Encrypted Text: Rogues do it from behind

The best way to improve your DPS is to attack more. I'm not talking about stacking haste so that your attacks are swift as lightning, but rather about not missing any opportunities. In order for a rogue to deal maximum damage, he needs to be in melee range of something that needs to die at all times.
Staying in melee range can be difficult, as bosses are always tossing out pools of fire and knocking us back into the walls. Rogues need to be tenacious; we need to be vicious dogs that won't let go of our prey for any reason. We need to hustle between targets, minimizing the amount of time we see "Out of Range" at the top of our screen. In order to ensure that we're on our targets at all times, we need to learn about how melee mechanics work.
Thinking outside of the hitbox
Every in enemy in WoW is surrounded by an imaginary circle known as the hitbox. Every mob has its own hitbox, and its diameter varies based on the particular mob. For example, bosses tend to have much larger hitboxes than regular mobs. A rogue's melee range is 5 yards, which means that you need to be within 5 yards of your opponent's hitbox in order to damage it. In order to attack a mob continuously throughout an encounter, you need to always be within striking range of the mob. Learning the true size and features of your opponent's hitbox will greatly improve your effectiveness.
Due to the varying size of enemy hitboxes, there's no way to tell exactly how big a boss' hitbox is without getting in there and trying to stab it. The red targeting circle that is displayed on the ground is not representative of your target's hitbox, even though it is often misrepresented as such. Your target's actual body, its model, also does not reflect the size of its hitbox. It's completely possible to attack a target that appears to be several yards away from you if it has an inflated hitbox size.
Alysrazor, for example, can be attacked from nearly anywhere in the room when she's flying through the center of the room at the beginning of the encounter. You can use this knowledge to start attacking her immediately as the fight begins, knocking a few percentage points off of her health bar. Her Voracious Hatchlings, however, have an incredibly tiny hitbox that requires you to be on top of them in order to land your swings.
In order to play your rogue efficiently, you need to learn the various hitboxes sizes for the enemies you're attacking to ensure you're always able to melee them. Every second that you're out of range is damage lost forever.

Every hitbox has two sides, the front and the back. Most hitboxes are split right down the middle, with 50% of the box dedicated to each side. Certain bosses like Magmaw and Ragnaros have their hitbox split skewed to enlarge their back sides, which makes me feel like they belong in a Sir Mix-a-Lot video. In general, you can assume that the hitbox is split evenly and position yourself accordingly.
As a rogue, you always want to attack your enemies from the rear. Mobs are capable of parrying your blows when you attack from the front, greatly lowering your DPS. If you attack from the rear, you won't see any of these parries, and so rogues are always standing behind the boss. Obviously while you're leveling up, you don't have the luxury of a tank to hold threat for you, so you have to live with the loss of damage while you're solo.
Subtlety and assassination rogues also use Garrote, Ambush, and Backstab as part of their rotations, and all three of those abilities require you to be behind your target. While rogues do have an ability that can only be used when your target is facing you, Gouge is most often used to incapacitate an enemy so that you can subsequently get behind it for a powerful blow. If there is any way for you to get behind a boss, you should.
Cones and cleaves
Many boss abilities are targeted to hit targets in a particular area of their hitbox. Most dragons have a tail swipe ability that will knock down anyone inside of a 90-degree cone behind them, while cleaving anyone in front of them with a claw swipe, while also breathing fire on anyone in a similar 90-degree cone in front of them. You want to stay behind the dragon anyway, but you have to be careful to avoid the tail swipe as well. You typically want to position yourself right behind the line between the front and the back split. You'll be safe from the tail swipe while also avoiding any parries. Some mobs, like Majordomo Staghelm, have cleave-like abilities that break from this pattern, but it's fairly rare.
Expertise's role in positioning
An enemy can parry and dodge your attacks if you engage him from the front but can't parry you if you're behind him. He can still dodge your attacks from behind, though. Rogues can stack up expertise rating to reduce or eliminate the boss' ability to dodge us from behind, which can be useful for specs like combat and subtlety that rely heavily on physical damage.
