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9-04-2011 @ 9:40PM
The problem with balancing ranged vs. melee is that ranged can stand anywhere, including stacked on the boss (except Hunters on fights with minimum range); melee don't have that same flexibility. I'd really love to see more fights that balance out the typical melee penalty, a la Sindragosa (although it's probably tough to find a mechanic that also works for a non-mana ranged class like Hunters).
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