All the World's a Stage: Plot points for goblin roleplayers
They're cunning, sneaky, greedy, and will stop at nothing to get whatever it is they happen to be after. The Goblins of the Bilgewater Cartel almost seem more like a cardboard cutout of a character than a true character. Introduced with Cataclysm, the Goblins are a striking contrast to the Worgen of the Alliance. While the Worgen have a long, grueling, and sometimes heartbreaking background that dates all the way back to the early days of Night Elf society, the Goblins are just sort of ... there.
In fact, the Goblins seem to be one of the most two-dimensional races Warcraft has to offer -- even more so than the Gnomes, otherwise known as the Alliance "comic relief" race. But don't let their two-dimensionality fool you. Goblins are much, much smarter than you'd expect, given their single-minded obsession with greed. After all, what better way to con someone than to lead him to believe you're only after one thing in the world? And for Goblins, it's not just about the profit -- it's about prestige, too.
Unlike the Worgen, the Goblins don't really have a particularly rich backstory. While the history of the kingdom of Gilneas goes back for years, the Goblins of the Bilgewater Cartel are a relative unknown until Cataclysm brings them out of hiding. So how do you go about making a unique character in the midst of all the nothing that is the Goblin backstory? Well, there are a few things you can work with.
What happened All Goblins start out on the island of Kezan, where they are working very hard at trying to get promoted to Trade Prince. When Deathwing bursts forth from the Maelstrom during the Shattering, the volcano on Kezan suddenly goes active, threatening to blow up the island. Goblin players trade their life's savings to Trade Prince Gallywix in exchange for safe passage off the island on his boat, only to be informed that he is changing the terms of his deal, and all Goblins are now his slaves. Fun times, right?
How this affects your character Your character was in line to be a Trade Prince, and he lost everything he had. Trade Princes are the rulers of Goblin society. It's like hearing you were in line to replace Thrall and suddenly had it ripped away at the last possible second. There are two possible ways that Goblin roleplayers can take this. You can either believe that yes, you almost had that Trade Prince promotion, or you can realize that every other Goblin that escaped Kezan also "almost had" the exact same promotion as you, and the whole "promotion" was just some elaborate trick on the part of Gallywix to get his hands on other Goblin's riches.
What to consider If your Goblin is one of those who thought he was absolutely, positively in line for that promotion, how does he handle the fact that he lost something that could have changed his life so utterly? Is he bitter about losing out, or is he constantly working on trying to get that prestige back again? If your Goblin believes the whole think was some horrible trick on Gallywix's part, how does he feel? Does he feel duped, stupid for believing? Does he admire Gallywix's plans? Is he beaten down by the knowledge, or is he angry about it?

What happened Goblin players made the journey from Kezan to the Lost Isles, where they attempted to recoup after their terrible losses on Kezan. But Gallywix has more plans up his sleeve, and it's up to Goblin players to thwart those plans -- which include enslaving the rest of the Goblin race. Eventually, Goblin players work with Thrall himself to put an end to Gallywix's actions -- and the former Warchief promptly puts Gallywix in charge of the Goblin race and sends him to Azshara to lord it over everyone in thanks for your efforts. What gives?
How this affects your character You know that guy you were trying so hard to replace? Yeah, he was up to terrible, terrible things. Really terrible. And you worked your butt off to make sure those things didn't come to pass. In reward for your efforts, you get that guy back in charge again. Wait ... what? This is apt to be at least slightly confusing to any Goblin roleplayer.
What to consider Think about your Goblin's everyday way of life before leaving Kezan. By the time you started playing that Goblin, he'd already been working years for the chance to usurp the Trade Prince. Now consider how he'd feel about all those years of work going to waste because of a volcano, and the sudden realization that the Trade Prince pretty much wanted to sell everyone into slavery, including your character. Now consider the fact that the Orc you saved from certain doom and helped to defeat the Trade Prince decided to put said Trade Prince back in charge.
