Shifting Perspectives: Soloing as a feral druid, part 1

After my deployment, the time I had for organized raiding shrank dramatically. I searched for something else to do but found few answers. The new solo content in 3.2 quickly grew stale and repetitive (as did trollroics), and high latency made feral PVP a daunting challenge. I could've hung it up; instead, I rediscovered an old love -- instance soloing.
Soloing through old content may seem pointless to those who simply chase item levels, but it has several benefits. I was one of those who never got to see The Burning Crusade raids past Karazhan; now I can, enjoying the scenery and fights at my own pace. The fights will challenge you, requiring you to learn every aspect of your class and how core game mechanics operate. Finally, it's pretty profitable and a hell of a lot less boring then doing dailies. We might not be able to solo certain bosses like DKs do, but we can get through trash much faster and easier due to stealth.
Getting started
To get into anything above a 5-man, you need to be in a raid group. If you play at on-peak times with a large guild, it's pretty easy to simply invite someone's alt and make a raid group that way. (The other player can log off/switch characters once the raid group is formed.)
If you play off-peak like me, you'll need a second account. Thankfully, WoW Starter Edition accounts are now free. Create a second account, level a character to 10, and use that as your group starter. As before, once the raid group is created, feel free to log the other character off. I use an auto-accept invite addon on the alt to minimize the initial alt-tabbing.
Spec/Glyphs Here are my recommended specs and glyphs. If you want to use this in cat form, simply switch Lacerate+Mangle for Rip+Shred and you're golden.
Gear Since feral DPS and tank sets are mostly interchangeable, feel free to use your regular DPS kit as a base, which will get you though most things. The better gear you have, the easier things get; however, most fights are quite doable in 359 gear. For difficult fights, you'll want a second helm and pants (to swap metas/leg armors) and tanking trinkets, as well as consumables (flask, food, and runescroll). Stat-wise, you're looking for agility/crit (to proc SD as often as possible).
Basic strategy For trash, simply stealth through or kitty swipe, as desired. Go bear if HP gets low. For bosses, Savage Defense keeps you very protected from physical damage in bear form, but hard-hitting bosses or magical damage are challenging. You'll have to reduce the incoming damage with your cooldowns and outheal it via LOTP and Frenzied Regeneration. Typically, the bosses have spots where they're casting or otherwise occupied; you'll want to shift out of bear and quickly throw HOTs. This is a gamble, though; if you take a hit in caster/cat, then you've wasted the HOT. For certain bosses who do primarily magical damage or adds with stacking debuff-type damage, you'll want to go cat to kill them quickly.
For this column, we'll start with the game's easier level 60 raids, Molten Core and AQ-10/AQ-40. (Sadly, the first boss in Blackwing Lair is unsoloable, so I won't cover that instance here.)
Molten Core
Getting there The entrance to MC is located in BRD, a 5-man instance. If you complete this quest, you'll be able to teleport directly to the instance Blackrock Mountain.
Nothing in here is very threatening; the hardest part is getting around, since you can't mount. (At least you have a map now.) All of the trash can be rounded up and AOEed or skipped, though be cautious of the packs of Core Hounds; they will revive each other if not killed together. I would definitely recommend killing the Molten Destroyers, at least; they have a small chance to drop Blood of the Mountain, which is worth 500+ gold.
The path is fairly linear. Zone in, take a quick detour over the bridge to kill Lucifron and Magmadar, then come back and loop through the rest of the bosses. All can be safely burned down in Cat Form. (Don't try to AOE the healers with the Sulfuron Harbinger; just kill them individually.) Ragnaros is the only boss that still presents a bit of a challenge, and that mostly comes down to positioning; place your back to the tall rock outcropping, so that when he does the large knockback, you land safely on the cliff and take no fall damage.
Rewards Plenty of transmog loot, if you're interested in preparing for that. Each boss drops between 50 and 150 gold. If you're interested in making Sulfuras, the components drop here; if not, they sell very well to those who are. This is also the only place to get Hydraxian Warlord rep.
Ruins of Ahn'Qiraj (AQ-10)
Getting there For level 85 players, the easiest route is to take the teleporter to Uldum and fly west to Silithus. AQ-10 is at the southern edge of the zone.
Strategy This previously 20-man instance doesn't offer much in the way of challenge, but it's a good warmup for AQ-40. Every boss in here can be killed in cat, with one exception, Ayamiss. Ayamiss can only attacked by ranged attacks for phase 1 (100-70%), which limits you to Bear Form Faerie Fire or your laughably weak nature spells. Either way, it's going to take a few minutes. While this is going on, she'll summon adds and stack a nature debuff on you; neither are truly threatening, but you can outrange her spells if you need to drop the debuff stacks and heal up.
Rewards Not much, really -- 25-50 gold per boss, and a tiny bit of Brood of Nozdormu rep. If you skip Ayamiss, though, you can clear this in about 15-20 minutes; it's not much bigger than a 5-man instance.
Temple of Ahn'Qiraj (AQ-40)
Getting there To the west of AQ-10.
Strategy Now, that's more like it. The trash here loves knockbacks; Cat Form will protect you from the majority of the falling damage, however. Skeram and Sartura are easy kills; simply swipe for adds and otherwise use your standard rotation. Fankriss is a bit trickier; he'll stack a mortal wound debuff on you (-% healing), summon two types of adds, and periodically teleport and root you. Still fairly easy; just swipe adds whenever you can, and watch your MW debuff. It will stack to 10 (no healing at all), then fall off; that's your cue to use Frenzied Regen, if you need it.
