World of Wardrobe: Shaking the bugs out of tier 2.5, page 2
Fankriss the Unyielding
Getting to Fankriss is more interesting than the boss itself. Fankriss waits at the end of a long tunnel filled with approximately 80 billion bugs. You are going to aggro these bugs no matter what, so mount up before entering the tunnel and ride through as a group. AOE the bugs down in a massive pile at the end; they'll despawn soon after death. Continue into Fankriss' room and punch him in the face. Unlike his name, he will yield very, very quickly.
Tier drops Fankriss does not drop tier tokens.
Other items of interest Yet another scanty robe! The Robes of the Guardian Saint is the same model as the other two, only in light blue. Fankriss also drops the Cloak of Untold Secrets, a striking burgundy and purple robe with insect-like trim; Silithid Carapace Chestguard, a green and gold plate chestpiece with a cool model; and the Mantle of Wicked Revenge, a blue and gold set of spiked leather shoulders. Weapons include the Ancient Qiraji Ripper, a unique one-handed sword with a bug flavor, and Barb of the Sand Reaver, a striking, bug-themed polearm.
Helpful hint If you're looking to complete the set of scanty robes, head over to the Ruins of Ahn'Qiraj next door. The first boss in the instance has a chance to drop the Vestments of the Shifting Sands, a hot pink version of the robe model.
Viscidus
This green ooze is in a cavern just off of Fankriss' room, and he is an optional boss. However, he also drops the first tier 2.5 tokens we've seen so far in the instance. Sound good? Well ... it is and it isn't. If you have a frost mage, shaman with Frost Shock, death knight with a frost spec, or someone else with frost spells up their sleeve, this boss will take roughly forever but he can be beaten. If you have none of these, you might just want to skip Viscidus and move on.
Viscidus doesn't hit hard or do anything noteworthy to level 85 players. He is a giant glob of ooze, and the key to defeating him is to freeze him in place. In order to do this, you need to use frost-based spells to attack him. He will use three emotes: Viscidus begins to slow, Viscidus begins to freeze, and Viscidus is frozen solid. Once he is frozen solid, hit him with every last ounce of DPS you have and shatter him; if you do not shatter him, he will thaw and the whole process begins again.
It takes ... forever to freeze Viscidus. Put on auto-attack, grab a cup of coffee, make yourself a sandwich. When you come back, Viscidus should be at 1 health. He will not die until he freezes and you shatter him, but if you're successful, you'll have tier tokens as a reward!
Tier drops Viscidus drops both Qiraji Bindings of Command and Qiraji Bindings of Dominance.
Other items of interest The only really unique items Viscidus has in his sludge are Slime-Coated leggings, a purple, pink and gold set of mail legs, and the Sharpened Silithid Femur, another one-handed sword with a cool insect-like model.
Princess Huhuran
Huhuran attacks with various poisons that can be ignored. She also has a Wyvern Sting ability that is an AOE sleep effect. She doesn't do piles of damage, but the sleep can be a little annoying. Smush the pretty butterfly and collect your loot.
Tier drops Huhuran also drops both sets of Bindings.
Other items of interest Huhuran's Stinger is a bow that looks like a pink wasp's stinger. She also drops a couple pairs of gloves and some bracers, but the models aren't really interesting enough to warrant mentioning here.
The Twin Emperors: Vek'lor and Vek'nilash
These are the bosses that pretty much require at least two people to kill them -- one ranged with spell damage, and one melee. If these two bosses are tanked next to each other, they will continuously heal for 30k a tick, so they must be separated as far across the room as possible. Have a ranged caster pull Vek'lor to one side of the room and a melee player pull Vek'nilash to the other. Vek'lor can only be damaged with spells; Vek'nilash can only be damaged with melee attacks. Vek'lor will also knock back anyone in melee range, so tanks should make sure they've got their backs against a wall.
