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9-08-2011 @ 2:25PM
Thanks, this was actually a very informative article, as I've never really leveled a tank. I am always amazing by a tank's ability to go into the middle of a fight and grab/do massive amounts of damage. I can't help but think however that what you just described is what a "good" tank is doing. Probably a very good tank. Most tanks I know just rush in and fight. Oh yes, they are watching their cool-downs and grabbing adds, no doubt. But watching out for the group, or making sure the healer is ready? Puh-leaze. (Ok, let me stop and clarify that most tanks I work with are in PUG's. The tanks in Guilds tend to be more like what you described above. Well that, or they don't last in the guild very long).I do wish more tanks would stop after every encounter turn around and see if everyone behind them is alive, not being attacked by something they aggroed but then ran past, and mana'd up. In other words, protect the squishies, and everyone else too. I love it when the tank is already two rooms away from me and whispering "a little help here?" when I'm still stuck fighting some foe he missed that came up and bit me in the a$$. Yup, I feel your pain buddy. How about a little help back here instead? And next time don't leave me in the dust. Extra points for not standing in stuff. Harder than it sounds.
9-08-2011 @ 2:59PM
"Tank, could you not pull when 2 people are dead?"::tank cusses and leaves group::
9-08-2011 @ 3:21PM
Two words. "Divine Guardian". A good (pally) tank uses this strategically. Plus Holy Radiance. Allows healers mana regen time.For DK tanks, there are also a couple of options to help reduce healer mana usage but only if you don't need to save them for later in the fight.
9-08-2011 @ 3:37PM
I personally haven't ever run with tanks so oblivious as to not even know their party members are dead, but that could be that I mostly tank in PuGs.As a raid leader, raid frames are a permanent part of my UI. I've found that it's extremely beneficial to have raid frames showing as a tank so that you can not only see when someone has died, you can see when they have aggro, making it a lot easier to pick up any adds that got away or extra mobs that were facepulled.(Also useful, in my case, for a quick battle rez =P.)
9-08-2011 @ 4:40PM
I used to be very much like what was said when tanking Heroics.Stopped tanking them due to the ever increasing numbers of incompetent DPS and Healers out there. While there are good players out there, I counted myself lucky if the DPS were able to merely beat my DPS (as a tank in proper tanking gear, with almost everything reforged into mitigation; for random Heroics, I never needed to gear for threat). I don't think I ever got a single group where no one stood on the fire or ate that one boss's skill players have to get out of the path.
9-08-2011 @ 5:33PM
If anybody dies during one of my runs through 5 man content, even if they ninja pulled, I take it as a personal failure. I played strictly as dps until the end of wrath so I understand fully how frustrating it can be when the tank you just pugged in with is too concerned with getting his badges quickly to act as a competent part of the team. Raids is a somewhat different story, I mean I still do my best to avoid deaths in the group from cleaves, adds, and traps right behind the bosses ass that melee may step in, but I there are many aspects to almost all raid encounters that can kill a player that is beyond the control of any tank or healer.
9-08-2011 @ 6:16PM
When I'm tanking, I have my usual raid frames up, as well as the healer as my focus. The minimap is also your friend if your raid frames don't show range.
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