to practice an old azeroth and draenor mainstream practice. Well, they suck at shaman anyhow.
I do believe orc work as tremendous shamans. On a RP side, yes, obvisouly Shamanism is an orcish matter, it comes from "over there". Massive shoulderpads, viril totems and nice casting stance, orc is deffo a cool shaman race to play.
eventually, as you said, nothing can be cooler than playing coolness itself: Taurens.
(sry for my spelling, french native)
Fletcher Sep 3rd 2011 6:20PM
Another reason not to play Tauren is that their casting and weapon animations are *incredibly boring* - particularly male Tauren.
WRT the cultural appropriation thing - this is true, and another bit of evidence that points to Blizzard being composed entirely of straight white guys from the suburbs. They're not malicious as such, they just don't *think* about it. Trolls got off fairly lightly though, if you consider the pygmies. And the trolls, being a kind of mashup of Jamaican, African, and other "primitive" cultures as viewed through the lens of straight white guys from the suburbs, aren't as bad as the tauren, who are pretty much a straight pastiche of Great Plains Indians - again viewed through the lens of straight white guys from the suburbs.
The main reason I have trouble playing trolls is that their run animations are seriously flawed - particularly the female troll's. I can't quite articulate why it is, but the female troll run makes me seasick.
Orcs, well, male orcs are shaped like vending machines. Same problem with male tauren and male humans, really; I'm not interested in playing anything whose closest common ancestor appears to have been a Lego man. And Thrall, for all his good qualities, displays an *astounding* lack of foresight in just about everything he does - which is not exactly a good trait in someone whose title is "Farseer".
And goblins, well, goblin shamans just never really clicked for me. Oh, sure, the lore makes as much sense as any of Blizzard's other lore, it just feels ... off. Plus the male goblins look like little wizened potatoes.
jealouspirate Sep 3rd 2011 9:22PM
I found it funny that the author dislikes Trolls because their culture was appropriative but loved Tauren. Tauren culture is no less appropriative, taken straight from common native american mythos (not necessarily fact).
Honestly, I find that almost all WoW's race's cultures are fairly appropriative. Blizzard hasn't shown a lot of originality in the culture department. Even the Orcs and the so-called "New Horde" that people seem to think is new and fresh is just using the standard "noble savage" trope.
Kylenne Sep 3rd 2011 10:42PM
@jealouspirate: I was totally coming in here to say that.
Revynn Sep 3rd 2011 6:21PM
- "Time is Money is the best passive racial for elemental shaman, giving a permanent 1% spell haste. This is a slightly smaller benefit than Troll's Berserking, which popped on cooldown equates to 1.11% spell haste. However, it's possible to miss Berserking coming off cooldown by a few seconds, suddenly need to move while it's up, or something else that might cause you to lose the benefit. Time is Money has no similar drawback."
On the other hand, Berserking can be paired with an on-use trinket for greater gains than they would provide on their own.
Zirri Sep 3rd 2011 6:28PM
Sad that your first thought of Goblins is "Jersey Shore" when in reality it's more of a mob/mafia mentality....I love the Goblins because of that.
Noyou Sep 3rd 2011 8:08PM
I had plans of rolling a bunch of goblins with mob names. Even thought of making a guild up for them. I managed one, Joeypipes. My Warlock was Vinnyocean (feel free to use it) until I deleted him. I love Goblins don't get me wrong. I just can't handle the starter area again. Ironically I love the worgen starting area, but cannot stand the race. Too sniffy. Anyways, it's pretty interesting if you google mob names. There are some good ones. Being from Chicago I can relate to the who jersey wise guy thing. You know what I'm sayin? Forgettabouttit.
bemused Sep 3rd 2011 6:46PM
what? you think Trolls racial character is offensive, and yet you love the Native americanism of the Tauren?
Either have a standard and stick to it, or just admit you are not offended by things you like and are offeneded by things that dont tickle your fancy?
Double standards much?