Know Your Lore, Tinfoil Hat Edition: The curious whispers of Tirisfal Glades

Long ago, before Human civilization had progressed into kingdoms and civilized society, the Kaldorei of Kalimdor participated in a war that ultimately split the world apart. The war was about power, as all wars ultimately are in Azeroth -- this time, the powers of a mysterious font of energy known as the Well of Eternity. Suffused with arcane magics, the Well commanded the attentions of countless Highborne who grew dependent on its powers. So too, did the Well draw the attention of the dark forces of the Burning Legion and its leader, Sargeras.
Though the War of the Ancients ended in a victory for the Night Elves, it wasn't the last they'd see of the Well of Eternity. In an act of desperation to keep the arcane font alive one way or another, Illidan Stormrage used a vial of water from the original Well to create a new one, high atop the peaks of Hyjal. Horrified by his actions, his brother Malfurion had him imprisoned, and the Aspects created the World Tree and charged the Kaldorei with guarding the new Well. The practice of arcane magic was forbidden from use in Kaldorei society, punishable by death.
But the Kaldorei underestimated the depths of the Highborne's addiction. And both Highborne and Kaldorei alike didn't realize there were far worse, darker powers to worry about ...
Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on why it happened. The events presented are events that happened in Azeroth's history, but the conclusions are merely theories and shouldn't be taken as fact.

This is how the High Elves came to land at last on the beaches of a land that would later be called Lordaeron, forging their way into the lush forests that would later be called Tirisfal Glades. These were the first recorded settlers in Tirisfal, long before the Humans created their kingdoms. Tirisfal Glades is now a hollow echo of the quiet, tranquil forests it used to be, due in large part to the rise of the Scourge and the fall of Arthas. As the Scourge drove across the land, so too did rot and decay.

Faerie dragons have long been one of those little mysteries of Warcraft, first appearing back in Warcraft 3. Long known as allies of the Night Elves, faerie dragons live primarily in the Emerald Dream, where they patrol and police the natural realm from magic. Because of this, faerie dragons are immune to most magics -- and because of their home, they possess the ability to phase in and out of reality, or rather, in and out of the Emerald Dream at any point they wish to. Basically, faerie dragons make it a point to disrupt any corrupted magic. In Whispering Forest, it appears these rumors have the ring of truth.
Nestled in the heart of Whispering Forest is a ring of mushrooms, glowing with some sort of strange energy. A cloud of mist hovers over the circle, and the circle sits, glowing and otherwise unremarkable for hours on end. But every now and again, the faerie dragons -- Fey Drunk Darters -- begin to appear, one by one, and fly erratically in the general area of the mushroom ring. Over time seven of them will fade in out of seemingly nowhere, and at some point all seven darters seem to come to some forgone conclusion and they converge on the ring.
What happens next is puzzling, to say the least.
The Fey Drunk Darters begin to sing. And as they sing, beams of light shine from each darter, converging on the center of the mushroom ring. The other animals of the glen come to watch, curious about the lights and sounds no doubt, and just as suddenly as the mysterious ritual starts, it stops. The darters slowly fly away, and fade out to wherever they happened to come from. Hours later, the event begins again.
This in-game event may have more to do with the lore of the region that most realize, quite possibly taking its origins in that group of High Elves who took the first steps onto the Eastern Kingdoms and into history. Oh, Dath'Remar and his people eventually changed into the pale-skinned Quel'dorei and Sin'dorei we see in game today, but when they first landed on the Eastern Kingdom's shores, they were still very much Night Elves. As such, they had ties to the faerie dragons -- and ties to their curious properties, even if none of the Highborne had spent time in the Emerald Dream.
What's telling about Tirisfal isn't the region itself, but the names given to the various parts of the region. The Highborne first landed upon Tirisfal's shore, also known today as the Whispering Shore. Far to the east lie the Whispering Gardens, the name presumably given because of the battle that once took place there between Scarlet Crusade and Scourge. It's said that the spirits of those who fell in battle can still be heard here, as faint whispers in the night. And far to the west, high above Deathknell is Whispering Forest.