While you could, in theory, get enough expertise to remove the boss' ability to parry, bosses have such a high parry rate that it's really not feasible to achieve. You would be sacrificing so many other stats in favor of expertise, when you could simply switch our position to negate the parries instead. There have been encounters where it can be favorable to stack expertise due to restrictions in boss positioning and specific mechanics. Stacking expertise for a particular fight might sound clever, but usually the cost of reforging or gemming your gear for one fight isn't worth the small gain you would see from the expertise itself.
Filed under: Rogue, (Rogue) Encrypted Text






Reader Comments (Page 1 of 2)
Badgelooter Sep 14th 2011 5:19PM
Dragons in particular usually have a "sweet spot" for melee. In my experience, standing even with their rear leg will keep you well out of cleaves, and give you a bit of breathing room for tail swipes. Move forward, and you may get popped with a cleave, or worse a breath, which sometimes seem to spawn from the base of their neck. On fights requiring movement, get used to strafing to maintain your positioning in the safe zone while keeping your weapons pointed at the boss.
Also, legendary rogue dagger! Any thoughts/predictions?
dartheranul Sep 14th 2011 5:31PM
This mostly counts towards all melee classes. The only difference is that Ass/sub rogues and feral kitties have abilities which force the player to stay in the green zone in order to do maximum damage, while others merely stay in the green to avoid being parried.
For this I loathe the ranged people. Mocking us with free positioning (as the encounter permits. I know there are fights where even ranged stay clear from the front.)
Artificial Sep 14th 2011 5:38PM
All melee DPS do it from behind, unless they don't know what they're doing.
Nina Sep 14th 2011 6:00PM
"so you have to live with the loss of damage while you're solo."
either that should be "while YOU solo." or "while you're soloING." :)
terrylangfitt Sep 14th 2011 6:19PM
No it shoudn't.
"so you have to live with the loss of damage while you're solo."
aka.. while you are solo.
That means while you are alone you will not have a tanka nd will have to deal with lost damage.
Read the article, don't bitch about the grammar
Nathanyel Sep 14th 2011 6:48PM
That's the problem with English, often verbs look just like nouns ;)
adamjgp Sep 14th 2011 6:55PM
The grammar is correct. In this instance 'solo' is being used as an adjective. @Nina was using it as a verb.
On topic:
Are there any addons out there that will help you track the mob's hitbox? I primarily play a DPS warrior, and I have a hard time staying within the hitbox.
Nathanyel Sep 14th 2011 7:57PM
...or adjectives, like in this case *whistles*
Tom Sep 15th 2011 12:55AM
@terrylang
Even though Nina's wrong, it's perfectly valid to call professional writers out on mistakes. Doing so publicly can be crass, but it's the reader's right to be dissatisfied.
It's just good to be right when they do.
Badgelooter Sep 15th 2011 1:48AM
@adam:
There's this addon we make all the raiders in my guild run. It's called "Your Eyes." If you see numbers popping off the boss, you're in the hitbox. Just make sure your combat text is turned on.
I kid. Not aware of any that will let you know whether you're out of the parry zone, but you'll get a feel for where each boss's "front" and "back" are after a few runs. Personally, I like to DPS from the side so I catch AoE heals off the tank. Some bosses are so large that you won't get a bounce from chain heal or efflorvescence (sp? Druid green circle of healing goodness thingy) if you're 180 degrees from your tank. Just make sure you don't get cleaved when the boss moves.
adamjgp Sep 15th 2011 9:04AM
@BADGE
Well, never thought of using my eyes!
Seriously though, my main problem is that some of these bosses are rather large (eg Rhyolith) so it really isn't possible to see the numbers popping off over his head. I've seen others use MiK scrolling combat text, but I don't like that, because it doesn't really indicate which mob is taking the damage, where as blizzard's default ui numbers appear over the mobs' head that you're attacking.
I could also look for the 'You're out of range' notification at the top of the screen, but with the hectic atmosphere of some battles I can't always see the text. Also, since firelands is all red, the red text tends to blend in.
