Blood Pact: The future of demonology balance

Last week, we talked about the future development of affliction warlocks, discussing how the spec is impacted by non-damage-related factors such as encounter design and utility. Both of these game features play a significant role in the viability of any spec. More so than ensuring that specs are balanced in terms of raw, dummy DPS, Blizzard also has to ensure that specs are compatible with a raid's design as a whole. This week, we'll talk some about demonology and what needs to be done to keep it viable, yet also interesting and fun to play.
It was noted last week that I wasn't able to get much into PVP balance, which is fair, as I didn't make many comparisons at all. PVP balance is an entirely different beast from anything else in the game. PVP balance rests just as much on which specs are popular as it does on the viability of a spec itself. If assassination rogues have a high representation and affliction has a slightly better counter to them, then affliction would end up being a better PVP choice, regardless of how the other two specs fare. I'll attempt to put more PVP perspective into the feature, but know that it's far more difficult to balance for all the variable situations you might come across.
Demons, demons, demons
We've brushed upon talks about demons before. The reality is that there are two entirely different schools of thought when it comes to demon balancing. On one hand, some players would like for demonology (if not all warlock specs) to have their choice of demon to use. As a master of demons, it is only fair that a demonology warlock be able to use whichever demon they see fit; locking them into a single choice based on damage seems odd to a spec that features demon control as its highlight. In many ways, this is understandable.
The key point here is that demons are each unique in their own way. While every demon is capable of dealing damage, each of them have its own special abilities that can play a part in the encounter as a whole. In many ways, this factor is often overlooked by players. We never really hear about talks on which demon brings an important spot of utility to a raid; instead, the focus is always on which deals the most damage. This is perhaps a weak point on Blizzard's part.
Blizzard has strived in this expansion to make each demon more unique, to give each its own set of useful abilities in an attempt to offer variety to warlocks in terms of which might be best for different situations. The downside here is that Blizzard never carried this philosophy over to damage. Affliction must use the Felhunter; destruction must use the Imp. Demonology, for its part, doesn't actually have a spec-forced pet, yet there's still one that's best in terms of damage. If Blizzard truly wants warlocks to view pets as a choice depending on the encounter they'll face, then it needs to do a better job of equalizing the damage of pets, at least for demonology. Locking the other two specs into a single pet can be fine, but the master of demons should be able to make use of whichever pet they want.
This is complicated by a small thing and the second school of thinking. Demonology has one thing that other warlock specs don't, the Felguard. As part of the demonology specialization, the Felguard is in an awkward position. Being unique to demonology, it feels as though there should be something special about this pet, yet currently there really isn't. If the damage of the Felguard is higher than the other pets, then no other pets are usable. At the same time, there isn't much of a utility niche for the Felguard to fall into.
The Succubus brings in additional CC and control abilities, the Felhunter excels at anti-magic targets, the Imp has a slew of defensive abilities and buffs, while the Voidwalker is a tank-based pet. Where then can the Felguard fall? What utility do warlocks or their pets lack that the Felguard can have?
Right now, the niche the Felguard has is AOE. With Legion Strike and Felstorm, the Felguard is great at dealing damage to multiple targets, something no other pet can do. Yet is that something worth having a pet for? Should we have an AOE pet? Further, should the Felguard really be an optional pet for demonology? It is demonology's specialization, after all, and it's awkward being virtually the only spec that has an optional specialization ability.
The master/demon relationship
Speaking of demons, the one thing that demonology has been asking for is abilities that allow them to support their demons. Demons themselves are rather passive. While not always a simple set-it-and-forget-it mechanic, they don't require a lot of active control. Giving demonology abilities that allow them to interact with their pet has been a longstanding request. Blizzard semi-caved in with Hand of Gul'dan.
HOG is a rather unique ability and certainly a rather fun one. While the ability is certainly awesome, it does have one major drawback. Demonology is perhaps the only spec in the game that is reliant on a tank's positioning abilities. Sure, melee have some issues with this, but it's a different mechanic completely. Dropping a HOG and then having the tank be forced to move the boss due to an encounter mechanic, particularly an unpredictable one, is annoying at best. The damage loss isn't going to destroy the warlock, but it's a damage loss nonetheless.
