Blood Pact: The future of affliction warlock balance, page 2

From current encounter design, affliction is perhaps the least impacted of the warlock specs, yet there's certainly a significant amount of potential for it to swing either way. Most notable about affliction is the complete lack of burst the spec possesses. Being DOT-focused, we simply don't have any real ability to provide high burst damage against a target that has to drop within a short timeframe. Provided the target is going to live long enough for our DOTs to be effective, everything is dandy; less than that, and we can have some issues.
The Sons of Ragnaros from the Ragnaros encounter are a really great example of this. While they require burst, there's also a bit of time involved. An affliction warlock is an extremely poor choice to put on one of the Sons closest to the hammer itself, but we can be highly effective on the clusters that are farther away. This uneasy balance that we have makes me feel rather uneasy. Although we haven't yet come across a situation where it's problematic, the situation certainly exists where it can become highly frustrating for affliction players.
As more damage gets shifted to our DOTs, the potential for danger becomes greater. In this, Blizzard has been spot on. Affliction players often fuss that their DOTs feel relatively weak. After all, we utilize three DOTs, yet they barely account for a larger percentage of our damage than balance druid DOTs, who only have two. Putting more DOT damage on affliction only causes a higher reliance on a mob's lasting through them, though, which can get tricky in burst damage situations.
The current balance we have between DOT-based and direct damage is relatively stable, if anything, needing to swing back a little bit more to the direct damage side of things. This is difficult, as affliction players want their focus to be DOTs, yet giving them that reliance would only hurt us overall. Situations exist on both sides of the spectrum, though. In situations where multiple adds will last through a full round of DOTs, having too much DOT damage makes us far too powerful. It's a very tight line that we have to walk. Right now, we walk it very well; our DOTs are significant, but not overpowering. Come the next expansion, where we're likely to see new talents and new abilities, this line is only going to get harder and harder to stick to. Blizzard is on to a good system; the chore now is to keep that system intact.
Spell timing and travel time
Complexity is the last mechanic that specs need to be balanced around, and it is another that affliction has handled really well. Playing an affliction warlock is neither boring nor challenging to the degree that only the best of players can pull it off, which is exactly where we want to be. That being said, we do have a few mechanics that need to be kept in close check.
Haunt is one ability we have that relies upon somewhat precise timing. You want to get it up before the debuff falls off, but you also don't want to merely cast it the moment that it reaches the cooldown. It's a small window of time, but the window is there. Timing is everything, yet it isn't encumbering.
One thing of note: the elemental encounters that we've seen this expansion. Al'Akir and Ragnaros are very large creatures that have highly annoying hitboxes when it comes to spells. While their hitboxes are gigantic, every spell has to travel for several seconds in order to smack them right in the face. Normally, travel time is a passing concern on a boss encounter, yet on these types of encounters, a spell will literally not land until you've already gotten several others off. For a spell like Haunt, this is an issue.
Luckily, the cooldown and duration are enough so that it shouldn't ever drop once you get it up, but any form of movement that can delay a Haunt cast is going to set you back multiple DOT ticks without the benefit of Haunt. Travel time is a neat concept, but it needs to be adjusted for this type of encounter.
Dealing with multiple targets
The last complexity concern comes in the form of Shadow Embrace and multi-target damage. When rolling DOTs are three or so targets, you always want to keep Shadow Embrace up on all of the mobs in order to maximize your damage. In terms of putting a focus on player skill, this is a great form of design; the downside is that there simply isn't any in game support for this type of function. There are plenty of addons out there that can help a player track multiple debuffs across multiple targets, and for warlocks, particularly affliction, these addons are downright essential.
Needing the focus to keep both DOTs can a debuff up constantly on multiple targets in order to deal your highest level of damage is acceptable. Affliction deals more damage than the other warlock specs in situations where more than two targets after all. Yet the lack of any in-game support for this almost required level of play makes it difficult. The assumption now has to be that warlock players will use these addons and those who don't are at a significant disadvantage.
Back in the last expansion, we saw something similar with feral druids. Although the feral issue was one of a single-target rotation, as more and more encounters become less about single-target damage and more about multi-target damage, it's harder to justify this requirement. Shadow Embrace certainly shouldn't just be cut, but Blizzard should make some future considerations for how juggling it along with our DOTs against multiple targets impacts gameplay.






Reader Comments (Page 1 of 2)
Theyas Sep 6th 2011 8:25PM
Only a Sith deals in absolutes.
I will do what I must.
