Know Your Lore, Tinfoil Hat Edition: The curious whispers of Tirisfal Glades

Long ago, before Human civilization had progressed into kingdoms and civilized society, the Kaldorei of Kalimdor participated in a war that ultimately split the world apart. The war was about power, as all wars ultimately are in Azeroth -- this time, the powers of a mysterious font of energy known as the Well of Eternity. Suffused with arcane magics, the Well commanded the attentions of countless Highborne who grew dependent on its powers. So too, did the Well draw the attention of the dark forces of the Burning Legion and its leader, Sargeras.
Though the War of the Ancients ended in a victory for the Night Elves, it wasn't the last they'd see of the Well of Eternity. In an act of desperation to keep the arcane font alive one way or another, Illidan Stormrage used a vial of water from the original Well to create a new one, high atop the peaks of Hyjal. Horrified by his actions, his brother Malfurion had him imprisoned, and the Aspects created the World Tree and charged the Kaldorei with guarding the new Well. The practice of arcane magic was forbidden from use in Kaldorei society, punishable by death.
But the Kaldorei underestimated the depths of the Highborne's addiction. And both Highborne and Kaldorei alike didn't realize there were far worse, darker powers to worry about ...
Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on why it happened. The events presented are events that happened in Azeroth's history, but the conclusions are merely theories and shouldn't be taken as fact.

This is how the High Elves came to land at last on the beaches of a land that would later be called Lordaeron, forging their way into the lush forests that would later be called Tirisfal Glades. These were the first recorded settlers in Tirisfal, long before the Humans created their kingdoms. Tirisfal Glades is now a hollow echo of the quiet, tranquil forests it used to be, due in large part to the rise of the Scourge and the fall of Arthas. As the Scourge drove across the land, so too did rot and decay.

Faerie dragons have long been one of those little mysteries of Warcraft, first appearing back in Warcraft 3. Long known as allies of the Night Elves, faerie dragons live primarily in the Emerald Dream, where they patrol and police the natural realm from magic. Because of this, faerie dragons are immune to most magics -- and because of their home, they possess the ability to phase in and out of reality, or rather, in and out of the Emerald Dream at any point they wish to. Basically, faerie dragons make it a point to disrupt any corrupted magic. In Whispering Forest, it appears these rumors have the ring of truth.
Nestled in the heart of Whispering Forest is a ring of mushrooms, glowing with some sort of strange energy. A cloud of mist hovers over the circle, and the circle sits, glowing and otherwise unremarkable for hours on end. But every now and again, the faerie dragons -- Fey Drunk Darters -- begin to appear, one by one, and fly erratically in the general area of the mushroom ring. Over time seven of them will fade in out of seemingly nowhere, and at some point all seven darters seem to come to some forgone conclusion and they converge on the ring.
What happens next is puzzling, to say the least.
The Fey Drunk Darters begin to sing. And as they sing, beams of light shine from each darter, converging on the center of the mushroom ring. The other animals of the glen come to watch, curious about the lights and sounds no doubt, and just as suddenly as the mysterious ritual starts, it stops. The darters slowly fly away, and fade out to wherever they happened to come from. Hours later, the event begins again.
This in-game event may have more to do with the lore of the region that most realize, quite possibly taking its origins in that group of High Elves who took the first steps onto the Eastern Kingdoms and into history. Oh, Dath'Remar and his people eventually changed into the pale-skinned Quel'dorei and Sin'dorei we see in game today, but when they first landed on the Eastern Kingdom's shores, they were still very much Night Elves. As such, they had ties to the faerie dragons -- and ties to their curious properties, even if none of the Highborne had spent time in the Emerald Dream.
What's telling about Tirisfal isn't the region itself, but the names given to the various parts of the region. The Highborne first landed upon Tirisfal's shore, also known today as the Whispering Shore. Far to the east lie the Whispering Gardens, the name presumably given because of the battle that once took place there between Scarlet Crusade and Scourge. It's said that the spirits of those who fell in battle can still be heard here, as faint whispers in the night. And far to the west, high above Deathknell is Whispering Forest.

