Totem Talk: Horde races for elemental shaman
Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Josh Myers once only tackled the hard questions about enhancement but has recently expanded his sphere of responsibility to all shaman DPS specs. (And no, two-handed enhancement is still never coming back.)
I really like Tauren. If I had my way, the Horde would be comprised of six different tribes of Tauren who spent most of their days participating in competitive flower picking and saying "Walk with the Earthmother." Unfortunately, the Herd is not a real faction, and most people aren't Tauren.
While some players make racial choices for game immersion or fun, there are players who choose their character's race for the best performance. A tank might choose Tauren for the 5% base health bonus, a PVPer might choose human for the extra trinket slot, and a healer might choose Blood Elf for the 2-minute cooldown mana return. For Horde elemental shaman, there's a reason to play any of the four available options, but the choice is largely up to your playstyle.
Tauren
Tauren are the superior choice for any Horde class. Tall, dark, handsome, and great with A-1 sauce, Tauren are simply the coolest race in the game. When you add their innate affinity for shamanism (the elevator in Thunder Bluff is a gigantic totem -- you don't get more shaman than that), you come to the realization that there's no reason not to play Tauren. Unless, you know, looking totally awesome 24/7 isn't your idea of a fun gameplay.
The total badassery of our bovine buddies is slightly diminished by the fact that Tauren racials leave something to be desired. War Stomp, a short-duration AOE stun on a 2-minute cooldown, is great for PVP and soloing. Some of its more popular uses allow you a chance to cast a Healing Surge on yourself, interrupt an enemy spell cast while Wind Shear is on cooldown, or buy you time to run away before Earth's Grasp comes off cooldown. Unfortunately, War Stomp's usefulness in PVE content is incredibly limited and does nothing for DPS.
Endurance is a 5% increase to base health, which is about a 2k increase at 85. This might help you if a raid boss sneezes in your direction. Cultivation provides a 15-point increase to herbalism and a speed increase when picking pretty flowers. This is a nice bonus for herbalists, but is somewhat tempered by the fact that many serious raid groups and PVP teams require players to have double crafting professions for the stat bonuses.
Trolls
I have a love/hate relationship with the Darkspear Trolls. I really like their starting area, the picturesque Darkspear Isle. I think Vol'jin should be Warchief of the Horde, and I will be the first to write a letter of thanks to Blizzard when he successfully dethrones Garrosh Hellscream. At the same time, the design of the race itself is wildly culturally appropriative and, to me, somewhat offensive. As a result, I've never managed to get into playing a Troll.
Trolls have a few racials that are utterly wasted for elemental shaman. 1% more crit on bows and throwing weapons is not really helpful when your main form of damage is casting Lightning Bolts. Regeneration is one of (if not the) worst racials in the game. On the flipside, Trolls do get Beast Slaying, which is a 5% damage bonus on a handful of encounters like Beth'tilac or Chimaeron. They also get Da Voodoo Shuffle, which shortens snares by 15%. This is somewhat useful for PVP.
The king of Troll racials is Berserking, a 10-second, 20% haste increase on a 3-minute cooldown. With haste's current position as the top secondary stat for elemental, Berserking is a strong burst DPS cooldown. It can initially be stacked with Elemental Mastery (provided the double haste increases don't bring Lightning Bolt below a 1-second cast time) for some added burst DPS, but due to the way Feedback works, you can't match every Elemental Mastery and Berserking. Ultimately, this racial is the main saving grace for Trolls.
Orcs
Orcs are quite possibly my least favorite Horde race -- or at least, my least favorite of the ones that can be shaman. Female Orcs are the exception, countering the male Orcs' dumb, strong, masculine dude routine by being strong female characters with excellent sass. And pigtails. I also don't totally hate Thrall; he seems like a pretty cool dude. On the other hand, Garrosh Hellscream embodies everything I despise about the Orcish race.
Going by racials, Orcs are a strong contender for elemental shaman. Though there is some debate on it, Command does seem to effect Fire Elemental Totem. For elemental shaman of any gear level, this is a nice bonus. For elemental shaman in Firelands tier gear with a near-permanent Fire Elemental, it's even better. Hardiness is of very limited value in PVE, but decreasing the length of stuns in PVP is always a nice thing.
