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9-16-2011 @ 9:24AM
I firmly believe that the nerfs are far too soon. When the new content is out, and people need to catch up? Great time for the nerfs. But when the next raid isn't even on the PTR yet? Seems a bit ridiculous to me.
9-16-2011 @ 9:43AM
I'm not sure the nerfs are required even after new content comes to be honest. With the new great for jp, a brand new 85 can have I level over 355 within minutes of hitting 85. That in itself is nerf enough for me.I'm not sure there ever was a need to move from a linear model normals > heroics> raid1> raid 2> raid 3 etc.
9-16-2011 @ 10:28AM
Wait - nothgin has been nerfed yet, right? Isn't is posdsible that this nerf won't even happen until 4.3 goes live? I feel like there's been a lot of "the sky is falling" commentary on these announced but as-yet-unscheduled nerfs.
9-16-2011 @ 10:31AM
Want to buy an edit button.... I should get some coffee and put my glasses on.
9-16-2011 @ 1:13PM
@Caz: You do know they aren't unscheduled? They're nerfing them starting this upcoming reset on the 19th.
9-16-2011 @ 3:15PM
New Epac is coming in less than 6 months, so how can these nerfs be too soon?
9-16-2011 @ 3:44PM
Simple: There's no content for players to move on to once they've completed this tier.When they nerfed the last tier of raiding, it was in conjunction with the release of THIS tier of raiding. That makes sense. Make the last tier easier, so that the current tier is more accessible.Making the current tier more accessible and providing no challenging content to replace it is going to hurt a LOT of guilds.If people were concerned that players were becoming bored and taking a break or leaving the game before the nerfs, do you think making the content 20% easier is the best thing for player retention?
9-16-2011 @ 4:08PM
That's why I hope it's a progressive nerf. Every week, or every other week perhaps, each guild could look towards downing the current boss they're struggling on and working on a new one. After progressing a bit further, you reach a new snag. A week or two down there road, there is another small nerf and now you can tackle that encounter and move on. However, with a huge nerf in the 20%, you're going to be able to progress so much further than your current point that it's just going to seem like a gimme.
9-16-2011 @ 4:37PM
Well, it would make sense if FL had been out for 6 months. However, it was released in June. That's a little more than 3 months ago. It's actually kind of annoying. But at the same time, it sounds like my guild will be making me a co-RL of our 3rd raid group. So, this will greatly help while the group builds cohesion and moves through the bosses to HMs. My goal is to get a reasonable look at HMs before 4.3 drops in January or February. And this would help, so I can't really say I hate it. My overall feeling is sort of one of "Ok. That's weird."
9-16-2011 @ 4:42PM
Oh, by "reasonable look", I mean 4/7. I don't know if we'll achieve that. It's too soon to tell, but it would be nice to do that. By the way, I'm kind of wondering why they applied the nerf bat to *both* heroic and normal mode. I could see if they felt most HMs were over-tuned. (I don't think they are, but it makes sense to nerf over-tuned content.) I could also see if they wanted more people to progress through normal to get to HMs, and therefore nerfed normal. But nerfing both adds to the weirdness of it. It's like, "Ok...what was the reason for that?"
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