Allowing for HOG to leave the 10% crit debuff on the primary target whether they remain in the field or not would be a welcome change. While there are some PVP implications on this change, they really aren't of much concern. An increase of a 10% chance to be critically hit by a pet on a player just isn't that big of a deal; the debuff itself isn't overpowered by any means. It's merely a quality of life change.
Beyond those changes to HOG, it would be nice to see a larger focus on the master/demon relationship for demonology. While shifting more damage onto a pet is always worrisome, if that damage is a result of direct action by the warlock, then it's a different facet than simply having a mindless increase. The problem comes in bringing in this interaction without its being just another HOG replica. The easiest method is for the spell to provide some form of buff or debuff we already have, yet doing so is essentially no different than giving the pet the damage directly -- not to mention, juggling another buff or debuff isn't interesting gameplay.
The matter of being ranged
Last, there's one issue that has been plaguing demonology for the longest time -- range. Warlocks are ranged casters. When building a raid group, it is assumed that the warlock is going to be standing outside of the fray casting spells into the face of the enemy. It's true, we do, but demonology has a small issue of wanting to be in melee range due to Metamorphosis. Immolation Aura is a fairly significant damage increase, yet it requires melee range to use. In some ways, this is workable for the warlock due to Demon Leap. Getting into melee range isn't always too much of an issue. The problem is with the being there.
There are many times when being in melee range just doesn't work for the encounter mechanics; similarly, there are times when you are forced into melee range. It might "balance out in the long run," yet that's a philosophy Blizzard needs to discard. Being unable to make the most of your spec due to encounter mechanics is a terrible balancing point; not only that, but it creates major issues. When you have these types of situations, you run into the standard flaw that we've seen time and time again. Balancing has to be done in order for damage to be balanced overall. Thus, Blizzard usually takes steps to make sure that demonology is viable when it can't be in melee range.
In doing this, you create a situation wherein demonology is far stronger than other specs when it can be in melee range. Generating a middle ground is extremely difficult, if not impossible. Either demonology ends up being far too weak when it cannot get into melee range, or it is too strong when it can. The best middle ground that you can hope for is that the extremes of either case aren't large enough to warrant players' feeling as though they should be forced into demonology when they can use Immolation Aura but cannot play it when they can't.
Worrying about such a juggling act seems silly when there are far better solutions. Immolation Aura is a great flavor ability carried over from Warcraft 3 -- I get that, but sometimes we have to kill off flavor for the sake of balance. If we don't get rid of Immolation Aura entirely, allow for it to go onto our pet instead or as an option. Demonology generally only uses melee pets, so allowing the Aura to go on either you or your pet is a great compromise. Or turn it into a pure buff that can be cast on any other player. The flavor of the spell is nice, but it still causes far too many balancing concerns to let it stay as is.
Filed under: Warlock, (Warlock) Blood Pact






Reader Comments (Page 1 of 1)
dialexanderwhite Sep 12th 2011 4:13PM
You forgot to mention Shadowflame as the other factor in being in melee range, and that is probably the bigger benefit of being in melee than immo aura.
Xayíde Sep 12th 2011 5:28PM
Yes, range is something that concerns all Warlock specs. Shadowflame is a greater damage increase than Immolation aura.
Matthew Sep 12th 2011 5:13PM
Great Article - I started reading this with my newly ding'd 80 warlock in mind!
I always thought the felguard should have a taunt too. That way the demo warlock leveling up didn't *only* have to use a VW when he/she wanted a pet that could tank.
So when do I get my incubus?
incoming00 Sep 12th 2011 5:35PM
new Incubus album came out in July, go grab it :D
haha, i kid, adding a taunt to the felguard would be a great addition. one thing i noticed leveling my lock was that they make horrible tanks. felguards have nice damage, but cant sponge damage and easily die. when i solo tank with the felguard i simply add 2 dots on the mob to tag, and let the felguard unleash while i use Health Funnel. then at about 35% i start to unleash to quickly kill it without worrying about pulling aggro. the felgaurds armor would need to be buffed or something before adding a taunt. felstorm is a nice taunt tho :D
Ianmis Sep 12th 2011 5:57PM
Suprisingly, the felhound is very good for soloing or questing. It may seem odd but it's shadow bite just does so much damage that it can hold threat on it's own pretty well. Just apply one round of dots and the felhound will finish it off. That is for dealing with one mob at a time, if you are fighting a group, then the Felguard and aoe in hopes of killing them before they kill you is your best bet. But I think you will find you will be stuck with more downtime and unless you have some tip top gear, your probably going to die alot. That or I'm doing it wrong. ;)
Ianmis Sep 12th 2011 5:59PM
/sigh, felhound? I meant the felhunter.