Sqtsquish Sep 6th 2011 9:33PM
Sith are force users that feel emotions, Jedi are force users that don't, or ignore them entirely. Either way they are both psychotic.
Matt Sep 6th 2011 8:29PM
"Everyone in the raid is being healing," Nice. Good Engrish mate.
fallemwarrior Sep 6th 2011 10:26PM
Caraway can type how he pleases...
This is what we call a Tyler complex
Rayver Sep 6th 2011 8:57PM
Crazy idea, modify Dark Intent so that the linked target is also healed when you use Drain Life and gains mana when you Life Tap.
Angus Sep 7th 2011 12:37PM
It would become Innervate 2.1. Look at the current Innervate, you really think anyone uses it for utility anymore?
Not saying it is a bad idea. But they nerfed Innervate because stacking Druids for it was too good. Now imagine every healer getting mana when warlocks lifetap. Because a progression guild would stack warlocks if it worked like this.
It would never make it past the first night.
If there was a way to make it so only mana using DPS got it or just the healing part helped someone, maybe. But in the form you offered, it wouldn't fly. :(
I think it is a great idea though.
TecXero Sep 6th 2011 9:23PM
It's never bothered me to Drain Life to heal myself up. Actually it's habit for me whenever I get below 50% health. Though I have been playing since early bc and things were a bit different back then. Heck doesn't even bother me to stop casting all together to throw out a soulstone brez now that we can do that.
emberdione Sep 6th 2011 10:14PM
So our RL is a Resto Shaman and he *loves* to use his spirit link totem. I have taken to always using drain life when he uses it. SB Drain Life, then Drain Life. In a way, I am helping aoe heal the raid in that instance and the dps loss is not noticeable over the course of the fight.
I use DL and Death Coil on the Staghelm scythes because then I am not pinged by the circle of healing either. My pet and my haunt generally help keep me up above many of the other players. In fact, our rl LOVED to have both our warlocks on Chim because we practically require no healing.
Erebos Sep 6th 2011 11:04PM
Is Drain Life filler really that much worse than SB? I'm normally a healer, but I have a warlock alt I play occasionally (when I want to sit around in a queue for 45 min :P), and she's affliction. When I saw that some people used DL for a filler, I loved it because it seemed to really fit in with affliction, and since it got nerfed, I've checked my DPS (self-buffed) on dummies specced for DL and SB fillers, and I found that I only lost about 1k DPS using DL. I guess that's something, and it'd probably be more significant in a raid, but I really don't like SB spam (because we soul-draining, life-stealing, curse-spreading masters of shadow just -love- standing around conjuring up three phantom skulls in a row to smack our enemies in the face). Besides, I get plenty of Nightfall procs to keep Shadow Embrace (usually, it gets spotty sometimes, though) and Shadow and Flame up.
I guess the moral of the story is this: I prefer DL to SB, I'm used to it and do better with it, and I don't use her for world firsts or anything, just 5-mans and sometimes a raid, so I'm sticking with it.
Haters gonna hate.
That one Joey Sep 6th 2011 11:20PM
I'd compare afflctions debate over DL or SB as a filler to fire mages debate over FFB or FB as a filler. One comes out marginally better than the other, but it's all about personal preference.
My mage uses FB as a filler when I player her, but I like DL on my lock.
warcracknerd Sep 7th 2011 11:25AM
Agreed. Granted, I don't raid but I can spam DL, in the approx. cast time of one SB, and more often than not i'll get at least one free SB cast proc, usually 2. What's the problem with DL filler?
Loww Sep 7th 2011 12:02PM
Beware of advice from a mage. Even when DL was at it's best, it was only a rather small dps increase over SB because they had about the same dpct (damage per cast time) but DL could be clipped for movement and not lose all of the damage like SB would. Now, after the 25% nerf to DL's damage, DL is about 25% less dpct then SB and the added mobility of DL can't make up for that discrepancy.
It's no longer a mater of preference, Blizzard wants us to use SB for maximum dps and DL is ment to be a dps loss in exchange for healling.
http://elitistjerks.com/f80/t112939-affliction_cataclysm_4_2_release/
Meccaryn Sep 7th 2011 12:10PM
the battle of DL vs SB in affliction - prolly will never get old
for me, i would prefer DL being a worthy filler as well as SB. reasons are fairly simple:
1, it felt more 'natural' as a affliction filler, which your sub-25% is about drain soul
2, enjoys much more synergy with overall talents, pets and even mastery
3, a huge advantage as a self-sustaining DPS - prolly unmatched even by Blood DK DPS in LK
joey brings up a good point - from pure dps figure alone, it was like comparing FB with FFB. however, the drawback would be the feel; which would be a very personal experience for each players. some like a certain way, while others dont.