Princess Huhuran hits pretty hard and has an enrage at 30%. If you're well-geared, you can simply burn her down faster then she burns you. If not, the safest strategy is to stop DPS at 40%, pop Frenzied Regen to recover a bit, then kill her the rest of the way (saving Berserk and SI for sub-30%). You'll have to stop here, as the Twin Emperors are not soloable.
If you'd like, head back and face the Bug Trio. This optional boss is arguably the most fun/most annoying boss you'll ever face, as you'll have to deal with fears, stuns, and knockbacks. Start in cat, stealth in, and pop all CDs on nuking down Yauj. Interrupt her heals as you can. A PVP trinket will get you out of the first fear, which makes this much easier. If you don't have a trinket, you'll just have to whittle down her health in Bear, interrupting when you can. (If you get knocked high in the air, shift to Cat before you land to reduce the fall damage. You can't stay in Cat too long, though, as the damage adds up quickly.) Once you manage to kill Yauj, Vem and Kri are simple.
Rewards A bit more gold (50-100g per boss), a lot more Brood rep, four exclusive mounts (that sadly can only be used here) and one super-spiffy trinket. If you're going after Brood rep, make sure to save the Insignias until you no longer get rep from trash. I'm also a fan of this staff model.
Next week, we'll move on to level 70 content. Feel free to ask any questions in the comments!
Filed under: Druid, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 2)
Nathanyel Sep 10th 2011 6:12PM
You mysteriously left out several AQ40 bosses. Ouro can probably be soloed, but Viscidus, Twins and C'thun himself are unsoloable due to their mechanics.
Alaron Sep 11th 2011 2:50AM
Yes, if you have someone help you with Twins, you can move on and get Ouro, but since the guide is written for "soloing," I won't be covering content that requires two people to get to. That's cheating. :P
Nathanyel Sep 11th 2011 4:31AM
Well, I know this DK who found out how to bug himself to C'thun's room, and I think he once even managed to solo-kill him, by pulling some other boss (think it was Twins) into that room, so that he would be ported out of C'thun's belly :B
Nathanyel Sep 11th 2011 4:37AM
Either way, my point was that you should at least mention that those bosses are not soloable, instead of not mentioning them at all. Even a little "disclaimer" stating that you don't cover bosses that aren't soloable.
Mizkabella Sep 11th 2011 10:53AM
Nice guide. Best to ignore:
@Nathanyel Sep 11th 2011 4:37AM
>>Either way, my point was that you should at least mention
>>that those bosses are not soloable,
where nit-picky troll is nit picky.
Nathanyel Sep 11th 2011 2:22PM
What's exactly nit-picky about that, or even trolling? I just pointed out something that irritated me.
Missescake Sep 11th 2011 5:56PM
Wasn't "You'll have to stop here, as the Twin Emperors are not soloable" clear enough for you?
Utakata Sep 10th 2011 6:22PM
Oh we're talking about solo'ing in this game? Blasphemy!
...just kidding. :)
Gaurisk Sep 10th 2011 6:41PM
I've got a question about running the second account trick. Do you need to have a second install of the game on your drive, or will the one copy of the client launch in two separate windows?
Sleutel Sep 10th 2011 6:53PM
You can launch as many instances of the game as your computer can handle from the one game executable.
Davio Sep 10th 2011 6:55PM
One copy can launch two instances.
Amanda A. Sep 10th 2011 7:48PM
You only need one copy.
Xsinthis Sep 10th 2011 6:50PM
AQ 10 gives a lot of Cenarion Circle rep
BoB Sep 10th 2011 7:03PM
Yeah, we druids need that. :p
Daco Sep 11th 2011 1:27AM
If you get to exalted with both Cenarion Circle and Cenarion Expedition, you get an achievement and the title "Guardian of Cenarius."
Is there a more appropriate title for a druid to have?
Alaron Sep 11th 2011 2:53AM
Good point, I'd totally forgotten about CC rep. Yeah, Ruins of AQ is almost certainly the fastest way to grind CC.
(I leveled Al from 58-62 by doing nothing but grinding mobs for Twilight Texts...back in the day...)
thepunctuator Sep 10th 2011 7:11PM
For Ragnaros you can also deal with the knockback by staying in bear and using Feral Charge in midair, the cooldown is short enough that you can use it every time.
Nathanyel Sep 10th 2011 8:13PM
If you have a timer for Wrath of Ragnaros (e.g. from DBM) you can simply go bear 1-2 sec before it, to charge back, then go back to cat - and every second Wrath you can use cat's charge anyway, of course.
Doing a boss all in bear form takes a good deal longer - which reminds me of the time I soloed Onyxia at 70 (though I think in T6 and maybe already with the 3.0 talents) that took 30 minutes... of course mostly due to the air phase.
david.a.alt Sep 12th 2011 4:18PM
Strategy might not be so important on Ragnaros. I've got roughly 360 level gear (tank/agility focus), and the other day I did the entire fight *sitting in the lava*, attacking up from inside him. He couldn't knock me back and my health didn't drop below 95%.
Try sitting in the lava sometime in MC (even when not fighting). Base health regen rate was faster than the lava could hurt me.
Maahtu (Nazgrel)
Zani Sep 10th 2011 7:55PM
Another thing that is super useful for soloing old content is the version of DBM that has all the old content from Vanilla to Wrath. It tells you when Rag's knockback is so you can run out of range quick, and then run back in. Before I got DBM, even with my back positioned to the rock, I'd get knocked back OVER the rock. Which pretty much ended the fight right there...