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Reader Comments (Page 1 of 1)
9-08-2011 @ 9:10PM
moonburn said...
And to answer Allison's question put to readers:
I don't think 25m raiding should go the way of the dinosaur. Yes it is harder to manage a 25m raid guild than a 10m, but 25m encounters simply have more flexibility in terms of design and raid make-up than 10m do. Karazhan and Zul'aman clearly demonstrated that raids *specifically designed* for 10 players could be every bit as compelling and interesting as 25m, but they didn't eliminate the epic feel that 25m raids had during the same expansion.
I personally feel that Blizzard should return to the idea of some raids designed for 10 players, some for 25, but not necessarily the same instances. I don't think that will happen, since there is a sizable player base that simply prefers 10m raiding period and would not be happy if there wasn't a progression path that included 10m guilds. But if Blizzard goes the opposite direction and simply does away with 25m raiding in the future, a great amount of the awesomeness of that scale raiding will be lost for good.
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