WoW Rookie: 8 things you didn't know your tank is doing
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Tanking can be a surprisingly difficult gig. When you see your tank charge into the fray, spamming AOE attacks and generally losing any sense of proportion, the procedure probably looks fairly easy. After all, with the threat changes, it's not like it takes much work to keep aggro, right?
One of the arguments for that threat change, however, was that tanks have more responsibilities than just watching a damage rotation. I don't mean to belittle the struggle of other classes, but I think it's fair to say maintaining a rotation isn't on the top of the tank's mind.
To help new folks understand what a tank's doing in the middle of a fight, here are eight things you don't know your tank is doing. These aren't in order of importance or difficulty; it's just some stuff that non-tanks should know about.
1. Watching mitigation cooldowns
Tanks have cooldowns that mitigate damage. In the days of yore, these cooldowns used to be affectionately referred to as "oh, shit" buttons. You'd be tanking along, laughing at bosses, and suddenly your healer would lag behind or something. "Oh, shit," you would think to yourself. That's the moment when you'd hit the button. It was a stopgap measure to help your healer out.
The modern world of mitigation cooldowns doesn't work that way. Nowadays, if you don't press the button, there's no point to the button. You either use your cooldowns strategically and constantly, or you save them up to handle boss mechanics.Let's compare Shannox and Beth'tilac for this purpose. When you're fighting Shannox, you tend to use your cooldowns in a smooth, even fashion. You're using those cooldowns constantly, saving the healers mana over time. You also make sure that you have them available at the end of the fight, when Shannox hits harder -- but overall, cooldowns get used consistently.
On Beth'tilac, a tank has to go upstairs without a healer for a few seconds. While in the upper web, the tank is getting hit hard with few heals. So in that fight, you tend to save your cooldowns for those first few seconds of each phase.
I would argue that having systemic, total control of your cooldowns and knowing when to use them is a much bigger part of tanking than maintaining threat.
2. Providing interrupts
Tanks haven't always had interrupts, but now every tank does. When tanks received interrupts, it's like half the DPSers in the game suddenly forgot how to use their own. Through this mixture of player zeitgeist and design, tanks should now be hot and ready to slam an interrupt in a moment's notice.
3. Not standing in stuff
Okay, so everyone in the raid needs to not stand in stuff. That's hardly a huge statement of deep epiphany. However, avoiding fire becomes a lot harder when all you can see is the boss's crotch. It also gets tougher when you have your finger poised over a cooldown, waiting for the exact second to mash an ability that will save your life.
4. Not forcing you to stand in stuff
Really, though, I mention not standing in stuff as a precursor to talking about not forcing the DPS to stand in stuff. Boss positioning can be tricky at time, and the tank has to move the boss in such a way that DPSers can do their jobs without forcing them to stand in fire.
Beth'tilac is another good example of this. When you go upstairs to the web, you need to keep an eye out for meteors and huge spots of flame. If you fail to keep an eye out, you'll fall from the web to your doom.The tank could just find his own place on the web and leave the DPS to sort themselves out. But that's a bad move; fire builds up, and it becomes far too easy for DPS to accidentally fall through. A kinder, better tank moves Beth'tilac from time to time, giving those DPS folks enough room to get their job done.
5. Preventing cone and cleave attacks
I feel that there are many fewer cone and cleave attacks in the game now than before. That being said, there are still plenty of mobs and bosses that unleash a frontal assault. In this case, the kind tank takes the time to face the NPC away from the group.
6. Not outranging the healers
While healers will eventually have to move during many fights, there's still an important factor that healers must deal with. Healers have cast times; tanks don't. The kind tank will keep an eye on where his healers are hanging out and will put forth the effort not to get out of their range.
7. Watching the healer's resources
The tank executes the pull. That's the way it works. When you're ready to start fighting mobs, the tank is the one who starts the attack. Therefore, it equally falls on the tank to keep an eye on healer's mana, resources, and buffs.
If the healer isn't ready for a pull, the tank has no rightful business pulling. You don't get to just charge ahead because you're the tank. You set the pace, but if your healer isn't ready, you will simply die.
8. Grabbing adds quickly
I argued with myself about adding this task to the list of things "you don't know," but I realized that to a newish player who hasn't tanked, it might not be obvious that the tank needs to grab those additional mobs that show up. More importantly, tanks need to grab those adds quickly.