It is said that when Dath'Remar and the Highborne settlers arrived in Tirisfal, they experienced many changes. One of these was the physical evolution of the former Kaldorei. So far removed from the World Tree Nordrassil, the Highborne began to shrink in size, their skin growing paler, and the immortality that Nordrassil granted to them, lost. But as the years passed in Tirisfal, some of those original settlers began to go mad -- and the rumors were that something evil slept beneath the earth in that region. These rumors suggest the existence of an Old God, one that had theoretically broken free of its bonds when the world was split apart during the Sundering.
If we look at C'thun and Yogg-Saron, the two Old Gods we've had the distinct displeasure of encountering in game so far, these Old Gods seem to have a common theme. They seek to corrupt the mortals who dwell near them, and they corrupt via whispers, quiet suggestions that are sure to drive any mortal insane. Anyone heading into Ahn'Qiraj can hear the voice of C'thun. In Howling Fjord, the area known as Whisper Gulch has driven countless explorers insane, the quiet voice that haunts the region insistent that those listening must give in to their fear, that there is no escape.

So what is the mysterious ceremony, the song, and the mushroom circle all about? It could be that the dragons are continuing a ritual that they've been taking part in since the original Kaldorei settlers came to the land, that they are trying to disrupt the Old God's corruption. Or it could be that they appeared when the Scourge first made an appearance, seeking to cleanse the Glades from the undead taint that plagues it. Both options are likely, but the dragon's continued appearances suggest that whatever the reason for its existence, the ritual isn't working properly.
And if you look at it from either standpoint, it isn't really, is it? The Scourge may have disappeared, but the Forsaken are still around and the land is still in a state of decay. As for the Old God and whether or not it actually exists ... well, that would explain a lot, wouldn't it? Old Gods are powerful creatures that have existed for thousands upon thousands of years -- long before any mortal civilization save the Trolls had risen to power. In fact, it could be argued that the Old Gods are just as powerful as whatever energies may have been in the Well of Eternity.

And so it came down to Sylvanas Windrunner, who one day realized that her life as a banshee servant to Arthas seemed to be coming to a close. His power over her had waned, and suddenly she was in control of her senses again. And the one thing Sylvanas wanted more than anything else was revenge and the death of the man who'd raised her and stuck her in that wretched banshee husk. She nearly had Arthas, too -- it was only the intervention of Kel'Thuzad that let Arthas slip free from her grasp.
What happened to Sylvanas, after? Why, she banded together with the rest of the free Scourge and formed the Forsaken. But what was the ultimate goal of the Forsaken, what has been their ultimate goal since the very first days of their formation? Revenge. Revenge against the Lich King and against all the living -- against all those who looked upon her kind in fear and disgust. Think about that for a moment.

What if the Forsaken as a whole are simply an extension of an Old God, locked deep beneath Tirisfal Glades?
Not consciously, mind you. Not to the point that they are aware and chuckling along with Deathwing's plans of global destruction. But enough that their obsession with eradicating the living seems logical, as far as they are concerned. After all, the world is out to get them. The world will never accept them as they are. Their families will betray them; their friends are no longer their friends.
Let's take another look at the whispers of Yogg-Saron.
Doesn't that sound exactly like the sort of thing that goes through the mind of a Forsaken every single day? And wouldn't that make sense, in terms of the Val'kyr's sudden alliance with Sylvanas? It's not that Sylvanas and the Forsaken are particularly important. It's that Sylvanas and her people are being watched by something far more powerful -- something far better than anything the Banshee Queen or her people could offer."They are coming for you." "Tell yourself again that these are not truly your friends." "You are a pawn of forces unseen." "It WAS your fault." "There is no escape. Not in this life. Not in the next." "They have turned against you. Now... take your revenge." "Kill them all... Before they kill you." "Give in to your fear."
The Val'kyr know it. They've seen it in Northrend -- before they were Val'kyr, when they were simply Vrykul living in Valkyrion, just a short distance away from Yogg-Saron's prison. If the Lich King is no longer near and Yogg-Saron has been taken care of, perhaps there are other beings of immense power that they can serve. Certainly not the Banshee Queen -- but perhaps someone, something, that the Banshee Queen doesn't even realize she's being influenced by.