Sound simple? It's not. Every 30-40 seconds, the twins will teleport and switch places. Running across the room is pretty useless, so I'd recommend simply letting the two mobs run back to their tanks -- they will heal each other in passing -- and continuing to DPS. At level 85, you should be able to out-DPS any healing they happen to do along the way. Each boss has his own loot table.
Tier drops Vek'lor drops Vek'lor's Diadem, the tier token needed for helm items. Vek'nilash drops Vek'nilash's Circlet, the other tier token needed for helm items.
Other items of interest In addition, Vek'nilash drops Kalimdor's Revenge, a massive two-handed sword with a really cool model.
Ouro
Ouro is another optional boss; however, he drops leg tokens, so I wouldn't call him "optional" at all! This giant worm makes a really big show of burrowing into the ground and smacking people around, but he's really easy to kill.
Tier drops Ouro drops both Ouro's Intact Hide and Skin of the Great Sandworm for tier 2.5 leg items.
Other items of interest Don Rigoberto's Lost Hat is a pretty cool purple and gold cloth fedora; the Wormscale Blocker is yet another unique bug-themed shield; and the Larvae of the Great Worm is a gun that looks like ... larvae. It's a pretty gross gun and should therefore be used by as many hunters as possible.
C'thun
At last we come to the Old God. Once easily the most difficult and time-consuming raid fight in the game, C'thun is now a pushover. Two things to note here: First, C'thun has an ability called Dark Glare that will sweep across a large portion of the room. Don't stand in it; it can and will still kill you at level 85. Secondly, C'thun will occasionally grab a player with a tentacle in phase 2. That player will be teleported into C'thun's stomach. In the stomach, players need to quickly kill the two Flesh Tentacles that spawn, and then hop out of the green goo and onto the small platform that will fling them out of the stomach. C'thun cannot be significantly damaged in phase 2 until the flesh tentacles in the stomach are killed.
This fight used to take roughly forever and a day for a raid of 40 people, but with just a few level 85 players, you should fly through the phases and be staring at the corpse of an Old God in short order.
Tier drops C'thun drops both the Husk of the Old God and the Carapace of the Old God, which can be turned in for tier 2.5 chestpieces.
Other items of interest Death's Sting is a red and black dagger with dual stingers on the end; Dark Edge of Insanity is a massive two-handed axe with a single golden eye in the blade -- gross! The Scepter of the False Prophet is a pretty main-hand mace with a beetle emblem. And unrelated to transmogrification but utterly cool, regardless, is the Vanquished Tentacle of C'thun, a trinket that spawns a tentacle to fight for you for 30 seconds. Who doesn't want a tentacle fighting on their side?

Tier 2.5 was an attempt at innovating the way tier sets were obtained. While some of it worked, the ridiculously complicated nature of gathering so many items, plus the seemingly random way in which those items were allocated, contributed to a lot of confusion and irritation while trying to compile a tier set. Though the system is still complex, it's a relative breeze to blow through Ahn'Qiraj, and you shouldn't need more than a handful of runs to gain enough reputation for the tier pieces. If you want to speed up the rep gain, pop over to the Ruins of Ahn'Qiraj next door and clear those bosses for more Brood rep. The Ruins contain even more unique, insect-themed weapons and armor for the taking.
To date, there has never quite been a raid zone that feels as utterly foreign as Ahn'Qiraj, and there's never really been a set of raid gear as odd as tier 2.5. From breathtaking vistas to the whispers of the Old God that permeate the zone, Ahn'Qiraj is one of those raid zones that should definitely be experienced at least once. Come back next week, when we'll be picking up the first pieces of tier 4 and looking at one of my favorite raid zones in the game -- the wibbly-wobbly, timey-wimey, ghost-infested home of Medivh, Karazhan.






Reader Comments (Page 1 of 2)
restodr00d Sep 8th 2011 1:08PM
This sets are so "craptastic"... wth were they thinking?
Tho' the hunter set look kind of cool
The Dewd Sep 8th 2011 1:32PM
It almost looks like they were doing what they also did in ICC - your gear was to (sorta) help you blend in with the environment and it's denizens.
restodr00d Sep 8th 2011 3:18PM
yeah but... ICC Gear--------------------------------->AQ gear.
