Spiritual Guidance: A shadow priest leveling guide in 1,500 words or less

So, you've no doubt been seeing all these commercials on TV and these all-star athletes talking about how exciting and fun shadow priesting is. And it's true, all true -- shadow priesting is a high-end, VIP-exclusive lifestyle with a dope aftertaste. You should level a shadow priest.
And lucky you -- leveling one has never been easier. In the olden days, talking leveling used to take pages after pages of information. Why, my old Wrath leveling guide was, like, four or five weeks long until I got distracted, started talking about something else, and never actually finished that guide.
But for Cataclysm? Nah, nothing that intense. In fact, I'll bet I can give you a leveling guide in 1,500 words or less. (Give or take 157 or so.)
Gearing a shadow priest
In a post-Cataclysm world, gearing a shadow priest is fairly easy. We're a cloth-wearing spec, and pretty much every piece of cloth you'll find will have a stat that's beneficial to us. Intellect is the most important stat; it makes our spells stronger and gives us a larger mana pool (allowing us to cast more consecutive spells without resting). If you're thinking about taking your Dual Talent Specialization, grab gear with spirit, too. After all, shadow priests convert spirit to hit via Twisted Faith; holy and disc priests rely on spirit to regen mana.
The first 10 levels
You can't choose the shadow priest spec until you hit level 10, so the first few levels have you fighting your way though packs of enemies with an incredibly limited toolbox of spells. You'll find yourself using Smite a lot, because there aren't many other options. Shadow Word: Pain is another option for enemies with larger health pools or for when you wind up having to fight more than one enemy at a time.
At level 7, you learn Inner Fire. It's a great spellpower buff that you should have active at all times while you level. At level 9, you'll get Mind Blast, which will serve as one of your most powerful shadow spells well into shadow priest adulthood. When you can cast it, cast it.
Level 10: Shadow specialization
At level 10, you're forced to make an important choice: specialize as holy, discipline, or shadow? Obviously, if you're reading this, you're considering choosing shadow. (Good for you!)
Choosing the shadow specialization means a few different things. First, while you'll still have access to your healing spells, they won't be as effective as they would be had you chosen to specialize as holy or discipline. While you could theoretically level by healing a dungeon as shadow, doing so will result in you running out of mana a lot sooner than your holy or disc counterparts. Save your heals for yourself, and leave group healing to the professionals.
Second, choosing shadow means you're gifted with a great new shadow spell, Mind Flay. It's one of the most important spells in the shadow priest rotation even at level 85, and it has a relatively low mana cost. It also slows your enemies' progress toward you, making it a great follow-up spell to Mind Blast.
Third, by choosing shadow, you'll be eligible to start generating Shadow Orbs. The way they work is actually somewhat complicated (I wrote an article about Shadow Orb mechanics in April), but here are the absolute basics:
- How you get them You have a chance to generate a Shadow Orb with each tick of Mind Flay or Shadow Word: Pain. They appear as a stacking buff, up to a maximum of three.
- What you do with them They increase the power of your next Mind Blast and give you a 15-second buff that increases the strength of your damage over time spells (including Mind Flay). The more Orbs you consume, the stronger that shot of Mind Blast will be.
Levels 11 on up
At level 18, you're going to be able to learn Holy Fire. It's a holy school spell capable of delivering some pretty decent damage. Because it has a DOT component, it's a terrific spell to start a pull with. Use it regularly until you gain access to Shadowform at level 29.
At levels 28 and 49, you'll learn Devouring Plague and Vampiric Touch, respectively. These are powerful DOTs, but you need to learn when to use them. Generally, if you're soloing or fighting trash in an instance, using all your DOTs is overkill. Vampiric Touch is the most efficient DOT to use, so if you use only one, make it VT and save DP for boss fights.
Smart shadow priests will put their level 29 talent point into Shadowform. It increases the strength of your shadow spells by 15% but essentially locks you out of holy school spells. From that point on, you should actively avoid casting any spell that kicks you out of Shadowform if you can help it. (Emergency healing can usually be accomplished, in effect, using Power Word: Shield).
