Spiritual Guidance: Discipline priest stat weights revisited

Holy talent trees, it's September! That means we're closing in on a year since Cataclysm was released, and it's about that time when priests start feeling really insecure about their gear and stat choices. (It also time to stock up on those Midsummer Ground Flower fireworks I like so much. The Harvest Festival vendors sell them.) Who knows what causes it, but it seems like whenever six months goes by without major community discussion on stat weights, everyone starts thinking they're doing things wrong. My mailbox is testament to this strange phenomenon and admittedly, even I'm feeling susceptible to it this time around.
Therefore, I decided that I'm going to be revisiting priest stat weights today so we can take a look at how things have (or more truthfully, haven't) changed since Cataclysm was released. I'll also be examining at how those stat weights play out in a few standard healing playstyles that have developed since the expansion launch. This week, I'll be covering discipline first
Spreadsheets, theorycrafting, and Elitist Jerks
Before I get started, I just want to come out and say that we're going to be working off the healing priest theorycrafting spreadsheet from the Elitist Jerks (EJ) forums today. I'm going to keep things simple and light (I'm not even really going to talk numbers), so don't run for the hills if you typically scoff at the hard-edged class information found there. Even with EJ's draconian moderation practices, the site is still an extremely valuable resource for all players who know how to use it. Plus, as a healer, things are a lot more lax anyway ... You'll find many people who are open to different ideas on what the proper way to play is.
So what are we going to do today? Open the downloadable Excel spreadsheet, plug in some really basic numbers, and see how those numbers affect our HPS throughput. Easy-peasy, as they say -- but if you're not sure what to do, don't freak out when you open up the spreadsheet for the first time. If you look carefully, you'll see the spreadsheet has pages, and one is marked Instructions. That should explain most of what you need to know about plugging in values.
From there, all I've done to draw up the information for today's article is plug in my choice talent points on the Talent page, pick a few of the premade rotations to compare on the Rotation page, and then start adjusting my haste, crit, and mastery levels to see what changes. If you do the same, you'll see that HPS values change under the different rotations when you adjust your stats. From there, you can stroke your chin and say, "Hmm ... Perhaps this means I should try using more haste during this fight." Then, a true scientist would go test things in several raids and see if your parses say you've become more awesome than you were the weeks before. See? It's not rocket science.
Just remember that spreadsheets are tools to help you develop a strategy for gear and play, not necessarily a tool to try and prove your idea is the one true way. Every time you try to use a spreadsheet to solely support your bad ideas, you make Wolpertinger cry. (And if you've never heard Wolpertinger cry, let me tell you: It's heartbreaking.) Now, let's get on to what we came for.
General discipline stat weights
For the most part, things haven't changed since I talked about stats back in December. The game has changed very little, and while the 4.2 changes to crit heal mechanics were significant, they were big not enough to change stat priorities across the board for every possible playstyle (read: bubble spammers didn't blink an eye.) That said, the stat priority was and is:
Intellect > Spirit > Haste = Crit = Mastery
The general idea then was that you wanted to take intellect upgrades while treating spirit as a sort of primary stat, making sure that each piece of gear you had had spirit on it. From there, you could just blend your other secondary stats to a nice balance. As I've already implied, this still holds true for any general purpose style of play you'd encounter as disc today, be it 5-man healing, most forms of tank healing, or any situation where you're doing a lot of everything (you know, a Prayer of Healing here, a Penance there, Power Word: Shield the tanks on cooldown ... that kind of thing). Since discipline's stats work together, no one stat stands out, especially when no one spell is being used too much more than any other.
Now, I do want to note that the spreadsheet does indicate that haste is a little stronger than crit, and crit a little stronger than mastery, but the differences in HPS are relatively small. That said, I'd always recommend leaning toward haste a tiny bit more if you're using more casted heals, because it benefits cast times and GCD. Now, if you're using Power Word: Shield more, you'd want to ... Hmm, seems I'm getting ahead of myself.
Power Word: Shield spam
Since 4.0.6 ruined my fun, heavy shield usage in PVE is now only for the most throughput-minded players. Shield spam currently yields the highest throughput levels of any other possible healing style, but is also the most mana-consumptive playstyle and can't really be maintained without heavy assistance from your raid (typically in the form of Innervates and Mana Tide Totems dropped when you need them, rather than when the raid group needs them). But for those of you
Intellect > Spirit > Mastery > Haste > Crit
Now, whether you're spamming continuously or for specific portions of a fight, whenever more shields are involved, mastery is going to start to lead as the priority stat. The specific order from the spreadsheet rates mastery significantly over haste and haste significantly over crit. This makes logical sense, if you think about it. Why would crit increase your output if the only direct healing you're doing is coming from the Glyph of Power Word: Shield? Haste does help by lowering the GCD, but when you compare it to equivalent amounts of mastery, it's better to just go straight mastery.
