Lichborne: Cataclysm PVP basics for death knights
This is about the time in an expansion's life cycle when PVE content is just getting a little too repetitive, to be frank. With only one instance at the top raid tier and only two dungeons at the top LFD tier, it's pretty tempting to try out a few battlegrounds or an arena or two just to spice things up. Personally, the RBG reward mount is one of my favorite-looking ones out of the whole bunch, so that's even more reason to try this PVP stuff out. This week, we're going to look at some of the most basic stuff you'll need to know if you plan to do some PVP as a death knight.
PVP spec trends
Believe it or not, there are still relatively valid arguments to made for both unholy and frost as PVP trees this expansion. Blood spec, of course, has high survivability but generally is not considered to have a large enough offensive toolbox to be truly effective at high-end PVP, beyond being horribly hard to kill, so we'll focus on frost and unholy builds here today.
If you want to go frost, try something like this linked build and glyph outlay. This build allows for some high-powered crowd control (especially in high-density battleground or world PVP encounters) via Chilblains and glyphed Howling Blast. You'll focus on mastery in your gearing and reforging for this build, with an aim of making your Howling Blast damage as high as possible. While there's no real way to make a rotation in PVP, you'll focus on Howling Blast, using Necrotic Strike for your unholy runes and saving Obliterate for Killing Machine procs.
We're using two-handed weapons for this build in large part because it frees up a couple of talent points for useful stuff like Hand of Doom and Unholy Command but also because the extra runic power means more Frost Strikes.
If you want to go unholy, try this linked build and glyph outlay. Unholy builds have less utility and crowd control than frost but allow for more survivability and slightly more power against healers, thanks to more chances to use Necrotic Strike. You'll focus primarily on haste in the unholy build, the better to keep rune regeneration to its highest levels. For a "rotation", you'll focus on using Festering Strike to create death runes and keep diseases refreshed, then Necrotic Strike to keep targets slowed and unable to be healed.
You'll want to use Unholy Presence for the movement speed, extra haste, and rune regeneration when PVPing in either spec, although in extreme burst situations (especially for frost), it may be worth it to switch to Frost Presence. Watch out for lost runic power, though.
Choosing which spec is right for you is as much a matter of personal preference as anything. Do you do well with one spec in PVE? Maybe you'll want to try it out in PVP. Do you want to control the battlefield? Frost may be more your bag. Also, pay attention to your spec's special features. If you have lots of physical-damage-causing teammates, Brittle Bones may make frost worth taking. If you're teamed up with casters, they may appreciate the power of Ebon Plaguebringer. Of course, don't feel shackled by that, either; other members of your team may be able to provide those debuffs instead.

Gearing up to get down to business
For the most part, gearing for PVP is a little bit easier than gearing for PVE. There's one basic set; you buy it, and when a new set comes out, you buy that instead. There are still a few things to keep in mind, though.
First, you'll want to make sure you have 5% hit. This will allow your special attacks and two-handed white damage to hit level 85 opponents every time. Second, you'll want to make sure you have around 195 spell penetration. This will allow you to bypass the resistances afforded by player cast buffs, totems, and auras.
Once you have those two caps met, you can focus on resilience. Never underestimate resilience. Without it, you're probably going to die and get frustrated. With it, you'll be a wrecking ball.
As far as secondary stats go, you won't have too many choices there, since most slots will only have one option for any given gear level. Still, you can reforge your nonresilience stat where needed, and sometimes you will get a choice between multiple options in certain slots. For frost PVP, you definitely want to focus on grabbing mastery where you can, since that will contribute to harder-hitting Howling Blasts and Frost Strikes. For unholy, you can stick to haste, since you'll be using Necrotic Strike just as often as you use Scourge Strike, if not more, making mastery less desirable.
If you're looking to break into PVP to start, there are two relatively easy ways to get your gear. Blacksmiths can create resilience gear, so if you have a lot of gold to spare and/or a blacksmith character of your own, you can simply spend gold and get a nice basic set of resilience gear that you can use to jump
If you don't want to spend the gold, it may be a better idea to spend justice points instead. Your faction's trade goods JP vendor should also have an option to exchange 375 JPs for 250 honor. You can then use that honor to buy a few pieces of resilience gear. As of this writing, there is some nice ilevel 371 gear you can buy with honor that carries zero requirements as far as PVP ratings go.
Shutting them down and tripping them up
As a death knight, once of your biggest jobs is going to be locking down casters. You'll want to learn how to use such abilities as Strangulate, Mind Freeze and, when needed, Death Grip to keep casters from casting. You'll want to learn to use Anti-Magic Shell to protect yourself and Necrotic Strike to keep spells easier to interrupt and to keep healers from nullifying all your damage. This is job one for most death knights, so learn it and love it.
