Shifting Perspectives: Balance druid feedback

Early on in the week, Blizzard started threads in each of the class forums on the official website asking for players to provide feedback regarding their classes and specs in preparation for 4.3 and the next expansion. For any of you who have not yet posted, I highly encourage you to go do so. No matter how late it may seem or how buried among the pages your post might end up, Blizzard representatives will be reading those threads, and it is the absolute best opportunity for you to let the development team know how it is you feel. They expected that these threads would grow to a vast size; they're prepared to handle the volume of feedback and report their findings.
I, too, have posted in that thread, stating what it is I think and feel about balance druids. In doing so, however, I felt that I was rather limited by the system in which I was posting. Writing for balance druids every week, it's obvious that I've got a lot to say about the spec, so attempting to cram all those thoughts into a condensed forum post was difficult. This week, I'd like to take the opportunity to expand upon the feedback I provided, and invite you once again to go and leave your own.
Quality of life issues
One of the first questions as was in regards to quality of life changes that we would like to see for our class or spec. In terms of druids overall, our mechanics work rather well. The only major issue that any non-restoration druid really faces in terms of generalized mechanics is Rebirth. Rebirth forces the druid to de-shift out of any form they are currently in. For any non-restoration druid, this is something of a pain. It isn't a major concern, save maybe for bear druids, but it's the type of light quality of life change that would be swell to see implemented.
Specific to balance, the only issue in this category that I have is with Moonkin Form itself. I know that this is a topic I've brought up a few times recently, but it is the only quality of life change that I really see balance druids needing. Moonkin Form should be a choice, nothing more, nothing less. Given the recent history on this matter, I won't spend too much time on it, but here's the long and short of it.
Druids, as a class, are not specifically about shapeshifting. We're about nature magic, living in the natural world, and protecting that balance which we have. The original shapeshifting forms were either utility forms such as Travel or Aquatic, and class-changing forms with Cat and Bear. Balance and restoration druids did not shift in these times, instead having shapeshifting function as an auxiliary form of utility. Across other games where we see druids, this same path is true; druids often had three ways in which they could specialize. A druid could specialize in shapeshifting combat, battle magic combat or healing.
Balance druids focused solely on battle magic, using our natural ties to nature in order to repel back those who would upset the balance. It wasn't until the introduction of Moonkin Form that this changed. I don't want to see Moonkin Form be totally destroyed, there are those who do like the it, yet there needs to be options for those that would rather not shapeshift. Some of us would rather remain as we are and be a battle mage focused on nature magic. All I ask for is choice, nothing more, nothing less.
PVE issues - Eclipse
Beyond the quality of life changes, the next questions dealt with how the spec or class functions overall. In this, I have a few concerns about balance. Notably, Eclipse is still a rather flawed system. To be fair, the current implementation of Eclipse is lightyears ahead of where we were in the last expansion, to compare the two systems now is simply silly. Eclipse has changed and we're the better for it. Be that as it may, the system itself is far from perfect.
First is the issue of damage disparity. Eclipse is extremely powerful, and it continues to grow even more powerful as we gather stronger gear. The difference in damage and a druid with an Eclipse proc can deal in respects to one without an Eclipse proc is baffling. I poised this question to the development team all the way back during Beta; what are we to do when the Eclipse bonus is over 50%? 60%? When a balance druids have such wild swings in their damage potential, overall balance is difficult to achieve.
Balancing Eclipse for rote PVE content isn't difficult in the least, but this game consists of far more than basic Patchwerk styled raid encounters. There's leveling, PVP, small group damage, and a slew of things inbetween that have to be considered as well. In many ways, our damage just isn't balanced enough between the two extremes for Eclipse to remain as it is. We simply aren't capable of dealing enough damage outside of Eclipse to warrant situations where we can tolerate that state for long – we must be in Eclipse for without it we just aren't up to par.