After all, Sylvanas wouldn't want her people to simply die out. She'd rather have them thrive, grow stronger, grow more powerful every day. Have them continue to work with the plague that could potentially eradicate the living and erase them from existence.
How convenient then, that this falls right in line with what the Old Gods would like, too.
Though we don't know the reasons for that mysterious circle in Tirisfal Glades, whether it's something important or just a little flavor added to make things interesting, the appearance of the faerie dragons and their attempts to continually complete their strange little ritual do raise questions. Whether or not we'll see those questions answered in Cataclysm remains to be seen.
For more information on related subjects, please look at these other Know Your Lore entries:
- Sylvanas Windrunner, part 1 and part 2
- Tinfoil Hat Edition: The final boss of Cataclysm
- Current Horde Politics: The Blood Elves
- The Old Gods
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore






Reader Comments (Page 3 of 5)
Josho Sep 11th 2011 8:16PM
Whoa...this is heavy.
Cambro Sep 11th 2011 10:20PM
There's that word again; "heavy". Why are things so heavy in the future? Is there a problem with the earth's gravitational pull?
MetalChaos Sep 11th 2011 8:36PM
"as if she thinks the world is out to get her"
If that's crazy, you haven't read the comments by most of the player base.
To paraphrase a quote I saw on this very article "The Trolls got their home back, now it's time for the Forsaken to loose theirs".
Though another thing, Lordaron was on this very spot for years, how come none of the humans ever went mad?
Xantenise Sep 11th 2011 9:58PM
The undead in general act a bit touched in the head. It could be that dying and being brought back affects you in a way that makes you more susceptible to it.
Come to think of it, how many humans HAVE been corrupted? Illidan, Kael, Sylvanas... all elves. Arthas is the only corrupted human I can think of.
icepyro Sep 11th 2011 10:35PM
"The day you were born, the very forests of Lordaeron whispered the name.... Arthas"
Also maybe it takes years for such madness to come without being noticed for someone who would not normally think this way. The forsaken have a predisposition to telling the world to burn itself. Elves not only live longer, but are heavily influenced by magic.
Then again, there is the Scarlet Monastery, and the old story of Arugal and his Worgen before we dispatched him and the worgen were allowed to run free.
Another thing to consider is that it seems like the Old Gods only rather recently awoken. Prior to the Third War, there wasn't a lot being done by the Old Gods in the previous millennium or ten. Maybe this ritual was doing its job prior to the invasion of the Scourge that defiled the land. The elves heard it because they are susceptible to magic and hooked on its influences, but the humans aren't the same so they didn't really notice until recently.
ravyncat Sep 11th 2011 8:37PM
This is a really interesting article. On one hand the Forsaken having pessimistic angry thoughts makes perfect sense because of their situation. On the other it is pretty creepy to realize how close those commonly expressed thoughts mirror things an Old God whispers.
I don't really like the Forsaken much, but I have always liked their story. Before Cataclysm I could respect Sylvanas and I (maybe foolishly) believed her when she proclaimed innocence of knowing about the Wrath Gate.
But she really has seemed to go batsh*t crazy this expansion. I can't find any way to make her actions acceptable. Falling under Old God influence would make sense. Having the entire Forsaken army--which she is actively expanding as well as their territory--under Old God influence is a very chilling thought indeed.
I get the idea that Deathwing and his cultists are just a diversionary tactic. Sure, if they can destroy the world the Old Gods will be happy. But I think their main purpose is to distract...us...from what they are really doing.
The Old Gods play a very long game and very few races on Azeroth live long enough to see it. The ones that do--Nightelves, Dragons--seem to be constantly distracted by attacks or civil wars. I know the Draenei are also long enough lived, but they are newcomers to the planet. They have not been on Azeroth long enough to see the big picture.
A surprise attack from supposed allies against the Horde would certainly cause the type of chaos Old Gods seem to thrive on. Especially when that force can go kill humans--and elves?--and replenish their army as they go. The entirety of the Eastern Kingdoms could easily fall in a worse case scenario.
I don't think that will ever happen in game, but they could certainly hold it up as something we need to prevent.
They could expand Sylvanas' story to include that ever so popular redemption theme. It would be kind of awesome if she broke free from the Old God influence and managed to fight back to being herself. That would make her a strong female lead again instead of someone who is on the quick path to being a raid boss.
