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9-09-2011 @ 4:27PM
Bad Example, Sparks in Rhyolith are designed to be off tanked for a while then burst down. They gain a stacking debuff that increases their damage taken, so if you switch to them immediately, you'll kill them at the same time as if you had waited 10 seconds, and that ten seconds could be spent killing fragments, or liquid obsidium, or pushing closer to phase two.The fragments on that encounter need to be killed immediately, but they don't do much damage, and as long as people stay stacked, the tank will pull them in eventually.There's no excuse for tanks to loose aggro once the mob is positioned in melee range, but overzelous ranged DPS who unload on a mob before it even reaches the tank deserve their fate.
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