Know Your Lore, Tinfoil Hat Edition: The curious whispers of Tirisfal Glades

Long ago, before Human civilization had progressed into kingdoms and civilized society, the Kaldorei of Kalimdor participated in a war that ultimately split the world apart. The war was about power, as all wars ultimately are in Azeroth -- this time, the powers of a mysterious font of energy known as the Well of Eternity. Suffused with arcane magics, the Well commanded the attentions of countless Highborne who grew dependent on its powers. So too, did the Well draw the attention of the dark forces of the Burning Legion and its leader, Sargeras.
Though the War of the Ancients ended in a victory for the Night Elves, it wasn't the last they'd see of the Well of Eternity. In an act of desperation to keep the arcane font alive one way or another, Illidan Stormrage used a vial of water from the original Well to create a new one, high atop the peaks of Hyjal. Horrified by his actions, his brother Malfurion had him imprisoned, and the Aspects created the World Tree and charged the Kaldorei with guarding the new Well. The practice of arcane magic was forbidden from use in Kaldorei society, punishable by death.
But the Kaldorei underestimated the depths of the Highborne's addiction. And both Highborne and Kaldorei alike didn't realize there were far worse, darker powers to worry about ...
Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on why it happened. The events presented are events that happened in Azeroth's history, but the conclusions are merely theories and shouldn't be taken as fact.

This is how the High Elves came to land at last on the beaches of a land that would later be called Lordaeron, forging their way into the lush forests that would later be called Tirisfal Glades. These were the first recorded settlers in Tirisfal, long before the Humans created their kingdoms. Tirisfal Glades is now a hollow echo of the quiet, tranquil forests it used to be, due in large part to the rise of the Scourge and the fall of Arthas. As the Scourge drove across the land, so too did rot and decay.

Faerie dragons have long been one of those little mysteries of Warcraft, first appearing back in Warcraft 3. Long known as allies of the Night Elves, faerie dragons live primarily in the Emerald Dream, where they patrol and police the natural realm from magic. Because of this, faerie dragons are immune to most magics -- and because of their home, they possess the ability to phase in and out of reality, or rather, in and out of the Emerald Dream at any point they wish to. Basically, faerie dragons make it a point to disrupt any corrupted magic. In Whispering Forest, it appears these rumors have the ring of truth.
Nestled in the heart of Whispering Forest is a ring of mushrooms, glowing with some sort of strange energy. A cloud of mist hovers over the circle, and the circle sits, glowing and otherwise unremarkable for hours on end. But every now and again, the faerie dragons -- Fey Drunk Darters -- begin to appear, one by one, and fly erratically in the general area of the mushroom ring. Over time seven of them will fade in out of seemingly nowhere, and at some point all seven darters seem to come to some forgone conclusion and they converge on the ring.
What happens next is puzzling, to say the least.
The Fey Drunk Darters begin to sing. And as they sing, beams of light shine from each darter, converging on the center of the mushroom ring. The other animals of the glen come to watch, curious about the lights and sounds no doubt, and just as suddenly as the mysterious ritual starts, it stops. The darters slowly fly away, and fade out to wherever they happened to come from. Hours later, the event begins again.
This in-game event may have more to do with the lore of the region that most realize, quite possibly taking its origins in that group of High Elves who took the first steps onto the Eastern Kingdoms and into history. Oh, Dath'Remar and his people eventually changed into the pale-skinned Quel'dorei and Sin'dorei we see in game today, but when they first landed on the Eastern Kingdom's shores, they were still very much Night Elves. As such, they had ties to the faerie dragons -- and ties to their curious properties, even if none of the Highborne had spent time in the Emerald Dream.
What's telling about Tirisfal isn't the region itself, but the names given to the various parts of the region. The Highborne first landed upon Tirisfal's shore, also known today as the Whispering Shore. Far to the east lie the Whispering Gardens, the name presumably given because of the battle that once took place there between Scarlet Crusade and Scourge. It's said that the spirits of those who fell in battle can still be heard here, as faint whispers in the night. And far to the west, high above Deathknell is Whispering Forest.

