WoW Rookie: Why you need resilience

We spent a few weeks talking about gear last month. It was, as you might expect, a contentious subject. Since a lot of your success in the game is both represented and facilitated by your gear improvements, a lot of fun and prestige hinges about the gear you obtain. While we discussed the gear, though, one thing kept coming up: PVP gear isn't great for PVE encounters. Sure, a PVP item with a vastly superior itemization budget can nudge out lower-level gear in same cases, but as a general rule, anything with resilience doesn't have a place in dungeons or raids.
This led a few readers to the obvious question: What's the point of resilience if it's no good? In the articles that discussed gear, we focused solely on PVE group content. This includes raids, dungeons, and group quests. I'd even say that, in general, PVP gear can get you through solo questing just fine. While resilience is completely useless in PVE, it is the holy grail of PVP.
A little history about resilience
Way back in the day, in the vanilla WoW, there was no resilience. PVP and PVE gear was one and the same, outside of particular items you could by from reputation and climbing the PVP ladder. Some of the gear may have a little more stamina, but for the most part, PVP gear used the same stats as PVE gear.
Then came the combat rating system, Arena, and The Burning Crusade. Resilience was introduced as a combat rating that would reduce incoming damage from other players. The exact methods of what damage and how has changed over the course of two expansions, but the general theme has always stayed the same. Resilience reduces damage caused by other players.
The original resilience stat didn't cost much from your itemization budget, though. That means that just because a piece of gear had some resilience on it, that gear didn't automatically become a gigantic liability. Hell, some people even did the arenas expressly to get PVP gear, which was perceived as worthwhile and easy to get.
This situation could not stand, of course. Both to alleviate complaints that PVP gear was too easy to get for too much value in PVE and to create a larger separation between the two playstyles, the itemization cost of resilience was radically increased.
What resilience does for you
Resilience has gone through some Light-awful gyrations since its inception. It once reduced crit damage, crit likelihood, and various sources of damage at once time or another. Now, though, it does one thing in very simple terms: It reduces damage from other players.
This damage reduction is reported on your character sheet under Defense. Resilience on your gear is actually a rating, so that's the best place to look for your final resilience effect.
Do you need resilience?
So now that you know more about resilience, we have to discuss whether or not you need it. The very short answer here is a simple yes. By the same token that resilience is well-nigh useless in a dungeon, it becomes mandatory in PVP.
We all have more stamina in the current expansion than we once carried, but we also do a whole heck of a lot more damage. Even a tank with 200k hit points is a barely over 10 seconds of work for a mage who's only half trying. You simply must have resilience to survive once anyone starts hitting you.
I've seen some arguments about people eschewing resilience gear in the Battlegrounds, and I can see some arguments. If you're tanking an Alterac Valley boss, for example, you'll want some tank gear. But really, isn't that encounter more competitive PVE than actual PVP?
The rule is simple. If you're getting hit by players, you need resilience. Without it, you're the player-guided version of a road bump.
Some exceptions
Of course, the problem with any kind of rule is that it no sooner leaves your mouth than exceptions start happening. Still, the exceptions to needing-resilience all center around the fact that they're not really getting hit by other players.
A rogue could argue he doesn't need resilience, especially if he's the sort of rogue who hangs out at the edges of a fight waiting to snipe a healer. If he's sufficiently skilled at his craft, he might be about to pop out of stealth, grab a kill, and disappear again.
Some Arena teams might strategically eschew PVP gear in order to increase outgoing damage. I do 2v2 with my wife sometimes as a retribution paladin and a healer. I sometimes feel like I'm wasting itemization by using resilience, because every team trains on the healer, every time. I've tried everything short of draping pork chops around my neck to get the other team's attention, but until the healer's dead, I just don't get hit.
Still, you'll see the theme. If you are in a situation where you are not getting damaged by other players, then you can consider skipping it.
How to get it
Getting resilience gear is thankfully pretty easy. It comes nearly automatically by doing PVP content. If you do Battlegrounds, you'll quickly pick up all the honor points you need to go buy the gear. You'll need to do Rated Battlegrounds or Arena to get enough conquest points for the high-tier stuff, but the honor gear will get you started.
Use as intended
As a final note about PVP gear and resilience, please refer back to the idea that all of this gear is intended for player-versus-player content. While you can use the stuff to circumvent the item level requirements and supercharge yourself into a Troll instance, please don't. It just puts PVP into a bad light.
Filed under: WoW Rookie






Reader Comments (Page 1 of 4)
Pyromelter Sep 15th 2011 3:18PM
I definitely feel like resilience is the most important stat for a healer.
As a dps, the matter becomes fuzzy. As a mage, I carry around pvp gear, and will only wear it if I absolutely have to. The boost you get in raw damage from PvE gear can be very significant... you really can be that glass cannon.
