The Queue: Not to nitpick ...

... but I'm pretty sure that Faceless Ones have faces.
Sclark1138 asked:
Deathwing's "human" model is really cool, are there any other times we see this beside the quest series in Badlands? Do you think we will fight his human form in the final raid (and collectively punch him in the face)?
At this point in the expansion, the Badlands quest is the only place where Deathwing's Human model is used. Maybe we'll see it in one of the 5-man dungeons or one of the apparently many Deathwing encounters in the 4.3 raid.
Marolas asked:
With Transmogrification coming out in 4.3 to combat people's dissatisfaction with the look of the current raid tier, do you think Blizzard has less of an obligation to design classes along a particular theme?
The main reason I bring this up is because in Icecrown Citadel, Tier 10 gear was based HEAVILY on the enemies we had fought up to that point in Northrend (San'layn, Nerubians, King Ymiron, etc.), which made perfect sense from a lore standpoint and produced some of the most interesting looks for classes. However for 4.3 we see the Blizzard art team taking reference from Ulduar for their final tier for the expansion rather than have a design concept built around what we've been playing for the past year.
I'm not saying it's wrong, but I really liked the unifying theme that tied up the tier 10 raid gear nicely with the idea that the Lich King intended to corrupt us all along, and what better way than to offer us the armaments of the damned? With Deathwing it kind of seems like the art team - for better or worse - is going balls to the wall and just doing stuff they think will look cool.
Honestly, I think you're reading a bit much into the "based on Vezax" thing. We've been dealing with Old God minions for this entire expansion. It's not entirely out of left field to base a tier set on them.
That said, Blizzard really already used up its expansion themes in tier sets already, from Ragnaros being mystifyingly used as a tier 11 set to every Firelands mob/boss being an armor set. The Rule of Cool is pretty much all there is to fall back on at this point. I don't mind. I don't think many people really have demands for their tier sets beyond "don't make me look dumb."
JonRowley asked:
How many of WoW's lost subscribers do you believe are a result of the crackdown on gold farming? Obviously those farmers were players so less of them means less players.
Honestly, not many. Blizzard has been fighting gold farmers for a very long time. Nowadays there are very, very few actual gold farmers; the majority of bought/sold gold comes from systematically compromising accounts, not from farming it up oneself.
Nyold asked:
There used to be a channel Guild Recruitment, iirc. What happened to it? Does it get replaced by the guild finder feature, even if that feature is not a "channel" per se? Or was it simply scrapped because people didn't use it?
The guild recruitment channel was removed with the advent of the Guild Finder system.
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Reader Comments (Page 4 of 8)
Bart Sep 11th 2011 12:17PM
I never saw DW in the badlands, during the cutscene in the cave the camer turned away just after Reha picked up the egg and I could only see speech bubbles.
Arrohon Sep 11th 2011 12:21PM
It's in the Day Deathwing Came questline. It involves punching him in the face, shrinking the world so you can find where he's hiding, and an orc with a motorcycle. Best questline EVER!
Tirrimas Sep 11th 2011 12:52PM
Southern Badlands, almost directly south of the little Ally settlement, there's a little promontory with a few NPCs sitting together. It's easy to miss unless you know it's there, and there's no breadcrumb.
The chain is available to both factions.
Bart Sep 11th 2011 1:16PM
I know what chain he's talking about, I'm thinking of a different zone.
Silversol Sep 11th 2011 1:27PM
Same zone, different questline.
Apple Sep 11th 2011 12:24PM
I always figured that "Faceless" was meant metaphorically. Like they have no free will, and they are they ascended followers of Old Gods who relinquished their individual minds to serve chaos.
Bart Sep 11th 2011 12:24PM
Okay, Question: Why do so many of the ingame cutscenes have buggered up cameras for me? The camera tends to turn away from the action like in my example a moment ago, or in Gilneas at greymanes sons (Forgot the name) grave, I only see on the right edge of my screen half the grave and I swear Crowly bows to the right instead of straight ahead.
MisterRik Sep 11th 2011 3:11PM
It's not just you, if that's any consolation. The Rhea/Badlands cinematic worked properly for me the first time I did the quest, but it was buggered up the next two times I did it.
Maymer Sep 11th 2011 12:25PM
Actually, the Deathwing thing made me think of something cool. 4.3 final raid. We all know we'll be fighting Deathwing on his back at one time.