It is said that when Dath'Remar and the Highborne settlers arrived in Tirisfal, they experienced many changes. One of these was the physical evolution of the former Kaldorei. So far removed from the World Tree Nordrassil, the Highborne began to shrink in size, their skin growing paler, and the immortality that Nordrassil granted to them, lost. But as the years passed in Tirisfal, some of those original settlers began to go mad -- and the rumors were that something evil slept beneath the earth in that region. These rumors suggest the existence of an Old God, one that had theoretically broken free of its bonds when the world was split apart during the Sundering.
If we look at C'thun and Yogg-Saron, the two Old Gods we've had the distinct displeasure of encountering in game so far, these Old Gods seem to have a common theme. They seek to corrupt the mortals who dwell near them, and they corrupt via whispers, quiet suggestions that are sure to drive any mortal insane. Anyone heading into Ahn'Qiraj can hear the voice of C'thun. In Howling Fjord, the area known as Whisper Gulch has driven countless explorers insane, the quiet voice that haunts the region insistent that those listening must give in to their fear, that there is no escape.

So what is the mysterious ceremony, the song, and the mushroom circle all about? It could be that the dragons are continuing a ritual that they've been taking part in since the original Kaldorei settlers came to the land, that they are trying to disrupt the Old God's corruption. Or it could be that they appeared when the Scourge first made an appearance, seeking to cleanse the Glades from the undead taint that plagues it. Both options are likely, but the dragon's continued appearances suggest that whatever the reason for its existence, the ritual isn't working properly.
And if you look at it from either standpoint, it isn't really, is it? The Scourge may have disappeared, but the Forsaken are still around and the land is still in a state of decay. As for the Old God and whether or not it actually exists ... well, that would explain a lot, wouldn't it? Old Gods are powerful creatures that have existed for thousands upon thousands of years -- long before any mortal civilization save the Trolls had risen to power. In fact, it could be argued that the Old Gods are just as powerful as whatever energies may have been in the Well of Eternity.

And so it came down to Sylvanas Windrunner, who one day realized that her life as a banshee servant to Arthas seemed to be coming to a close. His power over her had waned, and suddenly she was in control of her senses again. And the one thing Sylvanas wanted more than anything else was revenge and the death of the man who'd raised her and stuck her in that wretched banshee husk. She nearly had Arthas, too -- it was only the intervention of Kel'Thuzad that let Arthas slip free from her grasp.
What happened to Sylvanas, after? Why, she banded together with the rest of the free Scourge and formed the Forsaken. But what was the ultimate goal of the Forsaken, what has been their ultimate goal since the very first days of their formation? Revenge. Revenge against the Lich King and against all the living -- against all those who looked upon her kind in fear and disgust. Think about that for a moment.

What if the Forsaken as a whole are simply an extension of an Old God, locked deep beneath Tirisfal Glades?
Not consciously, mind you. Not to the point that they are aware and chuckling along with Deathwing's plans of global destruction. But enough that their obsession with eradicating the living seems logical, as far as they are concerned. After all, the world is out to get them. The world will never accept them as they are. Their families will betray them; their friends are no longer their friends.
Let's take another look at the whispers of Yogg-Saron.
Doesn't that sound exactly like the sort of thing that goes through the mind of a Forsaken every single day? And wouldn't that make sense, in terms of the Val'kyr's sudden alliance with Sylvanas? It's not that Sylvanas and the Forsaken are particularly important. It's that Sylvanas and her people are being watched by something far more powerful -- something far better than anything the Banshee Queen or her people could offer."They are coming for you." "Tell yourself again that these are not truly your friends." "You are a pawn of forces unseen." "It WAS your fault." "There is no escape. Not in this life. Not in the next." "They have turned against you. Now... take your revenge." "Kill them all... Before they kill you." "Give in to your fear."
The Val'kyr know it. They've seen it in Northrend -- before they were Val'kyr, when they were simply Vrykul living in Valkyrion, just a short distance away from Yogg-Saron's prison. If the Lich King is no longer near and Yogg-Saron has been taken care of, perhaps there are other beings of immense power that they can serve. Certainly not the Banshee Queen -- but perhaps someone, something, that the Banshee Queen doesn't even realize she's being influenced by.

