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9-09-2011 @ 3:26PM
- "Further, DPSers don't always have the same luxury of waiting as tanks would like."This. Especially in fights like H-Rhyo, there are times when an add needs to die AS SOON AS POSSIBLE. I understand that tanks are busy and I try to give them a global or two to get things locked down, but when someone says "Sparks aren't dying fast enough" then people look to the one assigned to kill it (me). If I can't unload on it because the tank isn't on the ball, then he is not only not doing his job, he's preventing me from doing mine.
9-09-2011 @ 4:27PM
Bad Example, Sparks in Rhyolith are designed to be off tanked for a while then burst down. They gain a stacking debuff that increases their damage taken, so if you switch to them immediately, you'll kill them at the same time as if you had waited 10 seconds, and that ten seconds could be spent killing fragments, or liquid obsidium, or pushing closer to phase two.The fragments on that encounter need to be killed immediately, but they don't do much damage, and as long as people stay stacked, the tank will pull them in eventually.There's no excuse for tanks to loose aggro once the mob is positioned in melee range, but overzelous ranged DPS who unload on a mob before it even reaches the tank deserve their fate.
9-09-2011 @ 4:38PM
How long you can wait on those sparks depends on your raid. How many healers you're running, how geared they are and how geared your tanks are. They don't just take more damage after a while, they also start wrecking the tank if they're left up too long. Also, if the spark spawns in the middle of the raid and starts pulsing his AoE all over, it causes a truck load of damage to everyone nearby. The tank needs to grab them, outthreat all the AoE damage going off and get it out of the raid as soon as possible.
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