The Light and How to Swing It: How to roll a new paladin tank

Perhaps you're a player new to WoW, attracted by the new free-to-play-ish 20 levels of the game, or just someone bored with your main and stable of alts looking to take the One True Tank (I kid, I kid -- I swear, I kid) out for a spin. Either way, you're going to be getting on at the ground floor of a very fun class and a very fun role.
The game needs more tanks, so I'll do my best in this column to get you off to a proper start. I'll go over the benefits of leveling as a tank, what race you should choose, what heirlooms you can arm yourself with if you have a main bankrolling the whole enterprise, what stats will be important for your new tank when gear drops, and the talenting and glyphing choices you should make on your way to the top.
Why level as a tank?
You know how you get to Carnegie Hall, don't ya? Practice.
Tanking can be a taxing role in dungeons and raids. A lot of responsibility will be put on your shoulders the first time you enter the instance, and as a new tank, you won't want to disappoint. As you make your way up the levels ladder, you'll pick up a host of skills that will allow you to hit the ground running. Mob wrangling, the ins and outs of your cooldowns, what distance a mob will aggro at, how to survive without a healer -- these are all skills that you can pick up slowly but surely (and reinforce!) through constant practice with your tank spec.
It's much harder for an otherwise ret paladin to put on a fresh suit of tanking gear at level 85 and try their hand at tanking for the first time than it is for someone to enter their first dungeon at 85 after spending the previous 84 levels mastering their tanking toolbox.
What race to choose
Each race offers something different to the paladin experience. Some offer a DPS boost through free expertise skill (and thus increasing how much damage you do, along with the extra threat that goes with that), some offer extra hit points, or some even offer new abilities which can save you from some extra damage while soloing or in a group.
Human
- Every Man for Himself You can use this ability to remove a debuff that causes a loss of control of your character -- a stun, Mind Control, etc. Can be very nice in certain situations.
- Mace/Sword Specialization Free damage done while wielding a mace or sword. Considering we often eschew the expertise stat at late game, this can be a nice treat that smooths out threat when tanking raid content.
- Mace Specialization Same as the Human specialization.
- Frost Resistance On its face it sounds awesome, but doesn't stack with other buffs that affect your resistances (i.e., Blessing of Kings). You'll often be overwriting your own racial.
- Stoneform Amazing ability -- a free cooldown! Easily the best racial Alliance-side.
- Gift of the Naaru A free heal. It's OK.
- Heroic Presence Free hit chance, which makes you more likely to hit a target with your melee attacks. Gives you free threat in the endgame, which is nice, since (like expertise) we often avoid hit rating when possible.
- Shadow Resistance Like the Dwarfs' Frost Resistance, you'll often be overwriting this.
- Arcane Resistance Again, you'll overwrite it on yourself.
- Arcane Torrent The only useful Blood Elf racial, an area of effect silence that will make tanking spellcasting mobs a little easier to move. Acts as an interrupt if the mob can't be silenced, so it even has a use up until endgame.
- Nature Resistance Has the same deal as as all the other resistances covered previously.
- War Stomp Kind of like Arcane Torrent's less-handy cousin. An AOE stun that can hit up to five targets, but it has a .5-second cast time, which means it can (and will) suffer pushback while AOE tanking and in that cast time, you leave yourself unable to avoid anything. Cast time and being stuck to the GCD also makes it less than ideal for usage as an interrupt. Still, it has its uses situationally and while soloing.
- Endurance The single best mechanical reason to go Tauren. Though, it's not worth 5% more HP or 5% more stamina. It's 5% more base health. The racial is worth about 2.2k hit points, giving a naked Tauren paladin 47.1k HP at 85, as opposed to a naked Blood Elf's 44.9k. The king of the terribly depressing Horde paladin racials.
Heirlooms can be a little tricky for a tank, because there are two options available to you for armor. You can either go for Burnished pieces, which are actually tank gear with tank stats, or for the Polished pieces, which are DPS gear. The Burnished set is best if you're leveling primarily through dungeons and want the survivability, while the Polished set is best if you're sticking to questing.
The third way is to mix and match and go about 50/50, so you're not swinging the pendulum too far in either direction. Nevertheless, since this is a guide to starting a tank, I'm going to go ahead and list the tank pieces for you. Just keep in mind there are DPS-focused alternatives that might make it a little easier to tear through mobs while soloing (or while coasting through an early 5-man).