How does your Goblin feel about this? Is he angry at Gallywix for what he's done? Is he angry at Thrall for putting Gallywix in a position of power again? Is he planning to petition Garrosh to get Gallywix removed from office? Would he consider hiring people to take Gallywix out?

What happened The Bilgewater Cartel joined the Horde after the events on the Lost Isles, and as previously mentioned, Gallywix was named their leader. However, Thrall was the one behind getting the Goblins into the Horde; Garrosh doesn't seem quite as enthusiastic about having Goblins in the Horde ranks.
How this affects your character Garrosh Hellscream in this expansion is pretty much known for having large amounts of contempt for any Horde race who isn't an Orc. Or a Tauren. He's feeling pretty guilty about killing off the leader of the Tauren, even if the whole thing was an accident, so the Tauren are okay in his book. The rest of the races of the Horde? Oh, he'll tolerate everyone, but he's not really a huge fan of any of them, and it's clear in every action he takes.
What to consider How does your Goblin feel about Garrosh Hellscream? Is he aware of Garrosh's feelings towards the non-Orc races of the Horde? Does he feel slightly unwelcome in the Horde's ranks, or is he simply taking this as an excuse to prove himself as enthusiastically (and explosively, no doubt) as possible? Is he trying to get on Garrosh's good side? Or is he trying to work his way into deposing Garrosh? Gotta dream big, after all.

What happened Prior to Cataclysm, the only Goblin Cartel that really worked with any of the rest of the world was the Steamwheedle Cartel. The Steamwheedle Cartel remained neutral to both sides of the Horde and Alliance conflict, and for good reason -- after all, you can make a lot more profit by playing both sides, and if you're neutral to both, neither has reason to attack you, right? The Bilgewater Cartel, on the other hand, has joined with the Horde, and the Horde only -- and now, there are two Cartels out and about in Azeroth.
How this affects your character This may or may not affect your character, depending on what his motivation is. If he's out for as much gold as he can gather, he may be looking at the Steamwheedle Cartel as competition. Or he might be looking at them as a model to copy -- and trying to make deals with the Alliance on the side, under Garrosh's nose. Or he may be trying to figure out a way to simply take the Steamwheedle Cartel out of the picture.
What to consider Is this something that concerns your Goblin? Is he more concerned with faction loyalty and being a member of the Horde or with making a good deal? Is he OK with dealing with the neutral Goblins of the Steamwheedle Cartel? Does he idolize them and ask them for advice? Does he try to mimic their model for profit? Or does he view their model of complete neutrality as something that is going out of style, given the Horde and Alliance's rapidly increasing animosity toward each other?

As for Gallywix and the Horde ... well, that's another situation that should give Goblin roleplayers something to go on. The fact that the tyrant Trade Prince is still in charge is one of those odd "... really? That's what happened?" moments from Cataclysm. While it may seem like a cheap resolution to a pretty amazing opening storyline, that resolution gives Goblin roleplayers a ton of roleplaying material to work with.
What Goblin roleplayers have to keep in mind is that when you get right down to it, Goblins are the Horde's humor race -- a race that nobody is really meant to take seriously. Does this mean you can't roleplay your Goblin as a serious character? Absolutely not -- you can take any of the above opportunities and turn them into serious emotional moments for your character, if you like. But the Horde has been lacking an outrageous personality in terms of available races, and the Goblins provide that in spades. So why wouldn't you want to play the Goblin up for laughs?
In between the outrageous and funny antics of the Goblins is a race that is teeming with potential -- and a race that works best when it's working with itself. Some of the coolest Goblin scenarios I've seen are Goblin roleplayers that have banded together to form their own mini-cartels that work underground. Oh sure, they aren't recognized cartels -- but roleplaying an underground organization that works together based purely on profit? That's all kinds of fun, and it opens the door for other roleplayers to join in on it. In the end, that's what roleplaying is all about.
Filed under: All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 2)
Professor Orc Sep 4th 2011 10:12PM
Although Goblins are there as comic relief they have one of the most unique cultures in WoW. Because of this it's possible to roleplay as archetypes that you can't with any other race.