Chance Sep 12th 2011 6:56PM
Correct me if I'm wrong but didn't the felguard have a taunt pre-cata? I seem to remember being very excited to get a tanking pet when I dinged 55 that could actually do some damage.
mazca13 Sep 12th 2011 5:29PM
Definitely the biggest balance issue facing Demonology warlocks in raids is the Doomguard.
Due to various strange mechanics resulting in him gaining a ridiculous bonus from Demonology's mastery (potentially a bug) he can account for a truly blistering amount of damage when he's off cooldown, particularly when coupled with a mastery trinket. He's like bringing an extra DPS player for a minute and a bit. But then when he's off cooldown, demonology's single-target dps is fairly mediocre.
I can't think of any other class that's quite so ridiculously cooldown dependent. There was an occasion this week where I used my Doomguard during the last 25% or so of Baleroc, and we wiped very near the end and rezzed up quickly. Hence, he wasn't quite off cooldown the next time, and my overall dps dropped by a ludicrous amount simply due to the lack of it.
albanesp Sep 13th 2011 8:29AM
LOL, my guild calls me a Diva (all in good fun) because i ask them to wait 30 seconds for DG to come off CD during our Rag progression.
There has to be a way to reset the CD when the raid wipes without letting players abuse the system.
Anyway, nice article Tyler. I forgot to add the HOG movement and melee issues to my post on the new WOW Lock feedback forums. I will make a separate post just to add those as Quality-Of-Life Issues.
SINisterWyvern Sep 12th 2011 5:46PM
I would note on the use of pets for Demo, the most optimal use for them is typically to start with the felguard and use him for your Demon soul w/ Meta, hit felstorm and when demon soul/felstorm is over, switch back to the felhunter.
So you do get a little more use out of pets (though it's kind of a pain), but not one I would really call a feature.
Matt Sep 12th 2011 6:24PM
Personally I really liked the idea I saw not long ago about Demo becoming a tank tree. I'd certainly try it out on my warlock since my main is a DK tank.
Chance Sep 12th 2011 7:15PM
Great article. Demonology was hands down my favorite spec back in wrath. People always said it was subpar but I would top the damage charts with it, I loved being able to use my felguard. Nowadays though, I'm not too fond of the spec. HoG is a great ability, however like you already stated, I feel as though I'm cheated in most encounters since its pretty rare that a boss will be tanked in the same spot outside of a burn phase. Add this ontop of my felguard doing sub-par single target damage and its no longer my spec of choice. Can I do just as much damage as affliction in demo? Yes, but the utility of affliction just outweighs that of demonology, not to mention the fact that it has been ingrained into my brain that the felpuppy is an afflic pet, reguardless of it doing even more damage in demo.
I would love to see blizzard add some fun abilities to Demo reminiscent of the hunters control pet ability, only instead of just seeing through the demons eyes you actually get to fight as the demon. Possibly give the demon an increased AP buff since the warlock would be standing there channeling while this spell was in effect so it would not translate to a dps loss. Also give each demon an entire list of new, unique abilities only usable while controlling them. Have it share a CD with Meta and it could completely cancel out the immo aura dilema, giving you another option when you can't jump into melee range. However combining the CDs worries me because the last thing I would want is this to be more powerful and turn Meta into something useless, it is hands down the coolest ability in the game.
I would also like to see talents added deep into the demo tree, each one giving a buff to a specific demon. Have the buff balance out so if you put 2/2 into all of them the demons would all deal equal damage. This would then add the most variety of choice for a demonology warlock. Do you like switching pets for specific utility? Add points into more than one, however, if you have a liking to one specific pet and never plan on switching out to another one you can save the points for other talents and just spec into whichever demon you choose to be your permanant companion through raids. This could be expanded on even more by adding in talents that just buff the utility of a demon, or possibly mixing them together. Give the felpuppys interupt a buff to a 10 second CD, add a powerful defensive tanking CD to the VW, give the felguard a berserk CD, etc. All of those added bonuses would probably just make it harder to balance, however, and your raid may force you to spec into the felhunter for an extra 10 second interupt which would entirely ruin the whole idea of these added talents in the first place. :p
Anyway yeah, these ideas have been brewing in my mind for a while, really ever since the empowered demon ability got nerfed into complete and utter uselessness. Hope you enjoy reading my crazy ideas.