to be frank, i find the decision to axe DL from being a viable afflic filler is a harsh decision. there's plenty of ways to 'attack' DL without making it useless - which i belief previous Blood pact articles have some very nice suggestion.
as to back on the topic on Afflic balance, i have a few suggestion which should make life as a afflic lock much more enjoyable:
1, Shadow Embrace - allow felflame to proc the effect would be a nice fix to the slow and agonizing ramp-up, even a greater tool on the move; keeping both UA and SE 'alive'
2, Soul Swap - i would reuse an excellent suggestion from previous Blood Pact column. just 'swap' the glyph effect with base effect. it makes little sense to 'need' to glyph our prominent ability
3, a radical suggestion - Nightfall rework. instead of SB, how about 'your next Felflame deals 300% damage. in addition, refreshes the duration of Haunt'?
with incinerate and SB 'attuned' to demo and destro, i think making felflame more prominent for affliction would be a nice path.
Erebos Sep 7th 2011 12:49PM
@Loww
I know that. I know that it was not even highly recommended to use DL filler before it got nerfed, I know Blizz wants affliction to use SB, and I know I'm taking a hit to my DPS, but (and if you read my comment, I think you would've gotten this) frankly, I don't care.
But here's the thing: if we're supposed to be using SB, why are there no talents for it in the affliction tree? Why would they give us our main nuke at level 1 and not let us get talents to boost it until we're in the 70s? And why, why, why would they want affliction locks casting a nuke, anyway? Shadow priests' filler spell is channeled, and they're not even the iconic DoT users (opened a can of worms here, I know). Is it to keep us from being too much like shadow priests? Or is it because affliction lacks burst damage? Not that one spell will fix that, anyway.
I like DL because it fits affliction's style. Like I said before, it's hardly noticeable in my DPS when I use it, and it's not like I raid with her much anyway. Not to mention it gives me Nightfall procs and boosts my Felhunter's damage since it counts as a DoT. Until I start hardcore raiding on my warlock (won't happen) and DL is nerfed into the ground (...might happen), I'm using it.
Loww Sep 7th 2011 2:51PM
@ Erobos
"We nerfed Drain Life because Affliction was forsaking Shadowbolt in PvE, which wasn't intended. We want Drain Life to be for utility, not primarily for damage, and we want all casters to have to hard cast at least some of the time." - Ghostcrawler
http://wow.joystiq.com/2011/06/16/patch-4-2-class-balance-explained/
I understand that some people may enjoy DL filler more then SB, but this is not Blizzard's plan for affliction. I just want to make sure that no warlock is misinformed. Our job in a group is to do as much damage as possible, and shadowbolt couses more damage then drain life. While a dead dps is no dps, we have healers for a reason and you only need to help them when they need help, otherwise you're just wasting potential damage.
And as for the argument about shadowbolt being a destruction spell, this is like saying destro warlocks shouldn't use corruption or bane of doom. These are not destruction spells and they are not fire damage, but destro uses them anyway because to use them is to increases dps. While I see this kind of argument a lot while talking about affliction, I have never seen a destro warlock forsake the shadow dots because it didn't "feel right" to them.
Again, I just want to be sure no one reads your comment and gets the impression that drain life filler is still viable, and that they are aware that there is a sacrifice for the utility of drain life. Misinformation is a terrible thing.
Erebos Sep 7th 2011 4:21PM
Loww,
Again, I must thank you for pointing out that which I know (and, even better, things I even stated that I understood). I KNOW that Blizz wants affliction locks to use SB. I know. I get it. That's great, kudos to Blizz for having an idea of what they wanted.
And again, I have to point out that there is no support for it in the talent tree for which they intend it to be used (I've played demonology very little, but I'm assuming it's not used in that spec, and I know destruction doesn't use it), and on top of that, they're in the tree that doesn't use it (once they get Incinerate and CB, anyway). I can see that destruction would want it for earlier on, and I can see what (I think) they were trying to do, but it just seems off.
If they want us using SB (and, thus, the talents associated with it), why not make its cast time shorter as a baseline? Or give locks Incinerate earlier and work the reduced cast time for SB into an affliction talent (so destruction can still get S&F without using SB). Make a reduced cast time talent for affliction and give it as a perk for destruction, or the other way around, or give it as a perk for both. Why should one spec be required to take points in another tree to be viable? This definitely goes against the new talent system Blizz was going for, with more talents being optional. Frost mages don't have to take a fire talent to reduce the cast time on Frostbolt or FFB. Elemental shaman don't have to take a talent for LB in enhancement.