Either way I'm in love with the hunter set and the bug shield.
Eirik Sep 8th 2011 7:22PM
The Tier 2.5 gear described here is gear they'd had only a couple of previous iterations of practice making: Beta/release WoW, and Molten Core (and Blackwing Lair). They've had vast amounts of practice since, and by requiring a higher "minimum client", gotten room for more complex models.
You've given me mixed messages, Restodr00d... Are you saying
1) the Tier 2.5 gear is not visually interesting?
or 2) the Tier 2.5 gear is not well itemized?
The former would sort of go against your "I like the shield" statement, and to some extent say that the article was not of much value to your warcraft clothes-horse.
The latter would be largely correct, since a) blizzard had not had great amounts of practice balancing gear stats, and b) they were balancing those stats for an entirely different audience than exists today. Not merely "60 vs 85" but also "dodge and stats" vs "primary stats + secondary stats". And because it was gear for level 60, they did not see much point to going back and changing it any more than they had to. Nobody would be using that loot for the stats.
... which makes your comparing it to ICC gear puzzling. The gear models are more complex at least in part because they CAN now-a-days. And the stats and itemization are better now because... it's a different world. You DID get the memo, right?
Moorit Sep 8th 2011 1:12PM
I do kind of like the spiky crowns for clothies. Kind of a Witch King of Angmar thing going there.
quasarsglow Sep 8th 2011 1:14PM
I've got one more carapace to go to get my Oracle set for my priest. I think it's actually quite neat looking on an undead and will be fun in shadowform.
RetPallyJil Sep 8th 2011 1:15PM
Finally got Kalimdor's Revenge last night - ok, it was a tiny bit late, use-wise; but better late than never :D
Vitos Sep 8th 2011 1:32PM
A couple notes, from someone who ran it extensively a while back.
Take care with the adds. Seriously- many of them have a powerful knock-up, which, when you land will hit you for 30-40k. And they can chain it together- so you need to take care.
The adds leading up to Fankriss will also kill you if you try to solo them. I've tried to as a Fland's geared prot paladin.
Just avoid Viscidus. Seriously. We had an enh shaman, frost DK and ret pally on him. The shaman put the frost enchant on both his weapons. When he froze, we blew hero and Army of the Dead. The thing about the 'shatter' stage is about getting as many hits in as possible. Just no.
For twin Emps, having Hybrids are a godsend. They don't have to have a taunt or anything, but having both means that they don't cross the room and so there is less time for them to heal each other.
Kill all of the trash between the Twin Emps and and C'thun. These guys have the best chance to drops the mounts, particularly the red.
On C'thun, there are TWO attacks to worry about. First is the red beam of death- as mentioned. The other is a green beam. Its a chain lightning. And rather than decreasing damage each jump, it increases. And it doesn't have a cap of targets, so you don't want to run in in a clump, or stay in a clump. It WILL KILL YOU. Seriously- it starts at about 2k for the first hit- and then doubles. So with 10 players- 4k, 8k, 16k, 32k, 64k, 128k, 256k, 512k and ending with 1024k. And since the first 6-7 bounces didn't kill people, it'll go back to them, and continue increasing- 2048k, 4096k, 8m, 16m, 32m, 64m. Hint- 64 million damage is lethal. To Firelands bosses.
So yeah- care the beam.
Julian Sep 8th 2011 1:51PM
As a level 85 BM hunter, I've soloed the gauntlet before Fankriss... two or three times now. Get on a mount, ride down the tunnel, stop at the end, explode. Entertaining!
Angus Sep 8th 2011 4:24PM
So all we have to do is figure out a way to chain this to Staghelm and we're set!
Serious note: I got 1-shot by that lightning thanks to people in a pug not listening. Spread out!
Angelworks Sep 8th 2011 2:00PM
When I did this dungeon the other day - most of it was tank and spank except for the twins and c'thun.