Rune Sep 13th 2011 11:53AM
Instead of Metamorphosis, warlocks should get 'Possession' where he/she possesses the demon. You gain the abilities of the demon and maintain your casting ones.
iflassman Sep 15th 2011 5:36PM
What extra utility does affliction bring over demo? I'm primarily affliction, but have been tending toward demo lately. Demo bring Demonic Pact, which is an awesome buff for all casters (including healers). With felguard, you get a stun and insane aoe. In meta you have demonic leap for an extra son, and not to mention crazy burst for burn phases (especially combined with trinkets and doomguard).
As much as I love playing aff, for a fight like Ragnaros, demo is definitely the much better spec. Aff is pretty useless against the adds in the transition phases, and its execute phase with drain soul is gimped because in normal mode the fight ends at 10% of Rags health. In heroic (from what I've heard), Rag gets his health back up to 50% or so at the end when he gets his legs, and the dps race starts there. Top guilds have been bringing demo locks just for the meta+CDs+doomguard to burn him as quickly as possible for this critical part of the encounter.
Out of all 3 specs, aff brings the least utility to a raid unfortunately. The only thing that I can think is somewhat useful is Jinx, but that's only an issue for AoE, and other classes can usually cover it as well (Boomkins with mushrooms, and Unholy DKs with diseases).
Norlo Sep 13th 2011 3:06AM
This has probably already been mentioned since it is such a simple idea, but I would like to see maybe a change to either the Impending Doom talent or Ancient Grimoire talent. The changes could have the Impending Doom talent add our Doomguard/Infernal CDs to it or have Ancient Grimoire provide a flat decrease to the CD by 2 1/2 mins per talent point. This would make the CD 5 mins and would be up for every boss encounter. Of course it still wouldn't be allowed in pvp b/c it's base CD is 10 mins, so there isn't a pvp balance issue. This would help Demo's single target damage be more consistant.
As for the main article, Shadowflame's dots tick harder than any other dot aside from BoD. It's a huge dps increase when in melee range, even when not in Meta. I use on CD whenever I'm in range.
Competition Sep 13th 2011 4:38AM
No, no, no, no, no, no, no, no, no, no, and no. Don't you dare touch Immolation Aura Blizzard. Don't take away the skill in the spec. If you can't be in melee range on an encounter, switch to a different spec and live with the fact that you need to carry some different gear to support that situation. I like being able to "Hulk Out" and leap into a group of mobs and become an AOE god for a few moments, then portaling out and back to range when it's done. Skilled warlocks can play this spec extremely well, and the FOTM guys are writing articles like this. Sorry, it's been a great spec since Ulduar, and that's because of Immo Aura.
orlothszhen Sep 14th 2011 7:01PM
I know this is only tangentially related to your article, but the class input threads on the official forums won't allow me to post (prolly something to do with the fact that my account is currently inactive, but that doesn't stop me from wanting to throw in my two cents to anyone who will listen).
My primary problem with Demonology as a spec, has always been that it feels schizophrenic. Both Affliction and Destruction have always had clear focuses (even when they weren't necessarily optimal), they being Shadow DoT effects and Fire direct damage. Demonology has constantly tried to be about Demons, but has never really committed to it, to my mind. It has always been wishy washy, handing out a little bit of Demon talents, but mostly stuff that buffs either Fire or Shadow, trying to feel like a Boomkin or Elemental Shammy in it's ability to apply two complimentary elements... with a pet. Demonology just feels uncommitted to any single idea and tries to grab what it can from several. I really think that it needs to have one clear focus, and build everything around that.
Now, if that focus is Demonology, the best way to go about it, to my mind, is not to have the minion do more damage, but to have the Warlock become more Demonic. Metamorphosis touches on this, but it itself has been undecided, not knowing whether it wants the caster in melee or in range. The model's bulk and pose seems to suggest a melee fighter, and the abilities it has granted, both currently and in the past, seem to support this; but it has lacked the support to make this work, instead leaving the warlock in the awkward position of having a spell that must be used at melee range to gain its full effect.