Xantenise Sep 11th 2011 10:00PM
Alas, but when have Blizz EVER redeemed anyone?
GuyverIV Sep 11th 2011 10:36PM
"Alas, but when have Blizz EVER redeemed anyone?"
Kalecgos, Thorim, Freya, Hodir, and and Mimiron say "sup dawg."
They are pretty exceptional as exceptions, though.
chuparex Sep 11th 2011 8:47PM
Here are some quotes from the Puzzle Box of Yogg-Saron. Several of its' quotes refer to a sunken city (Ny'alotha) that I'm sure we will see at some point, but others refer to a forest:
"The silent, sleeping, staring houses in the backwoods always dream... It would be merciful to tear them down..."
"There is a little lamb lost in dark woods..."
"The giant rook watches from the dead trees. Nothing breathes beneath his shadow."
DeathPaladin Sep 11th 2011 10:41PM
The sunken city is a reference to R'lyeh, the home/tomb of Cthulhu.
The forest quotes are probably references to Shub-Niggurath, the Black Goat of the Woods with a Thousand Young.
MusedMoose Sep 11th 2011 11:25PM
@ DeathPaladin -
What you've said is true, and it's well-known that the Old Gods draw heavily from Lovecraft for inspiration. However, I find it very unlikely that Blizzard would put in things like that and just have them be Lovecraft references, especially given the chance to drop hints for other Old Gods. Likely we won't realize what those are truly references to until it's too late. ^_^
Also, since I didn't say it elsewhere: awesome article and I hope every bit of it is true.
Lokanaya Sep 11th 2011 9:06PM
That would certainly help explain why all Forsaken NPCs are so fanatically devoted to Sylvanas-- she's probably to Old God's unknowing mouthpiece.
GhostWhoWalks Sep 11th 2011 9:26PM
I really, REALLY hope Blizzard decides to do something with this.
For one, Sylvanas and the Forsaken have been going down a really nasty path in recent expansions, to the point where people are starting to question why they're still playable; how can they truly be part of the Horde when the other members don't trust them and the Forsaken are conspiring against them? If this were an entirely NPC faction, we'd be expecting an Undercity PvE raid where we go kill Sylvanas any day now. There's a difference between "Token Evil Member of the faction who does nasty things and laughs about, but still knows where to draw the line" and "Outright villains just waiting to commit genocide on the rest of the world", and right now our Forsaken are leaning way into the latter.
Second, it doesn't seem right that this expansion would end without an Old God raid. It's fairly obvious by now that the Old Gods are the Big Bads of Warcraft, with the Legion, Scourge and assorted other factions simply adding some complexity to the situation. (I find it wonderfully ironic, by the way, that the Scourge stood the best chance of defeating and containing the Old Gods, being immune to their influence, and now we've gone and dismantled them. Nice Job Breaking It Hero? Maybe the Ebon Blade will team up Fordragon and start reforming the Scourge as a sort of Anti-Hero Argent Dawn.) Burning Crusade didn't have an Old God raid, but it dropped plenty of references in both the Arcatraz and Karazhan, and that expansion was focused around the Legion anyway. Deathwing and the Twilights are direct servants of the Old Gods, so when do we get to go smack around the Old God handing out their orders?
Shinae Sep 12th 2011 12:10PM
" find it wonderfully ironic, by the way, that the Scourge stood the best chance of defeating and containing the Old Gods, being immune to their influence, and now we've gone and dismantled them."
Hey, that's a great point. If the Scourge is immune to the influence of the Old Gods, shouldn't the Forsaken be immune as well?
GhostWhoWalks Sep 12th 2011 12:23PM
"Hey, that's a great point. If the Scourge is immune to the influence of the Old Gods, shouldn't the Forsaken be immune as well?"
That would be logical, wouldn't it? I have a feeling that the presence of a central control influence, in this case the Lich King, is what blocks out the influence of the Old Gods; they can't whisper things into the ears of the Scourge because they already have the whispers of the Lich King overriding them.
It's also possible that, due to their...unique situation, Sylvanas and the Forsaken are just flat-out more susceptible to the proddings of an Old God than others; after all, if we use Yogg-Saron's whispers as an example, the Old God isn't exactly lying to them, there ARE plenty of people out to get the Forsaken, plenty of people who hate and persecute them. An Old God doesn't need to exert complete control over the Forsaken to make them crazy, it just needs to push them into overreacting to their situation.
Maymer Sep 11th 2011 9:37PM
*Excerpts found from an ancient tome near the Whispering Shore. Barely intact, save for brief pages*
Day 5
We've already began to erect settlements now. How much easier it is with the gift of the Arcane Magic. Dath'Remar was right. Malfurion WAS a fool to disown such a power. It was merely misunderstood. Well, hopefully as one of the few chroniclers of our rebirth, I can write about the many wonders we shall accomplish with our new freedom.