Atonement Healing: Smite and Holy Fire spam
As a final throwaway to the mix, I thought I'd look over Smite and Holy Fire spam. Despite the relatively low throughput of this type of healing when done continuously (read: I still don't recommend it), I'll admit that it does have a place in certain fights because of damage buffs or healing downtime.
Intellect > Spirit > Haste > Crit > Mastery
Testing both a rotation including nothing but Smite and Holy Fire and then one that incorporated an occasional heal (Penance or Flash Heal), I found that haste came up as the strongest stat, followed closely by crit. Mastery, on the other hand, did little to nothing to assist in the HPS output. Obviously, if you think about it, this also makes logical sense. If you're casting a lot of spells, reducing the cast time and increasing the chance to double your healing or damage is going to do the most good.
Looking at this information, I wanted to point out that if you're going to go with heavy Smite spam, you should pick up all three points of Darkness in the shadow tree, and feel free to skip Veiled Shadows (since Smite healing is one of the less taxing on mana than straight healing). Remember that buffs like Grace and Inspiration won't be applied through Atonement, but if you choose to do any additional casting, you'll want to grab them depending on what you're doing.
Next Week: Holy stats
As I mentioned earlier, next week we'll be looking a holy priest stat weights and examine rotations for holy raid healing and tank healing. If you have any styles of holy healing you want to look at and don't want to play with the spreadsheet yourself, mention whatever it is in the comments and I'll see what I can do to analyze it (even if that means just handing to over to the experts.) See? I do love holy priests -- if I didn't, I wouldn't have given you the opportunity to help me develop a better article by allowing you to ask me questions to cover in it. See? See? OK, whatever -- keep the faith, friends.
Also, be sure to send out your love and mana potions to the creators and maintainers (Valen, Carnathagia, Mordil, and Kaylefice) of the healing priest spreadsheet. They're the wizards who know what they're doing. I've only directed your attention to exisiting information today.
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 3)
Gendou Sep 12th 2011 8:10PM
Discipline Priests love Haste?
It's almost like they made it so that they could share a gear set with Shadow Priests.
Bellajtok Sep 12th 2011 8:16PM
INCONCEIVABLE!!
Matthew Sep 12th 2011 8:48PM
Except I have reforged all my spirit and basically everything to Haste on my shadow priest, which makes me hella OOM when I heal (note: I PvP so have a lower hit cap, this is not for pve).
Dawn Moore Sep 13th 2011 4:13AM
It's not too bad for holy either =D Just don't go overboard with haste. Shadow priests do need a ton more than healers do, and leaning toward a little haste is not the same as stacking! ^^
jlhealy Sep 12th 2011 8:19PM
"Despite the relatively low throughput of this type of healing when done continuously (read: I still don't recommend it)"
Is there a post where you go over why this is? I keep seeing throwaway comments like these on WoW sites, saying that smite healing sucks, but I can't seem to find full explanations as to why, or what the alternative, typical disc healing is. I started playing right around Cata launch, so the disc I see now is the only one I know, and I always just thought, oh, smite is what I should be doing, since it appears to be an integral part of the tree. It does between 15-40k heals each time - what the heck else are people doing that pumps out more heals than this?!
Matrillik Sep 12th 2011 10:24PM
Shields are instant and heal for more. Atonement only heals people within 15 yards of the target. You can't choose who the Atonement heals (sometimes hits pets and treants). On some fights (Rag) atonement can't actually heal people because they're not close to the boss.
The alternative is to skip evang/arch and atonement and get strength of soul. Your new filler spell will be heal. It's a much more simplified playstyle with the absence of keeping evangelism up and using archangel. Also very easy to switch back to high heals while using Heal because it reduced the duration of weakened soul on the target, allowing for a sooner shield.
Lipstick Sep 13th 2011 6:07AM
Atonement doesn't suck if used correctly. Ie: No one does nothing else but spam smite, holy fire, and that's it. you can maybe get away with that in a heroic with geared folks, but it wont fly when raiding typically.
Instead in raid settings you use it effectively as a cool down, you build stacks before you know major aoe damage, or tank damage is coming, pop your wings, and go to town with casted heals which are all receiving a bonus of 15% extra healing due to your arch angel wings, and a reduced mana cost for your penance to consider. .
There are however range issues, the time to get you stacks up, and the fact that it can heal pets or blood worms with the smart heal component to consider.
