Know Your Lore, Tinfoil Hat Edition: The curious whispers of Tirisfal Glades

Long ago, before Human civilization had progressed into kingdoms and civilized society, the Kaldorei of Kalimdor participated in a war that ultimately split the world apart. The war was about power, as all wars ultimately are in Azeroth -- this time, the powers of a mysterious font of energy known as the Well of Eternity. Suffused with arcane magics, the Well commanded the attentions of countless Highborne who grew dependent on its powers. So too, did the Well draw the attention of the dark forces of the Burning Legion and its leader, Sargeras.
Though the War of the Ancients ended in a victory for the Night Elves, it wasn't the last they'd see of the Well of Eternity. In an act of desperation to keep the arcane font alive one way or another, Illidan Stormrage used a vial of water from the original Well to create a new one, high atop the peaks of Hyjal. Horrified by his actions, his brother Malfurion had him imprisoned, and the Aspects created the World Tree and charged the Kaldorei with guarding the new Well. The practice of arcane magic was forbidden from use in Kaldorei society, punishable by death.
But the Kaldorei underestimated the depths of the Highborne's addiction. And both Highborne and Kaldorei alike didn't realize there were far worse, darker powers to worry about ...
Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on why it happened. The events presented are events that happened in Azeroth's history, but the conclusions are merely theories and shouldn't be taken as fact.

This is how the High Elves came to land at last on the beaches of a land that would later be called Lordaeron, forging their way into the lush forests that would later be called Tirisfal Glades. These were the first recorded settlers in Tirisfal, long before the Humans created their kingdoms. Tirisfal Glades is now a hollow echo of the quiet, tranquil forests it used to be, due in large part to the rise of the Scourge and the fall of Arthas. As the Scourge drove across the land, so too did rot and decay.

Faerie dragons have long been one of those little mysteries of Warcraft, first appearing back in Warcraft 3. Long known as allies of the Night Elves, faerie dragons live primarily in the Emerald Dream, where they patrol and police the natural realm from magic. Because of this, faerie dragons are immune to most magics -- and because of their home, they possess the ability to phase in and out of reality, or rather, in and out of the Emerald Dream at any point they wish to. Basically, faerie dragons make it a point to disrupt any corrupted magic. In Whispering Forest, it appears these rumors have the ring of truth.
Nestled in the heart of Whispering Forest is a ring of mushrooms, glowing with some sort of strange energy. A cloud of mist hovers over the circle, and the circle sits, glowing and otherwise unremarkable for hours on end. But every now and again, the faerie dragons -- Fey Drunk Darters -- begin to appear, one by one, and fly erratically in the general area of the mushroom ring. Over time seven of them will fade in out of seemingly nowhere, and at some point all seven darters seem to come to some forgone conclusion and they converge on the ring.
What happens next is puzzling, to say the least.
The Fey Drunk Darters begin to sing. And as they sing, beams of light shine from each darter, converging on the center of the mushroom ring. The other animals of the glen come to watch, curious about the lights and sounds no doubt, and just as suddenly as the mysterious ritual starts, it stops. The darters slowly fly away, and fade out to wherever they happened to come from. Hours later, the event begins again.
This in-game event may have more to do with the lore of the region that most realize, quite possibly taking its origins in that group of High Elves who took the first steps onto the Eastern Kingdoms and into history. Oh, Dath'Remar and his people eventually changed into the pale-skinned Quel'dorei and Sin'dorei we see in game today, but when they first landed on the Eastern Kingdom's shores, they were still very much Night Elves. As such, they had ties to the faerie dragons -- and ties to their curious properties, even if none of the Highborne had spent time in the Emerald Dream.
What's telling about Tirisfal isn't the region itself, but the names given to the various parts of the region. The Highborne first landed upon Tirisfal's shore, also known today as the Whispering Shore. Far to the east lie the Whispering Gardens, the name presumably given because of the battle that once took place there between Scarlet Crusade and Scourge. It's said that the spirits of those who fell in battle can still be heard here, as faint whispers in the night. And far to the west, high above Deathknell is Whispering Forest.