Day 59
Much has changed, and so quickly. When we landed almost three moons ago, our skin was still blue or purple hue. Now, we have become sickly pale, and smaller. It...it is nonintoxicating beautiful. Much like the snow that once fell upon Winterspring, we have began to resemble purity.
However, it has come at a great cost. Our immortality that was briefly granted to us by the Great Aspects has been wrongfully robbed from us. It does not matter. We have already made great leaps into our Arcane prowness. Queen Azshara was merely holding us back, keeping all the greatest secrets to herself. Now, we have full privilege to the rich depths of tapestry that the arcane has woven. Lord Dath'Remar also claims that we have only 'glanced a sudden but short look upon the power at which we may become'. I wonder what he means.
*Many pages have been ripped*
Day 543
More have fallen to it. The whispers. They seem to haunt what we thought was the most weak minded of us...but rumors have circulated that High Lord Dath'Remar (May he forever bask in the eternal sun) has even been visited by them...I...I myself have heard them.
Dark words. Forbidden words. How they seem to call on the most darkest nights to us. Claiming we are theirs. Who or what is making these whispers, we do not know. All that is for certain, is that more and more fall each day...and the council has suggested to High Lord Dath'Remar that we move further north, far away from these infernal whispers.
I have volunteered to stay. My beloved wife has fallen with illness, and with our child ready to come forth any day, I have begged to take the next caravan, less we leave and endanger my wife and unborn child. The scryers have said they believe it will be a girl.
Salianus Windrunner. A beautiful name, for a beautiful girl. She shall make the family name proud.
*Many more pages are gone*
Day 9*scribbles*
Gone. All gone. All dead! Not me. Alive. FREE! Free!? NO! ALIVE! They, they listened. Too much. Too little. Not I!!! Not...I...Listened just enough. Enough for voice to tell me INSANITY! INSANITY AWAITS ALL! DEATH DEATH DIE DIE HELL SHALL BATHE THIS WORLD ANEW IN AGONY AND must control self. Losing self. Self? Ha! No self. Just...alive. Run from place. Dark place. Whispers...whispers evil! Dark evil. Evil before us. HERE! Legion...mere pawn in game! Must control last thoughts. They took beloved. Salianus safe. Gone with good people. Stayed, I did. Watched horror. Horror. Horror. Horror. HELL HELL HELL HELL BATHE WORLD IN HELL ALL SHALL PERISH ALL SHALL control...must....control...never come again here. Evil. Wicked tendrils of the mind creep in the night. It wraps its dark claw around my eyes...showing me all...feeling none....must....live....
*Final page recovered. It appears to be written in a mixture of dark ink and blood*
All shall perish. None shall escape. Mortals, you have found this book. Very good. Read upon these hallowed pages. Do you wish to hear the final screams this miserable wretch let loose upon this world?
Hehehe....We thought NOT! We, see all. WE....speak to ALL!
WE SHALL HAVE YOUR WORLD! BOW BEFORE OUR MIGHT! FOR THE HOUR OF DEATH IS UPON THEE MORTALS.
The Ancient Ones Rise once more...and our brother that you have so foolishly claimed as a home from the wretched Titans, shall be free once more.
There is only darkness. Only screams.
Only Death
MusedMoose Sep 11th 2011 10:42PM
I swear, I read that and was about to ask for a Wowhead link so I could find the book myself in-game, then I realized you probably made it up. It's awesome either way. ^_^
Maymer Sep 11th 2011 11:57PM
Thank you :D
Its always fun to write. Glad you liked it
Brock Sep 11th 2011 9:47PM
Hmm. I dunno about this. Why didn't the old god corrupt the humans that lived there before? I think sylvanas is independently crazy.
I might be biased though, I am a sylvanas fan boy, and I love the blood elves and foresaken stories. All the other races have rather boring lore. The humans did through wc3, but they seem to have become a joke race full of bad pop culture jokes.
GuyverIV Sep 11th 2011 10:44PM
Eh, some hand waving can include the facts that humans live much shorter and more intense lives than elves, that their dabbling in the arcane made them more vulnerable to influence, that their exposure to the fel powers of the Legion tainted them in a way that lend themselves to further manipulation. That's easy enough.
The Forsaken are even easier. They're undead, animated by dark necromancy, ripe for manipulation by the dark power of an old god. The "will of the forsaken," their famed strength that was credited for being what allowed some of the raised to break away from Arthas could more easily be the touch of an Old God, dividing particularly useful pawns from the collective control of the scourge.
Those were just a couple of hand-waved examples that I could cook up in a few minutes, I bet others could come up with more/better with more time.