Gold Capped: Selling PvP and leveling gear

If you can make blue PVP and leveling gear, you can make a lot of gold. Blacksmithing is one of my most profitable businesses, and almost all of the money I've made is from that gear. Sure, belt buckles are great cash when there's no massive undercutting war, but every night a couple of people kit out their plate alts with my Hardened Obsidium gear or start a PVP set with my Bloodthirsty Pyrium gear.
There are three professions that you can use for this market: blacksmithing, leatherworking, and tailoring. All three of them have gear that is appealing for alts and new characters; however, be aware that some of this gear is made by people leveling the trade skill and isn't worth making.
Addons not optional
The best protection from unprofitable recipes is a good addon. You could theoretically participate in this business without an addon, but you'd simply have to do on paper what addons can do much more efficiently. My esteemed colleague Fox has a good guide for getting started with some good AH addons. I'd particularly suggest reading up on Skillet and Auctionator, as those will at least show you the information you need. Using them to sell all the PVP gear in your profession might require some manual heavy lifting, though.
If you want to use an addon that will do everything, including showing you which items are profitable to make (and thereby avoid making items that get spammed out in bulk by people leveling their trade skill), you really do need TradeSkillMaster.
When I log into my smith, I scan the AH, open my trade skill, click "restock queue." Now I have a list I can craft with one button, and if I'm missing mats, it tells me where to find them on my alts, or how much I need to pay if I'm out. I can do more actual work, and less idle math. Learning TSM was the single best thing I did for my gold per hour.
Blacksmithing
The best items to make for blacksmithing are:
- The PVP plate sets will sell, although the ornate gear is only usable by holy paladins and sells much slower than the other PVP plate.
- The crafted tank set is always very popular, as it's usable at level 80 and there's a large jump in instance difficulties when you hit Cataclysm content.
- The plate DPS craftables will sell, but mine tend to move slower than the tank set.
- Blacksmithing is the only trade skill that can make weapons, and there are a few of them that don't cost Chaos Orbs. Bear in mind that a few of the weapons are often way under cost, as they are required crafts for leveling the skill.
Blacksmithing does have a lot of other things you can make profitably, but they're out of the scope of this article.
Leatherworking
The best items to make for leatherworking are PVP gear sets that sell well, and there's a good mix of classes and specs that can use all the pieces. Leatherworkers get killed in the alt gear department, though, as from what I know, none of the random enchantment Darkbrand or Tsunami gear sells at all, although it can be used to turn leather into enchanting mats. PVP gear can be a nice addition to the normal leg enchants business most profitable leatherworkers get.
The materials for the PVP gear are leather, things you can trade leather for, Blackened Dragonscale, and of course Volatiles -- again, easy to manage.
Tailoring
Tailoring is the other crafting profession, and tailors enjoy a full complement of PVP craftables, as well as the Deathsilk PVE gear for casters and the Spiritmend healer alt set. This is in addition to all the gear that requires Dreamcloth, which shares the same limited supply design as Chaos Orb gear for the other professions.
The materials for all the PVP and entry-level gear are cloth and Volatiles. These are both items you can't easily pay people to farm for you, so you'll have to frequently check the AH for bargains if you want to control costs.
I choose you, tailoring/blacksmithing!
So how do you choose which of these professions to start with? It's pretty clear that leatherworkers got the short end of the stick when it comes to PVE starter gear. Their PVP gear is on par, but I'd read Fox's article before you decide to try to make money with leatherworking. If you happen to already be stuck with leatherworking, hopefully this will help you eke some extra profits from it.
Tailoring and vlacksmithing are tied for first, and each has a wide variety of other types of business you can do alongside PVP and starter PVE gear. Between bags, buckles, enchanting rods, spellthreads, and everything I talked about here, blacksmithing and tailoring are two of the strongest money making professions.
Filed under: Gold Capped






Reader Comments (Page 1 of 2)
Orun Sep 16th 2011 1:11PM
Damn you, Basil. I hope no one on my server reads this. I've been making a killing for weeks with zero competition.
urahero122 Sep 16th 2011 4:40PM
At least you don't have to compete with Basil.