There are areas in every fight this tier (with the exception of maybe baleroc) where it can be useful. In addition the hpm ratio of holy fire is comparable and in fact surpasses greater heal.
It's a personal play style decision. Both are viable, and I think it's a bad idea to suggest otherwise (sorry Dawn) unless Dawn meant to do nothing BUT spam these spells.
Dawn Moore Sep 13th 2011 7:35AM
I had to pick between your comment and another comment on page two to reply to about this topic, so I picked the one on page two which had a few more points to respond to. To avoid double posting I'll just link the comment thread where I explain my gripes:
http://wow.joystiq.com/2011/09/12/discipline-priest-stat-weight-weights-guide/comments/34777043/
ayanamilily Sep 12th 2011 8:27PM
What is meant by "balance"? Is it keeping the mastery, crit, and haste rating amounts close? Or is it percentage based, like keeping 12 points of mastery with 12% haste and crit?
justacronk Sep 12th 2011 8:47PM
As I understand it, you want to balance the rating, not the final product.
So 1 Haste Rating = 1 Critical Strike Rating = 1 Mastery Rating
Artemisian Sep 12th 2011 8:35PM
I find secondary stats a matter of choice. I have a disc SoS build and stack mastery as I found even without doing that my biggest heal was PWS and DA on any AOE fight. I run with a druid and pally, so find they work well with an absorption style of healing. But I know other disc priests who stack haste or crit ... it's all up to the player!
Artemisian Sep 12th 2011 8:39PM
I did A/A throughout T11 and some T12, and you just can't rely on it for higher amounts. It's role is to replace Heal and give you 5 stacks for Archangel, but not actually to provide large healing done. That's Greater Heal's role, and it has little synergy with A/A beyond the Archangel buff.
Matthew Sep 12th 2011 8:46PM
There you go again, wearing my gear!!! :-)
Dawn Moore Sep 13th 2011 4:11AM
I didn't have time to pick out a new outfit! =O
GhostWhoWalks Sep 12th 2011 8:47PM
Actually, I'd say Crit outweighs Haste for Disc Priests, and here's why: Divine Aegis http://www.wowhead.com/spell=47515 . More Crits means more Aegis procs, which means more and bigger shields on your party members.
justacronk Sep 12th 2011 8:53PM
I haven't done the math personally, but I know some serious people who find being a disc priest to be serious business actually have, and they found that balance makes for the best throughput.
Dawn Moore Sep 13th 2011 4:10AM
Pretty much what Justacronk said. The change to crit was a buff, but it didnt' buff crit enough to flat out change our stat priorities to push critical strike rating ahead of the other secondary stats. Remember that Divine Aegis, while significant, still pales in comparison to the amount of actual healing we do with our casted spells and shields. I want to stress that the only reason I said haste slightly outweighs crit is because I didn't want anyone inexperienced playing with the spreadsheet and jumping to premature conclusions because haste was a tiny bit ahead. The amount it beats out crit by is completely insignificant and balance truly is key. That is, unless you're playing a specific style of healing like the ones I listed as example.
Fletcher Sep 12th 2011 9:34PM
Is there some kind of Disc 101 post 4.0.6? I just recently came back to my disc priest (she's level 70 now) and am having trouble learning to heal again now PW:S is gutted.
facepalmer2 Sep 13th 2011 3:14AM
Here is a great guide from the official forums that really helped me out. http://us.battle.net/wow/en/forum/topic/1568013564
Basically (This is only how I like to heal, not officially) Stack Intellect and Spirit as much as you can. Keep Power Word: Shield up and Prayer of Mending (if you have it yet) on tank 24/7...only use PW:S on others if they're about to die... Penance Anyone if its up... My main healing spell is Greater heal, (you DONT need to top off people only tank, otherwise you go OOM) Flash Heals (please use sparingly! now an Emergency Heal-mana drains fast) I don't really use Heal. Use renew mostly, limited, to help "cushion" heavy damage tank may take. Prayer of Healing (get glyph) is efficient (I find) when 3+ people need a good amount of healing, spam it till most are in the clear. Power Infusion -yourself- can macro with Divine Hymn for moments of heavy aoe damage. Can Also Macro Inner Focus+ Prayer of Healing. Mana: Send Shadow Fiend, Bubble Someone, Macro: Power Infusion+Intellect pot (if available) +Hymn of Hope... should be alright! :) remeber people can take more damage now, at least if they know what they're doing, good luck!
Dawn Moore Sep 13th 2011 4:06AM
The holy/disc 101 guides (linked at the bottom of each of my articles) will get you through some of the basics, though there is definitely some information that doesn't apply anymore since patch 4.0.6 did quite a number on disc. I'll see if I can do some updated 101 guides in the near future.