It is said that when Dath'Remar and the Highborne settlers arrived in Tirisfal, they experienced many changes. One of these was the physical evolution of the former Kaldorei. So far removed from the World Tree Nordrassil, the Highborne began to shrink in size, their skin growing paler, and the immortality that Nordrassil granted to them, lost. But as the years passed in Tirisfal, some of those original settlers began to go mad -- and the rumors were that something evil slept beneath the earth in that region. These rumors suggest the existence of an Old God, one that had theoretically broken free of its bonds when the world was split apart during the Sundering.
If we look at C'thun and Yogg-Saron, the two Old Gods we've had the distinct displeasure of encountering in game so far, these Old Gods seem to have a common theme. They seek to corrupt the mortals who dwell near them, and they corrupt via whispers, quiet suggestions that are sure to drive any mortal insane. Anyone heading into Ahn'Qiraj can hear the voice of C'thun. In Howling Fjord, the area known as Whisper Gulch has driven countless explorers insane, the quiet voice that haunts the region insistent that those listening must give in to their fear, that there is no escape.

So what is the mysterious ceremony, the song, and the mushroom circle all about? It could be that the dragons are continuing a ritual that they've been taking part in since the original Kaldorei settlers came to the land, that they are trying to disrupt the Old God's corruption. Or it could be that they appeared when the Scourge first made an appearance, seeking to cleanse the Glades from the undead taint that plagues it. Both options are likely, but the dragon's continued appearances suggest that whatever the reason for its existence, the ritual isn't working properly.
And if you look at it from either standpoint, it isn't really, is it? The Scourge may have disappeared, but the Forsaken are still around and the land is still in a state of decay. As for the Old God and whether or not it actually exists ... well, that would explain a lot, wouldn't it? Old Gods are powerful creatures that have existed for thousands upon thousands of years -- long before any mortal civilization save the Trolls had risen to power. In fact, it could be argued that the Old Gods are just as powerful as whatever energies may have been in the Well of Eternity.

And so it came down to Sylvanas Windrunner, who one day realized that her life as a banshee servant to Arthas seemed to be coming to a close. His power over her had waned, and suddenly she was in control of her senses again. And the one thing Sylvanas wanted more than anything else was revenge and the death of the man who'd raised her and stuck her in that wretched banshee husk. She nearly had Arthas, too -- it was only the intervention of Kel'Thuzad that let Arthas slip free from her grasp.
What happened to Sylvanas, after? Why, she banded together with the rest of the free Scourge and formed the Forsaken. But what was the ultimate goal of the Forsaken, what has been their ultimate goal since the very first days of their formation? Revenge. Revenge against the Lich King and against all the living -- against all those who looked upon her kind in fear and disgust. Think about that for a moment.

What if the Forsaken as a whole are simply an extension of an Old God, locked deep beneath Tirisfal Glades?
Not consciously, mind you. Not to the point that they are aware and chuckling along with Deathwing's plans of global destruction. But enough that their obsession with eradicating the living seems logical, as far as they are concerned. After all, the world is out to get them. The world will never accept them as they are. Their families will betray them; their friends are no longer their friends.
Let's take another look at the whispers of Yogg-Saron.
Doesn't that sound exactly like the sort of thing that goes through the mind of a Forsaken every single day? And wouldn't that make sense, in terms of the Val'kyr's sudden alliance with Sylvanas? It's not that Sylvanas and the Forsaken are particularly important. It's that Sylvanas and her people are being watched by something far more powerful -- something far better than anything the Banshee Queen or her people could offer."They are coming for you." "Tell yourself again that these are not truly your friends." "You are a pawn of forces unseen." "It WAS your fault." "There is no escape. Not in this life. Not in the next." "They have turned against you. Now... take your revenge." "Kill them all... Before they kill you." "Give in to your fear."
The Val'kyr know it. They've seen it in Northrend -- before they were Val'kyr, when they were simply Vrykul living in Valkyrion, just a short distance away from Yogg-Saron's prison. If the Lich King is no longer near and Yogg-Saron has been taken care of, perhaps there are other beings of immense power that they can serve. Certainly not the Banshee Queen -- but perhaps someone, something, that the Banshee Queen doesn't even realize she's being influenced by.

After all, Sylvanas wouldn't want her people to simply die out. She'd rather have them thrive, grow stronger, grow more powerful every day. Have them continue to work with the plague that could potentially eradicate the living and erase them from existence.
How convenient then, that this falls right in line with what the Old Gods would like, too.
Though we don't know the reasons for that mysterious circle in Tirisfal Glades, whether it's something important or just a little flavor added to make things interesting, the appearance of the faerie dragons and their attempts to continually complete their strange little ritual do raise questions. Whether or not we'll see those questions answered in Cataclysm remains to be seen.
For more information on related subjects, please look at these other Know Your Lore entries:
- Sylvanas Windrunner, part 1 and part 2
- Tinfoil Hat Edition: The final boss of Cataclysm
- Current Horde Politics: The Blood Elves
- The Old Gods
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore






Reader Comments (Page 5 of 5)
Nina Katarina Sep 12th 2011 8:25AM
I really hope they don't neuter Sylvanas, or make her a raid boss.
One of the things I liked about the old Staghelm is that he was a complex character, and illustrated the point that good guys aren't necessarily nice people. Not everyone has to be likeable. Garrosh illustrates this, too. Sure, as a character I hated him, but as a writer I admired the nuances of his character.
But they threw him away to make him into a second-to-last raid boss. We didn't even see his betrayal in game. He was wasted.
Sylvanas has done a lot of hard, nasty, cruel things to get what she wants for her people. We don't see all of her aims. It's unclear whether she knew about Putress or not. But "exposing her evil" and turning her into a raid boss would be deeply unsatisfying for almost anyone who's enjoyed playing a Forsaken. If our Dark Lady is unredeemable, then what are we?
On a personal level, if Sylvanas is ever a raid boss I'm going to dread pug raids. Many of the less mature men who play the game are unpleasant to be around when you're facing a semi-attractive female raid boss. I got abuse flashbacks one time I pugged Freya.
Luke Sep 12th 2011 8:51AM
Well said Nina.
Something tells me this won't happen. In fact I doubt that Blizzard will even kill her off. They have already set a precedent on the Horde side. If the faction leader is beloved, kill them or replace them. If they're hated on the other hand...
But I agree mostly. I've stated by comment on other Lore/RP columns that I'm a little divided on the subject. That part of me that loves good writing still has no desire to kill Sylvanas, but I think her redemption would be a fitting end to the story of Arthas and the Lich King cycle. Some say that the "redemption" story has been over done, but I disagree, I think it would be perfectly fitting and would tie the entire story arc together quite nicely.
I mean think about it, even after defeating the Lich King we're left with a cliff hanger, and though Sylvanas got her revenge, to an extent, that story certainly isn't finished. The Lich King was corrupted by Ner'zhul and Sargeras. The Lich King corrupted Sylvanas, she escaped his grasp only to find that she's actually (as Anne theorizes) under the influence of an Old God.
I don't think that's what I would call recycling content or plot. That's a damn fine story if you ask me because of the parallels but also because it ties the fates of two enemies together in a way that is quite elegant if you ask me.
So yeah if we are able to bring Sylvanas a certain amount of peace, and perhaps redemption, I'm all for that, even if I am REALLY enjoying watching her going guano crazy. I mean, I really like "kill them all" Sylvanas. It actually makes her more likeable and believable in my mind.
I mean this IS Warcraft, after all. Not Hugcraft. Now if you'll excuse... me there's a bunny over here that just absolutely must try my new brew...
Deco Sep 12th 2011 8:25AM
Would certainly explain what is up with Sylvanas
Ralod Sep 12th 2011 9:30AM
Like it or not Forsaken players, Blizzard is setting Sylvanas up to be the main focus for the alliance. And really the horde, Undercity is already occupied by orc guards becasue the orcs do not trust her. At least they were before cata not sure if that has changed. Plus remember, we already invaded undercity once.
When/If Thrall returns to lead the horde I have a feeling his biggest issue will be dealing with Sylvanas as well. He would not stand for her warmongering and hate. So you have all the stars aligned it is going to happen sooner or later. What will happen to undead PC's? Not sure, but I have a feeling the story would go you have seen your leader turn and join the rest of the horde in taking her down.
The article about the oldgod will make what would be the perfect "Last straw" justification Horde and alliance would need to launch an all out attack on Undercity... again.
Lachdanan Sep 12th 2011 10:36AM
This makes so much sense when you factor in the actions of the Baal'kyr, sacrificing themsleves in the name of some pact (cf KYL Sylvanas part 2, page 2); I don't think we know who is the other party in that pact, we assumed it was Sylvanas but they only mention it while she is dead and can't hear it.
Maybe the pact was with someone else - beware, I'm going all TFH here - perhaps an agent of the Old Gods, whose plan is to use Sylvanas as a mole, or to make her betray us mortals at the right moment (we know Old Gods plan big and long-term).
Lachdanan Sep 12th 2011 10:37AM
Oops, I meant Val'kyr, not Baal'kyr. Waiting for a Diablo 3 beta key is making me a little crazy (or maybe it's the Old Gods? :P).
snarkygoldfish Sep 12th 2011 11:11AM
Excellent read!
You know, after redoing EPL recently - it's worth noting that once the main storyline with the caravan is over, there are a few quests involving a Forsaken apothecary who has joined the Argent Crusade because even he realizes something isn't quite right with Sylvanas anymore. I haven't finished those few quests, but the introduction to them struck me.
I am no Forsaken sympathizer, but eesh. The former citizens of Lordaeron just can't seem to catch a break!
Zerp Sep 12th 2011 12:05PM
