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9-03-2011 @ 8:47PM
The threat change was liberating for DPS, the big complaint is that it was dumbing things down for tanks. My mage is only 70 but my main is a prot warrior and just as you have a DPS priority rotation, we do too. Only ours is to increase threat instead of damage. Taking threat out of the equation makes it awful. I've literally been able to stand there after I have snap aggro and watch TV while I tank and only look over to pop a CD now and then. The problem is that the DPS wants to unleash hell and the tank has to keep their threat higher. You have to have a phenomenal tank for DPS to just go berserk right off the bat, sadly there aren't that many of us out there(yes, I just tooted my own horn tyvm) What they need to do is find a happy medium where tanks have to work for threat but DPS can just ride that line below the tanks when they're going all out. There will still be that risk but DPS won't have to throttle either. Where that medium actually lies is another story. Currently tanking is boring but I can tell you I'm having a blast on all my DPS toons currently. Sadly that just leaves one less tank in the LFD pool for everyone :(
9-04-2011 @ 6:25AM
Hopefully they move that element of challenge to the active mitigation thing they've been bandying around. Of course, the question is, does that just mean you're playing a game vs the healers rather than vs the dps?
9-04-2011 @ 1:42PM
Except that the active mitigation isn't a contest between the healer and tank; you're both working toward the same goal, keeping the tank alive.With threat, each DPS is pulling the attention of the mob one why while the tank is pulling it another; everybody is doing their best to yank the mob's attention their own way (although that attention is the primary goal of the tank, instead of a necessary consequence as it is for the DPS.)
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