Patch 1.11, Shadow of the Necropolis part 2

Naxxramas was a curious creature even before its resurrection as a 10- and 25-man raid in Wrath of the Lich King. If you've run Stratholme, saw the strange instance portal behind a locked gate at the end of the instance, and spent a few moments wondering what it is, wonder no more. I'll tell you what it is: It's where Naxxramas was supposed to be. There's more Stratholme behind that portal. Floating over that additional stretch of Stratholme is Naxxramas. It's been back there, untextured and unused, since World of Warcraft launched. It was one of those Just hide it, I'm sure nobody will notice aspects of classic WoW that the Archivist has looked at previously.
Even now, during Cataclysm, after Blizzard turned Azeroth upside down and spent countless hours rebuilding it, this unused, experimental area tucked away behind Stratholme still exists. It's harder to find your way back there -- and you probably shouldn't be going back there at all -- but it's still in the game. The developers ultimately didn't put the Naxxramas raid entrance back there at all, the entrance at patch 1.11's launch was a teleportation pad out in the Eastern Plaguelands, but they didn't remove their original concept, either.
While Naxxramas wasn't above Stratholme anymore when the patch launched, the developers still designed the instance with that in mind. If you managed to glitch yourself out of the citadel, you would end up in Stratholme at Naxx's original intended position, rather than outdoors in the Eastern Plaguelands where it should have been.
RIP swirly ball
Throughout my personal World of Warcraft career, I've said time and time again: Aesthetics matter. Classes need their bells, whistles, sparkles and lasers that serve no purpose other than to make noise or pretty lights. Those things are what make you feel like you're playing something truly powerful. They visually define you. In vanilla WoW, rogues really only had one ability they could use on demand that produced an easily noticed light show: Detect Traps. Detect Traps was a 3-minute buff that the rogue needed to trigger; it wasn't a passive. Activating Detect Traps played an animation very similar to Dispel Magic. Rogues 'round the world threw their own dance parties by triggering the Detect Traps effect.
Patch 1.11 betrayed them. Detect Traps became a passive ability. The sparkly, swirly ball was no more. Did the loss of the sparkles impact their character's relative power level? No, not really, but it was a blow to the heart and soul of rogue players. Today, over five years later, veteran rogues still have not forgiven the developers for this transgression. Just ask Chase.
Warning! The below video has a case of potty mouth!
When discussing class changes, don't forget aesthetic impact! It matters! ... Would this be an inappropriate time to ask the developers to make Templar's Verdict not look and sound super-lame? Divine Storm, how I miss seeing your spell effect in my single-target rotation.
Atiesh, Greatstaff of the Guardian
Atiesh is probably the rarest legendary of them all. Naxxramas was released fairly late in classic WoW's lifetime, and players didn't truly get to dig into it before The Burning Crusade rendered it obsolete. Only the hardcore of the hardcore managed to assemble it before it was gone. Unless I'm madly mistaken, I believe it is also the only legendary item that has been removed from the game completely.

Atiesh also acted as a herald for hardcore raiders, ushering them into the intro raids of The Burning Crusade; it created a portal to Karazhan, the first raid zone of The Burning Crusade. It was not only thematically appropriate (given who used to own Atiesh) but also gave the item a lasting purpose.
Next week on the Archivist ...
A more in-depth look at the bosses, mechanics and feats of Naxxramas.
The WoW Archivist examines the WoW of old. Follow along while we discuss the lost legendary, the opening of Ahn'Qiraj, and hidden locations such as the crypts of Karazhan.






Reader Comments (Page 1 of 2)
Revynn Sep 13th 2011 5:13PM
I remember the Naxx release world event. I was new to the game and I remember being too scared to go into Thunderbluff on my lowbie Tauren Hunter because waves of undead were assaulting the ramps that lead to the elevators.
Rhüarc Sep 13th 2011 5:29PM
Funny thing is, if you watch the tips they give you on loading screens, you still occasionally get a tip telling you that "Keys are placed in a special Keyring Bag located next to your regular bags in your user interface."
Elmo Sep 13th 2011 6:15PM
I never get: a Priest, a Paladin and Varimathras walk into a bar... anymore as tip :(
RetPallyJil Sep 13th 2011 5:19PM
Ok, seriously. If you know how to get past the Stratholme instance portal, pop onto Perenolde and tell me. It's been #1 on my "Things I want to see" since my first visit in Ye Olden Days
tenaciousmonkey Sep 13th 2011 5:22PM
So, I see mention of the patch trailer, but don't see a link to it anywhere. Am I missing something?
(I'm not to lazy to look it up though...found one myself! http://www.youtube.com/watch?v=RV314STQ9cY)
Alex Ziebart Sep 13th 2011 5:54PM
Holy crap. I meant to put it as the header on page 1 and then just ... forgot it.
Lemons Sep 13th 2011 7:39PM
Great find...but dang patch trailers looked horrible back then. Compared to now that looks like something some random guy put together in a single weekend.
koolguyry Sep 13th 2011 5:24PM
This is the patch that I joined WoW! -nostalgia about back then how I didn't know what the floating necropoli in the sky were cause I was a noob.- :D
Wolftech Sep 13th 2011 5:33PM
You are sorely missed Doodad_Nox_Door_Spider02. Hopefully you found a home with Captain Placeholder...
Nipah Sep 13th 2011 5:38PM
Two-Handed Axes/Maces (Enhancement Talent) - Skill levels gained with these two weapons will now be retained if you decide to unspend this talent point and return to it later.
The best change to my Shaman that I can remember...
Nothing quite like the crushing despair of noticing your talents are a little off, respecing, and then realizing that you're going to have to grind out your weapon skills from 1-300 all over again.
Amaxe Sep 13th 2011 7:43PM
Not as good as the "you don't need to blow talent points to learn shaman"
Amaxe Sep 13th 2011 7:45PM
gah..
"To learn 2 handed weapons."
Zankoku Sep 13th 2011 5:43PM
There is one more legendary that has been removed from game, but it only dropped once.
Can you name it???
Alex Ziebart Sep 13th 2011 5:55PM
http://wow.joystiq.com/2011/05/24/wow-archivist-talisman-of-binding-shard-the-lost-legendary/
Yes. :D But it wasn't meant to be there to begin with, so I didn't count it. Arbitrary, I know.
furrama Sep 13th 2011 5:56PM
http://www.wowwiki.com/Talisman_of_Binding_Shard Tailsman of Binding Shard.
But that was a mistake legendary. It wasn't supposed to go live.
Elmo Sep 13th 2011 6:01PM
Shamans also got a new spell this patch iirc... Bus Shock
DragonFireKai Sep 13th 2011 6:09PM
Good old Atiesh, had the most feral attack power in the game when it was released.
(cutaia) Sep 13th 2011 6:34PM
I actually like the Templar's Verdict sound. The sheathing sound makes it seem like we're just easily cutting through someone's armor like butter.
But as Ghandi said, "To each his own, mother ****er." I dunno. I might be paraphrasing here.
Xanadal Sep 13th 2011 8:56PM
I'm certain you got the phrasing exactly right.
RetPallyJil Sep 13th 2011 6:35PM
Man, this patch was so much fun. I hit 60 chasing Scourge spawn points across the world - the perfect way for a ret paladin to ding!
Not to mention that absolutely classic art of Kel'Thuzad (as seen in the header)