It is said that when Dath'Remar and the Highborne settlers arrived in Tirisfal, they experienced many changes. One of these was the physical evolution of the former Kaldorei. So far removed from the World Tree Nordrassil, the Highborne began to shrink in size, their skin growing paler, and the immortality that Nordrassil granted to them, lost. But as the years passed in Tirisfal, some of those original settlers began to go mad -- and the rumors were that something evil slept beneath the earth in that region. These rumors suggest the existence of an Old God, one that had theoretically broken free of its bonds when the world was split apart during the Sundering.
If we look at C'thun and Yogg-Saron, the two Old Gods we've had the distinct displeasure of encountering in game so far, these Old Gods seem to have a common theme. They seek to corrupt the mortals who dwell near them, and they corrupt via whispers, quiet suggestions that are sure to drive any mortal insane. Anyone heading into Ahn'Qiraj can hear the voice of C'thun. In Howling Fjord, the area known as Whisper Gulch has driven countless explorers insane, the quiet voice that haunts the region insistent that those listening must give in to their fear, that there is no escape.

So what is the mysterious ceremony, the song, and the mushroom circle all about? It could be that the dragons are continuing a ritual that they've been taking part in since the original Kaldorei settlers came to the land, that they are trying to disrupt the Old God's corruption. Or it could be that they appeared when the Scourge first made an appearance, seeking to cleanse the Glades from the undead taint that plagues it. Both options are likely, but the dragon's continued appearances suggest that whatever the reason for its existence, the ritual isn't working properly.
And if you look at it from either standpoint, it isn't really, is it? The Scourge may have disappeared, but the Forsaken are still around and the land is still in a state of decay. As for the Old God and whether or not it actually exists ... well, that would explain a lot, wouldn't it? Old Gods are powerful creatures that have existed for thousands upon thousands of years -- long before any mortal civilization save the Trolls had risen to power. In fact, it could be argued that the Old Gods are just as powerful as whatever energies may have been in the Well of Eternity.

And so it came down to Sylvanas Windrunner, who one day realized that her life as a banshee servant to Arthas seemed to be coming to a close. His power over her had waned, and suddenly she was in control of her senses again. And the one thing Sylvanas wanted more than anything else was revenge and the death of the man who'd raised her and stuck her in that wretched banshee husk. She nearly had Arthas, too -- it was only the intervention of Kel'Thuzad that let Arthas slip free from her grasp.
What happened to Sylvanas, after? Why, she banded together with the rest of the free Scourge and formed the Forsaken. But what was the ultimate goal of the Forsaken, what has been their ultimate goal since the very first days of their formation? Revenge. Revenge against the Lich King and against all the living -- against all those who looked upon her kind in fear and disgust. Think about that for a moment.

What if the Forsaken as a whole are simply an extension of an Old God, locked deep beneath Tirisfal Glades?
Not consciously, mind you. Not to the point that they are aware and chuckling along with Deathwing's plans of global destruction. But enough that their obsession with eradicating the living seems logical, as far as they are concerned. After all, the world is out to get them. The world will never accept them as they are. Their families will betray them; their friends are no longer their friends.
Let's take another look at the whispers of Yogg-Saron.
Doesn't that sound exactly like the sort of thing that goes through the mind of a Forsaken every single day? And wouldn't that make sense, in terms of the Val'kyr's sudden alliance with Sylvanas? It's not that Sylvanas and the Forsaken are particularly important. It's that Sylvanas and her people are being watched by something far more powerful -- something far better than anything the Banshee Queen or her people could offer."They are coming for you." "Tell yourself again that these are not truly your friends." "You are a pawn of forces unseen." "It WAS your fault." "There is no escape. Not in this life. Not in the next." "They have turned against you. Now... take your revenge." "Kill them all... Before they kill you." "Give in to your fear."
The Val'kyr know it. They've seen it in Northrend -- before they were Val'kyr, when they were simply Vrykul living in Valkyrion, just a short distance away from Yogg-Saron's prison. If the Lich King is no longer near and Yogg-Saron has been taken care of, perhaps there are other beings of immense power that they can serve. Certainly not the Banshee Queen -- but perhaps someone, something, that the Banshee Queen doesn't even realize she's being influenced by.