You'll also want to learn how to keep people immobilized as much as possible. As death knights, we aren't blessed with gap closers like Shadowstep and Charge, so we'll have some trouble with this. Luckily, we do get Death Grip, but don't forget Chains of Ice as well. This is also where speccing frost for Chilblains comes in.
The best way to use these skills, though, is to know your opponents. Your opponents have ways to get free of you, whether it's a rogue's Sprint or a mage's Blink. It takes some concentration, but if you can anticipate when they'll use these type of cooldowns, you can save cooldowns like Death Grip and reel them in while they're helpless to escape. Unholy death knights will also want to keep Gnaw off auto cast so they can use it for immobilizing as well. It's a lot harder to hit a moving target, so the slower you can keep your prey, the better. It's also worth it to note that sometimes, it's not just about keeping your prey immobile -- it's also about keeping them away from your partners. If your healer or your favorite caster is under attack, Death Grip and Chains of Ice can get him out of trouble.
Practice. Queue early, queue often. Look for unorthodox ways to use your skills. Learn to adapt to the ever-changing nature of the battlefield. Don't be afraid to fail. Communicate with your teammates, but don't whine. These are the basics, so you still have a long way to go 'til mastery, but keeping the basics in mind at all time is still the mark of a true master. We'll see you on the battlefield.
Filed under: Death Knight, (Death Knight) Lichborne, PvP







Reader Comments (Page 1 of 2)
rTwelve Sep 13th 2011 2:34PM
I'm assuming this article is focused more on BGs. Is two-hand better for arena as well? I've been using dual-wield on my new 85 DK for both my BG and Arena spec and I'd like more flexibility in talents. (Especially for RP regen.)
coraldayton Sep 13th 2011 3:06PM
My post below was supposed to be in response to yours - but somehow it didn't do it right.
Rhüarc Sep 13th 2011 2:46PM
If you're going with a BG focus, Blood can be one of the best specs for PvP depending on the battleground you are doing.
In Eye of the Storm, Twin Peaks, and Warsong Gulch, Blood DKs make one of the best flag carriers in the game right now specifically because of how bloody hard to kill they are!
If you enjoy Isle of Conquest and Alterac Valley, Blood DKs make one hell of an effective tank for the end boss in either BG.
For Strand of the Ancients, Arathi Basin, and Battle for Gilneas, you're probably better off going Frost or Unholy though, simply because those BGs aren't so much about tanking anything (be it NPCs or other players) as they are about doing Damage or Crowd Control.
Just my two copper, and if anybody has any disagreements/counter-points, I'm always happy to have debates and discussions (so long as they are intelligent discussions).
ephuthepaladin Sep 13th 2011 2:59PM
Well I find that in Arathi Basin that a tank can be quite useful. In RBGs we usually stick our tank on Stables, I play Ally, and keep him as a look out there. This way it frees up the rest of the group to go after different bases and if the Horde tries to attack Stables, he can usually hold his own until teammates can come to his aid.
I general, however, I agree that tanks are least useful in the node capture BGs but are awesome in tanking the end bosses or flag carrying.
coraldayton Sep 13th 2011 3:05PM
To put it into perspective, DW frost used to be bad. Last season, DW wasn't a very viable spec to be running (although I used to do it because I didn't want to waste a spec so I used my PvE one). But with the changes to Killing Machine proccing off your offhand attacks, it has made it viable. With that said, you do have to take the extra hit talents in Tier 1 as opposed to increasing your range in that first frost tier. Another downside to it is that you're going to be hitting faster than you could with a 2h so you're going to be getting in more hits in a shorter period of time, but smaller hits. A 2H hits like a truck, so its just about the playstyle. DW is about bringing the fight to somebody and sitting on their face, while 2H is about hitting them like a mac truck.
This is the spec I'll use if i'm feeling peckish and want to go and do DW in BGs: http://www.wowhead.com/talent#jbh0bZbIRrfuRdcz:Mamq0V0mz.
DonFerren Sep 13th 2011 3:08PM
One of the most fun moments I've had in PvP was as a Blood DK in Tol Barad. I had just placed a siege tank at the south tower when two Horde players showed up: a Tauren shaman and a Troll rogue. After using every CC and survival cooldown, I managed to kill them both. These guys had to not have been the best players, because I'm not all that great at PvP and only have the blacksmith crafted resilience set. Still, it's so much fun being a hard-to-kill juggernaut.
Vortigern Sep 13th 2011 3:52PM
Daniel, as much as it may seem in theory that unholy can stack more necros and apply more pressure to healers, this in not true.
In a 1v1 situation, a frost death knight is extremely deadly to any healer. In arenas they become extremely vulnerable to CC and have no melee big defensive CD's, so it becomes very easy to defeat a arena team with a frost death knight, either cc him or focus him.
Unholy in 2v2 however has the advantage of the pet and gargoyle continuous attacks even though the DK is CC'ed and has extra caster defensive CD's with stronger lichborne heals. The unholy DK can also cast Unholy Frenzy on his healer to completely avoid CC's on him (anything that brakes with damage).
In other words frost is king in BG's and 2v2 arenas with a healer/dps enemy team. Double dps can be very dangerous.
But I can guarantee you unholy is terrible at killing healers 1v1, specially holy palladins that can constantly fear your pet and gargoyle.
Holycow Sep 13th 2011 3:56PM
Don't forget the power of Dark Sim. I've stolen blink, frost nova, heals, pally bubbles and wings, and all sorts of awesome stuff from enemy casters.
Rhüarc Sep 13th 2011 5:20PM
I definitely have to second this comment. Against Casters, Dark Sim is one of the strongest, if not the actual strongest, item in our tool box.
AutumnBringer Sep 13th 2011 5:49PM
I was going to comment for this exact reason. No mention of Dark Simulacrum in PvP? That seems like a bit of an oversight.
I've healed/bubbled myself, sheeped people, blinked ... all sorts of helpful stuff with that spell. It's easy to forget about, but it's an amazing ability.
Steffan Sep 13th 2011 5:06PM
One thing it doesn't seem you went over (correct me if I just missed it) is how to gem and enchant. Do we go with as much strength as possible? Or to get socket bonuses? Straight resilience?
Rhüarc Sep 13th 2011 5:18PM
one of the first things you need to make sure you gem for is Spell Pen. I know for a DK it might seem counter-intuitive to gem Spell Pen, but we need to hit the (i think) 195 cap to make sure that our Diseases and such aren't resisted.
After the Spell Pen cap, gemming for Str is usually the best way to go, especially if you've got a good bit of PvP gear.
rTwelve Sep 13th 2011 10:04PM
Gem two stormy ocean sapphires, one orange or green gem with +25 spell pen, and spell pen enchant on your cloak and you will end up with exactly 195.
coraldayton Sep 14th 2011 4:59AM
If you're a JCer, you can use one Chimera's eye and make it a stormy chimera's eye (+84 spell pen), put one blue spell pen gem in there (can't remember what it is) and do the spell pen cloak enchant and you'll be at 210 spell pen and it'll line up with the blue sockets on your legs and I believe hands allowing you to get socket bonuses.
jaybone Sep 13th 2011 11:31PM
How important is expertise for PVP? It's on most pieces but i've never seen any builds that prioritize it...
Verdugo04 Sep 15th 2011 12:51AM
Yes get to 20 expertise and 5% hit
Tyson Sep 28th 2011 7:20PM
You should be aiming for 5% hit and just 6 expertise.
Butts Sep 14th 2011 12:56PM
>> As of this writing, there is some nice ilevel 371 gear you can buy with honor that carries zero requirements as far as PVP ratings go.
What gear would that be? A search for honor-sold gear on wowhead returns 359 as the highest: http://www.wowhead.com/items?filter=si=2;ub=6;cr=158;crs=392;crv=0#0-2+1
goldeneye Sep 15th 2011 2:49AM
That would be the T10 Vicious set. Was just looking at it yesterday before logging off. It's iLvl 371.
Tallgeese Sep 21st 2011 11:52PM
Sorry I don't want to be negative but you should pretty much disregard all of your current PVP knowledge about death knights.
To be more constructive frost is it, drop rime, annihilation, hand of doom and blade barrier (maybe, I don't use blade barrier) and don't ever use obliterate. Spend the extra points on virulence and desecration.
Priority spells should be diseases of course.
DPS classes with high self healing howling blast the hell out of them and spend your unholy runes on necrotic strike, frost strike whenever you have a killing machine proc or when your runes are down.
DPS classes with little to no self healing just HB, NS and FS when you get KM procs.
Healers stack your NS debuff correctly by making sure you always spam at least three in a row and keep it on them, in order to dump NS as often as possible you want to proc extra runes back to back by spamming FS until you get 2 UH runes and 2 death runes.
Always use a 2H don't ever PVP with DW it is too dependent on OB damage and the DPS on NS goes way down because threat of thassarian doesn't include NS.
By focusing on mastery, running in UH pres and not relying on OB for DPS or RP you avoid problems that you mentioned like not being able to close gaps because you have a pretty awesome ranged DPS source with HB. Once you do close the gap you have over 100 RP to dump and you'll probably be able to start your HB rotation all over again.
Don't ever, ever think you will get the burst you need by bouncing to frost pres, I gotta say that was a pretty unacceptable suggestion.