Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

WoW Rookie: 8 things you didn't know your tank is doing

New around here? WoW Rookie has your back! Get all our collected tips, tricks and tactics for new players in the WoW Rookie Guide. WoW Rookie is about more than just being new to the game; it's about checking out new classes, new playstyles, and new zones.

Tanking can be a surprisingly difficult gig. When you see your tank charge into the fray, spamming AOE attacks and generally losing any sense of proportion, the procedure probably looks fairly easy. After all, with the threat changes, it's not like it takes much work to keep aggro, right?

One of the arguments for that threat change, however, was that tanks have more responsibilities than just watching a damage rotation. I don't mean to belittle the struggle of other classes, but I think it's fair to say maintaining a rotation isn't on the top of the tank's mind.

To help new folks understand what a tank's doing in the middle of a fight, here are eight things you don't know your tank is doing. These aren't in order of importance or difficulty; it's just some stuff that non-tanks should know about.

1. Watching mitigation cooldowns

Tanks have cooldowns that mitigate damage. In the days of yore, these cooldowns used to be affectionately referred to as "oh, shit" buttons. You'd be tanking along, laughing at bosses, and suddenly your healer would lag behind or something. "Oh, shit," you would think to yourself. That's the moment when you'd hit the button. It was a stopgap measure to help your healer out.

The modern world of mitigation cooldowns doesn't work that way. Nowadays, if you don't press the button, there's no point to the button. You either use your cooldowns strategically and constantly, or you save them up to handle boss mechanics.

Let's compare Shannox and Beth'tilac for this purpose. When you're fighting Shannox, you tend to use your cooldowns in a smooth, even fashion. You're using those cooldowns constantly, saving the healers mana over time. You also make sure that you have them available at the end of the fight, when Shannox hits harder -- but overall, cooldowns get used consistently.

On Beth'tilac, a tank has to go upstairs without a healer for a few seconds. While in the upper web, the tank is getting hit hard with few heals. So in that fight, you tend to save your cooldowns for those first few seconds of each phase.

I would argue that having systemic, total control of your cooldowns and knowing when to use them is a much bigger part of tanking than maintaining threat.

2. Providing interrupts

Tanks haven't always had interrupts, but now every tank does. When tanks received interrupts, it's like half the DPSers in the game suddenly forgot how to use their own. Through this mixture of player zeitgeist and design, tanks should now be hot and ready to slam an interrupt in a moment's notice.

3. Not standing in stuff

Okay, so everyone in the raid needs to not stand in stuff. That's hardly a huge statement of deep epiphany. However, avoiding fire becomes a lot harder when all you can see is the boss's crotch. It also gets tougher when you have your finger poised over a cooldown, waiting for the exact second to mash an ability that will save your life.

4. Not forcing you to stand in stuff

Really, though, I mention not standing in stuff as a precursor to talking about not forcing the DPS to stand in stuff. Boss positioning can be tricky at time, and the tank has to move the boss in such a way that DPSers can do their jobs without forcing them to stand in fire.

Beth'tilac is another good example of this. When you go upstairs to the web, you need to keep an eye out for meteors and huge spots of flame. If you fail to keep an eye out, you'll fall from the web to your doom.

The tank could just find his own place on the web and leave the DPS to sort themselves out. But that's a bad move; fire builds up, and it becomes far too easy for DPS to accidentally fall through. A kinder, better tank moves Beth'tilac from time to time, giving those DPS folks enough room to get their job done.

5. Preventing cone and cleave attacks

I feel that there are many fewer cone and cleave attacks in the game now than before. That being said, there are still plenty of mobs and bosses that unleash a frontal assault. In this case, the kind tank takes the time to face the NPC away from the group.

6. Not outranging the healers

While healers will eventually have to move during many fights, there's still an important factor that healers must deal with. Healers have cast times; tanks don't. The kind tank will keep an eye on where his healers are hanging out and will put forth the effort not to get out of their range.

7. Watching the healer's resources

The tank executes the pull. That's the way it works. When you're ready to start fighting mobs, the tank is the one who starts the attack. Therefore, it equally falls on the tank to keep an eye on healer's mana, resources, and buffs.

If the healer isn't ready for a pull, the tank has no rightful business pulling. You don't get to just charge ahead because you're the tank. You set the pace, but if your healer isn't ready, you will simply die.

8. Grabbing adds quickly

I argued with myself about adding this task to the list of things "you don't know," but I realized that to a newish player who hasn't tanked, it might not be obvious that the tank needs to grab those additional mobs that show up. More importantly, tanks need to grab those adds quickly.

As a general rule, I give myself the space of a GCD allowance for doing a good job. If I get the adds in one global cooldown, I did good. If I grab them in the space of two GCDs, I did okay. Spending three or more GCDs grabbing adds means I failed in some way.

In the end

Of course, this list could go on forever. I'll probably do similar lists for healers and DPS later, but I wanted to talk about things tanks should be doing besides just maintaining a threat rotation. Aggro is obviously important in fights, but that just doesn't tend to be where my mind is dwelling during most fights.

Visit the WoW Rookie Guide for links to everything you need to get started as a new player, from how to control your character and camera angles when you're just starting out, to learning how to tank, getting up to speed for heroics and even how to win Tol Barad.

Filed under: WoW Rookie

Reader Comments (Page 2 of 5)

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events

Event Date
WoW's 10th Anniversary 11/21 - 1/5
Pilgrim's Bounty 11/24 - 12/1
Darkmoon Faire 12/7 - 12/14
Feast of Winter Veil 12/16 - 1/2

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories