Know Your Lore, Tinfoil Hat Edition: The curious whispers of Tirisfal Glades

Long ago, before Human civilization had progressed into kingdoms and civilized society, the Kaldorei of Kalimdor participated in a war that ultimately split the world apart. The war was about power, as all wars ultimately are in Azeroth -- this time, the powers of a mysterious font of energy known as the Well of Eternity. Suffused with arcane magics, the Well commanded the attentions of countless Highborne who grew dependent on its powers. So too, did the Well draw the attention of the dark forces of the Burning Legion and its leader, Sargeras.
Though the War of the Ancients ended in a victory for the Night Elves, it wasn't the last they'd see of the Well of Eternity. In an act of desperation to keep the arcane font alive one way or another, Illidan Stormrage used a vial of water from the original Well to create a new one, high atop the peaks of Hyjal. Horrified by his actions, his brother Malfurion had him imprisoned, and the Aspects created the World Tree and charged the Kaldorei with guarding the new Well. The practice of arcane magic was forbidden from use in Kaldorei society, punishable by death.
But the Kaldorei underestimated the depths of the Highborne's addiction. And both Highborne and Kaldorei alike didn't realize there were far worse, darker powers to worry about ...
Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on why it happened. The events presented are events that happened in Azeroth's history, but the conclusions are merely theories and shouldn't be taken as fact.

This is how the High Elves came to land at last on the beaches of a land that would later be called Lordaeron, forging their way into the lush forests that would later be called Tirisfal Glades. These were the first recorded settlers in Tirisfal, long before the Humans created their kingdoms. Tirisfal Glades is now a hollow echo of the quiet, tranquil forests it used to be, due in large part to the rise of the Scourge and the fall of Arthas. As the Scourge drove across the land, so too did rot and decay.

Faerie dragons have long been one of those little mysteries of Warcraft, first appearing back in Warcraft 3. Long known as allies of the Night Elves, faerie dragons live primarily in the Emerald Dream, where they patrol and police the natural realm from magic. Because of this, faerie dragons are immune to most magics -- and because of their home, they possess the ability to phase in and out of reality, or rather, in and out of the Emerald Dream at any point they wish to. Basically, faerie dragons make it a point to disrupt any corrupted magic. In Whispering Forest, it appears these rumors have the ring of truth.
Nestled in the heart of Whispering Forest is a ring of mushrooms, glowing with some sort of strange energy. A cloud of mist hovers over the circle, and the circle sits, glowing and otherwise unremarkable for hours on end. But every now and again, the faerie dragons -- Fey Drunk Darters -- begin to appear, one by one, and fly erratically in the general area of the mushroom ring. Over time seven of them will fade in out of seemingly nowhere, and at some point all seven darters seem to come to some forgone conclusion and they converge on the ring.
What happens next is puzzling, to say the least.
The Fey Drunk Darters begin to sing. And as they sing, beams of light shine from each darter, converging on the center of the mushroom ring. The other animals of the glen come to watch, curious about the lights and sounds no doubt, and just as suddenly as the mysterious ritual starts, it stops. The darters slowly fly away, and fade out to wherever they happened to come from. Hours later, the event begins again.
This in-game event may have more to do with the lore of the region that most realize, quite possibly taking its origins in that group of High Elves who took the first steps onto the Eastern Kingdoms and into history. Oh, Dath'Remar and his people eventually changed into the pale-skinned Quel'dorei and Sin'dorei we see in game today, but when they first landed on the Eastern Kingdom's shores, they were still very much Night Elves. As such, they had ties to the faerie dragons -- and ties to their curious properties, even if none of the Highborne had spent time in the Emerald Dream.
What's telling about Tirisfal isn't the region itself, but the names given to the various parts of the region. The Highborne first landed upon Tirisfal's shore, also known today as the Whispering Shore. Far to the east lie the Whispering Gardens, the name presumably given because of the battle that once took place there between Scarlet Crusade and Scourge. It's said that the spirits of those who fell in battle can still be heard here, as faint whispers in the night. And far to the west, high above Deathknell is Whispering Forest.