Of course, if the other team recognizes that, they may try to take you out, that's when you switch to your pvp gear. But in bg's and large-scale pvp, you can often hit-and-run to the point where you can keep yourself alive but still do amazing damage.
In smaller bg's and arenas, yeah, you pretty much need pvp gear, because if the other team sees your pve gear, they'll be able to take you out in a heartbeat. But for 40v40 AV's and IOC's, PvE gear usually will win out (for me at least).
Just my perspective on the matter.
djsuursoo Sep 15th 2011 3:27PM
i very often tank the generals in AV just because i carry my pvp and tank kits around at all time, saved in my equipment manager. i can be swapped out inside of 5 seconds.
the pvp gear gets me down the valley. the pve gear gets us the win.
i've seen fully pve-geared premades opposing us in AV. it's an interesting fight.
if we get close, we curbstomp them. if they can keep distance and use casters on us, the slows and burst damage can actually burn us down to the point where we might back off.
pve gear damage output can be really high, yes. but your out put had better be high enough to burn down the guys with the 3k+ resilience scores, as they're probably going to be able to walk through the fire and live long enough to take you down if your damage isn't way over the top.
Thundrcrackr Sep 15th 2011 6:00PM
I do all my BGs in nothing but PvE gear and do quite well (as melee and ranged DPS). As long as you play smart (stick with your teamates, don't rush headlong into the middle of the fight, know when to retreat, remember to use your survival abilities, etc.) then you should be just fine. I'm consistently in the top five for both total damage and KB:D ratio. It's very fun to be putting out so much damage.
Now, rated BGs and Arenas are probably another story. I've never done those but I imagine resil gear is pretty much required for them since the skill, gear and teamwork levels are probably much higher there.
Ashstryke Sep 15th 2011 6:19PM
This makes me wonder what the effects of Transmogrification will have on pvp. I mean if your gear looks like it's pvp, but it's really pve, how can the other team know the difference until they decide to try to blow you up.
lsprof4 Sep 15th 2011 10:58PM
This makes me feel better as I've been mixing PvP and PvE gear on my mage for a while now, figuring my overall squishiness was not gonna mean long life in the bgs anyways and I wanted to hit as hard as I could for whatever time that I could. I just use the best gear I can get in each slot.
lownwolf Sep 16th 2011 2:29AM
Pvp holy paly here, and res is, like they said, mandatory. You may feel like youre missing out on healing throughput, but when 3 dps focus and burn you and you can keep your head above water, its pretty amazing
Dragoniel Sep 16th 2011 4:38AM
Ashstryke, an experienced PvP'er will tell whether you're in PvP or PvE gear after the first glance at your HP bar. PvP gear not only has resilience, it also has much higher stamina values than PvE stuff. It does depend on buffs and certain classes, of course, but the difference is there.
As for PvE gear... it is amusing in battlegrounds if you are a mage, hunter or a rogue. It pretty much does not work for other classes. If you attempt arena in full PvE gear, you will be focused and evaporated within first 10 seconds. On the other hand, if you are going just for points as a high-burst class (arcane mage, rogue, druid - whatever) and your class allows you opening first, it may be worth it.
djsuursoo Sep 15th 2011 3:26PM
i used to run with a pvp-head in heroics. arms warrior, he could hit 12k. okay, sure. not awful.
being a tank, one time i got asked to DPS for a friend and the pvp-head was along.
at the time i was wearing mostly random stuff i'd accumulated for my frost spec(2h.)
having no clue what i was doing or how to stat-weight or ANYTHING, i was clocking well over his output.
tl;dr - resilience is a blown opportunity. even on pvp weapons. someone in PVE-dedicated gear WILL outperform you unless they're hopelessly wrong.
that said, i've been relentless in my quest to acquire resilience gear as i found i'm actually pretty competent and dangerous in PVP - as a tank. sure i may not burn someone down in seconds, but when i do finally go down i've often taken one or two of them with me. hell, i've survived multiple respawn cycles by myself, getting reinforced every time.
resilience matters if you're in the battleground, kids. you will get sore and frustrated without it. if you're afraid of stepping out on a BG without a stitch of it, a full kit of the craftable gear (no jewelry) gets you to about 20% damage reduction. worth the time/money to earn it. then start filling in your non-resilience slots first. your gains will be MUCH bigger there.
Magicslime Sep 15th 2011 5:07PM
Something having resilience on it doesn't actually make it worse than pve gear :P
For example, someone wearing full ruthless will outperform someone in zandalari gear. Even a couple pieces is better, because the primary stats are weighted by item level. The only thing resil takes from is crit, hit, expertise, etc. That said, if they're that good to get full ruthless, they probably have high end raid gear too :P
djsuursoo Sep 15th 2011 5:32PM
not this fella. pvp-only. pvp, pvp, pvp, and more pvp. he claimed it was the only challenge if the game.
i noticed that he was pretty mediocre in the PvE environment.
those secondary stats are godawfully important in a lot of cases. less so with DPS roles, but still pretty damn vital. the crit/hit/expertise stuff is actually kind of needed with pve, especially getting into the heroics where a lot of mobs are above 85 and you start missing/being dodged/being parried.
yeah, your raw output is enough to cover those things, but i watched him lag behind folks kitted out in zandalari gear before he finally bit the bullet and started learning how to play PvE.
it was, i suppose, also a case of the player as well as gear, but he'd have been getting better numbers in heroics if he'd been sporting PvE kt.