- Helm Burnished Helm of Might, purchased from a guild vendor for 1,350 gold.
- Cloak Ripped Sandstorm Cloak, purchased from a guild vendor for 1,200 gold.
- Shoulders Burnished Pauldrons of Might costs 2,175 justice points or 60 Champion's Seals.
- Chest Burnished Breastplate of Might costs 2,175 justice points or 60 Champion's Seals.
- Ring Dread Pirate Ring from the Kalu'ak Fishing Derby
- Weapon Bloodsoaked Skullforge Reaver costs 2,175 justice points or 60 Champion's Seals.
- Trinket Swift Hand of Justice, because free healing is always nice even if haste is generally garbage for us.
What stats to look out for
For those slots bereft of heirlooms (or if you don't have access to them), you'll be going for gear with the strength and stamina stats, primarily. Even though we have mana, ignore anything with intellect as a stat, along with spellpower. Perhaps deceptively, paladins these days have very little to do with our mana dependence from the old BC era.
What I'd especially recommend doing is hold onto any pieces you get from questing or dungeoneering that are either strength DPS pieces or tanking pieces, and depending on the situation, swap between the two. Soloing and doing some quests? Through on your heaviest damage gear. Running a 5-man? Throw on those parry and dodge pieces.
Mastery, our best stat at endgame, is non-existent until level 80. Don't worry about it until then. When you do hit 80 and finally can begin stacking block chance, though, grab any mastery pieces you can get your grubby mitts on.
What about holy power?
Holy power is supremely uninteresting for the leveling paladin. Your first ability that even interacts with it is Word of Glory, and you don't get that until level 9. Your next holy-power-consuming ability is Shield of the Righteous, which you can't talent into until level 39. So, you'll be self-healing for a long, long time -- and on a 20-second cooldown, at that.
Try not to let all that staring at a full holy power bar and nothing to do with it destroy you.
How to talent and glyph
Here's how I would recommend talenting your nascent paladin tank. Moreover, at levels 25, 50, and 75, you get access to new glyphs slots, so at those points in the list I recommend which glyphs you should consider for each. Also, just by speccing into protection to start, you gain the Avenger's Shield ability, along with the Vengeance, Touched by the Light, and Judgements of the Wise passives. Past that initial spec choice, you'll want to explore the tree as follows:
10-11 Seals of the Pure
13, 15, 17 Divinity
19, 21, 23 Toughness
25 Judgements of the Just (1/2); three glyph slots open
- Prime: Glyph of Crusader Strike
- Major: Glyph of the Ascetic Crusader
- Minor: Doesn't particularly matter. Our minors are crap.
29 Hammer of the Righteous
31, 33 Wrath of the Lightbringer
35, 37, 39 Sanctuary
41 Shield of the Righteous
43 Grand Crusader (1/2)
44 Swap your only prime glyph to Glyph of Seal of Truth
45 Grand Crusader 2/2
47, 49 Reckoning
50 Three glyph slots open
- Prime: Glyph of Hammer of the Righteous
- Major: Glyph of Holy Wrath
- Minor: Again, doesn't matter.
53 Holy Shield (generally useless before mastery, but you need it for Sacred Duty)
55, 57 Hallowed Ground
59, 61 Sacred Duty
63, 65 Guarded by the Light
67 Improved HoJ (1/2)
69 Ardent Defender
71, 73, 75 Crusade; and at 75, the last three glyph slots open
- Prime: Glyph of Shield of the Righteous
- Major: Glyph of Lay on Hands
- Minor: Again, doesn't matter.
81, 82 Pursuit of Justice
83, 84 Rule of Law (2/3)
85 Respec to a proper tanking spec.
Now get out there and tank something! Azeroth needs more holy warriors getting punched in the face on a daily basis. The world is your oyster, along with all the DPS abuse, bags of goodies, and short queue times that go with it. Revel in it, friends -- this is the big time.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 2)
Sqtsquish Sep 16th 2011 2:16PM
Run away new players- run away before you spend time and money on getting to an endgame that the game developers aren't even sure of the direction they are heading. Who knows what grossly over-exaggerated direction they will head next in regards to design and difficulty.
Run away little Belf child, run home before the coporate monster eats you.
P.S. ret pally leveling is easy, fun, and splodey.
noel mcleod Sep 16th 2011 2:28PM
Leveling as a tank IS the best way to be a good tank at 85. Then again, who really wants to tank these days, the job sucks and they've made it easier for crappy DPS to cause a wipe (that the tank gets blamed for).