Blood Fury is the crown jewel of the Orc racial set, providing 584 spellpower for 15 seconds on a 2-minute cooldown. It has considerably better uptime than Berserking, which is up for 1/16th of the fight, while Blood Fury is up 1/8th. On the other hand, the spellpower it gives is not as incredible as the haste bonus from Berserking, which is why it can be up sooner. Orcs end up being a solid choice for both PVE and PVP.
Goblin
Since I'm a lifelong resident of New Jersey, you might think a race of small, green-skinned Sn00ki wannabes would make me want to be one. I don't. While I'm a huge fan of the majority of Blizzard's pop culture comedy, my own experiences with leveling in Kezan was that Jersey Shore was one pop culture mainstay that Blizzard should have left to Gawker. Fortunately, Kezan is over quickly, and you can spend the rest of your toon's life with voices off, allowing you to somewhat forget your six levels spent as The Situation's Mini-Me.
Goblins make up for their faux Staten Island accents by having some of the best racials in the game. Better Living Through Chemistry, a small alchemy bonus, Best Deals Anywhere, a price reduction on every vendor good in the game, and Pack Hobgoblin are all nice quality of life perks. Time is Money is the best passive racial for elemental shaman, giving a permanent 1% spell haste. This is a slightly smaller benefit than Troll's Berserking, which popped on cooldown equates to 1.11% spell haste. However, it's possible to miss Berserking coming off cooldown by a few seconds, suddenly need to move while it's up, or something else that might cause you to lose the benefit. Time is Money has no similar drawback.
The other main racial of Goblins is Rocket Jump, which allows you to jump forward 15 meters on a 2-minute cooldown. The main function of this is as an incredible PVP ability that allows you to escape a hairy situation. However, it also has its uses on every movement fight in the game, either helping you compensate for a slow reaction or helping you to proactively move into a position that makes DPSing the boss easier, saving you time on moving. Combined with Time is Money, Goblins are a solid contender for the top elemental shaman race.
Show your totemic mastery by reading Totem Talk: Elemental. Let's get down to business with a heart-to-heart on fixing the fire elemental problem, and then join us for a discussion of best practices for elemental shaman.
I really like Tauren. If I had my way, the Horde would be comprised of six different tribes of Tauren who spent most of their days participating in competitive flower picking and saying "Walk with the Earthmother." Unfortunately, the Herd is not a real faction, and most people aren't Tauren.
While some players make racial choices for game immersion or fun, there are players who choose their character's race for the best performance. A tank might choose Tauren for the 5% base health bonus, a PVPer might choose human for the extra trinket slot, and a healer might choose Blood Elf for the 2-minute cooldown mana return. For Horde elemental shaman, there's a reason to play any of the four available options, but the choice is largely up to your playstyle.
Tauren
Tauren are the superior choice for any Horde class. Tall, dark, handsome, and great with A-1 sauce, Tauren are simply the coolest race in the game. When you add their innate affinity for shamanism (the elevator in Thunder Bluff is a gigantic totem -- you don't get more shaman than that), you come to the realization that there's no reason not to play Tauren. Unless, you know, looking totally awesome 24/7 isn't your idea of a fun gameplay.
The total badassery of our bovine buddies is slightly diminished by the fact that Tauren racials leave something to be desired. War Stomp, a short-duration AOE stun on a 2-minute cooldown, is great for PVP and soloing. Some of its more popular uses allow you a chance to cast a Healing Surge on yourself, interrupt an enemy spell cast while Wind Shear is on cooldown, or buy you time to run away before Earth's Grasp comes off cooldown. Unfortunately, War Stomp's usefulness in PVE content is incredibly limited and does nothing for DPS.
Endurance is a 5% increase to base health, which is about a 2k increase at 85. This might help you if a raid boss sneezes in your direction. Cultivation provides a 15-point increase to herbalism and a speed increase when picking pretty flowers. This is a nice bonus for herbalists, but is somewhat tempered by the fact that many serious raid groups and PVP teams require players to have double crafting professions for the stat bonuses.