Level 32: Shadow Word: Death and mana regen
If you've ever played a level 85 shadow priest, you'll know that we almost never want for mana. It's a benefit to our class -- we just have so many different mana-regen tools at our disposal. Unfortunately, though, you don't gain access to some of the most important tools (such as Dispersion) until late in the leveling process.
The first of these tools come at level 32 when you finally get access to the Shadow Word: Death spell and, by extension, the Glyph of Spirit Tap. Once you train it, you need to immediately adjust your playstyle such that you're finishing off all your opponents with SW:D. Any leveling priest will be able to appreciate how valuable it is to restore 12% of your max mana every time you kill something.
Be sure to combine that with the tried-and-true "Vampiric Touch followed by Mind Blast" combo. Those two spells in conjunction give you the Replenishment proc, good for another 10% of your max mana over 10 seconds. With both Spirit Tap and Replenishment running after every encounter, you'll minimize your downtime (and maximize your face meltin' time!).
Mind Spike (level 81) changes everything
For the most part, your shadow priest's rotation will be simple while leveling: Mind Blast as a priority, Mind Flay as filler, DOTs when you need them, and Shadow Word: Death to finish. Things change slightly when your priest hits level 81 and gets access to Mind Spike, a spell that revolutionizes the way shadow priests solo content.
As soon as your shadow priest gets to level 81, you're going to want to make sure you have the full two points in the Paralysis and Mind Melt talents. You'll pull enemies by casting Mind Spike two or three times in quick succession, guaranteeing your next cast of Mind Blast will be both instant and a crit. And when it crits, your target will be frozen in place for 4 seconds -- more than enough time for you to finish it off. Just remember, though -- Paralysis only stops movement, not attacks.
The talent tree
Since Blizzard's redone the talent tree for Cataclysm, it's pretty hard to get your talent tree wrong. You should obviously take those talents that increase your damage output, as well as anything else you think appears to be more useful for your playstyle than the other options.
If you're looking for a good leveling talent tree and you're super super-lazy or whatever, I threw one together for you.
Some general advice
- If you're trying to level quickly, take advantage of all the holiday buffs you can -- things like Brewfest Enthusiast (the holiday starts in two weeks!) can offer you bonus experience from killing mobs. You should also consider crafting (or buying) a stack of Adventurer's Journals, as they offer various damage buffs as well as a chance to increase experience earned by quest turn-ins by 10%.
- Don't know what zones are level appropriate for you? Visit the Hero's Call board in Orgrimmar, Stormwind, or any other major city. It'll have a nice little "!" above it, and quest(s) pointing you towards the zones best suited for your level.
- Try to run at least every instance once. All of them now offer quests with some pretty nice gear rewards and some pretty nice experience rewards. Plus, every random instance you run via the Dungeon Finder tool gives you a chance to be in the same group as Fox Van Allen. Exciting!
- Give PVP a try at least once while you level. It's not necessarily my thing, but a lot of people seem to like it. PVPing will award you experience and honor points; the latter are redeemable for some great gear as you level. For instance, check out Kelm Hargunth (Horde) in Northern Barrens or Illiyana Moonblaze (Alliance) in Ashenvale -- both sell terrific blue- and purple-quality rings and bracers to help fill out your non-heirloom slots.
- At level 30, head to a priest trainer and give Dual Talent Specialization a try. While I don't actively encourage being a holy or disc priest, it is nice to see how terrible those other specs are so you can appreciate being shadow even more.
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 2)
antonyp Sep 7th 2011 8:21PM
first
Kurash Sep 7th 2011 11:04PM
Does no one remember the rhyme?
"First is the worst!" Everyone knows that!
You need to be patient; "Second's the best." Congrats, Robertborodine. :)
Also, I seem to recall something about "Third is the one with the hairy chest." Is Rossi always third?
robertborodine Sep 7th 2011 8:27PM
"They'll also be capable of critting for 200% damage, instead of the 150% that holy and disc priests have to settle for."
I was a little confused reading that. I thought healing criticals were recently boosted to 200%, or did you mean discipline and holy specs using Shadow-school spells will only receive a 150% crit bonus upon critting?