Also, "Minor: Doesn't particularly matter. Our minors are crap." is so, so, SO true.
At 85, I don't even bother to fill them. A minor to mitigate falling damage would be nice (you're not going to waste your bubble ...) Paladins have nothing except engineering tools to do this.
Angus Sep 16th 2011 2:56PM
All minor glyphs are crap. Heck most are crap that should be baseline.
I have seen 2-3 minor glyphs that actually have a point. Even then, winter wolf is barely noticeable and you can live without the swim speed. Astral recall is the bomb tho.
All minor glyphs should be like this.
Noyou Sep 16th 2011 9:37PM
When I group up with anyone I tank no matter what class I am playing. I am not saying I am that great but it's just in me. Plus I am always playing a pvp/survival spec for leveling. I can say playing a prot warrior from level 40 on was the easiest and most fun I have had. Granted I had the heirloom chest shoulders and cloak (not til 70 something). Protection paladin is almost as fun. Having it been my first toon to max level I'm sure I did things (like gearing) wrong. I kind of want to level another paladin at some point and have started a couple.
If there are two things I can impart it is: 1. Get the heirloom tank weapon if you can. Tank weapons are hard to come by until you hit Northrend. 2. Keep a backup set of gear while you level for Ret or Holy. If it is your first toon, especially. If you have an 85 on the server you can always buy stuff from the AH.
Nick Sep 16th 2011 2:18PM
I love my paladin, though currently retired whilst gearing up my warrior (one true tank). I think the most important racial in game is diplomacy, hate not having it on any non humans I make, anything that reduces the grind is a must have in my opinion, and it makes gearing that little bit easier at max level.
arcady Sep 16th 2011 2:29PM
There really is no good racial for a paladin horde side.
Arcane Torrent sounds amazingly powerful with that AoE silence, but in practice its not common that you're going to walk to within 5 yards of Mob A, silence it and kite it back to B. Avenger's shield is better suited for this moment.
- The only time the ability has ever shined was in Heroic Forge of Souls when on the first pull on the hill and your camera was getting blocked by the bonfires because you were new to tanking the place and didn't yet know how to line things up right, and the DPS had not yet hit Cata so refused to use CC because 'CC is for noobs, L2play tank' was the manta back then.
- 2 weeks into H:FoS and you'd figured out the right angle of approach, and Arcane Torrent was back to 'meh'.
Warstomp should be called '/Moo' - its only use is for self-cow-tipping.
The best Tauren racial is +15 to herbalism. BY COMPARISON to the others, its overpowered... and yeah, that's not saying its overpowered, but that the others on your tauren are that bad... :)
So horde side it comes down to style.
Are you Napoleon Dynamite goes to San Francisco's Castro Street Pride Parade? Or are you the mythical Minotaur escaped from the Labyrinth to go kick some human A$$ and carrying 3 tons of head-smashing holy-mace-of-doom with you?
The choice is yours.
arcady Sep 16th 2011 2:40PM
I'm going to recommend against getting the strength gear to swap to.
Get healing gear to swap to.
Go as Prot / Holy, and level by staying in LFG, questing anytime there's a curious moment where you don't get in instantly - or need something like say, withirs the mini-pet (alliance) or the sunflower mini-pet (either faction). Or just want to wander around picking flowers (herbalism, cause hey - why not?).
There's no need for DPS gear or a DPS spec unless you want to be a DPS paladin at endgame. And why do that if your goal is tanking.
Going offspec as Holy will teach you a -LOT- about what you can expect out of the healers you get when you tank. Plus Paladin healers heal in melee range, regening by hitting mobs - so it has a similar thrill to melee DPS and tanking. And you can learn a lot about being better at group content from learning how to move around as a mobile healer that relies mostly on non-mobile spells (there's a tricky pickle, but once you learn it - good Paladin healers are the most mobile despite it).
You can grind mobs and level -VERY FAST- in tank spec with tank gear. Especially with LFG going. And you will learn, by level 30, the skills your guild mates tanking for your raid at 85 still can't figure out... (sad, but true).
