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9-08-2011 @ 9:10PM
And to answer Allison's question put to readers:I don't think 25m raiding should go the way of the dinosaur. Yes it is harder to manage a 25m raid guild than a 10m, but 25m encounters simply have more flexibility in terms of design and raid make-up than 10m do. Karazhan and Zul'aman clearly demonstrated that raids *specifically designed* for 10 players could be every bit as compelling and interesting as 25m, but they didn't eliminate the epic feel that 25m raids had during the same expansion.I personally feel that Blizzard should return to the idea of some raids designed for 10 players, some for 25, but not necessarily the same instances. I don't think that will happen, since there is a sizable player base that simply prefers 10m raiding period and would not be happy if there wasn't a progression path that included 10m guilds. But if Blizzard goes the opposite direction and simply does away with 25m raiding in the future, a great amount of the awesomeness of that scale raiding will be lost for good.
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