I skimmed through the other posts (tldr) and I didn't see anyone mention something Anne forgot in her theory.
We know for a FACT that there is something under Undercity, something horrible and bad to the degree that Koltira Deathweaver freaked out when Sylvanas sentenced him there.
Tinfoil: What if the old god has worked its way up just enough to be under UC and is working his mojo from there. Really makes you wonder what all the green goo in UC really is. Poison and slime made by the alchemists or more old god secretions used in controlling people.
Siaperas Sep 12th 2011 2:11PM
In Northrend, the Scourge were immune to Yogg-Soron's whispering. They openly mocked him, and used a great deal of the Old God to build their structures and forge their weapons. Wouldn't that suggest that the Forsaken were also initially immune to any whisperings of the Old Gods? Furthermore, why would an Old God act only now and thousands of years ago? For centuries the humans of Lordaeron were at the height of their power before they were crushed by the Scourge. Just some more food for thought.
Blighton Sep 12th 2011 4:46PM
When bringing up the Faerie dragons and the ring and what magical forces may be in tirisfal glades, I think it's important to note that krasus has a sanctum there that he didn't create and notbto mention that the council of tirisfal met there. I do think indeed there is much more then meets the eye and much more than we understand when it comes to magical forces there
Grayswindir Sep 12th 2011 3:27PM
Never forget Southshore.
Never Forgive!!!
marblex Sep 12th 2011 3:44PM
Frankly, except for the opportunity to replay old quests and some new ones, I have found this xpac very tedious. The dungeons bore me, the raids are not inspiring or fun. This xpac does not evoke any emotions (versus, for instance, Wrathgate) and I really don't care about Deathwing they way I cared about killing Arthas. As in BC, I haven't bothered to max level my crafting professions, since the crafted items necessary to add the final points are far too mat heavy and crappy gear at that, hence not worth it.
I was disappointed to face (once again) Baron Geddon, Ragnaros, Lava Giants, Molten Giants, Core Hounds. etc. as having killed them all 6 years ago in MC I had thought they were long gone. I found this lack of imagination on Blizzard's part quite a let down.
I would like to see the next xpac put more emphasis on story telling and if Sylvanas is a central figure, I would find that infinitely more interesting and inspiring than stupid Deathwing.
Crashstarr Sep 14th 2011 6:45AM
I have to say, I've been reading this lore column for a while now, but this just fit in so perfectly with other theories that have been brewing in my brain for a while now that it's prompted me to my first comment (which, to be honest, will feel a bit lack-luster. It isn't exactly a lot of new info).
Reading these comments, it looks like a lot of people have begun to piece together the idea of a raid against the Undercity, and there a lot of interesting directions I could see that taking. Sylvannas' story also could take a wide range of different turns within other speculative plot points in the future.
My first thought, as to the Undercity (or some other Forsaken-based) raid, is that we've already been given at least one other raid boss for this setting. Lilian Voss (who I know this column has written on extensively already) is still at large, and almost heinously powerful. Last we saw her, she was a vigilante, and her goals were not altogether separate from those of the Forsaken. Depending on the full extent her odd, unique powers develop to, she could fit into this setting in a number of ways. But I, at least, think the character is definitely one that Blizzard will not just be allowing to rot.
Another thing that I saw mentioned a few times in previous comments (I apologize, I have not read through all of them yet) is that there is a precedent in Ulduar, among others, for the idea of a boss encounter that ends in redemption rather than death, even though the encounter itself still involves the emptying of the boss' HP bar. I also agree with the posters who say that Sylvannas is too much of a beloved character (to some), or at least too unique of one to be simply killed off in a raid at this stage in the game. She is not Cairne (may he rest in the earthmother's gentle grasp). She has no successor for her control over the player-controlled forsaken, and I think the one thing we can rest fairly sure of that Blizzard will not soon be risking is forcing the Forsaken players to defect from their faction. On the other hand, Sylvannas is on a bee-line from "mistrusted ally" to "hated enemy" at the rate she is headed in her dealings with the horde. And this is where my own personal tin foil hat theory goes from "a bit vague" and "slightly off the mark" to "stark raving mad".
A lot of players have been rather recklessly throwing around around this extremely vague patent that Blizzard obtained, for the "Mists of Pandaria" as an IP. The idea has been posed that, due to the nature of the patent, it could be a new expansion. However, many people feel that there is no good way to insert the elusive Pandaren into mainstream WoW lore (after having dwelt for so long in the peripherals and table-top games).