For example, I like to roleplay as a Goblin P.I, similar to the noir heroes of the black and white era. He works in and around the sleazy and glitzy bilgewater harbor following any case he can, just trying to make a living.
Goblins give roleplayers the opportunity to roleplay a much more contemporary storyline.
Bellajtok Sep 4th 2011 11:12PM
A question- does anyone have any thoughts as to how to roleplay a Druid engineer? Other than insanity. Insanity is what I do in real life. Oh, and to make it even more fun, my Druid heals.
Moonbird Sep 5th 2011 3:11AM
Hi Bellajtok
I might have some insight for you...
I made a character a little before the release of Cataclysm that is a Druid Engineer. I named her after a favorite book from my childhood, and the titular character: Moonbird. The original Moonbird, I should add, was an explorer too.
She may look like a Tauren but she's actually a shape shifting traveler from space, who crash landed near Thunderbluff and decided that those cow folk were pretty cool. So she decided to stick around and help out Azeroth.
Interesting plot points for her include the fact that she's an alien familiar with technology so Engineering comes naturally. She's also an Herbalist because hey, alien botany is very interesting and she doesn't so much enjoy killing or skinning things normally. Unless that is we're talking about the Burning Legion. She pretty much hates those guys, and being a space traveler herself, it's only logical that she's had more than one run in with those crazy fel huffing dark magic junkies.
Well I hope this gives you some ideas!
You should also do a search on this website for articles about your chosen race and druids. ( http://wow.search.aol.com/search?q=all+the+world%27s+a+stage+druid&invocationType=wl-auto)
Your friend Moonbird!
http://us.battle.net/wow/en/character/stormreaver/Moonbird/simple
razion Sep 5th 2011 3:20AM
Your druid can approach engineering in many ways--as a restoration
druid, the obvious route would be for your druid to believe that
Engineering is a way of *progress* and *advancement* and perhaps even
a form of growth (if not for land, than for culture and cities and
industry, and a way to help your society thrive and live).
You could also approach it as an anger or stress outletting hobby, for
example. For all the healing your druid does, you feel you owe it to
yourself the right to blow a little up. Perhaps Engineering is your
true love, and you make up for all your damage by meddling with
druidic magic to heal what you've wrought?
The important idea is what is engineering in relation to the way the
character practices druidism--which is neigh limitless.
razion Sep 5th 2011 3:20AM
Your druid can approach engineering in many ways--as a restoration
druid, the obvious route would be for your druid to believe that
Engineering is a way of *progress* and *advancement* and perhaps even
a form of growth (if not for land, than for culture and cities and
industry, and a way to help your society thrive and live).
You could also approach it as an anger or stress outletting hobby, for
example. For all the healing your druid does, you feel you owe it to
yourself the right to blow a little up. Perhaps Engineering is your
true love, and you make up for all your damage by meddling with
druidic magic to heal what you've wrought?
The important idea is what is engineering in relation to the way the
character practices druidism--which is neigh limitless.
Soeroah_the_second Sep 4th 2011 11:43PM
I feel a connection to goblins. I love the little bastards. Gonna make one, on a normal server, and I'm going to have to force myself not to end up roleplaying it, I reckon.
Gonna be a hunter, and I'm gonna rename the pet crab 'Pennypincher' ASAP.
warmics Sep 5th 2011 10:21PM
I just love the goblins. I'm so happy they're around as a playable race now, long overdue. I just don't understand why would Thrall keep Gallywix as Trade Prince. It just doesn't make any sense.
Luke Sep 5th 2011 12:41AM
Yep there are a lot of good reasons the Goblins have been one of my favorite, and before the release of Cataclysm most desired... race.
This may be in some small way be related to the fact that I love playing the Auction House Metagame. But it's mostly because Goblins are freakin' cool. Seriously, they're greedy, they blow stuff up, they're in to BDSM... "Oh that, I'm totally in to that..."