Trolls
I have a love/hate relationship with the Darkspear Trolls. I really like their starting area, the picturesque Darkspear Isle. I think Vol'jin should be Warchief of the Horde, and I will be the first to write a letter of thanks to Blizzard when he successfully dethrones Garrosh Hellscream. At the same time, the design of the race itself is wildly culturally appropriative and, to me, somewhat offensive. As a result, I've never managed to get into playing a Troll.

The king of Troll racials is Berserking, a 10-second, 20% haste increase on a 3-minute cooldown. With haste's current position as the top secondary stat for elemental, Berserking is a strong burst DPS cooldown. It can initially be stacked with Elemental Mastery (provided the double haste increases don't bring Lightning Bolt below a 1-second cast time) for some added burst DPS, but due to the way Feedback works, you can't match every Elemental Mastery and Berserking. Ultimately, this racial is the main saving grace for Trolls.
Orcs
Orcs are quite possibly my least favorite Horde race -- or at least, my least favorite of the ones that can be shaman. Female Orcs are the exception, countering the male Orcs' dumb, strong, masculine dude routine by being strong female characters with excellent sass. And pigtails. I also don't totally hate Thrall; he seems like a pretty cool dude. On the other hand, Garrosh Hellscream embodies everything I despise about the Orcish race.
Going by racials, Orcs are a strong contender for elemental shaman. Though there is some debate on it, Command does seem to effect Fire Elemental Totem. For elemental shaman of any gear level, this is a nice bonus. For elemental shaman in Firelands tier gear with a near-permanent Fire Elemental, it's even better. Hardiness is of very limited value in PVE, but decreasing the length of stuns in PVP is always a nice thing.

Goblin
Since I'm a lifelong resident of New Jersey, you might think a race of small, green-skinned Sn00ki wannabes would make me want to be one. I don't. While I'm a huge fan of the majority of Blizzard's pop culture comedy, my own experiences with leveling in Kezan was that Jersey Shore was one pop culture mainstay that Blizzard should have left to Gawker. Fortunately, Kezan is over quickly, and you can spend the rest of your toon's life with voices off, allowing you to somewhat forget your six levels spent as The Situation's Mini-Me.
Goblins make up for their faux Staten Island accents by having some of the best racials in the game. Better Living Through Chemistry, a small alchemy bonus, Best Deals Anywhere, a price reduction on every vendor good in the game, and Pack Hobgoblin are all nice quality of life perks. Time is Money is the best passive racial for elemental shaman, giving a permanent 1% spell haste. This is a slightly smaller benefit than Troll's Berserking, which popped on cooldown equates to 1.11% spell haste. However, it's possible to miss Berserking coming off cooldown by a few seconds, suddenly need to move while it's up, or something else that might cause you to lose the benefit. Time is Money has no similar drawback.

Filed under: Shaman, (Shaman) Totem Talk, Cataclysm
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Reader Comments (Page 2 of 3)
Josh Myers Sep 3rd 2011 7:59PM
I actually can't agree more. My attraction to Tauren had always been awesomely large cow people who were less aggressive than the rest of the Horde.
I realized walking home from the Starbucks that I used to put this article in our blogging platform on Thursday how culturally appropriative tauren are...and also, shaman themselves are possibly even more problematic as appropriation of First Nations People. Unfortunately, since I don't have internet at home I couldn't edit this post, but a critique of the class/race design from an appropriation standpoint might be a post for a later date.
Noyou Sep 3rd 2011 8:11PM
I don't see either of them offensive. I think of it as flavor. I love accents and cultures. I think the more you can throw in there the better. I'm a glass half full kind of guy so maybe I am not looking for it.
Josh Myers Sep 3rd 2011 8:21PM
The problem is when that flavor is misused. For the trolls, it's using humor that's playing into the stereotypes people hold of Pygmies/African tribes people for humor. For trolls/tauren/shaman in general, it's appropriating the religious rituals and practices of other peoples without treating them with the same respect that mainstream, majority religions are treated.
There are other issues with it too, but that's all I have time to post while on break at work.
Terrant Sep 3rd 2011 9:19PM
As a big troll fan, for me, the characteristics of trolls in-game (voodoo-practicing, cannibalistic tribal islanders) are so cartoonish that I feel the imagery comes from the silly fears of those kinds of humans in the Western cultural mindset, instead of drawing from the actual culture of a specific human nation/civilization in the Pacific or the Caribbean or wherever. I admit I might be splitting the tiniest of hairs, but it's enough of a distinction for me.