Mortenebra Sep 16th 2011 2:46PM
Arcane Torrent is actually pretty handy to have as an interrupt. It can buy a few seconds against the cultist packs by the golden orbs at the beginning of BoT, for example. In Halls of Reflection where there's more than one shadowlancer in the group, you can stop the AoE shadow damage without switching targets. Incidentally, things get really pissed off at you for silencing them, too. It's a win/win! :D
arcady Sep 16th 2011 2:52PM
@Mortenebra: Holy Wrath I think its called, also silences undead - making Arcane Torrent trivial in the Wrath 5-mans. AS has a much shorter cooldown than the 3-mins of Torrent, and often auto-refreshes.
Arcane Torrent is not useless, but its not anywhere near as valuable as it might seem. Since switching from BE to Tauren with the launch of 4.0, I've not missed having it once.
jonas Sep 16th 2011 5:13PM
I like arcane torrent for the channeling adds on Alysrazor, during her burnout phase. Between stun, AS, AT, AS, you can keep them totally silenced and unable to even start casting for most of the phase.
However, that's one fight out of.... well, rather a lot :)
Noyou Sep 16th 2011 9:41PM
@Arcady
I would only say level thru LFG if thats all you want to do at 85 is do dungeons. Otherwise, level how you want. There is no "best way to level" so just break that theory right now. There is a "best way to level for you" but I would say that varies from person to person.
arcady Sep 19th 2011 12:59PM
Well if you're leveling a -tank- or a -healer-, then you're making a toon who's only purpose is dungeons. Be they 5, 10, or 25 person.
So the smart money is on LFG.
If you're leveling DPS though, I'd say you've got some leeway to go quest as you might be making a toon for solo use or farming. But if you're making a raid or heroic farming DPSer, its almost more important to LFG PUG - because so many DPS are bad at group teamwork the good ones end up having to do twice the work...
That said, if its your second, third, or in my recent case 6th tank (one of each class horde side, and now a warrior and DK alliance side, all geared up - they've made leveling and gearing too quick and easy since wrath, I can also cart out 4 healers and a DPS) - have fun questing and learning the WoW storyline.
acehawkblade Sep 16th 2011 2:32PM
Man ... your articles are always so good. I have half a dozen holy paladins, and don't really have time for more alts but ... I *do* have this empty character slot, and you can never have too many paladins (or belfs) ... I'm very, very tempted to start another.
Matt Walsh Sep 16th 2011 2:48PM
"you can never have too many paladins (or belfs)"
QFE!
Noyou Sep 16th 2011 9:52PM
I would glyph hammer of the righteous first even though you don't get it until 29. Another tip, make sure to change your glyphs if you need it and respec at 84. It will save you a few gold.
Adeclaugus Sep 16th 2011 2:41PM
thanks. I was just wondering what toon to level up to 85 next. I've decided it'll be my holycow.
chuparex Sep 16th 2011 2:55PM
I've been leveling a Tauren paladin as Retribution, and hit 45 last night. My main is a rogue, and I love the class, but I really want to have the utility of a tank alt at 85, and be good enough at it that I can log over and help out guildies with their heroic queues if need be. Although I have filled in my Protection dual spec, I have yet to tank an instance. Is 45 "too late" to start learning how to tank? I'm sure it is doable, but would I be better suited starting over at level 1?
Matt Walsh Sep 16th 2011 2:58PM
Absolutely not. You'll be missing perhaps the experience of trying to tank things without the key abilities like Shield of the Righteous and Hammer of the Righteous, but that's not a huge handicap. In fact, it probably means you'll have an easier time with it since you don't have the "cope" with a more limited toolbox, you'll just start tanking with what your threat toolbox will look like at 85, rather than working your way up to it.
In short: no time like the present! Start getting that practice now.
Amanda A. Sep 16th 2011 4:03PM
On my first character-- and my first paladin-- in Wrath, before LFD, the first time I did an instance at all was Violet Hold at 75; I ended up tanking it, and did all right. My first time healing ever was when I hit 80 and respecced to holy, instead of my ret leveling spec, and I learned how to heal at 80. So, yes, it's possible to learn a new role from a higher level than 1-- and 47 is still fairly early in the game!
Good luck.
Bravetank Sep 16th 2011 3:29PM
My Bravetank blog is pretty much about that Chuparex - I started in my 30s and wondered if I was starting too late. It's been great - although not without the scary moments and difficult groups (hence the "Brave" of the blog title!).
If you're interested visit http://bravetank.wordpress.com
It mostly shows what not to do though:)
Matt Walsh- so happy to see this article. It is going to help me so much!! :)