Not to mention they really do give a player opportunities that other races don't. I mean who ever heard of a Shaman that did business with the elements because it was lucrative to do so? Only Goblins could think this way. Make that Shaman an engineer and you've got perhaps one of the coolest looking characters around.
Thanks for this Anne.
Omacron Sep 5th 2011 12:48AM
While Goblins don't have all that much lore, they do have some ancient history. The Goblins were originally slaves to the jungle trolls, forced to mine the area that would later become Kezan. They encountered a strange mineral, Kaja'mite, that gave them increased intelligence. This not only gave them the desire, but the means to, revolt against their troll slavemasters and establish a republican/plutocratic system of government- and bear in mind this all happened well before the War of the Ancients. If your goblin turns his mind towards politics or history this may be a source of pride or at the very least curiosity.
Amaxe Sep 5th 2011 1:53AM
OK, I have a bit of a problem with the "Your character was in line to be a Trade Prince, and he lost everything he had" statement is:
While this is the questline you had to run through, everybody who is a goblin had to run through it, so it means every goblin was in line to be trade prince.
Sure every Goblin can come from Kezan but there would be a lot of space for the small time hustlers, the thugs etc.
Personally I'd say let's focus on the culture and not on the pre-enslavement quests for background.
Destron Sep 5th 2011 3:03AM
I agree. The narrative-driven starting zones are a good way to establish a setting and race, but I don't think they should be seen as binding for the roleplayer. Otherwise everyone is effectively playing the same person.
It's also worth exploring how goblins might react to situations not involving greed. For an example of this, there's a goblin questgiver in Tanaris who's absolutely panicked that his wife's been lethally poisoned. This appears to be a genuine emotional reaction based on love. While they are a comic race (and should never be taken too seriously—though I'd argue that's true for every WoW race to some extent), the player also has a lot of room in fleshing out the less comedic aspects to create a compelling character.
Luke Sep 5th 2011 3:55AM
@ Amaxe
I get what you're saying but you're overlooking something obvious. More than being a part of the introductory quests, it's actually inherent to the Goblin culture that EVERY Goblin WANTS to be a Trade Prince. Okay, maybe not every but certainly this is the objective of most, and that part of their culture existed loosely as a part of lore before those quests were introduce in game.
So to say that every Goblin was in line to become trade prince isn't that far off given their cultural disposition, which is wanting to have the best and to be the big cheese, the head honcho, the grand poo bah if you will...
I don't think it would be too difficult to imagine that the first Goblin Rogue is a Rogue because they got tired of the hustle and bustle that comes with trade and simply wanted to steal or kill their way to the top.
@ Destron
Not to put words in her mouth, but I don't think Anne is implying your Goblin can only use the introduction quests as back story. She's just provided an analysis of the information provided by quests and lore in game as a starting point. I don't think there's anything saying you can't make a Goblin and completely forget what transpired in Kezan.
Heck your Goblin doesn't have to be a member of Bilgewater at all, you could decide to write / play that character as a member of one of the other cartels if you want. The only downside is your particular Goblin doesn't have a "neutral" faction to belong to, so mechanically speaking it's stuck dealing with the Horde whether this how you RP it or not.
Maybe some day Blizzard will give us a neutral faction, I doubt it will be in the next expansion but who knows?
Amaxe Sep 5th 2011 10:16AM
@Destron
Every Goblin may **want** to become Trade Prince but that doesn't mean every Goblin has the same opportunity. In the starting quests, it's presented that you are the person most likely to knock Gallywix off his pedestal before the Cataclysm wrecks your plans.
If every Goblin character had the same experience then it really changes things: Your rival wasn't Gallywix, but several thousand other Goblins who you'd have had to displace to get to the position of unseating Gallywix.
This is why I believe the starting zone should not be used as the basis of the Goblin backstory...
Goblin PC#1: I was the most likely person to unseat Gallywix before the Cataclysm
Goblin PC#2: No I was!
Goblin PC#3: No I was!
Goblin PC#4: No I was!
etc. etc. etc.