Noobs didn't understand the twins mechanic at all - we seriously fought this until I was out of mana and screaming at people to stop messing around and listen.
Noobs didn't understand that the chain lightning effect from c'thun could one shot players (even after I warned them)
Revynn Sep 8th 2011 1:58PM
Like Chromaggus in BWL, several bosses in the AQ raids were made tamable with 4.0. The Bug Trio and Buru the Gorger are all tamable as well as Huhuran and Ayamiss. The best part about Huhuran and Ayamiss is that, despite sharif a model with several other wasps in Scholozar/Uldum/etc, when tamed they are about 4 times the size of a standard wasp. The last time I brought out Ayamiss, he was bigger than my blood elf which makes Bestial Wrath (Big Red Pet) a whole lot of fun.
Teebu Sep 8th 2011 2:04PM
I remember vividly raiding AQ 40 on my Holy Pally back in Vanilla. Now a days, I have level 60 twink Druid and completed my Genesis set and Brood rep grind. The Scarab Brooch and Scepter of the False Prophet still evade me from Visc and C'thun respectively. Soon... Too bad my pally with full T3 is level 85 now. At least it will see battle once again, due to transmog.
Teebu Sep 8th 2011 2:08PM
Just looked back at the section with Visc... and it doesn't mention Scarab Brooch? :O. It was so good it was put onto a legendary.
(cutaia) Sep 8th 2011 2:19PM
Yes, but this is an article about transmogrifying. A trinket can't be seen, and therefore isn't going to be listed, no matter how useful it's proc was.
(cutaia) Sep 8th 2011 2:18PM
One last thing I'd add on C'Thun...if you ever have your entire raid in his stomach, he will soon insta-kill everyone. We three-manned C'Thun awhile back and ran into problems with this. If doing it with a very small amount of people like that, you may have to have a stomach rotation. i.e. Each person in does a little DPS then gets the hell out. Otherwise, if everyone is just in there trying to DPS the tentacles, you can end up wiping.
Now, if you've got a few more people, feel free to stand in there killing. You'll likely get the tentacle down and be shot out before he swallows the whole raid.
D4 Sep 8th 2011 2:23PM
For the gauntlet of adds leading up to Fankriss, do not ride one of the scarab mounts you get here--the other bugs can knock you off them extremely easily. Switch to a regular mount, even if you're riding a scarab through the rest of AQ.
Gimmlette Sep 8th 2011 4:35PM
This. The second a scarab mount is hit, it burrows. You'll be dismounted and surrounded. While it's funny the first time, to see an 85 flailing about, it gets really annoying when you are trying to get through this. Once Fankriss is dead, only half the bugs respawn in the gauntlet and, once the twins/C'Thun are defeated, none do. That makes the run back for those who die to C'Thun and want to talk to the dragons at the end, easier.
This is an annoying raid to get out of particularly when you have to go all the way back to the front to turn in your insignias. The dragons at the end (Brood of Nozdormu so they look like humanoids.) take some of the loot for tier pieces. As you're looking at C'Thun's room, they are around the corner to the left. If you are interested in collecting the pieces for 2.5, I strongly recommend doing them first, then ride all the way out and turn in your insignias. Whatever is left from the people at the front will be easy to get and, if you have a group that can't get past the twins, you'll feel like you've accomplished something. We've had people park an alt at the beginning of the raid to mass summon people to the front which makes getting backand forth possible.
John Robinson Sep 8th 2011 2:35PM
The important thing to note about Viscidus, if you are going to try to do him which is really not a good idea if there's not at least 4 of you, is that once he is frozen it's not pure DPS that kills him, but rather the number of melee hits that are landed on him.
Equip weapons with a fast speed, make sure you have whatever melee pets out that you can, and then go melee crazy and hope you've got enough.
Hal Sep 8th 2011 2:51PM
Makes me wonder why the token system never stayed that generic, or even went more so. I mean, take out the multiple parts and the crafting style of those pieces, why not have tokens that apply to more than 3 or 4 classes?