This glaring gap in parity between the two extremes has forced balance druids into a number of playstyles which are counter productive; the most obvious being the issue of sitting in Solar Eclipse. Whether it be for PVP or AOE purposes, balance druids love to sit in a Solar Eclipse, and why shouldn't we? Both of our DOTs gain a huge advantage in damage, becoming the strongest DOTs in the game, while our strongest AOE ability is made even more powerful in the process. Further, remaining in a Solar Eclipse allows for our burst damage to be significantly higher as well. The downside to sitting in a Solar Eclipse is that there is no downside.
Blizzard has attempted to correct this issue, going so far as to utterly destroy the Lunar Shower talent, yet nothing has come of it. No matter what changes Blizzard might make now, they can't solve the issue of balance druids sitting in a Solar Eclipse because the issue is apart of Eclipse itself. There is no simple fix because the problem itself isn't simple. Make no mistake, Eclipse is far better now than it ever has been, and I am grateful for that, but that does not mean that the system is perfect. Eclipse is still flawed in the most basic of ways, and these flaws need to be addressed in the next expansion.
PVE issues - movement
With the aforementioned destruction of the Lunar Shower talent, there were also some unforeseen consequences. Lunar Shower wasn't just the heart of balance druid movement DPS, it was our movement DPS. Without Lunar Shower, we had nothing else. Once upon a time, movement was merely a time to refresh DOTs, you move, you cast a DOT. Now, however, that just doesn't work any more. Why? Eclipse.
Overwriting an Eclipsed DOT with an unEclipsed DOT is painful. Unless that DOT was already close to falling off, a majority of the time the re-write isn't even worth it. That's forced us into a situation where now we don't even have the most basic of movement DPS tools to work with. Instead, we now have to rely on Wild Mushroom to be our movement DPS. While certainly workable, and actually not terrible in terms of movement damage, the mechanics of it are rather quite clunky. I'm all for adding in skill to a rotation, but utilizing Wild Mushroom on the fly while moving out of something terrible, and possibly with a boss also moving, it all gets rather tricky and far more a mess than it should be.
The next expansion is a great way to solve this issue. We are well past any easy solutions at this point. Changing Lunar Shower back to how it was would only be a moderate fix as there's still DOT overwriting issues to contend with. Balance needs a new tool, something that we can use on the move that isn't apart of our normal rotation but is worth using when there's nothing else to use. With each expansion comes new abilities, new talents, it's the perfect time to give balance what we need.
PVP issues
One matter that I wasn't able to address in my post was issues surrounding PVP. Truth be told, there's a lot working for balance PVP yet there's just as much fighting against it. It'd be easy to dedicate an entire article to nothing but PVP fixes, yet here all I can do is hope to brush the surface of it. One key element lacking in balance PVP is one of mobility. Mobility was once the highlight of druid PVP in general. We were the most mobile class in the game, it's what made us good.
The problem was that strength, though. Because druids traditionally always held such great mobility, Blizzard never actually focused on it when rebalancing the classes. Why would they? It was already quite powerful, what as there to change? Unfortunately, other classes had much weaker mobility, and Blizzard sought to change that. While druid mobility itself hasn't much changed since Vanilla, the sheer fact that it hasn't is a problem in of itself. We remained the same while other classes gained vast amounts more. The comparable buffs to our weaknesses just hasn't panned out in keeping up.
Defensive capabilities has long been a flaw for balance druids, we're simply too squishy. This is because our primary defense has always been our ability to escape, yet with the gigantic leap in uptime that many other classes have seen, that system of defense just isn't working any more. Balance druids need to reclaim their mobility. You can buff other parts of our defense, sure, but it'd mostly just result in passive styled buffs that feel flavorless. We want style, we want to remain unique, and the one thing that once made us unique hasn't been kept up to date. Balance druids should be the masters of hit-and-run tactics that have a means of escaping from nearly any situation. Where's those abilities?
Filed under: Druid, (Druid) Shifting Perspectives
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Reader Comments (Page 2 of 4)
JCinDE Sep 16th 2011 4:01PM
I'd like to add healing to the list. I'm talking PvE concerns here, primarily soloing. Heals were so heavily nerfed outside of Resto that they're cumbersome, expensive and ineffective. It just seems odd to me that my druid has more soloing downtime than my warrior. (Maybe because the reverse was true for so many years.)