Apple Sep 15th 2011 5:33PM
@magicslime
People really need to stop making this point, in this column. Sure, a large enough ilevel difference can make up for the sacrifice of secondary stats (for a stat that can't be reforged away), but this is a page for players who want to learn the ropes, and I don't want any more people trying to break the ZA/ZG ilevel filter with purples they got in PvP.
As to your other point, I strongly disagree. If someone has a full ruthless set, it means that they are good at PvP, but that certainly doesn't mean they also have high-end raid experience. It's a totally different skillset, and any time spent in one is time sacrificed in the other. Players with full ruthless gear *and* heroic t12 are the exception, not the rule.
Snuzzle Sep 15th 2011 10:06PM
I was nodding along until you included PVP weapons. Those are a major exception for a melee class. So much of their damage is based on the weapon damage/dps that it's entirely worth it to replace a 346 PVE weapon with a 359 PVP one if you can't get your hands on a 359 pve weapon. Do it, don't look back.
But anything else? Don't. Especially don't do it to boost your ilvl into troll heroics. You're doing yourself and your party a disservice.
Neyssa Sep 15th 2011 3:21PM
I remember that there was a time (dont exactly know when), when resilience had a similar effect to defense rating, and some of the best-in-slot bear tank gear was from PVP.
A tip to rookies: if you are a boomkin / healer druid / any priest / caster or healer shaman who is just gearing up, get 2 pieces of each set first. There are healer and caster gear sets, and the 2-piece set bonus for both is extra resilience. If you have 4 items, you get 2x the extra resilience, which can be really helpful. Also get the movement impairing removing trinket with extra resilience, and then continue with rest of the gear.
djsuursoo Sep 15th 2011 3:27PM
i dunno if those set bonuses stack.
Neyssa Sep 15th 2011 3:43PM
They do :)
Draih Sep 15th 2011 3:47PM
The bonuses do NOT stack anymore. There were too many Enhancement shamans last season with 4k+ resilience while everyone else sat around with ~3.6k, so Blizzard fixed it.
Edge00 Sep 15th 2011 4:09PM
As was alluded to in the article, resilience used to lower the chance to be crit (burning crusade). The purpose of the defense stat for tanks was to lower their chance to be crit and lower their chance to be hit by a crushing blow (by increasing overall avoidance). Tanks needed to hit a stat cap for defense to eliminate their chance to be hit by critical attacks (people referred this as being defense capped). In burning crusade resilience was helpful to become defense capped because it lowered your chance to be critical hit by bosses (this is no long the case). So if your defense stat was lacking you could supplement it with resilience to help you become uncritable (Defense was still preferred because it increased your block, parry, dodge).
The reason that bears used to use pvp gear so much was because of the severe lack of defense on leather gear. This led to many bear tanks being decked out in full pvp sets because: 1. it helped them become uncritable, with all that resilience; 2. pvp gear often had more armor and more stamina than the pve counterparts, and these were the two best stats for bear tanks to stack on their gear.
When wotlk came out resilience no longer had any effect on mobs and bears were given a talent which gave them 6% crit reduction (made them uncritable), and now defense is gone from the game and all 4 tanking specs have 6% crit reduction talents
Didax Sep 15th 2011 4:12PM
RE: the double 2-piece set bonus trick...
I think this was supposed to be fixed at the beginning of the most recent PvP season. I haven't checked myself to see if it actually is fixed yet.
RE: PvP gear in a PvE setting...
In early Cataclysm, moving into heroics and early T11, it was best in slot for feral bears to pick up two pieces of PvP gear. Agility is far and away the best stat for bears, and the higher ilevel always had higher agility. In addition, the 2 piece set bonus was a nice big chunk of agility.
Secondary stats suffered greatly due to resilience being on the piece, but often times the alternative had haste which is almost as useless for bears as resilience is.
So when first starting heroics, I much preferred the 352 PvP gear over all 333 and most 346 gear.
TL;DR: PvP gear can be useful in early PvE on a case by case basis, and only if the wearer knows what they're doing.
The Dewd Sep 15th 2011 4:15PM
If you're gearing up from scratch, though, it's helpful to plan out which pieces to buy with Honor so that the last things you replace are two crafted items (since the crafted set usually has a 2-pc bonus on it as well). Unless they also removed the ability to stack those.
Magicslime Sep 15th 2011 4:53PM
@Edge00
Resilience still lowered crit chance in WotLK. They removed it in 4.01, the pre-cata patch.