As a general rule, I give myself the space of a GCD allowance for doing a good job. If I get the adds in one global cooldown, I did good. If I grab them in the space of two GCDs, I did okay. Spending three or more GCDs grabbing adds means I failed in some way.
In the end
Of course, this list could go on forever. I'll probably do similar lists for healers and DPS later, but I wanted to talk about things tanks should be doing besides just maintaining a threat rotation. Aggro is obviously important in fights, but that just doesn't tend to be where my mind is dwelling during most fights.
Filed under: WoW Rookie







Reader Comments (Page 1 of 5)
Titusx Sep 8th 2011 2:17PM
11. Running like a mad man grabbing all adds on a desperate bear run.
12. Leaving group after the inevitable wipe when he attempted to tank ALL the kitties.
13. Calling you a noob if, in spite of hes reckless parade of desire, you make the bear run and out roll him on the bear.
I'm not usually a troll but this one hits close to my heart. Tanks this days want that stupid bear so bad that I tend to forget that they are part of the good guys.
Titusx Sep 8th 2011 2:19PM
WTB edit key!
Revynn Sep 8th 2011 2:26PM
I don't understand everyone's fascination with that mount. It's well on it's way to becoming the next Bronze Drake as I already see 5 or 6 people AFK in orgrimmar at any given minute as it is.
(cutaia) Sep 8th 2011 2:27PM
9. Realizing you skipped to 11.
10. Adding 9 and 10.
Al Sep 8th 2011 3:33PM
Silly floating head, everyone knows the advantages of turning it to 11.
Natsumi Sep 8th 2011 5:04PM
You got it all wrong (cutaia).
9. Swearing Profusely (on or off Vent, Mumble, or Team Speak) about the DPS
10. Drinking Heavily
Schadow Sep 8th 2011 5:24PM
The original comment here is a good insight to have.
I am an ilvl 375 Paladin tank and I have my war bear. However, I still run trolls every week to top off valor points because we are only 5/7 in Firelands.
Whenever I run, I have someone wanting to hurry up for the bear. That's OK - I know how to pull the place, and where I can stop to let the healer get mana. But it's stressful, and I have to be very careful what I am doing and how I am budgeting cooldowns.
I would actually prefer it to be a nice easy run that I can pretty much auto-pilot through to get my valor. I like it best when a group has failed to get the bear and people rage-quit so I come in with only 2 or 3 bosses to go. Quick, easy, stress-free valor for me.
I am more than happy to be "one of the good guys" and let the DPS get their own damn bears. It's refreshing for me to know that it's OK to do that - that I don't have to go flat-out every time I go in there.
Tanks feel pressure to go-go-go and have since Wrath. If we don't, DPS get shirty and start pulling groups for us, which, believe me, is far worse than the tank hurrying. Tanks do things like making sure the healer has mana - DPS don't care.
But if I have your OK to be "one of the good guys" and have the DPS get bent out of shape, pull groups, abuse me for being a Bad Tank, and inevitably rage-quit as the timer expires, that makes me feel better.
Schadow Sep 8th 2011 6:05PM
That's probably a bit more passive-aggressive that I wanted to come off.
Suffice to say that often the tank is responding to a stated or implied urgency form the rest of the party to help them get their bears.
At the start of a new run, everyone is optimistic that this time they might get a bear. If a tank was to pull leisurely, he would be pelted with verbal rubbish. Everyone who randoms into ZA will move as fast as they possibly can so as not to be the weak link in the chain and hence the subject of abuse when the run fails.
I make every effort to do that responsibly, but my point is that I have a bear so I don't care if we make the timer or not - I move quickly because the group requires it. If I wait for the healer to have full mana to begin every pull, it's me who cops the abuse, not the healer.
ZA groups want to run quickly, which means extra pressure for tanks and healers, and the reality of it is if either can't keep up with the required pull rate, there will be grief, and most often is it directed at the tank even if it is an under-geared healer that the tank needs to wait for.
Kuro Sep 8th 2011 6:10PM
Silly me. If a bear run happens, it happens. Never really rush, quick steady pulls and if there's enough boss DPS, we get it. If not, oh well.