Blizz took some steps to make it so only resto druids are healers. I think they should just continue with that train of thought. Make all dedicated healing spells be exclusive to the restoration tree and let balance and feral druids have self-healing baked into their DPS abilities.
omedon666 Sep 16th 2011 4:04PM
I will dust off my druid the day moonkin form becomes optional or temporary. Until then she has been put to the bottom of my character select screen, below a buncha characters with full post-transmog outfits ready to go.
To counter "lil" above regarding shadow form (not that I'm saying your opinion is wrong, it isn't, but this is just a counterpoint, which I'll just state and leave, not argue back and forth), at least shadowform lets you keep a moggable silhouette in combat. It's the same reason mogging is as good a feature as it is: we could, as any class or race, always look cool out of combat, we want it in combat, that's why mogging is awesome to those who are waiting for it with baited breath. Heck, at least the feral forms can be customized to a degree (and have more current graphics than most druid races' natural forms).
omedon666 Sep 16th 2011 4:05PM
Oh, and by "temporary", I mean a cooldown like treeform.
Jordan Sep 16th 2011 4:05PM
On the subject of Moonkin form, observe that all of the arguments offered by Blizzard Dev's and the playerbase on why Tree of Life form was removed apply exactly to Moonkin form as well... It's sort of a game-design contradiction that not many people seem to notice.
Making it optional would be great. To some, the Moonkin form is hideous, and annoyingly a Moonkin at 60 looks the same as an epiced Moonkin at 85, i.e., there's no gear, no customization.
vocenoctum Sep 16th 2011 4:20PM
I'd say most of the stuff applies just as easily to any of the forms, really. Why have Bear form when you could have Bear aspect/stance/aura that does the tank stuff like warrior/dk already?
Well, because that's what a WoW druid is. They're shapeshifters that use nature magic. Maybe the owlkin/tree forms weren't as accepted because they're not animals, don't know, but every form a druid uses has advantages baked into it. "I like bird form, but want people to see me on my newest dragon in my full armor, can't you make the dragon instant mounting too?"
Tyler Caraway Sep 17th 2011 12:23PM
@vocenoctum
I don't believe you actually remember the reasons for why Tree of Life Form was removed. You can't say that they don't apply to Bear and Cat Forms because Bear and Cat Forms were the direct reason as to why ToL was removed.
1. Tree of Life Form did not change the druid playstyle by shapeshifting. The druid could heal just the same without shifting as they could with shifting. This is directly unlike Bear or Cat Form where you cannot tank or melee DPS without them; they drastically change the druid's playstyle. ToL was a shpeshift for the sake of having a shapeshift
2. Tree of Life Form limited the potential of the druid. No other healer had to give up their offensive capabilities in order to heal, which was a major draw back in PvP, and some parts of PvE as well. Druids need to have the same access to offensive abilities as other healers in order to create balance.
3. Tree of Life Form held no direct purpose. It increased healing yet that increase was nothing more than a phantom. Being in ToL didn't make druids better healers than other classes, it made them equal healers. Therefore, why bother having a Form which only increases the already existent capabilities of druids to be on par with other healers? They could just as easily bake the increased healing into a talent elsewhere.
All of those can apply to Moonkin Form as well -- with the one exception that shadow priests also have to give up their healing capabilities in order to DPS, which other hybrids don't. Moonkin Form doesn't change the druid's playstyle, it exists solely because the development team back in Vanilla thought that the only reason players played druids was for shapeshifting, so they should give all druids a shapeshift. It's a shapeshift for the sake of being a shapeshift. It's purpose is purely cosmetic.
