Totem Talk: Choosing to play an enhancement shaman

Any seasoned video game veteran is used to the idea of choices. In Star Wars: Knights of the Old Republic, you made choices that determined your character's alignment. In Pokemon, you chose between Squirtle, Bulbasaur, and Charmander, and that choice determined your rival's team for the rest of the game. In World of Warcraft, character creation is a system of choices: What race will you be? What gender will you be? What faction will you choose? And, of course, the most important choice: What class will you be?
If you're reading, this, I assume you made the right choice and chose a shaman. You spent the first 10 levels in an awkward, liminal space where you weren't quite sure whether or not you were supposed to melee mobs or cast at them. Maybe you did both, casting Lightning Bolts in between your Primal Strike and Earth Shock cooldowns. If you're stuck in this in-between area, where you're not quite sure what you're supposed to be doing or what the purpose and playstyle of the two DPS specs for shaman are, this is the right place. Today, I'll discuss enhancement.
The enhancement shaman
An enhancement shaman is a melee damage dealer who dual wields weapons. The spec focuses on instant weapon strikes and spellcasts to do damage. The entire spec is built around using a weapon in each hand. Lava Lash, the weapon attack you get when you choose the specialization, requires an off-hand weapon, while Stormstrike requires weapons in both hands. Enhancement also has a heavy reliance on Shock spells. For mobs that will last longer than 18 seconds, Flame Shock is your best bet. For short, quick fights, Earth Shock is your best choice.

For gear, you primarily want to be looking for agility. Agility is your best stat at all levels of the game. Critical strike rating is your best secondary (or green) stat at low levels, but once you hit level 80, your focus will switch to wanting mastery rating. Hit rating is also somewhat desirable but not needed unless you plan on doing PVP, dungeons when you're at the lowest level possible to enter, or you are level-capped.
You also want to grab the two slowest possible weapons; anything 2.6 or slower is best. Weapon DPS is also really important to look for in a weapon. Don't feel bad at low levels if you have to choose between a high-DPS strength weapon and a low-DPS agility weapon. The strength weapon is better.
The leveling game
Enhancement has two things going for it as a leveling spec. First, Windfury Weapon provides excellent burst damage through leveling content, taking huge chunks of opponent's life in a single swing. Second, enhancement has incredible self-healing capabilities, especially while leveling. Healing Surge is a quick and very mana-intense heal that will generally heal you to full from nearly dead.
Since we have Primal Wisdom, we're constantly regenerating mana from attacking. As a result, enhancement shaman can mow through mob after mob while topping their health with Healing Surge and never stop to drink. Maelstrom Weapon at level 60+ allows you to stack a buff that will eventually make your mana-heavy Greater Healing Waves instant and mana-free, which helps to make your downtime nearly nonexistent. On top of this, your Feral Spirits at level 69 will give you a burst of healing and damage every 2 minutes for added survivability.
One of enhancement's major cons is that it is very much Dance Dance Revolution for your fingers. Enhancement's playstyle revolves around the GCD (global cooldown). The global cooldown is a 1.5-second cooldown that activates anytime you use an ability. With cast time abilities, the global cooldown is generally over before the cast is. Since enhancement uses only instant-cast abilities, the global cooldown is what you'll be noticing.
The enhancement rotation involves using abilities every 1.5 seconds as they come off cooldown. At low levels, you will have a lot of gaps of not doing anything while you're waiting for ability cooldowns. This is fine, but won't last until level cap. When nearing 85, you'll start to notice that enhancement has a fast-paced, almost frantic, playstyle. While I personally love the chaos and quick thinking that enhancement requires, it isn't for every player.

Totems are both a positive and negative part of enhancement. Enhancement is the most mobile leveling spec, since it has access to Ancestral Swiftness very early and because it needs to close in on its enemies to engage. Since enhancement is so mobile, it makes it very annoying to try and useless to drop totems, as you'll be running out of totem range constantly. Also, since mobs don't last very long while leveling, dropping Searing Totem for damage is very rarely worth the global cooldown.
However, totems are a benefit in group play environments such as dungeons and PVP, in those situations where enemies last longer and more players than just yourself are being buffed.
In short, play an enhancement shaman if:
- You want to play a melee character.
- You want very little downtime while leveling.
- You want to be a vital addition to a group of players.
- You want a fast-paced and engaging spec.
- You can handle watching cooldowns like a hawk while watching your environment.
- You don't mind that a class-defining ability is used sparingly.
- You want to play a class that mixes might and magic.
Filed under: Shaman, Analysis / Opinion, (Shaman) Totem Talk, Cataclysm