After all, Sylvanas wouldn't want her people to simply die out. She'd rather have them thrive, grow stronger, grow more powerful every day. Have them continue to work with the plague that could potentially eradicate the living and erase them from existence.
How convenient then, that this falls right in line with what the Old Gods would like, too.
Though we don't know the reasons for that mysterious circle in Tirisfal Glades, whether it's something important or just a little flavor added to make things interesting, the appearance of the faerie dragons and their attempts to continually complete their strange little ritual do raise questions. Whether or not we'll see those questions answered in Cataclysm remains to be seen.
For more information on related subjects, please look at these other Know Your Lore entries:
- Sylvanas Windrunner, part 1 and part 2
- Tinfoil Hat Edition: The final boss of Cataclysm
- Current Horde Politics: The Blood Elves
- The Old Gods
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore






Reader Comments (Page 2 of 5)
llcjay2003 Sep 11th 2011 6:49PM
Very interesting. I love the Forsaken plot that has been and is being developed. I honestly did not factor in the possible Old God influence as what is driving Sylvanas and her continually darker path. The Whispering Forest is baffling and I hope we get to find out what's up with it.
Zaet Sep 11th 2011 7:20PM
Why all the wowinsider forsaken hate?
Angrycelt Sep 11th 2011 7:38PM
Forsaken are the sworn enemies of half the player base, and untrusted allies (at best) by the other half. They have immense power and are completely unpredictable. They defy their allies, ignore the Warchief's orders, and burn with irrational hatred against everything else.
While the players might get the pass, Forsaken leadership is long overdue for their turn to be on the receiving end of the Karma axe. Trolls gained their home, time for the walking dead to lose theirs. Besides, what a story it could make.
DeathPaladin Sep 11th 2011 10:50PM
The Forsaken are the bullied children that immediately begin to emulate their tormentors as soon as they are big enough to defend themselves. Everything they have done, especially Wrath of the Lich King and beyond, has been right out of the Scourge playbook.
The Ebon Blade was formed to destroy the Scourge, so no one else would have to suffer like they did.
The stated goal of the Forsaken is to make everyone suffer as they did. They do not want to destroy the Scourge. They want to replace it.
That is why there is hate for the Forsaken.
Luke Sep 12th 2011 5:48AM
Oh this will probably get down rated but here we go...
First, down-rating Zaet's question into the pit of The Commenting Darkness is unnecessary.
Jeez people.
Second, if we're speaking of lore, and only lore, then we should understand that what was mostly distrust during the Wrath cycle, has been turned into hatred and paranoia during the current cycle because of Sylvanas, and her actions post shattering.
The thing most people tend to forget is the fact that pretty much every faction has done something contemptible in some manner. But much like in real life many people tend to overlook this fact, or deny it. Instead they prefer to whitewash the inequities of their own race or faction while calling for the blood of their enemies.
Third, let's not forget that not everyone plays this game to be a hero. And I'm not talking about trade trolls or griefers who have nothing better to do than make playing Warcraft a sometimes unbearable pass time, (if you don't know how to avoid them). I'm talking about players like myself who like to RP the bad guy, or RP the Anti-Hero. Mostly, because those characters are always far more interesting than the alternative.
Zaet, you're just witnessing a bunch of people who have very little in the way of imaginations and self esteem. They need to be loved by everyone and be the hero. But hey, who am I to tell them how they should play and enjoy the game?
See what I did there?
In any case, whatever lore reasons that may exist to make the Forsaken so disliked by "half the player base" becomes irrelevant when you consider the following:
When zoning in to a brand new LFD random, you can hear a collective sigh of apprehension when the group realizes that their tank is yet another Blood Elf Paladin. If however it's a Forsaken Warrior, that tank is greeted warmly as everyone (on the Horde side of things) can pretty much be certain they've got a pro tank ready to lead the group.
So "uneasy alliance" or not, when it comes down to it the Forsaken hatred is mostly just fashionable these days and it's silly.
Now Gnomes on the other hand... there's plenty of good reason to hate those accursed things...
Fletcher Sep 12th 2011 5:58AM
You were going so well, Luke ... right up until that last sentence.
Gnomeophobia is not OK.
Luke Sep 12th 2011 7:19AM
@ Fletcher
;)
I think astute readers will get the irony... of course no one will know what we're talking about here in roughly 30 minutes when those pesky pro Horde comments get down-ranked into oblivion.
Zaet Sep 12th 2011 10:39AM