The underlying problem is that we still approach fantasy races in the same way early anthropologists approached studying other human societies: "We have found the X people, and they are all Y." And we end up having debates talking about whether the attribution of "nature-loving" or "tribally organized" or "battle-obsessed" to a specific race is racist or not, but that discussion is not a truly fruitful one. In other words, the problem is NOT, for example, calling orcish society "warlike". I mean, you could say American society is "consumerist", but that doesn't stop Upton Sinclair or Ralph Nader from being American, too.
Races aren't monoliths; there's no reason we should expect all members to act the same, even for important things like religion and culture. And I think to some extent (perhaps not even by design), the game facilitates individuals - our characters - to break those molds. Tauren may be worship the natural order, but that doesn't stop YOUR tauren from being an engineer. Goblins may come from a society that sees everything as a deal, but YOUR goblin priest can learn her spells from a Light-worshipping Aldor trainer instead.
Basically, I think if the game showed more INTRAracial variation, there'd be fewer problems in terms of INTERracial comparisons on which race got the attributes of humanity's "civilized" peoples, and its "primitive" peoples.
Pazazu Sep 3rd 2011 9:45PM
@Terrant:
I can't upvote your comment enough. While I have found Blizzard's use of stereotypes, including for trolls, uncomfortable at times (see: pygmies), it often seems like there isn't a satisfactory way around it. Since fantasy races must be differentiated from humans, and there are no real trolls, for example, to draw from, it is hard to avoid assigning them the perceived characteristics of certain types of real people. This could in theory be fine, except that, as Josh points out, the difficulty, in practice, of handling such things in a way that is not exoticizing or even outright insulting is basically prohibitive. I agree with you that it would go a long way toward alleviating this if the members of various races in-game displayed more individuality. It seems to me that it really wouldn't take very many mold-breaking quest and other NPCs to get the point across that trolls (again, for example) are individuals first, and voodoo-practicing, laid-back African/Jamaican/Creole cultural amalgamations second.
Having read what I just wrote, I'm forced to admit that it still wouldn't be ideal, but it would be a lot better.
Kylenne Sep 3rd 2011 11:11PM
Sorry for the incoming wall o text.
@Josh: First off, as a PoC who is at least partially Muscogee (Creek), can I just thank you for not being a Privilege Denying Asshat for being called out on the double standard? It's kind of lulzy to want to give out cookies for being a decent human being but I have had way too many awful conversations with gamers and geeks in general about these issues.
The problem I generally have with the usual fantasy approach to race, and WC is no exception, is that because humans are usually the default, they're almost always portrayed as white, specifically WASP (white being the default in society and PoC being Othered), and then you get the non-human races as the "ethnic" and "exotic" ones. The implications are a little...troubling, but that's what happens when you get a genre whose popular works are dominated by white dudes who think they're only writing for other white dudes.
People who are marginalized in some way (especially those of us who are double and triple minorities) have to make "bargains" with our entertainment a lot, almost by necessity. Some people have different lines/thresholds for their dealbreakers. To me, even though I side-eye a number of things, I still love Trolls just because of Rule of Funny (and they've always read much more like Latin Caribbean to me despite the Jamaican accent, but that may be because I have Dominican relatives and I'm biased). I might feel very differently about it were I a black person of Caribbean descent rather than just a black US-ian that grew up and lives in a very heavily Caribbean immigrant neighborhood. I know people who won't touch WoW for this very reason, and I respect that. But, weirdly enough, one of the reasons I gravitated so much to the Horde even in the RTS games is *because* they feel coded as PoCs. I suppose that's why I can forgive some of the questionable stereotyping. I relate a lot more to the Horde as the statistical minority trying to carve out a place in a world that despises them than I do the Alliance for the most part. So I have to say I'm less bothered by that than by, say, the playerbase's tendency to create toons as white-looking as possible, regardless of the toon's race, and despite the plethora of skin tons available for most races. (When I was still Alliance, I swore I was the only player on my server that had Draenei and Night Elves that were actually purple. And let's not talk about the lack of dark-skinned humans.)