MisterRik Sep 5th 2011 12:20PM
@Amaxe -
How about "your character (and every other goblin PC) was *led to believe* he/she was in line to become a Trade Prince"?
Think about it: Most of the primary questgivers in the goblin starting zone are basically nothing more than sycophants/suck-ups/ass-kissers. Sure, they'd all probably like to be Trade Princes themselves, but realize they probably don't have what it takes. So they're going to do the next best thing: use flattery to attach themselves to the coattails of other goblins who might be "rising stars" in hopes of raising their own standing should one of those rising stars actually succeed. Notice they way they all drop you like a hot rock as soon as the Gallywix betrayal happens. And then they all come sniffing around again after the shipwreck when you demonstrate your potential once more.
Office politics in full effect :D
Amaxe Sep 5th 2011 5:07PM
I have no problem with that... it fits in well with my view that my (or anyone else's) Goblin was not the next in line to be the Trade prince
Fijjit Sep 5th 2011 10:59PM
Yeah, I'm wit' you there. I mean, not alla us Steamwheedles were back home when Kajaro went kablooey. I was part o' the team rebuildin' Orgrimmar, headed by Her Tallness, Mida Silvertongue. You ask me, if she can talk her way into Garrosh's good graces, she's the only Goblin on da planet (I can't say the same would apply in Outland, with all the opportunities those Consortium guys can offer) that I'd give the time of day. Gallywix can go suck a lemon. I haven't met this (former) KTC head honcho yet, though I've heard nothing but good things from Sassy Hardwrench while she's been overseeing general development. Glad to see my old (well, not "old" old) mentor in dealing wit' elementals, Maxx Avalanche (I'm more of an Air fan, myself).
It's a bit tough to say I'd want ta be a Trade Prince; yeah, you get all the awesome gear and sweet loot, but always having someone gunnin' for ya is a fair bit more than a sane person could handle, even for a Goblin. I'll settle for foolin' around with Alchemy with my Forsaken buddies and seeing what these new Deepholm ores and "plants" could be used for (but some of the stuff they're workin' on is pretty iffy, if ya ask me...).
Suzaku Sep 5th 2011 6:26AM
Goblins actually do have quite an in-depth history. They're actually one of the older races on Azeroth (old enough that the faceless ones saw how they were 'created'), and were minor players in the War of the Ancients, primarily as servants of Deathwing. Goblin craftsmen were responsible for forging his original adamantium armor (since replaced by the Twilight's Hammer with elementium) and were also heavily involved in the creation of the Demon Soul.
Going back further, in WoW Magazine Vol. 2, #1, Brann indicates that the goblins are actually descended from pygmies which were exposed to kaja'mite. These pygmies were enslaved by island trolls and forced to mine the mineral for their masters, who used it for their voodoo rituals.
Brann also implied that there was something potentially sinister about kaja'mite, particularily given that the goblins didn't regress due to lack of exposure to it.
MisterRik Sep 5th 2011 12:24PM
***
"Going back further, in WoW Magazine Vol. 2, #1, Brann indicates that the goblins are actually descended from pygmies which were exposed to kaja'mite. "
***
Holy cow, that was actually confirmed? That was actually the theory I came up with on my own, though it was based on a hunch more than any direct evidence found in-game.
Kurtis Sep 5th 2011 10:21AM
While I've played through the starting zone - I'm a completionist in that regard; I've started a character of every race and class, I just haven't kept most of them - I actually don't use any of the goblin backstory for my one remaining goblin. Why? He's a death knight. Therefore he had to have been around long before the events of Cataclysm. So he roleplays as a member of the Steamwheedle Cartel and calls Ratchet home.
This actually allowed me to tie in this character's backstory with my main's story. Some time back I'd introduced a short story in which my main's lover had ended up becoming a death knight who remained loyal to the Lich King following Light's Hope. I subsequently brought in this character as someone who had known the other - she had been his commander in Icecrown, and ultimately redeemed him at the expense of her own life.
Reklisc Sep 5th 2011 11:00PM
I'd be very interesting in reading that, if you've got it!