Thanks for suporting me luke, I to get identified with the anti-hero (scorge campaing in Warcraft III was the best).
And yeah, lets follow Fox idea and cook those gnomes.
xD
Tapukimastra Sep 11th 2011 7:53PM
Nice article, a fun read. One point, though, regarding the Val'kyr. Don't they have some kind of 'deal' with Sylvanas?
Bumblebee Sep 11th 2011 7:37PM
You know, I've been thinking of something similar. Not really made that Old God -connection, but it does seem logical.
Seems to me, that with Arthas gone Sylvanas, and by her the whole of the Forsaken, kinda lost their reason to go on. Simple survival seems like too little, even though their numbers we're dwindling down. But survival itself becomes something you loathe if there's nothing but the struggle. You need a vision of a possible future.
The Valkyr, they didn't only provide a way for the Forsaken to keep and increase their numbers, it could mean something more. What is the one thing someone who suffers wants? Release. But not many want to die to get that. And in case of these undead people, not again. Or Forsaken DKs, they've been through it for a bit too many times already. :P
What if there was a cure? We have seen that the Naaru can more or less save a lost soul. There could be another way to do that too. The Valkyr made a deal with Sylvanas, a deal we don't know the details of. Could it be, maybe, some possibility of redemption? Could the idea, even if not possible, be enough for them to take a chance?
trefpoid Sep 11th 2011 7:47PM
Great article :D I've always wondered if an Old God has been on the loose there recently, seeing as Sylvanas took a completely new direction of crazyness this expansion. We'll have to see. I'd be nice it that's the case though, maybe we could redeem her a save her from becoming a raid boss. Since Knaak already made sure that Maiev is prolly getting killed soon, I don't want the last cool female character in the game to continue on a path that will surely destroy her.
Fletcher Sep 12th 2011 12:11AM
Source for "Knaak made sure Maiev is probably getting killed soon"? Is this just unfounded speculation based on Knaak's typical mishandling of female characters, or do you know something about Azeroth's Best Elf I don't?
I really, really don't want to see Maiev killed.
Fletcher Sep 12th 2011 12:19AM
Addendum to the above: Maiev has been offstage for a while now, since her appearance in the Black Temple. I think it's reasonable to assume that Knaak doesn't get to just drop her into Wolfheart without Blizzard's authorization (and he'd be more likely to make a terrible original character instead - Lucan Foxblood anyone?) - so we can assume that Maiev's appearance in Wolfheart was something Blizzard told him to write.
However, it doesn't make any sense for Blizzard to reintroduce Maiev and kill her off in the same book. Waste of a good character. Blizzard's storytelling may be ham-handed at times, but I don't think they're *that* inept.
StClair Sep 12th 2011 12:26PM
I don't think it's a new direction, per se; it flows naturally out of her secondary goals (her primary goal having been resolved, if not "satisfied" - see also Maiev). She's /searching/ for a new direction, in that vacuum of purpose (and frustration that Arthas' death didn't miraculously solve everything and make her feel content).
"You may find that having is not so nearly pleasing a thing as wanting. It is not logical, but it is often true."
Sorcha Sep 12th 2011 4:18PM
Fletcher: Wolfheart has been spoiled.
vocenoctum Sep 11th 2011 7:47PM
The thing that always irked me about these huge plans was that the Old Gods were set up to be forces of chaos.
Either way, I think the Old Gods are simply playing the games they always played. They've cracked their cells, they have their minions (mortals rather than elementals this time) and are smashing their play armies at each other in amusing contests.
I'd think they freed the forsaken, makes sense, but that doesn't mean they still control them overall, so much as they weakened the curse that bound them. The Curse of Flesh, er Freedom! Certainly there are whispers in some Forsaken's ears but they wouldn't be the wholesale pawns like some others.
Okita Sep 12th 2011 1:57AM
You're spoiling the plot of Warcraft 4. What will be the rift that separates the Night Elves from the Alliance?
Quaza Sep 11th 2011 8:07PM
One simple fact debunks this theory:
The Scarlet Crusade set up a cathedral nearby and they're perfectly... Oh wait. Seriously, that would explain Joseph the Insane (http://www.wowhead.com/npc=44746).
DeathPaladin Sep 11th 2011 10:31PM
The Old Gods made Joseph grind Darkmoon Faire rep?
Pengalor Sep 12th 2011 9:25AM
You know, I decided to look into your point and lo and behold the quests reveal some interesting and all-too-familiar themes.
"We...we...we had to kill them! They were coming right for us!
You believe me, don't you ?
Herod is not the true champion of the Scarlet Crusade. I am! He took what was rightfully mine!
You should kill him. He's...a menace! Trains the soldiers to kill anyone instead of just the undead!
I'll reward you handsomely... "
from http://www.wowhead.com/quest=26974
This theory continues to sound more and more plausible.