I see two ways to make the Demonology spec seem more Demonic. The first is to model the spec after the Demon Hunters of Warcraft 3 and the Burning Crusade: Melee fighters in light armor who used Fel power to increase their own physical prowess in addition to their already impressive command of magic. There would be some work involved, the entire tree would pretty much need to be rebuilt from the ground up, but I think it would be well worth the effort. The Demon Hunters are such an iconic class from Warcraft 3 that allowing the option to play something like them in game would be pretty appealing, and the model for turning a caster class into a melee class already exists in the Enhancement Shaman.
The second method I see, is to build the tree in such a way that the warlock draws his power from his demon. Here's an example: What if you were to simply change the Molten Core talent so that instead of procing from Immolate, it proced from the warlock's pet's damage? or Impending Doom? or Decimation? Relatively small changes to the functionality of the tree, makes the spec feel more like the warlock is drawing power from his demon to accomplish his aims, rather then simply dabbling in whatever. That, coupled with the warlock's ability to improve his demon's power through HOG and other abilities should improve the flavor of the tree, by encouraging the mindset that it is a symbiotic relationship with the demon.
So, there is my input into the Demonology tree. It just doesn't feel Demonic to me, and it should.
bobbytrout Sep 16th 2011 12:41AM
I feel like demo spec is half done, like its a work in progress. I think it could go a few different ways ,(listed in order of probability)
1) Make meta like mookin form. Adjust the buffing aspect, increase Immolation Aura and demo leaps CD, make impending Doom apply to the CD demons. this would fix demos going from Meh dps to uber dps every 1-2 minutes.
2) Let Demos have 2 demons out at the same time. This would make it so we can have "demon of chose "(felgaurd) and still have the freedom to choose. I dont know how to sort out all the control issues, but im sure it could be worked out.
3) Make demo a tanking spec. Meta already has most of the tanking stuff(crit chance reduce, armor buff) make it Bear form, not tree of life, give it a threat buffing affect , make it change spells into melee attacks, and damage reduction spells....come on! Wow needs more tanks, right?! please?
Daryl Sep 20th 2011 9:03AM
I recall that Felguard had it's damage reduced by 35% and Felhunter used to detect stealth.
Why was the stealth detect taken away? Probably due to pvp balance. I was told that the rogue was able to spec into something which made the stealth detect less useful. I don't know enough about rogues to recall what it was.
I'd like to see succy's Seduction increased to something like a minute for easier CC, 15 seconds was far too short. It should be as good as polymorph. I suppose the 15 seconds is enhanced by it being applied automatically unlike other forms of CC.
I'd like to see the Voidwalker's Torment or Suffering be more threat generating so the mob didn't pull away and hit the warlock. I know there's skill involved but I felt that it was too easy to out-threat the voidy, especially at low levels when it was used a lot.
Be nice if Enslave Demon can be used until the demon dies and has more of it's innate abilities. At the moment, I think it's next to useless. Was only used on the way to Gruul in enslaving those giant felhunters.
Malaun-Thaurissian Nov 28th 2011 6:35PM
Felguards used to have a taunt, it was taken out because it was deemed the new tank pet for warlocks when it is ment to be the biggest damage dealer, although felhunter is on par with it single tar. And VW is tankiest once again now, yes paranoia was the felhunter buff to detect invisi which was pointless cause locks used to also have a detect invisi buff *shrug* I love the idea of immolation aura being on your pet although i can still see how it works with meta and only with meta, you get tankier so your fit to be in meelee range, it's just other classes prospective on it that makes it hard to do. I also completely agree with making meta a perm form like boomkin form, it needs to be nerfed the tinyest bit but not too much with this change because most demo locks with a haste of 12% or higher with DI will be getting their meta off CD about 4>5 shadowbolts after they leave meta with the Impending doom talent. I have been a Lock a long time and one of the biggest highlights was the introduction of meta, and with the mechanic they are working with demo locks now and the hotfixes in 4.3, they realise our damage spikes high but we dont have the abilities to upkeep the mass dps, those 4>5 shadowbolts out of meta is the dps loss that kills our upkeep. All that mastery is wasted in the seconds we wait for that precious CD to pop back up.