Narshe Sep 7th 2011 9:34PM
Holy or Dics Priests using spells like Holy Fire and Smite only receive 150% damage not 200%.
Erebos Sep 7th 2011 10:30PM
Why's that? Did I miss something? I thought all offensive spells were 200% damage on crits. I thought that only heals were 150%.
/confused
Erebos Sep 7th 2011 10:35PM
I should rephrase: I thought that heals were the only spells that did 150% more on crits until they upped it to 200%.
HDPriest Sep 8th 2011 12:50AM
If you spec into a damage-dealing tree, your damaging spells crit for 200%. Healing trees and melee specs (even Enh Shaman, argh) only crit for 150% on damaging spells. Healing spells used to always only crit for 150%, but the recent buff upped it to 200%
Arrohon Sep 7th 2011 8:27PM
My shadow priest is at 33 and I use SO much mana. I haven't bothered to leave Stranglethorn so I haven't gotten SW:D or the glyph. I remember getting yelled at for auto-attacking Hogger in Stockades? Why would I do such a silly thing? I had no mana AT ALL. I decided that auto-attacking while waiting for enough mana to cast a spell was more dps than standing around waiting for the mana. Why do I say this? Hogger is a short fight and that shows how fast you'll run out of mana if you keep dpsing.
Narshe Sep 7th 2011 9:37PM
Wand it next time.
Arrohon Sep 7th 2011 9:39PM
The cheapest Spirit Tap glyph is about 134 gold on my server. I think I'll just stay oom for a little while longer ;)
Arrohon Sep 7th 2011 9:42PM
@Narshe Now I do but at the time it was faster to do a quick right-click on Hogger than opening my spellbook to use it. It's now sitting on the keybind I use for interrupts on my main though.
zweitblom Sep 8th 2011 5:34AM
The more people are in Hogger's melee range, the more the healer has to heal: http://www.wowhead.com/spell=86620 So it was a good thought in theory, just not really applicable to a boss who does a melee range AoE ;)
paulmewis Sep 8th 2011 6:22AM
Find a friendly scribe and give him/her a stack of the cheapest cataclysm herb. He/she can mill them into blackfallow inks, which can be traded for the correct materials for the spirit tap glyph. The price floor for glyphs in my opinion is the price of a stack of cinderbloom (generally the cheapest cataclysm herb).
relmatos Sep 8th 2011 8:00AM
I'm in the process of leveling a shadow priest. I'm at level 66 and finally free of mana problems. Even with the glyph, shadow priest still have a very bad mana regen and have to choose between doing crappy dps(only use Mind Flay) or doing decent dmg but having to stop and drink after each fight(which would never work since people in low level dungeons just chain pull from start to finish).
Blizzard should provide with some mana regen for shadow priests at low level. My suggestion: giving shadow priests a weaker version of shadowfiend that'd be replaced once Shadowfiend were learned.
Kole Sep 7th 2011 8:32PM
Thanks Fox....I didn't level the right way with my Alliance 85 and now that I am doing a Horde Spriest I now see the errors of my ways...OOM was a way of life. Now it doesn't have to be!
EaterOfBirds Sep 7th 2011 8:56PM
Alas as im on the EU side, i do not have a chance to be paired up with Fox in the dungeon finder :(
Fiorna Sep 7th 2011 9:12PM
Cannot. wait. for. Brewfest.
Udderpowered Sep 7th 2011 9:16PM
It pisses me off that spirit tap is a glyph now, if you're new to the game/rerolling on a new realm it can usually be massively out of your price range, and life isn't good without it. :(
Revynn Sep 7th 2011 9:26PM
The worst part about leveling a Shadow Priest in Cataclysm (mana becomes a non-issue once you get used to the SW:D/Spirit Tap mechanic, moreso when you get Masochism), is the complete and total lack of any AoE spell until you're well into BC content. Holy Nova at 62 is the first one you'll get. Mind Sear, i believe, doesn't come til 78.
Word of advice: learn to multi-dot.
coffeeman51 Sep 7th 2011 11:01PM
Getting the Spirit tap glyph is no problem....train inscription....and then sell the glyph to other spriest too...oh my SPriest/inscriptionist is named Cadfael...thought it was appropriate...