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Reader Comments (Page 1 of 1)
9-08-2011 @ 2:24PM
Samuel said...
On point 8. Sometimes a tank will send an attack out at an add separated from the rest of the group, and then start in on a main target within the group. With my warrior I use heroic through. With an engineer, the rocket hand enchant. If he does this, he should mark the target you should be attacking with a skull. However, when a skull is marked it is important that you always attack skull first - not something else even though the tank may have been targeted on it first.
Reply
9-08-2011 @ 3:22PM
Rhylon said...
Also, sometimes it's just plain impossible to grab all the adds at once. Like the Maloriak fight, for example, where the aberrations frequently spawn on opposite sides of the room. Of course, getting threat on aberrations also felt a bit like pulling my teeth with a screwdriver, but that might just be me.
9-08-2011 @ 8:37PM
Eirik said...
Agreed. Prot warrior here. I have had occasion to...
1) ranged attack (throw/shoot/heroic throw) one add
2) taunt a second add
3) charge a third add
All in order to get enough of the adds headed my way that my Rend ->TC (or SW->rend->TC) combo will land on enough critters to be worth it. ... and to hope that the DPS haven't already started in while I'm still spinning up to speed. Mind, the DPS target might have been one of the first three adds, might not, and regardless, won't be able to lock him down until after the Thunder Clap.
It used to be that folks had to wait for 5 Sunders before DPSing. Now, it's "three GCDs".