Reader Comments (Page 1 of 2)
Tenko Sep 10th 2011 4:19PM
That was an interesting read, thanks.
I've got two accounts full of chars but Enhancement shammy is not one i've ever even specced into for a day.
Sort of reminds me a little of my combat rogue so I think I'll give it a try for a day or two, see what fun I have :)
SaintStryfe Sep 10th 2011 5:44PM
I'm exactly the reverse: My main (11500+ Achievement, on heroic FL) is my ENH shaman, and this week I just finished leveling a combat rogue, and yes, they're very similar.Both looking at stacking points (though shamans have two different sets gathering at the same time, the MW stack and the LL stack). Niether are very resource capped.
The best thing is the healing. Compared to the trickle of topping you can get from Recoup a 5MWGHW is a boon. Also, there's not a big difference between a leveling spec and a raid spec for an ENH shaman, while there most definitely is for a combat rogue.
The worse thing is how you have a rotation (UW-FS-ES-ES) inside of your priority system. You can duck it with a macro, but it is not as efficient. It is an extra layer of complexity that is very challenging.
Titusx Sep 10th 2011 4:20PM
The leveling experience has been improved a great deal. Before primal strike we were caught on the "not really a caster not really melee" limbo for several levels. Now we can dual wield at level 10 and have 2 melee abilities to go along our shocks and totems.
With all the heirloom stuff around makes me level another shaman just for the fun of it.
SaintStryfe Sep 10th 2011 5:50PM
30 levels really. Before Cata, I told people level just level Elemental. now-a-days we don't need that. We can level from 10 on and be very powerful.
I have been leveling a second ENH shaman with no Hierlooms on a re-roll server - it has honestly been a joy.
Leveling overall is very fun now-a-days, anyone who's' bored: go try a new class. Since data I've leveled three toons, all have been fun.
Hal Sep 11th 2011 10:06AM
Don't I know it. I leveled my Enhancement Shaman to ~70 before Cata dropped. The first 40 levels or so, he used the 2h mace heirloom, since dual-wield didn't come in until level 40. (Or was it 30? I don't remember.)
While the Windfury crits on that thing were pretty sweet (for the level, at least), it always felt sort of wrong.
bldavis59 Sep 11th 2011 8:12PM
i have one enh/resto shammy on my original server that leveled to 40 with the 2hd mace and i hated it, in fact domr 25-34 i did nothing but dungeons as resto
i switched servers after some guild drama, and decided to level a new shammy
she is now 79 and the only heirlooms she has are resto gear
since the talent changes in cata, enh is actually fun to play at low level, and is very viable
i recently leveled a DK as well, and comparing my blood dk and my enh shammy....honestly my shammy is faster.
neither have down time (like i did with my dk in frost/uh) but you wouldnt believe how fast you can mow through even elites a level or 2 above you
i was lvl 74 and with hero, spirit wolves, and shamanistic rage, i had no problem taking on a lvl 76 elite and 5 mobs that got linked in (hit chain lightning and it bounced to one, dragging the rest in)
enh is insanely fun if you like fast action
basically if you enjoy rogue or feral druid play, you will love enh
MikeLive Sep 10th 2011 4:22PM
My guild has all but shut down, I don't have a drive to just do randoms, Molten Front was fun to start with but once I was into the dailies it lost it's pizazz, but Enhancement just keeps pulling me back. Best spec in the game hands-down.
Pyromelter Sep 10th 2011 4:31PM
Let's play "Complete this sentence" using the title.
Choosing to play an enhancement shaman is like __________
epiclulz Sep 10th 2011 5:41PM
mashing your face against a cheese grater while crying about how sad your life is.
Nipah Sep 10th 2011 7:37PM
Looks like they can't answer the question... my Windfury just crit...
Docseuzz Sep 10th 2011 8:20PM
... what many other games consider a battle-mage...
Rmschoir Sep 11th 2011 9:18AM
"Let's play 'Complete this sentence' using the title.
Choosing to play an enhancement shaman is like __________"
Choosing to play an enhancement shaman is like, totally rad!
bldavis59 Sep 11th 2011 8:19PM
sex on the beach, but with less sand and stds :D
Xeevus Sep 10th 2011 4:34PM
Enhancement Shaman all the way. My Main's Enhancement and it's the only spec I always have a good time playing...well, that and my frost mage in pvp
Midir Sep 10th 2011 5:10PM
Well:
"You want to be a vital addition to a group of players." - not true dosent bring anything another one cant.
Pyromelter Sep 10th 2011 4:31PM
Let's play "Complete this sentence" using the title.
Choosing to play an enhancement shaman is like __________ if you want to be at the bottom of the dmg at lvl 85, sadly as enhance shammy is my main :( but still the most fun spec in the game thou
Diop Sep 10th 2011 5:23PM
""You want to be a vital addition to a group of players." - not true dosent bring anything another one cant."
Certainly in a 10man setting as a Shaman you are pretty much guarenteed to bring a buff that no one else is brining, no one fills the gaps in a 10man raid like a shaman.
"Choosing to play an enhancement shaman is like __________ if you want to be at the bottom of the dmg at lvl 85, sadly as enhance shammy is my main :( but still the most fun spec in the game thou"
Looking objectively at both simulators and raidbots Enhance is not in a bad place, single target we're pretty high up. Our major weakness is AOE, which admittedly is awful, if this gets fixed up then Enhance will be in a pretty strong place overall.
MikeLive Sep 10th 2011 5:34PM
To be fair, every player's main is of a class that is underpowered.
Amanda A. Sep 10th 2011 5:18PM
I'm leveling an enhancement shaman, and have been using the heirloom daggers with +15 agi on each. I'm hesitant to buy the agi heirloom maces; I'll not be leveling any other classes that use a pair of maces. Is using the fast weapons while leveling that big of a problem?
MikeLive Sep 10th 2011 5:31PM
Not in the slightest. Use slow weapons if you want to maximize, which is usually the task if you're at the level cap. Otherwise, speed is pretty much a non-issue.
Darkfreak Sep 10th 2011 5:37PM
Probably not. People might call you a noob for it, but it won't be that bad. I suggest just farming random battlegrounds for a couple of days and getting them that way