It is said that when Dath'Remar and the Highborne settlers arrived in Tirisfal, they experienced many changes. One of these was the physical evolution of the former Kaldorei. So far removed from the World Tree Nordrassil, the Highborne began to shrink in size, their skin growing paler, and the immortality that Nordrassil granted to them, lost. But as the years passed in Tirisfal, some of those original settlers began to go mad -- and the rumors were that something evil slept beneath the earth in that region. These rumors suggest the existence of an Old God, one that had theoretically broken free of its bonds when the world was split apart during the Sundering.
If we look at C'thun and Yogg-Saron, the two Old Gods we've had the distinct displeasure of encountering in game so far, these Old Gods seem to have a common theme. They seek to corrupt the mortals who dwell near them, and they corrupt via whispers, quiet suggestions that are sure to drive any mortal insane. Anyone heading into Ahn'Qiraj can hear the voice of C'thun. In Howling Fjord, the area known as Whisper Gulch has driven countless explorers insane, the quiet voice that haunts the region insistent that those listening must give in to their fear, that there is no escape.

So what is the mysterious ceremony, the song, and the mushroom circle all about? It could be that the dragons are continuing a ritual that they've been taking part in since the original Kaldorei settlers came to the land, that they are trying to disrupt the Old God's corruption. Or it could be that they appeared when the Scourge first made an appearance, seeking to cleanse the Glades from the undead taint that plagues it. Both options are likely, but the dragon's continued appearances suggest that whatever the reason for its existence, the ritual isn't working properly.
And if you look at it from either standpoint, it isn't really, is it? The Scourge may have disappeared, but the Forsaken are still around and the land is still in a state of decay. As for the Old God and whether or not it actually exists ... well, that would explain a lot, wouldn't it? Old Gods are powerful creatures that have existed for thousands upon thousands of years -- long before any mortal civilization save the Trolls had risen to power. In fact, it could be argued that the Old Gods are just as powerful as whatever energies may have been in the Well of Eternity.

And so it came down to Sylvanas Windrunner, who one day realized that her life as a banshee servant to Arthas seemed to be coming to a close. His power over her had waned, and suddenly she was in control of her senses again. And the one thing Sylvanas wanted more than anything else was revenge and the death of the man who'd raised her and stuck her in that wretched banshee husk. She nearly had Arthas, too -- it was only the intervention of Kel'Thuzad that let Arthas slip free from her grasp.
What happened to Sylvanas, after? Why, she banded together with the rest of the free Scourge and formed the Forsaken. But what was the ultimate goal of the Forsaken, what has been their ultimate goal since the very first days of their formation? Revenge. Revenge against the Lich King and against all the living -- against all those who looked upon her kind in fear and disgust. Think about that for a moment.

What if the Forsaken as a whole are simply an extension of an Old God, locked deep beneath Tirisfal Glades?
Not consciously, mind you. Not to the point that they are aware and chuckling along with Deathwing's plans of global destruction. But enough that their obsession with eradicating the living seems logical, as far as they are concerned. After all, the world is out to get them. The world will never accept them as they are. Their families will betray them; their friends are no longer their friends.
Let's take another look at the whispers of Yogg-Saron.
Doesn't that sound exactly like the sort of thing that goes through the mind of a Forsaken every single day? And wouldn't that make sense, in terms of the Val'kyr's sudden alliance with Sylvanas? It's not that Sylvanas and the Forsaken are particularly important. It's that Sylvanas and her people are being watched by something far more powerful -- something far better than anything the Banshee Queen or her people could offer."They are coming for you." "Tell yourself again that these are not truly your friends." "You are a pawn of forces unseen." "It WAS your fault." "There is no escape. Not in this life. Not in the next." "They have turned against you. Now... take your revenge." "Kill them all... Before they kill you." "Give in to your fear."
The Val'kyr know it. They've seen it in Northrend -- before they were Val'kyr, when they were simply Vrykul living in Valkyrion, just a short distance away from Yogg-Saron's prison. If the Lich King is no longer near and Yogg-Saron has been taken care of, perhaps there are other beings of immense power that they can serve. Certainly not the Banshee Queen -- but perhaps someone, something, that the Banshee Queen doesn't even realize she's being influenced by.