Yes, it's true that the other lock specs use affliction DoTs, but that's what...two GCDs, and some here and there to keep them rolling through a fight? And they contribute how much to their DPS/damage done? I honestly don't know, but I can't imagine they're even near the top (from what I've seen of destruction, usually Incinerate and Immolate are the top damage). I suppose it's comparable to a destruction or demonology lock complaining about using DoTs, but for affliction, you're talking a good portion of a fight spent casting this spell, and it being your main damaging spell (I do know that for affliction, SB is almost always top damage) I also didn't mention anything about the type of damage; SB -is- actually shadow damage, which is about the only thing that seems to be supported by affliction.
I hate to keep bringing priests into this, but their main damage spells are similar to a warlock's. MB is cast on CD like Haunt, VT is a cast-time DoT like UA, SW: P and DP are like Corruption and the Banes, respectively, and then it changes: priests have MF to spam, and locks have...SB? I know using DL wouldn't be balanced simply because of the healing, but how does it make sense that the priests would get a DoT as a filler while affliction gets a hard-cast nuke? It doesn't go with the flavor of the spec.
No, I'm not saying it HAS to be DL that we get to use, just that DL is the only thing we have that makes more sense to the spec. I know that DL is supposed to be a utility, and I don't use it to just keep myself healed, I'm using it because it deals damage and I prefer it. My argument isn't that affliction should be using DL over SB, but that SB isn't appropriate as a filler for the spec, and it should have something different that fits better.
And as far as my original comment, I'm pretty sure that anyone with half a brain cell would've understood that I was stating my opinion on the matter, and what I've personally observed. I wasn't trying to convince anyone that it's good enough to raid with, but thanks for the accusation of misinforming people.
Loww Sep 7th 2011 5:56PM
@ Erebos
I'm sorry if i offended you, that wasn't my intention at all. My comment wasn't for you, but for those reading your coment. It was to clarify the way things are NOW for affliction dps, and to separate those facts from any hopes, dreams, and aspirations you have for the future of the spec.
dsauto Sep 6th 2011 11:30PM
One thing of note: the elemental encounters that we've seen this expansion. Al'Akir and Ragnaros are very large creatures that have highly annoying hitboxes when it comes to spells. While their hitboxes are gigantic, every spell has to travel for several seconds in order to smack them right in the face. Normally, travel time is a passing concern on a boss encounter, yet on these types of encounters, a spell will literally not land until you've already gotten several others off. For a spell like Haunt, this is an issue.
I have noticed this especially on Ragnaros. In fact I have had to start casting haunt when the timer is still at 3 or 4 seconds remaining to get it there before corruption falls off!
I don't find too much of a problem with the Sons of Ragnaros though I haven't had a lot of tries at them.
I also noticed that no mention of PvP was made in regards to the balance issues. That will open an entirely new can of worms. I also agree that players do only look at DPS/Damage Done-more in PuGs than any guild raids I have been in where buffs etc are generally discussed before the final makeup of the raids are set.
The guild I raid with haven't had a shadow priest raiding until recently & our highest dps has been a boomkin & also the best choice for my DI. Since I have been able to use DI on a shadow priest I have found a noticable difference in my dps over putting it on the boomikin. Though he is unhappy because his dps has dropped. Bringing buffs/utility to a raid is good but I do feel that being balanced around having a shadow priest for DI & then being sub optimal when there is not one available isn't good design. If DI gave the target a 1% buff to their best stat-agility for hunter/rogue, strength for warrior etc whilst giving the warlock 3% Int. buff (stacking 3 times etc) this would even out the "bumps in the road" from where it is now & make every class viable for it rather than "class A" is best & the warlock gains less benefit from not having "class A" available.
Loww Sep 7th 2011 3:09AM
"Haunt is one ability we have that relies upon somewhat precise timing. You want to get it up before the debuff falls off, but you also don't want to merely cast it the moment that it reaches the cooldown."
Haunt is actually higher dpct then SB so it's very much worth casting as soon as you can
avgjoe Sep 8th 2011 2:05AM
shadow priests feel more like affliction locks to me than affliction locks do. to me the bottom line is enjoyment. my 85 lock sees little playtime from me because of this. i have addons that track multitarget dots but i feel affliction has become clunky. yes im able to pull 20k dps, and no i dont feel affliction dps should be more than demo or destro, but until something is changed ill stick with demo which at least i get some enjoyment out of, that or play my priest as shadow.