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9-03-2011 @ 8:33PM
Noyou, threat is already the same for all damage, except for damage from a tank in "tanking stance". 1 damage = 1 Threat for everyone not in "tanking stance". Before the change (tempted to call it a nerf, because without the changes to other tank mechanics, I feel less engaged on my tank), 1 "tanking stance" damage = 3 threat. Post change, 1 "tanking stance" damage = 5 threat. 110% of current aggro target's threat while standing in melee = you now have a mob wailing on you. 130% of current aggro target's threat while standing at range (approx 20 game yards+) = Mob starts running at youSo in other words, you pulled aggro from your questing partner because you did more damage to the mob. It is quite literally that simple.
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