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9-12-2011 @ 4:51PM
^ This. Our guild went from a DKP system to SuicideKings when BC launched, and so much of the gear drama went away. The folks who were holding out for that one perfect piece quickly landed near the top of the list and would get it when it finally dropped; the folks who needed multiple upgrades would be near the bottom so it was little or no loss to them to grab them, and the stress levels just plummeted. Later, we tweaked it to run one SK list for tier and a second SK list for gear, which prevented the need to hoard your spot for that tier token and shard possibly-useful gear in the process. SK works because if two or more raiders are competing for the same type of gear, no one can win all the rolls (or worse, lose them all). Once someone wins a piece, everyone else has priority until they get something too. It evens out very quickly and is really easy for the RL to run - there are addons to help out.
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