I get real disheartened when looking at my dps versus our ranged dpsers and knowing that mine might be higher if I could just stay within the freaking hitbox!
WTB: New eyes!
Badgelooter Sep 15th 2011 9:42AM
I see what you're saying. I tend to play with my camera scrolled way out and with a top-down view, so I haven't noticed that as much. On fights like that, it's generally safe to follow the hunter pets. I think they follow directly behind the boss at or near the edge of the hitbox. If you don't run with a hunter, idk what to tell you. I don't know enough about warriors to know whether they have a DoT effect or debuff that they're constantly refreshing with regular hits/crits. As a rogue, I know to look for a problem if my Deadly Poison stack gets much below half without being refreshed. But, if you guys do have something like that, you can use an addon like ForteXcorcist (think that's what it's called) to track the debuff. Alternatively, you could use something like SexyCooldown, which will also track debufs.
Or you can get this mod called Glasses for Your Eyes. There's an older version out there called Monocle, but it only works about half as well. ;P (Yes, lame guild joke we spout off to every new raider when they fail to something obvious)
Rai Sep 14th 2011 6:26PM
I have the urge to macro my backstab so I yell "TUFFNOSE!" every time I use it.
Fletcher Sep 14th 2011 7:41PM
This is all well and good ... but it doesn't help with the jitterbug tanks who keep moving, keep turning, and can't stand still for a minute so we can get behind the mob. When you're wishing you could cast Entangling Roots or something on your *teammates*, something is wrong.
Nathanyel Sep 14th 2011 7:59PM
Been to Occu'thar yet? The tanks usually stand on the left and the right, usually tilted a tad in the direction of the entrance... They could just stand toward the wall, with an angle of (I think even less than) 45° between them, but no...
JattTheRogue Sep 15th 2011 5:34AM
@Nathanyel: Seriously! When I'm on my DK tank I always try to get my back to the back wall since as a rogue I appreciate the fact that people don't like having to spend the fight running from one side of the room to the other to stay behind the boss, but often the other tank will still be standing to the side, so when he taunts it's almost as bad. Even when I try to move slightly toward the other tank to minimize the amount the boss is spinning, they'll often move away, like they think you HAVE to be on opposite sides for the fight to work. For all tanks who read this: you don't! You just have to be far enough apart that you don't both get hit by Searing Flames, which is a very short distance!
Stray Sep 17th 2011 11:28PM
Auuuuugh so much ^^^ this but in addition:
My main is a rogue, and my upcoming side-main in training is a prot warrior (in her 50s, but I've a retired 85 prot pally too). I've discovered from playing both sides that hitboxes are mean to all of us.
Tanks can't parry with their butts (though maybe draenei should have a racial ability to do so because of that tail...) and when in the process of positioning ANY mobs--packs of mobs or a single boss even--sometimes there is a very awkward dance while attempting to achieve that sweet spot. If you have say, seven trash mobs you're picking up, a couple of them inevitably end up behind you. You take a step, ugh another one's still behind, step again AUGH IT'S WORSE oh okay here we go. And bosses like Ignacious have ludicrously small hit boxes to the point where I can charge in and attempt to position myself and...what the hell? HE'S BEHIND ME, FACING ME, SMACKING MY BOTTOM. One step wrong and the tiny-ness of his hitbox allows him to just hang out wherever. Add in the fact that in the small window during which he's charging away I need to inch forward to not be eventually backed against the wall so that I can adjust so my melee needn't stand in the fire... :
Belaei Sep 14th 2011 8:04PM
Just wanted to say that this is one of my favorite columns on this blog. I love being able to read up on my class and learn how to do things better.
MagikTrik Sep 15th 2011 12:44AM
what if I have an addon that hides all that stuff "at the top of your screen"?
FromDaRear Sep 15th 2011 2:41AM
OK. Are rogues stacking Haste nowadays? I cant seem to break the 14k mark for the life of me.
My brother plays an arcane/fire mage and he is doing 22k plus. This is all "on average" numbers I am stating here, but DAMN. He is not that way over geared than me.
Any thoughts at the top of ya head?