After all, Sylvanas wouldn't want her people to simply die out. She'd rather have them thrive, grow stronger, grow more powerful every day. Have them continue to work with the plague that could potentially eradicate the living and erase them from existence.
How convenient then, that this falls right in line with what the Old Gods would like, too.
Though we don't know the reasons for that mysterious circle in Tirisfal Glades, whether it's something important or just a little flavor added to make things interesting, the appearance of the faerie dragons and their attempts to continually complete their strange little ritual do raise questions. Whether or not we'll see those questions answered in Cataclysm remains to be seen.
For more information on related subjects, please look at these other Know Your Lore entries:
- Sylvanas Windrunner, part 1 and part 2
- Tinfoil Hat Edition: The final boss of Cataclysm
- Current Horde Politics: The Blood Elves
- The Old Gods
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore






Reader Comments (Page 4 of 5)
RetPallyJil Sep 11th 2011 10:15PM
What do you mean, "no one would ever suspect the Forsaken of being under the influence of the Old Gods?"
I must say, I've suspected it!
Maymer Sep 11th 2011 10:37PM
*C'Thun and Yogg-Saron burst in dramatically*
NOBODY EXPECTS THE OLD GOD INQUISITION!
Erm, I mean...
THE OLD GOD CORRUPTION!
Revynn Sep 11th 2011 10:36PM
I don't think there's any question that there's an old god under Tirisfal Glades, that much is pretty clear considering the common elements of corruption and insanity of those living near it and the thousands of years of reported "whispers". We saw it in An'Qiraj and Northrend, we see it also in Tirisfal.
That said, I actually really like Sylvanas as a character. Sure, her sanity is questionable at best and her methods/goals are obviously less than savory . . But I feel for her in a way that I don't with Garrosh, Varian or Staghelm. She died defending her land, only to be raised as a servant of her enemy and tortured ruthlessly (my understanding was the because of the trouble she gave Arthas, he left her completely aware of her actions if not in control of them. She watched helplessly as Arthas forced her to kill her own people, friends and family alike). Even after gaining her freedom, she found nothing but enemies on all sides and herself the leader of a broken, confused and hated people, hunted for what someone else had done to them. They survived by unifying under their common hatred of their former captive, and now that he is dead, they're just trying to survive and move forward. Does that justify raising new undead? Not really. Do they have any other choice? Not really. They need to regain their forces and build their strength or slowly die out until the Scarlet Crusade kills off the last of them.
In a way, I pity her. And for that she has my loyalty. It's obvious that she's on a bad road, but if at some point I have to face her as an enemy, I won't enjoy it the way I did with Staghelm. She will be my Old Yeller.
From a gameplay/lore standpoint though, I dont think she's going anywhere. Her conflict with Garrosh makes for good drama and there isn't really a strong figure to replace her yet. Blizzard will need to introduce and develop someone to take her place before they can off the leader of an entire PC faction. My bet is that when we deal with whatever is living under Tirisfal Glades, she'll pull a Keepers of Ulduar act and get (a little) less nuts.
In any case, I can't wait for the next Old God raid. They always give Blizz a chance to do something different and off-the-wall as well as create some brutally hard fights.
necronner Sep 11th 2011 10:39PM
Oh yeah great, loose the only land we have ever fought for. And where the hell are we supposed to go? Alliance kill us on sight, Orgrimmar doesn't want us, TB is a bit too far away. Silvermoon's abandoned but we don't have many of us there besides the ghostlands.
So basically we loose our homes = death sentence. Not that many people would give a damn either...
Al Sep 12th 2011 1:48AM
Plenty of empty land and buildings in the DK starting area, just waiting to be claimed.
You've got quiet, peaceful neighbours who aren't going to come begging to borrow sugar.
You've got that harbour you claimed you wanted. (As an excuse to invade Gilneas.)
You've got only one entrance, and it's through an easily blockable cave, to prevent anyone attacking.
You've got no Old Gods whispering hell-speak everytime you walk on their lawn.
And, of course, Location! Location! Location!
Fletcher Sep 12th 2011 4:53AM
