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Reader Comments (Page 1 of 1)
9-07-2011 @ 3:37PM
mikegeries said...
How about a "totem toss" ability?Somrthing like the hunter trap flinger that would allow the shaman to drop a totem at a distance.
Another idea for chain heal would be a glyph that restricts the number of jumps from chain heal to one jump to the most badly injured party member, but removes, or greatly increases the distance that jump can make. With that option, healimg rain is the go to when the party is grouped close and chain heal for when they are spread out
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