Luke Sep 17th 2011 12:33AM
It's ridiculously funny watching the Auction House after Basil posts something like this. Seriously, even on low pop realms I'll see one or two people throwing themselves at the particular market like it's going out of style. And by funny it means I usually have to find another market to migrate to until everyone forgets what they were doing and moves on.
But such is the name of the Auction House Metagame.
Diversification, ladies and gentlemen.
Diversification.
Bellajtok Sep 16th 2011 1:22PM
So I finished leveling engineering a while ago, as paired with mining. I don't want to start leveling another profession to go with it until I get enough money to do so easily. Now my question is: what should be my second profession? One thought I had was Enchanting, since I plan to go for Loremaster, and could disenchant the quest rewards. Would that be enough?
Puntable Sep 16th 2011 1:45PM
Um, what's the question?
Amanda A. Sep 16th 2011 3:01PM
I personally went enchanting/engineering on my paladin with the intent of soloing old content, deing and scrapbotting as I went along. Granted, how viable this is depends on your class.
Dude Sep 16th 2011 1:49PM
Blacksmithing gear is extremely popular to sell in an AH on the Horde side, Lok'tar!
Toliman Sep 16th 2011 1:59PM
your comments are valid, when the server economy isn't completely ... broken, then crafting 2-3 sets a week could be profitable.
TSM is not the only judge fr crafting items, the undermine journal, when it works, can also give you a profitable or not status based on your server's material costs, compared to the current lowest price for that item.
TSM's crafting window, while reliable, is often impractical about demand and supply, i.e. if nobody is going to buy level 40 enchants and nobody is selling them, a +50 health enchant or a +10 fire resist probably NEVER going to sell for 500g each, according to the cost of those materials from the AH.
the TSM window doesn't consider the effective demand for BoA enchants on gear as well, you have to manually select which gear you want to create in that window, or else it will suggest buying 30 stacks of coal, mageweave, etc and queue those items as well
TSm may include a forced crafting item option in the future, i.e. if you want to have a continual AH supply, and want to see the profit or loss on each fixed item that's craftable, so you can decide if you need 2 helms or 4 weapons instead, and which would sell, or make more money first so you can decide with limited materials what works.
as it is, on my AH, there's easily 30 items of each craft for sale at a time, from about 5 regulars and ~20 irregulars. same for tailoring, LW, enchanting and blacksmithing items, and there's often periods where you don't see crafted weapons on the AH.
e.g. last time i was on my tailor, the healer/dps tailoring ilvl ~308 cloth for early level 81 and the cloth PvP gear was priced at 20g each, for a few months, it cost nearly 250g to 350g in mats at the time for each cloth piece, even 4 months after cataclysm. that was not pleasant. that's not even counting the absurd weekly CD for dreamcloth and the abysmal efforts needed for "farming" chaos orbs in heroics.
for having to deal with multiple PUG heroics, those items deserve to be priced higher, not lower.
Smashbolt Sep 16th 2011 3:40PM
1. Some people consider running heroics with guildies to be fun and not as a torturous means to a Chaos Orb, so they price Orbs as a byproduct of non-work (ie: very low).
2. TSM isn't all-knowing, no. It won't tell you "yes, Bronze Shortsword is listed for 900g and costs 5g to make... but nobody's gonna buy that." But nothing really can. Even The Undermine Journal will only get you so far.
It's about picking your battles. You go through in TSM and decide "I think THESE items will sell" and you disable the rest from your auto-queue. Then you go out and make one or two of those items, post them at your chosen prices and see what happens. If nobody buys them after a while, take the loss and remove the items from your auto-queue.
It's also common sense. If TSM recommends that I get 7 types of mats together to craft a level 31 cloth turd vest of +agility/+spirit/+holy resist, I'm gonna disagree with it.
Hardened Obsidium and Stormforged won't sell on your server? Dial it back further. Some Wrath, BC and Vanilla crafts DO sell, because they're still really useful when leveling. Blacksmiths have it best since they can cover the leather->mail/mail->plate transition at 40 and can also craft each of the tanking sets that appear throughout the levels (the Adamantite Set for level 65-67 sells decently).