Plus the Order of the Ebon Blade has air superiority in the EPL, so if you get uppity again you can be easily wiped from the face of Azeroth with unholy magic raining from the sky.
Paciphae Sep 11th 2011 11:27PM
Sylvanas has been built up in such a way that she has character. Yes, she's probably become "evil". Yes, something has to give in her current set of goals and the way she's trying to achieve them. But up until Cataclysm, she was purely a martyr with righteous anger. Some of us have loved her long enough to forgive her for losing her mind. Some of us would rather follow her than that idiot Garrosh, who never had any character to begin with. Some of us would be very upset if she were killed off.
Ralod Sep 12th 2011 9:11AM
And the rest of us have been ready to kill her off from day one. She is a very contrived character,
The way she has been setup can only end in one way, and sorry to say, you are not going to like it.
icepyro Sep 11th 2011 11:34PM
SO as I mentioned above briefly, the thought occurs to me:
What if that ritual is to stop old god corruption, but the reason its failing is it was weakened by the Dark Portal and the coming of the Scourge?
So this anti-corruption ritual may itself be tainted by the Scourge and its plague upon the land. This would mean a possible increase in old god activity (which we have seen) as they awaken, an increase in their influence (which we have also seen), and more corruption and insanity among those caught in this change.
The way I see it is this:
The elves come to the Eastern Kingdoms. They are changed and slowly go mad. These darters work on a plan to minimize this corruption and put it in place. For many, it works, and the suddenly clarity results in them leaving Tirisfal for Eversong. The rest are mad and probably drove them out anyways.
Everyone had forgotten about all of this by the time of the First War. The Dark Portal opens, and between the magical rift and the Burning Legion influenced Orcs, the old gods begin to stir a little. It really seems like not much happened after the Sundering except in few places deep in the earth until then. I almost feel like maybe they had been asleep and their influence left to stray dreams. Corruption seemed to take a long time. Maybe this idea that they see the long game was just that they were semi-asleep a lot of the time except when things like this happen. But I digress.
"My son, the day you were born, the very forest of Lordaeron whispered the name 'Arthas'". So then again, this was four years before the First War. Maybe it whoever is in Tirisfal rolled over in their dream, or maybe they were stirring before this and the Dark Portal was their first cup of coffee (you know, the one you made when you were so out of it that you didn't even realize you had done so)? Either way, that's the first sign since the Elves left Tirisfal that something sleeps (possibly) beneath it.
During the Third War, the Scourge have come and tainted the land in a way that may interfere with the ritual. It was in Tirisfal that the Forsaken broke free. It was near Deathknell, near the site of the ritual.
After the Third War, there has been a lot of chaos. The Scarlet Crusade is seen by both sides as extremists at best. Arugal used to reference another Master back in Shadowfang Keep. We've since shut down two old gods, but others remain. The Forsaken are going off the deep end just to justify their existance (another thought: what if the ritual is making them crazy because they are mostly stuck to their lands and those lands are being purified for the ritual - if the ritual is healing nature and the undead are unnatural.... that must hurt or at least itch uncomfortably).
I'm rambling now so I'll end there.
Knightsword Sep 12th 2011 12:02AM
Say aren't undead immune to mind control, or was that rpg lore only?
Possum Sep 12th 2011 5:06AM
Perhaps they're "immune" because they're already under the control of another.
decon Sep 12th 2011 12:24AM
what about the council of trisitfal and its guardians and their actions?
"Aegwynn studied hard and eventually learned to read the Meitre Scrolls, the spells of long-dead Highborne wizards, which few could comprehend."
:D
by the way, who said for fact that old gods need sleep?
Snuzzle Sep 12th 2011 12:44AM
This is definitely an interesting theory, but it didn't have the same moment of "Ah-HAH!" as the other TFH KYLs. You know, that moment where everything fell into place and it all just seemed logical and right.
I was thinking, trying to figure out why, and then it hit me: just because you're pranoid, doesn't mean they're not after you.