Cataclysm's been...not good in this regard though. The sand pygmies are probably the most offensive thing to me in this game as race goes, I won't even lie. It's one of the reasons I loathe Uldum. And I won't even get into Metzen's "little brown babies" comment at Blizzcon re: Thrall/Aggra and the racial implications behind his jossing of the Thrall/Jaina ship. That actually bothers me way more than the noble savage stuff.
GhostWhoWalks Sep 3rd 2011 7:09PM
"Regeneration is one of (if not the) worst racials in the game."
Atleast Regeneration provides SOME kind of benefit, even if it's not much. Underwater Breathing http://www.wowhead.com/spell=5227 on the other hand, is the number one racial that you will never find useful, ever.
Luke Sep 4th 2011 7:39AM
@WalkingDead
If by any chance you're a player who enjoys many of the various aspects of this game that doesn't include raiding or pvp you may sing a different tune. Granted the usefulness is limited but there are several quests that require swimming to the bottom of bodies of water to complete certain tasks. Many of these quests do not augment the player with infinite breath, and for many of the mortal races of Azeroth this means more time swimming back to the surface than it does completing objectives.
The next time you get a chance ask a Druid how much they love their aquatic form. Especially if that Druid is an herbalist or Loremaster.
GhostWhoWalks Sep 4th 2011 7:57PM
Normally, I would agree with you. "Hey, lots of quests where I have to swim under this big lake, perfect time to use my racial!" But then many of them provide you with some kind of item or buff for infinite underwater breathing anyway. So...what, I get a minor benefit when farming underwater? Which, by the way, assumes that I'm not a Warlock or playing with a Shaman or have access to an Alchemist.
Jilixx Sep 3rd 2011 7:36PM
As a regular poster on WoW's new player forums we get asked daily what race should I be. Racials really are for min maxers. I say stick with what behind you don't mind spending several hours staring at. Watch the casting animations, or go with lore. Lore is always an acceptable reason to choose a race.
Chris Sep 3rd 2011 7:52PM
Is it time to kill WoW Insider?
trefpoid Sep 3rd 2011 8:03PM
I have two shammies, one is a female troll, the other a female goblin. I love them both dearly, though I like my troll better because of her awesome totems. They just look insanely perfect. My goblin is crazy fun and I think she would rock at 85.. I'm still deciding which one I'll level to the end, 'cause playing enhancement on one and elemental on the other. Can't decide which I love moar :(
Kaylin Sep 3rd 2011 8:03PM
Login to WoW, I haven't seen you on RealID in weeks :(
Josh Myers Sep 3rd 2011 8:07PM
No interwebz.
Kaylin Sep 3rd 2011 8:10PM
But :(
Maybe I need you on msn instead. @ gmail.com
zweitblom Sep 4th 2011 1:32AM
Well, I learned a new word. Appropriative, appropriative, appropriative. Now I just need to steer some conversation into a direction where I can use that word.
Also, if you choose the race of your character because of their racial ability, I hate you. I know there isn't much roleplaying left in WoW, but it's people like you with your minmaxing, your 'funny' character names, your trade chat antics etc who are turning every server into a cesspool of idiocy. If you have no respect for your characters integrity, then you will have no respect for those of others.
Luke Sep 4th 2011 7:45AM
Seriously...
I don't know if I'd say I hate them, but I've never met a Human Paladin I've ever liked. They're all min/maxers. But hey, that's fun for them so I say okay, but still they're never my favorite company.
However i don't know if min/max necessarily equates to asshat, trade-troll or douche bag. That may be going to far. There are some funny names I'll give a pass to.
Rezina Sep 4th 2011 9:41AM
As a proud player of a Tauren (Druid, sorry, not Shaman. . .though you might have tempted me to try rolling one) and a native of Huntington WV, home of Marshall University's Thundering Herd, I just wanna say one thing:
GO HERD!! :)
I'm all happy now.
Rikansolusar Sep 4th 2011 3:23PM
Finally a public acknowledgement of the AWESOMENESS of Taurens. I have six of them, and I love them all.
Juzelle Sep 4th 2011 6:04PM
Even in jest, saying that trolls are 'wildly culturally appropriative' after talking about the Tauren is a PRETTY LOL statement. I mean seriously hello, native peoples appropriation much?