ArtDecoAutomaton Sep 16th 2011 4:06PM
We could use a stunlock reflection ability. Ohh that'd be sweet.
themightysven Sep 16th 2011 4:51PM
every class/spec in the game could use that
Bellajtok Sep 16th 2011 4:13PM
Eh. I feel these problems are not so terribly bad. Moonkin form is definitely without an easy fix, but many of our problems would be alleviated by a few more Arcane spells. There's an impulse to have every druid spell be a nature spell because, well, we're druids. But that weakens Lunar eclipse a lot; all I want to be casting in Lunar is Starfire, Starsurge, Moonfire, and occasionally Starstorm. Meanwhile, in Solar I want to drop Sunfire, Insect Swarm, Wrath, Starsurge, Wild Mushroom, summon my treants, and even Hurricane sometimes. In five-mans I almost never drop Solar through all the trash mobs. Just a few more Lunar-only spells would be a great help.
Bellajtok Sep 16th 2011 4:24PM
And really, I don't think a cooldown-based Moonkin form is a good solution. That lowers the uniqueness of Tree of Life. I'm all for just a "moonkin aura" with all the same effects as the form and a minor glyph that enables the form when the aura is active.
lilywillylover Sep 16th 2011 4:17PM
I get downrated? I was respectful with my opinion yet I get downrated?
You folks who downrated me, roll a damn Mage if you hate Moonkin form so much. You're not a real Druid. Tyler already has a Warlock, so he's halfway there.
vocenoctum Sep 16th 2011 4:23PM
It's an odd thing, really. Hard to tell where "class identity" remains once you want to get rid of perceived hindrances. Shadow form doesn't seem to draw a lot of flak, but I'm sure there's been complaints about no heals/rez in that, same as boomkin.
The shamans complain about their totems, the hunters hate minimum range for their guns. Druids don't like having to shapechange and there are warlocks that wish they could run without a pet.
Bellajtok Sep 16th 2011 4:29PM
You're not being very respectful when you imply our opinions make us not a "real" anything.
lilywillylover Sep 16th 2011 5:04PM
@Bellajtok
No, my first comment was respectful. My second comment was meant to be disrespectful.
Stop complaining about Moonkin Form and shapeshifting if you're going to roll a Druid. Don't want a specialized form? MAGE AND WARLOCK THAT WAY! >>>>>>>>>
Turtle Sep 16th 2011 4:27PM
I dont agree with the whole druids arent about shapeshifting, lore wise they are arent. But ANYONE who has EVER rolled a druid only did for the promise of being able to shapeshift.
Luke Sep 16th 2011 5:00PM
Where Tyler is correct that shapeshifting is the spice and not the pudding of Druid lore, I have to agree with Turtle. Shapeshifting is the unique mechanic given to Druids and for the most part I believe it's what draws players to the class. Without it we'd pretty much be Shamans without totems.
What I'd like to see for both Balance and Restoration is more shapeshifting forms. In fact blizzard could go far with this idea and really make playing Druids even more interesting.
What if, for Balance, activating an Eclipse state could proc a Solar or Lunar form that lasts for a few seconds and increases burst damage for one form and DoTs for the other? Similarly, Restoration could have two forms to choose from. One that increases direct healing, and one that increases HoTs. My main issue with Restoration is, in addition to crappy damage, the fact that our direct healing is awkward or useless because the spec focuses on HoTs.
Hell maybe even some type of mechanic on a cooldown that allows Balance to switch to greatly improved healing for a short duration and Restoration could have a similar cooldown that improves burst damage for a short duration. I think I like this idea even better. And it would solve problems for both of those specs. The improved survivability that everyone seems to be wanting for Balance, (again I don't share this opinion as I've stated before but that's just me), and improved burst for Restoration which I DO think it needs.
This would mirror what we have as Feral Druids, and add a nice balance to the class that's missing at the moment. Get it? Balance... heh.
gewalt Sep 16th 2011 6:49PM
and yet here we are, druids asking.. nay begging.. to get rid of that tired mechanic.
I guess its really not part of our identity if we only want to get rid of it.
My question is why people want to force others into stupid fat owlfreak form in order to enjoy all the specs their class hs to offer?