I feel the need to point out that, while the concept of the Pandaren is implied strongly in the title, it does NOT state in any way that the secluded brewmasters need to take direct part in any of the story. It only really suggests that a new land mass would find its way into the world, and there's no reason this could not be the isle of Pandaria, where the Pandaren are thought to live, but yet elude the common eye.
So my big "what if" that I'm building to here is this: what if Sylvannas does become openly insane and hostile? What if, perhaps, instead of a raid, this becomes a world event, following the death of the current Old God pawn who is threatening the land? What if, her body nearly broken after the ferocious combined onslaught of the Alliance and Horde forces, Sylvannas becomes truly lucid for the first time since her natural death, finally slipping free of the dark forces that have guided her hand in the years between, and she repents her crimes? What if, perhaps, she were to exile herself, still in a state of living death, to a simple lifestyle, in which she could come to terms with who she had become, and the havoc she had wrought on Azeroth in each of her various roles she has played since her heart stopped beating? What if the only creatures on the face of Azeroth so serene, so at peace with themselves that they could find a way to bring peace to a mind as broken and scarred, just happen to be fuzzy, black and white, and make a mean cask of brew?
Kar On E Sep 14th 2011 7:10PM
As much as I like this theory and as well-thought out and interesting as this article is, I have trouble agreeing with what seems to be the conclusive theory: that Sylvanas is under Old God control. There are a couple of reasons for this.
1. Mt. Hyjal: The undead helps to save Nordrassil much like everyone else in the Horde currently does. This would seem to be rather counterproductive to the old god's current goals. Perhaps rebuilding Hyjal was a distraction, but it still seems counterproductive to their goals to have the Undead take any part in it.
2. Making Allies: Although I suppose it isn't out of the question for an army of the old gods to wind up with some sort of diplomatic skills, it doesn't seem very much like the old god way of life. So far, they seem to corrupt whomever/whatever they can with insanity and let the insane cause their destruction until they are ready to surface. Some Cultists can be sneaky (e.g. Samuelsson), but as a whole this doesn't really fit what the old gods do.
3. Fighting method: Sylvanas may be a little too happy these days to throw her plague anywhere and everywhere she wants it, but she isn't nearly as destructive as the main old god minions are. Loken, the Silithid, Deathwing, possibly Arthas...they didn't exactly hide their corruption and did not exactly hold back on the destruction. If Sylvanas is corrupted (even if she doesn't know it), she is hiding it quite well.
Reanne Sep 21st 2011 12:59PM
I just wanted to point out this:
Whispering Gardens- home of the Scarlet Monastary, they went insane
Whispering Shore & Whispering Garden- High elves landed there where they went insane
Plus the Forsaken are a little crazy...
Glorien Nov 28th 2011 10:35PM
I just see a little glitch in all this.
So let's say that there IS an Old God under Tirsfal. Let's say that he/she was the reason the elves were going mad. Let's say that he/she is again the reason the forsaken are so bent on revenge even after Arthas dies. What happened in between? What about Lordaeron? According to the lore, the kingdom of Lordaeron was one of the wisest and most orderly of the seven human kingdoms of the north. Why was the Old God so successful at corrupting the disciplined minds of the exiled kaldorei yet fragile humans had lived there for centuries without manifesting insanity? As far as the lore goes the humans of Lordaeron never manifested paranoia's and insane obsessions with revenge. Even the crazed scarlet crusaders with all their zealotry seem saner in Tirsfal then they do elsewhere. This is seen by the fact that within the Scarlet Cathedral High Inquisitor Fairbanks is kept alive and hidden even if he has become undead. Clearly the monks of the Monastery are still capable of showing compassion even if it was their own organization who killed him. It could be speculated that Fairbanks is being hidden from the rest of the crusade. Furthermore it is stated that the center of the crusade's corruption is in Stratholme thus making the monastery the farthest bastion of Scarlet power.
While this speculation would justify to some extent why Sylvanas has resorted to using the Lich King's methods, the glitch I mentioned still prevents me from accepting this as the most likely theory for the event in Whispering Forest. To this end I am more inclined to think that the agents of the Emerald Dream (who are ever more manifest in game after Cataclysm) are simply trying to purify Azeroth. The repetitive nature of the event is likely because healing such an infected area takes time (see how long it took to heal Western Plaguelands and small portions of Eastern Plaguelands).