After all, Sylvanas wouldn't want her people to simply die out. She'd rather have them thrive, grow stronger, grow more powerful every day. Have them continue to work with the plague that could potentially eradicate the living and erase them from existence.
How convenient then, that this falls right in line with what the Old Gods would like, too.
Though we don't know the reasons for that mysterious circle in Tirisfal Glades, whether it's something important or just a little flavor added to make things interesting, the appearance of the faerie dragons and their attempts to continually complete their strange little ritual do raise questions. Whether or not we'll see those questions answered in Cataclysm remains to be seen.
For more information on related subjects, please look at these other Know Your Lore entries:
- Sylvanas Windrunner, part 1 and part 2
- Tinfoil Hat Edition: The final boss of Cataclysm
- Current Horde Politics: The Blood Elves
- The Old Gods
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore






Reader Comments (Page 1 of 5)
Daeolt Sep 11th 2011 6:05PM
I always loved Tirisfal Glades. Ever since I first step foot into it as a fresh undead.
Would love it if they expanded these whole "whispers" thing in game a bit more.
Ametrine Sep 12th 2011 12:27AM
"fresh undead". Kind of an oxymoron, ain't it?
Skyburnone Sep 11th 2011 6:13PM
IT'S THE LITTLE CELESTIAL DRAGON ON THE MUSHROOM - He is orchestrating everything!
Rollo Sep 11th 2011 6:20PM
Interesting. But how would forsaken players react when the developers tell them they haven't been themselves all this time?
MazokuRanma Sep 11th 2011 6:42PM
I would think actual Forsaken PCs would be mostly immune to the whispers of the Old God in the area. Old God influence is tied to proximity, and the average PC is off adventuring around the world, getting stronger, likely with a will less susceptible to such in the first place. It's really the NPCs that are most likely affected, and is a good way to justify things such as Sylvanas' paranoia.
sergeantharkness Sep 11th 2011 6:28PM
If the influence of an Old God is proven, it has to be removed, or Garrosh will order the extermination of the Forsaken.
Hey. That sounds like an expansion.
Great Tin Foil Hat article. I think this has a displaced "Elune is a Naaru" as my favorite article.
Iirdan Sep 11th 2011 6:34PM
My sentiments exactly.
Davio Sep 12th 2011 4:15PM
We could use Gilneas as a staging ground. :)
Paul Sep 11th 2011 6:32PM
I like this, I like it a lot.
We all know that the Old Gods are manipulating the mortal races, and we already know that they are manipulating Deathwing.
And to what end? Well, that's pretty obvious as well. They're prisoned. Before the Sundering they were all trapped. Their whisperings the Neltharion were the first step to a much greater plan of freedom.
You see, Neltharion was the Aspect of Earth. He is literally the jailor of the Old Gods. This is why he was their first target. He is closer to them, and he is the reason they can't break free.
The Sundering could very easily because caused by the Old God's schemes, as was the Shattering. The Shattering however, is a different goal. The Sundering was a means to weaken the bonds that bind them, the Shattering, however, is possibly their scheme to get their Jailor killed, by inciting the insane aspect to fully threaten their world.
I need to look deeper into this way of thinking. As we all know, the forests of Lorderon whispered the name, Arthas. Possibly a sign that he was being manipulated before his birth. Likewise Illidan was imprisoned for 10,000 years in the Barrow dens, with only Maiv for company. Maybe those two have been manipulated as well. However, off hand, I can't see to what end, but it is potentially a very interesting theory if it doesn't become too far fetched.
Paul Sep 11th 2011 6:36PM
This is the part where I cry for an edit button, only to secretly know that it's my own damn fault for not proof reading before adding my comment.