Robare Sep 16th 2011 8:47PM
I have to disagree with Mr. Caraway's statement that Druids are not "about" shapeshifting. I will heartily agree that our affinity with nature is our most defining characteristic, but I think it is a fallacy to insinuate that a particular class is only "about" one thing. The most defining characteristic of the WoW hunter to me is the use of a ranged weapon to deal damage, but I think that having a combat pet is also essential to their identity. For druids of WoW I think shapeshifting to fulfill the various roles is a defining characteristic at this point. Even a visit to the WoW community site's Druid class page makes me feel as if Blizzard supports this view:
"Druids’ changing forms let them assume different roles..."
"As master shapeshifters, druids can take on the forms of a variety of beasts..."
I will admit that I am biased, I want the class to be about shapeshifting as that is what fascinated me about it so much and drew me to it. And I know that balance did not initially have its own form early in Vanilla and that kind of goes against my argument, so maybe this view of mine is also partly a result of me being a BC-baby. It is insulting for people to tell druids that don't want to shapeshift to go roll a mage, seeing as even without shapeshifting a balance druid is pretty much nothing like a mage. But at the same time I don't think people are justified in picking one characteristic of a class they like and asking for the other ones to be done away with, even for just one spec. How many people have I known that have wanted survival to be a melee hunter tree?
I know that Blizzard choosing to pull resot's form is a hole in my argument, and I feel like it was a poor choice for the game. I don't even like the idea of people glyphing away moonkin form. At that point moonkin form means nothing, lorewise. So some of these students of nature known as the druid class just randomly choose to look like a moonkin when they cast harmful spells? It has nothing to do with the power with which assuming that form imbues them? Or they can cheat the magic by using this little rune and not actually have to look like a big fat owlbear as they command the form's power? Yeah I know that's nerd-think, but the more gameplay dictates things over lore, the less immersive I think the game is. The first word in the title of the game is "World" and it just loses so much for me when it loses that immersive quality.
P.S. Mr. Caraway, I love your column and all the insight you bring to the druid community. I can tell you are much more Druid than Warlock. ;)
Tyler Caraway Sep 17th 2011 12:14PM
I do believe that I have rolled a druid. In fact, I'm pretty sure I have multiple maxed level druids at this point. My main, my original druid that I have had since this game was released, was a druid and I most certainly did not roll him because of the ability for druids to shapeshift.
I love druids in all games, partially D&D based games, but the one thing I hate about druids in all of those games is their ability to shapeshift. Druid shapeshifting forms in most D&D based games have always been exceptionally weak, terribly balanced, and not worth the sacrifice of giving up all of their wonderful healing/offensive/support based spells. In those games, when I make a druid, I make them a pure, raw caster. Instead of taking a mage or sorcerer as my offensive caster, I use a druid.
When it came to rolling a druid in WoW, I looked at the talent trees, and, lo and behold, there was the exact thing I was looking for. The balance spec. It focused on casting, had nothing to do with shapeshifting, and was the offensive/support caster of my dreams. I was drawn to the spec because I wanted to be an offensive, nature based caster. Whether I have Moonkin Form of not doesn't matter to me.
I might like the idea of running without Moonkin Form, and I probably would do so given the choice, but the reality is that it's not a huge deal to me, personally, either way. I play the game to down new raid content, that's it. How I look is secondary.
Khashir Sep 16th 2011 5:43PM
Actually, one possible solution to balance Eclipse is to make Lunar more interesting/powerful.
In general, since Solar already has the AoE role, Lunar could be given the Single Target/Utility role. Examples, when in Lunar:
- Tweak Starfall to deal better single target damage (remove the cap, let all 20 stars hit one target, maybe fall faster).
- Make Innervate provide a damage boost while in Lunar (buff can last beyond the duration of Innervate).
- Make Mushrooms' Fungal Growth slow attack/casting speed
- Increase Owlkin Frenzy proc/bonus
There are probably other, better ideas, but these are just a few to illustrate a possible solution.