But, how interesting would it be if maybe the "final four" bosses are in fact different Deathwing fights? Such as, first one, we fight him with Ysera in his human form, then he high tales it outta there, leaving lovely purples.
Then, we "fight" him while Alexstraza tanks him when he's in his dragonform, and we tank adds and such. Then he leaves, giving us more purples.
Throw in some other aspects we ride him like a wonderful roller coaster while killing him, and BOOM! He's finally dead, leaving wonderful tier head tokens.
(And, for extra fun, after that, for heroic mode, we see his body become possessed fully by Old God corruption, forcing all the players and Aspects to jump through different zoned versions of cities where we fight him for the true final fight.)
xzillerationer Sep 11th 2011 12:47PM
that would be just ridiculously awesome.
Tfish92 Sep 11th 2011 1:20PM
As much as I have wanted to see the death wing fight involve something with a phased stormwind I don't think it's going to happen. Considering it was said the fighting will start at wyrmrest temple and we'll be on his back while he's going towards the maelstrom it doesn't really leave much room to detour towards Orgrimmar or Stormwind, unless we really really throw him off course while we're on his back.
Tadiermot Sep 11th 2011 1:32PM
I could totally see something like that happenning. I would love to fight a human form of Deathwing. Perhaps it would be phase 1 of his fight (or maybe the final phase?!) and after we "kill" him, he transforms into his dragon form and flys off. After that, for the "deathwing's back" phase we chase him around an instanced version of azeroth flying on the backs of different aspects fighting off incoming waves of trash, then finally landing on his back. From there we would fight other waves of trash while given the opportunity at certain points to rip open his scales and damage him. Or another version could be similar to the malygos flight where we are in control of the aspects and have to fight Deathwing and waves of trash until we damage him to a certain point and are able to land on his back.
There are so many cool ideas for this fight that Blizzard could (and hopefully do) implement.
Lokanaya Sep 11th 2011 1:38PM
Your comment is already 3 stars, so because I can't upvote anymore....That would be awesome! :D
Amaxe Sep 11th 2011 2:47PM
"that would be just ridiculously awesome."
I think you're half right
/flees the mob
Hob Sep 11th 2011 12:42PM
Any archaeology "Professors" have advice to give to an "Assistant Professor"?
At six solved rares, I've come to these conclusions:
* You are more likely to get a rare or achievement-granting item if you wait to solve a bunch of projects at one time, rather than solving them as you go (this could be entirely subjective)
* Rares or achievement-granting common items seem more likely to proc if you have more than 100 fragments at the time of solving.
I'm at skill level 335, and haven't hit Outland yet. My thought is, why not get all of the rares that can be achieved at level 300 or lower, then move on to obtain all of the Outland rares, Northrend rares, then finally Cataclysm rares.
Kind of curious if a higher profession level makes it more likely for a low level rare to proc, of if your skill level has no impact on the patterns you come up with.
Professors? Your advice, please?
Tala Sep 11th 2011 1:39PM
Archaeology (unlike real archaeology...) is random through and through. The only bias seems to be against cultures that you've already completed but it seems to be only a slight change.
Just give up on all hope of gaming it to get things faster and just keep completing things on the appropriate continent. I wish it worked differently, but as is, it's really that painful.
droknar Sep 11th 2011 1:49PM
To get Professor:
1. Get second monitor.
2. Get subscription to Netflix, or Hulu
3. Watch stuff on second monitor while farming Archaeology
Time and Luck. That's all it is.
Iirdan Sep 11th 2011 1:57PM
Your observations are sheer coincidence. I got my Professor title after about a week of one or two four-hour farm sessions per day. Pick a continent you like, and survey, get fragments, solve projects. As soon as you have enough fragments, solve it. Use keystones as soon as you can (saving them does nothing, they are essentially a bonus 12 fragments when you find one). Once you have almost exhausted all the rares you can find on that continent, switch to another one and continue. Rinse, repeat, and you'll be tenured eventually.
wow Sep 11th 2011 2:05PM
Random is random. Just keep going and don't drive yourself crazy looking for patterns.
(Professor x2 btw)
Skarn Sep 11th 2011 4:53PM
I'm at 19/20 and I've done very little "saving up." I solve as soon as I can and use keystones right away. It's pretty much just random chance.