Sorry for the crappy English in that post. Hopefully some of you can read around it.
Iirdan Sep 11th 2011 6:36PM
"The forests of Lordaeron whispered the name, Arthas" was almost certainly not a literal thing, but just a narrative flourish on Terenas' part.
But I like the rest of your thoughts.
icepyro Sep 11th 2011 9:58PM
What if it wasn't a narrative flourish? I mean, he may think it was, but what if it felt that way and like the right thing to say because it really was happening? The plot thickens.
Duh-duh-duuuuh.
cloudhopper013 Sep 11th 2011 10:58PM
As I read the last paragraph of your post, a thought came to mind (not whispered to me, however). I have a feeling that soon we'll be seeing a lot of
"I don't know, therefore: Old Gods."
(http://knowyourmeme.com/memes/ancient-aliens)
Fletcher Sep 11th 2011 6:39PM
Nice TFH!
I kinda prefer the idea of Sylvanas being in control of her actions, though. She is notoriously strong-willed ... and the whole "hero corrupted by evil becomes bad guy" thing has been overdone in WoW. Sometimes people do evil with their eyes open, and there's no "old god insanity defense".
I really don't want to see Sylvanas pull the "old god insanity defense", or the "shards of frostmourne insanity defense", or any other insanity defense. I want to see her die the true death.
The guilty shall suffer!
llcjay2003 Sep 11th 2011 6:52PM
Sylvanas is such a polarizing figure that I think they could not really afford to kill her off. Controversy is good for business.
Angrycelt Sep 11th 2011 7:31PM
Let another million subscribers leave the game and I bet they'd try something that big.
And while yes, the "and old god made me do it" might be a re-hashed plot point, I believe she'd be the first major contemporary NPC to be directly affected by it. People always talk about how epic the Gates of AQ event was, maybe Blizz is setting up early ground for another event that everyone in the game has a stake in.
TFH aside, I really like little mystery spots like this in the game. It's fantasy. Not everything needs an explanation. Hidden pockets of desolation (or untouched antiquities) and mysterious magics make games like this that much better.
Vaeku Sep 11th 2011 8:42PM
"the whole "hero corrupted by evil becomes bad guy" thing has been overdone in WoW"
The thing with Sylvanas is that she hasn't really been a hero in the traditional sense. In life, yes, she was a hero because she defended Quel'Thalas, but when she became a banshee she was already turned evil, in a way. Then she broke free, and became "good" if you can call her ways "good".
So really, she was already corrupted/evil from the moment she was raised as a banshee, since all that filled her cold heart was revenge.
Minstrel Sep 11th 2011 9:55PM
@Angrycelt
I agree with your sentiment that hidden little places of mystery or magic are wonderful touches to a fantasy game, and don't all need to be future plot hooks. Another example is the Maw of the Void (the huge whirlpool in Darkshore) that drops players into the collapsed ruins of Bashal'aran. People have speculated that it's a lead-in to a new hero class or somesuch, but it might just be one of those creepy little flavor touches that's only there for fun.
Pyre Sep 12th 2011 12:02AM
"see her die the true death."
Just need to have Anduin grow up a little more, mature into his priest-ish career foreshadowing, and learn balefire. (If it's strong enough, conceivably as much as 2/3 of the Forsaken PC's could suddenly find themselves human again.... which is why they wouldn't take this route to remove her.)
kirrathjehrain Sep 13th 2011 6:19PM
@Pyre
"Just need to have Anduin grow up a little more, mature into his priest-ish career foreshadowing, and learn balefire."
Except that using balefire on Sylvanas to cause the people she raised as undead wouldn't work. Not only did she not directly raise anyone (iirc), but a strong enough hit of balefire to erase several years' worth of unlife from that many Forsaken would pretty much tear the Pattern apart.