3. Look up leveling guides for professions you want to make gold with. Now remove every item you see on that list from your TSM auto-queue. Those lists are the most cost-effective ways to level a profession, so even if people don't look those up, what's on them is pretty obvious and so every crafter's going to make 10 of those and post them for "at least I'm not vendoring it" prices.
Basil Berntsen Sep 18th 2011 5:23PM
TSM with all crafts enabled is not at all the way to go. You need to have it manage only the items you know there to be demand for. Those are generally the same realm to realm, and I've listed in this article what I feel would be worth the space on your TSM list. That said, if nothing is ever profitable because of heavy competition, you won't lost money because TSM, when configured properly, won't queue unprofitable items.
Matt Sep 16th 2011 2:45PM
I have a question about TSM. About a week ago my crafting module started messing up on. Everything else still works but when I open up a profession on ANY character the crafting pane opens up, (the one with the restock que button) and it's blank. When I hit the button on top of my profession window the TSM one closes and I'm left with nothing. I've updated everything and I still get the same result.
Is anyone else having problems? I've made backups of my interface and WTF folders already so if anyone has a solution I'd really appreciate it.
arcady Sep 16th 2011 2:47PM
This is situational.
Watch your auction house regarding that blue PvP gear - anytime a new BS or Tailor or Leatherworker levels, from about 500 - 525, they'll turn out 1,273 pieces of PvP gear, and clutter up your server's AH for weeks.
Luke Sep 17th 2011 12:39AM
"they'll turn out 1,273 pieces of PvP gear"
Wait what?
Too, even when there is an abundance of recently crafted items on the AH, the price eventually drops to disenchantable levels before rebounding.
It's a flux, don'cha know?
phfantunes Sep 16th 2011 3:02PM
JC can also craft PvP rings. It's specially good if you do the obsidium shuffle, because you can use Ocean Sapphires (and Zephyrites, if you have an alchemist) which otherwise have really low market value.
zEagleEye` Sep 16th 2011 3:45PM
You guys have been promoting Auctionator for a long time as superior to Auctioneer.
Maybe I just have not found out how (yes, I can be stupid) but one of the main reasons why I stuck with Auctioneer so far is that I can see price per item as opposed to total price.
Show me how to do that and I MAY give Auctionator another try :)
urahero122 Sep 16th 2011 4:42PM
Use the "Buy" tab and search for the item is one way.
Verine Sep 16th 2011 4:06PM
I'm leveling an alchemist (for transmutes) on the horde side and hit the quest to learn the epic Wrath red gem (cardinal ruby). You have to do 5 transmutes (any of the other 4 colors). It was cheap too because i had some uncut rare gems and eternals lying around.
At first it seemed like a no-brainer, some free skill ups and the and then I realized that I would be missing out on Volatile Life transmutes at 150-200 G profit per day. Then I got a little buyer's remorse.
What's your take on Cardinal Ruby transmutes? There isn't the biggest audience out there for them (level 70 and 80 twinks, I went with scarlet rubies when I was leveling through outland)
Cambro Sep 16th 2011 8:10PM
It can be lucrative, but situational, from my experience. I've cut gems for several people that had just completed the Shadowmourne quest line. And the other night, someone wanted me to cut 9 ametrines (which he didn't have). Sadly, I have absolutely no stock of epic or rare Northrend gems, so I couldn't cut or create what he wanted. So there is a market, but I think you probably can only take advantage of it if you happen to regularly be in the trade channel where you can happen to catch someone that's looking for those gems.
Bellajtok Sep 16th 2011 6:05PM
Not particularly valuable. They can be useful if you also have jewelcrafting, but they're not very helpful for leveling and rather obsolete at max level, so there isn't much market for them.
Duts Sep 16th 2011 7:03PM
Yeah, so transmuting Cardinal Rubies instead of Volatiles...no.
My main has been an alchemist - swapped from Potions to Xmutes in WotLK.
Took 2 of my alts, dropped from one herbing and skinning from the other and powerleveled Alchemy on both over one weekend about 6 weeks ago for approx. 3K gold, went Potion Mastery on both, dropped it and paid the gold to go Xmute so I can get the 45 volatile xmutes per day. Profit approx. 180- 200 per day each toon.