I rarely queue on DPS toon -- always heals or tank and I always pass on the bear.
I just don't see what the huge deal is. It's an ugly badly tinted ground mount that everyone and their grandma will soon have taking up space in their inventories.
Katherine Sep 8th 2011 6:11PM
People should really discuss this before opening the gate. The timer doesn't start til you do. I enjoy the challenge of an inevitably failed bear run (I've never even rolled on it) as a healer, but I'm not gonna be mad if someone doesn't want to. It's like optional bosses, or achievements. Also noone ever does the right order of boss pulls for the bear (hint: one of the bosses doesn't increase your time remaining when you kill him), so I don't know why they bother.
brain314 Sep 9th 2011 1:12AM
I don't know if it's just me, but whenever ZA pops, I always feel guilty if I don't try for the bear for the sake of everyone else. Probably why I queue less and less for the troll dungeons and just go normal heroics.
Snuzzle Sep 13th 2011 9:51AM
Don't ever feel guilty about not going for the bear. The way gear stands right now, you'll probably only stand a good chance at a bear in a guild run, or at least an organized run. It's not a Bronze Drake quite yet.
And yet, it's always those who are juuust barely geared enough to squeak into ZA who pipe up "Bear run?" as soon as they load in.
I'm of a similar mindset as above. If we get it, we get it; but I'm not gonna rush around like a headless chicken and chance wipes for it. And if we have a low dps in the party or a just-geared-enough healer (or tank, on the offchance I'm not tanking) no I'm not voting to kick them so we can get someone "geared" for a bear run. Random is random. You want a bear, get the group together yourself, or wait for 4.3 when it probably will be te new Bronze Drake.
Daikonos Sep 8th 2011 2:18PM
This article's even good for newish tanks, or ones out of practice to keep up with the recent changes!
Titusx Sep 8th 2011 2:18PM
Still, Tanks and healers have too much going on if you ask me. Its good to let this be known to the rogues, hunters and warlocks out there asking for "moer heels pls".
Mortenebra Sep 8th 2011 3:26PM
And the mages, shamans, and druids.
... Just to name a few more. I've honestly seen these three classes die more times than I've ever come close to dying as a hunter. This is how it went for our raid groups: During BC, it was the sacrificial mage. In Wrath, it was the sacrificial enhance shaman. Nowadays, it seems like it's the sacrificial boomkin.
Tirrimas Sep 8th 2011 4:18PM
In our guild, it's not a raid unless a boomkin dies.
(We're extremely druid-heavy - quit looking at me like that!)
Matthew Sep 8th 2011 5:45PM
Dear Boomkins and Shamans (rarely a shadow priest)
If you are about to die: Heal yourself. Clearly the healer is busy.
Thanks,
The Management.
Katherine Sep 8th 2011 6:13PM
I always get 'heals u ther'.
When I've been spamming heals on the tank because they are squishy or standing in things or just plain took a big hit by accident at the same time the terrible dps was standing in things or whatever. I'm sorry for caring more about not wiping than keeping terrible dps alive.
snarkygoldfish Sep 8th 2011 7:00PM
I think part of the problem (playing primarily as an enhance shammy) is that a lot of us are trying reaaaaaaaaaaaallyhard to prove we're still competitive dps and can top the charts. Our gear doesn't scale as well as with other classes, and the current state of itemization makes it look like Blizz didn't even consider us at all when putting pieces together this go around.
...That and we don't have the same sorts of aggro dumps other classes have. I'm usually having to save windshear to interrupt - I can't always spare it to reduce threat.
I play it fairly conservatively when it comes to blowing stuff up because I know that I'll end up with nasty hugs from bad things if I don't. My dps suffers a little bit for it, But I know others aren't thinking that way.
MrJackSauce Sep 8th 2011 8:17PM
My favourite:
Fight still has 4 mob sup at about half HP.
[19:05:03 Party: Rubentubinrumpelstiltskin] REZ PLZ.
[19:05:08 Party: Rubentubinrumpelstiltskin] REZ PLZ.
[19:05:15 Party: Rubentubinrumpelstiltskin] REZ PLZ.
[19:05:20 Party: Rubentubinrumpelstiltskin] Wer are you healer>