Sure the Forsaken are paranoid. And why wouldn't they be? Almost every living being they've run into either wants them dead, thinks they're unnatural and disgusting, or wants to "cure" them. And yes, some Forsaken agree, but I think most Forsake have come to embrace the unique position their condition puts them in. I think the Forsaken who want to be cured are the "mad" ones as Forsaken go.
As interesting and cool as this would be, it's just not clicking for me. Definitely a fun read though, and fun to think about.
Snuzzle Sep 12th 2011 12:53AM
PS. I don't think the in game ritual keeps "failing". Rather, I think that's an artifact of this being a large MMO, and the event itself being rather hidden. It has to keep happening over and over again. If it was a hidden, non advertised event and it only happened once, would anyone have even known what happened?
It's leading up to something and Blizzard wants us to know. They want us intrigued. But in terms of lore, I don't think it's a recurring, failing thing.
Tabasa Sep 12th 2011 8:59AM
It's a downward spiral, and one that's largely been pushed forwards by the Forsaken themselves.
I'm not sure where this idea comes in that the Forsaken are totally exempt from the consequences of their own actions. They set out from the start with the goal of wiping out the humans, which appears at some point to have evolved into the living as a whole (keep in mind that, at least on Sylvanas' side, this goal wasn't a self-defense move but a revenge one, she wanted the humans wiped out because they're where Arthas came from). The living may not have been predisposed to liking them much, but their actions have pretty much guaranteed that they be seen as something that needs to be dealt with.
Examples have repeatedly cropped up throughout the game of undead forces or beings that manage to coexist with the living, who aren't trying to force others into the same miserable state they've been put into. It's rarely without friction, and its certainly not perfect, but its there.
The problem with the Forsaken is not just that they're undead, its that they haven't really given anyone on either side much reason to believe that their goals are that much different from before they left the Scourge. Of course, that feeds into their own paranoia that everyone's out to get them, which only pushes them further down that path, which in turn increases the animosity and distrust towards them, which further justifies their mindset to them...
It's actually very tragic.
Al Sep 12th 2011 2:17AM
I've wondered about this for a while - I wouldn't be surprised if the Old God and assorted minions have been undermining peace in the region for some time.
Deathwing helped speed the collapse of the first Alliance.
Medivh only told people near Tirisfal to flee to Kalimdor.. no such Scourge warning for the Helves. (Not sure if that means anything, apart from he wanted to save the world without having to walk too far)
Tin-foiling..
:Garithos lost the plot and drove off potential allies, making sure the rebuilding efforts failed.
:The Naga just happened to be that far in-land.. right when Garithos was driving the Belves away.
:Sylvanas then betrayed and butchered him and some of his forces, making sure the Forsaken would never be trusted by the neighbouring survivors.
:Garithos' remaining forces were easily molded into a fanatically loyal army by a Dreadlord, who set up camp in Tirisfal.
:Putress suddenly decides to interfere in the joint effort against Arthas, ruining any chance the Horde and Alliance will reconcile. (I can't recall him being given an in-game motivation for this beyond "for lulz"?) The tensions and keeping the war against the Scourge going may also have been an attempt to distract everyone from Ulduar.
:Varimathras' "sudden and inevitable betrayal". An easy one to take for the team, since Dreadlords don't seem to stay dead long, and it gives Sylvanas a clean slate to keep pushing the agenda, aware of it or not.
Killik Sep 14th 2011 6:50AM
Well Putress *seems* to have been working under the auspices of the Burning Legion. Varimathras, his partner in the Battle of the Undercity, was communicating with Sargeras when we interrupted him. So you could argue that the Wrathgate was a Burning Legion move to eliminate a rebellious former pawn. Stirring up the Alliance and Horde would be a bonus.
busuan Sep 12th 2011 3:10AM
Bad whispers -- > An new Old God --> a content patch and raid tier ... Touché
An Old God should do much better than that.
Mornash Sep 12th 2011 6:11AM
These Tinfoil Hat articles are the best thing about this website, hands down.
Luke Sep 12th 2011 7:42AM
Indeed.